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[[File:ZevranDA2.jpg|thumb|280px|Zevran meeting with Hawke]]
 
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If you are in a relationship with Isabela and ask how her late husband "freed" her, she says he met an assassin's blade in the back of the skull. She thanked the man repeatedly and it inspired her to become a rogue herself, the assassin was Zevran and was an artist back then. Possibly due to age and his time with the Warden his skills aren't as elegant as before.
  +
 
Zevran is still being hunted by the Crows in the second game. He may be encountered in a cave near the Dalish camp after [[Hawke]] accepts the quest [[A Murder of Crows]], given by an Antivan named [[Nuncio]] at the beginning of Act 3. Hawke will have the option of bringing him back to his employer, letting him go or fighting him. If Hawke let Zevran go and killed the Crows hunting him, he will appear during the final battle with Meredith to aid Hawke.
 
Zevran is still being hunted by the Crows in the second game. He may be encountered in a cave near the Dalish camp after [[Hawke]] accepts the quest [[A Murder of Crows]], given by an Antivan named [[Nuncio]] at the beginning of Act 3. Hawke will have the option of bringing him back to his employer, letting him go or fighting him. If Hawke let Zevran go and killed the Crows hunting him, he will appear during the final battle with Meredith to aid Hawke.
   

Revision as of 17:41, February 22, 2013

Planning has never been my strong suit. Now, killing...killing and love-making. Killing and love-making and witty retorts. Those I am better at.


Zevran Arainai is an elven Antivan rogue and accomplished assassin. He is a possible companion and romance option for Wardens of either gender in Dragon Age: Origins. If Zevran's approval is 27 or more, he will teach the assassin specialization.

Background

Zevran is the son of a Dalish elf who fell in love with an elven woodcutter. His elven mother abandoned her clan and moved with the woodcutter to Antiva City. Zevran is unsure whether the woodcutter is indeed his father. After the woodcutter died suddenly - presumably from disease - Zevran's mother was forced into a life of prostitution to pay off the woodcutter's debts, and died soon after while giving birth to Zevran. Along with other elven orphans, Zevran was raised communally by the prostitutes in the brothel until the age of seven, when he was sold to the elite guild of assassins called the Crows of Antiva for three sovereigns. He attempted to resist their training but eventually accepted it and excelled in his position.

Involvement

Dragon Age: Origins

Template:DAOSpoiler

Dragon Age: Origins – Awakening


This section contains spoilers for:
Dragon Age: Origins - Awakening.


While Zevran does not appear in Dragon Age: Origins – Awakening, he is referenced when the Warden (imported only) is recruiting Nathaniel Howe, and again at the end of the game if the Warden was romantically involved with him. If so, the ending reveals that the Warden eventually travels to Antiva in order to find Zevran. Whether to engage in a showdown with him, to lead the Crows at his side, or to continue to adventure with him remains up to the player to decide.

There is also a letter from him to a Warden whom he loves present in the game files which did not appear in the game when it was first released. This has been fixed in the 1.04 patch. See A Letter From Zevran for details.

Dragon Age II


This section contains spoilers for:
Dragon Age II.


ZevranDA2

Zevran meeting with Hawke

If you are in a relationship with Isabela and ask how her late husband "freed" her, she says he met an assassin's blade in the back of the skull. She thanked the man repeatedly and it inspired her to become a rogue herself, the assassin was Zevran and was an artist back then. Possibly due to age and his time with the Warden his skills aren't as elegant as before.

Zevran is still being hunted by the Crows in the second game. He may be encountered in a cave near the Dalish camp after Hawke accepts the quest A Murder of Crows, given by an Antivan named Nuncio at the beginning of Act 3. Hawke will have the option of bringing him back to his employer, letting him go or fighting him. If Hawke let Zevran go and killed the Crows hunting him, he will appear during the final battle with Meredith to aid Hawke.

