Fire Damage Bonus: (100.0 + Spellpower) * 0.34. Area of Effect - Cone (m, °): 35.0, 35.0.
Spirit Damage: (100.0 + Spellpower) * 0.3.
Flaming Weapons
持続型
While this spell is active, the caster enchants the party's melee weapons with flame so that they deal additional fire damage with each successful attack.
The caster's hands erupt with an explosive ball of flame, inflicting lingering fire damage on all targets in the area as well as knocking them off their feet unless they pass a physical resistance check. Friendly fire possible.
範囲内にいる味方もダメージを受けます。
Fire Damage (50.0% initial, 50.0% over duration): (100.0 + Spellpower) * 0.6. Over Duration: 5.0s. Area of Effect - Sphere (m): 7.5.
Inferno
能動型
The caster summons a huge column of swirling flame. All targets in the area take constant fire damage as they burn. Friendly fire possible.
The caster hurls a stone projectile that knocks down the target and inflicts nature damage, possibly shattering those that have been petrified or frozen solid. Friendly fire is possible.
The caster disrupts the earth, causing a violent quake that knocks everyone in the targeted area to the ground every few seconds, unless they pass a physical resistance check. Friendly fire possible.
Petrify
Null
The caster draws from knowledge of the elements to turn the target into stone unless it passes a physical resistance check. While petrified, the target is immobile and vulnerable to shattering from a critical hit. Creatures already made of stone are immune.
The caster's hands erupt with a cone of frost, freezing targets solid unless they pass a physical resistance check, and slowing their movement otherwise. Targets frozen solid by Cone of Cold can be shattered with a critical hit. Friendly fire possible.
Cold Damage: (100.0 + Spellpower) * 0.34. Area of Effect - Cone (m, °): 35.0, 35.0. Freeze. Duration (adjusted for target rank): 10.0s. Movement Speed Penalty: 40.0%. Duration: 10.0s. Spell Combinations: Shattering.
Blizzard
Null
An ice storm deals continuous cold damage to everyone in the targeted area and slows their movement speed while granting bonuses to defense and fire resistance. Targets can fall or be frozen solid unless they pass a physical resistance check. Friendly fire possible.
Cold Damage (over duration, applied at interval(s)): (100.0 + Spellpower) * 0.1. At Interval(s): 2.05, 30.0. Over Duration: 1.5s. Freeze. Duration (adjusted for target rank): 20.0s. Movement Speed Penalty. Friendly Targets: 50.0%. Enemy Targets: 20.0%. Defense Bonus: 10.0. Fire Resistance Bonus: 50.0. Overall Duration: 30.0s. Effect Limit: 1. Spell Combinations: Flame Quencher, Shattering, Storm of the Century.
The caster fires a bolt of lightning at a target, dealing electricity damage. Friendly fire possible.
Electrical Damage: (100.0 + Spellpower) * 0.3.
Shock
Null
The caster's hands erupt, emitting a cone of lightning, damaging all targets in the area. Friendly fire possible.
Electrical Damage: (100.0 + Spellpower) * 0.4. Area of Effect - Cone (m, °): 35.0, 35.0.
Tempest
Null
The caster unleashes a fierce lightning storm that deals constant electricity damage to anyone in the targeted area. Friendly fire possible.
Electrical Damage: (100.0 + Spellpower) * 0.1. At Interval(s): 2.0, 30.0. Effect Limit: 1. Spell Combinations: Storm of the Century.
Chain Lightning
Null
The caster's hands erupt, emitting a bolt of lightning that inflicts electricity damage on a target, then forks, sending smaller bolts jumping to those nearby, which fork again. Each fork does less damage than the previous. Friendly fire possible.