If Zevran was not in a loving relationship with the Warden at the end of Dragon Age: Origins and an un-romanced Isabela is not in the party, he will offer to "get to know" Hawke after the Crows are eliminated. If the Champion is in a relationship with Isabela and she is in the party during the quest, it is possible to have a threesome with Zevran if Hawke agrees to kill the Crows that are after him. Even if Hawke is in a relationship with Isabela, she will ask Zevran for sex. Hawke can ask her not to and Isabela will comply, telling Hawke they had better make up for it with sex later. If the Champion is in a relationship with Anders, Fenris, or Merrill and they are present when Zevran makes his offer, they will react jealously and Zevran will retract his offer.

NOTE: There is a bug that causes Zevran to offer to sleep with Hawke and/or Isabela, despite having been in a loving relationship with the Warden that has not been officially fixed. Although the dialogue responses for Zevran turning Isabela's proposals down and commenting on his relationship with the Warden have been recorded for imported saves, they do not appear in-game for many players. Whether this bug will be fixed is not known.

NOTE: There is another bug in which he still appears in Dragon Age II although he did not survive the events of Dragon Age:Origins(pc 1.03)

However, if Zevran did not survive the events of Dragon Age: Origins, the quest will not become available. There are no achievements related to the quest, so if he died in Origins, all achievements are still obtainable.

He has updated the number of Crows he has killed to include four assassins, many of their men, and one of the seven Guildmasters.

Gifts

Zevran enjoys leather items and bars of gold or silver. When given the Dalish Gloves, he will initiate a brief conversation that may lead to an extra approval bonus, for a maximum of Approves (+12).

Name Notes Description

Tre ico antivan boots
Antivan Leather Boots
Located: Haven
Plot Item
Becomes: Antivan Leather Boots
A handsome pair of boots, made of luxurious Antivan doeskin.
Tre ico dalish deerhide
Dalish Gloves
Located: West Brecilian Forest
Plot Item
Becomes: Dalish Gloves
These gloves are made of supple leather and lined with soft rabbit fur.
Tre ico gold bar 2
Medium Gold Bar
A fairly heavy gold bar.
Tre ico silver bar 2
Medium Silver Bar
A bar of pure silver.
Tre ico gold bar 1
Small Gold Bar
Located: Circle Tower
A small bar of gold.
Tre ico silver bar 1
Small Silver Bar
Located: Haven Chantry
A bar of pure silver.

He also enjoys a Rare Antivan Brandy (DLC) for Approves (+50)

Initial statistics

See Companion Strategies for suggestions on how to develop Zevran..


Zevran starts out as a Rogue one level above the warden.

Relative Attribute Weightings on Auto-Level: Strength 0.5, Dexterity 1.5, Willpower 0.5, Magic 0.125, Cunning 0.375, Constitution 0.

Class: Rogue

Specialization:

Assassin in action

Assassin in action

Assassins are professional killers who usually eliminate their targets for money.

Background

Anyone who murders an important person for political or religious reasons is classified as an assassin. However, in Dragon Age, an assassin is someone who is paid or contracted to kill someone else. In the far off land of Antiva, such a statement would earn you only nervous looks and the rapid departure of whomever you were speaking to. There, assassination is considered an art form. The guild of assassins known as the Crows holds almost as much political power as powerful noblemen and military commanders. Any man, it is said, exists within their reach, and the Crows have proven this adage time and time again. More than one king of Antiva has even hailed from their ranks, and it should come as no surprise that those particular kings have in fact numbered amongst the nation’s most effective rulers.

Outside of Antiva, assassination as a craft is rarely held with the same esteem. The Orlesian bard, for instance, may perform assassinations in the course of their duty but rarely is it the actual purpose they are set to. To a true assassin, murder is their craft and they make no bones about trying to distinguish themselves otherwise. Poison is their tool, just as is a slit throat or a silent strike to a critical area of the body, and all are designed to kill with maximum efficiency.

The common notion is that assassins stem from a warrior tradition, dating back to the “hassarans” that roamed Antiva and the Free Marches during the time of the First Blight. These were men and women who had been trained into lethal killers using nothing but their hands, feared throughout the north. The truth, however, is one few accept: the Crows started as an arm of the Chantry. In the gentle hills north of Treviso, an order of monks used the herbs grown in the gardens of their abbey to oppose the rule of a despotic duke in the only manner they could. The poisons they developed were intended to help the helpless, and while many would wonder that an order of assassins could have had such noble beginnings the truth of the matter is that the Crows do not see themselves as corrupt in the slightest. In their own words: "All that is good has been built on the bodies of the fallen. If we are to be killers, then let us also be architects."

Known assassins

The Assassin

The Assassin tarot card

BioWare canon
The following characters, lore and events in this section are non-canon in Dragon Age and exist only within the Dragon Age tabletop RPG.

Known assassin groups

See also

Plt ico assassin man Manual: Assassin

References

  1. Based on The Rose's Thorn description.
  2. Based on Voice of Velvet description.
  3. Based on the Wasp's Sting description.
  4. Dragon Age (tabletop RPG), Blood in Ferelden, p. 120
  5. Codex entry: Shadow of the Empire
  6. 6.0 6.1 6.2 6.3 See: Sketchy on the Details
  7. Codex entry: Absolution

Starting Talents/Skills:

Skill-PoisonMaking icon Poison-Making

Assassin: Mark of Death may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Talent-ExploitWeakness icon Exploit Weakness (level 11 despite requirement of level 12 for this talent)

Rogue:

Talent-DirtyFighting icon Dirty Fighting
Talent-BelowTheBelt icon Below the Belt
Talent-DeadlyStrike icon Deadly Strike
Talent-Lethality icon Lethality (level 9)

Evasion may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
(level 12 despite not meeting the dexterity requirement)
Note: Ability scores for level 12 Zevran are S20 D32 W20 M14 Cu16 Co10

Stealth may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Skl ico stealth 2 Stealthy Item Use
Skl ico stealth 3 Combat Stealth (level 10)

Dual Weapon:

Talent dw dwtraining Dual-Weapon Training (level 8)
Talent dw sweep Dual-Weapon Sweep
Talent dw flurry Flurry
Talent dw momentum Momentum (level 7)
Note: This list is for pcIcon pc, on ps3Icon ps3 he starts with Cripple. Uncomfirmed for xbox360Icon xbox360.

Gear

Initial gear

Ico longsword Longsword
Ico dagger Crow Dagger
Ico longbow Antivan Longbow
Ico armor light Leather Armor
Ico gloves light Leather Gloves
Ico boots light Leather Boots
Ico belt Mixed Metal Rounds

Zevran specific gear

Ico belt Mixed Metal Rounds

Plot skills

As you befriend Zevran and gain his approval, he will gain additional skills:

Skill Name Benefit Requirement
Inspired: Minor Dexterity +1 to Dexterity 25% approval
Inspired: Moderate Dexterity +2 to Dexterity 50% approval
Inspired: Major Dexterity +4 to Dexterity 75% approval
Inspired: Massive Dexterity +6 to Dexterity 90% approval
Note: These bonuses are non-cumulative, i. e. the companion will get a total bonus of +6, not of +13.

Quotes

Main article: Zevran/Dialogue
Zevran Concept Art

Concept Art of Zevran


  • "Can you smell that? Like rotting flesh. Now if only you could find me a prostitute or two, a bowl of fish chowder and a corrupt politician, I'd really feel like I was home!"
  • "We all do our share of murdering around here, don't we?"
  • "(Sighs) And here I thought the Wonders of Thedas would be a whore house. Pity."
  • "You tend to get up to interesting things. You meet interesting people and then you kill them. I'm game to tag along, if you are."
  • "Now when was the last time I put my hand into a dark hole? Ah, long story that."
  • (After a battle) We...are ridiculously awesome.
  • (Upon interrupting father Eirik's sermon in Haven) "Just once I'd like to walk into one of these places and discover a lively dance, or a drinking festival. Or an orgy. But alas, no."
  • "In truth, for a chance to be by your side I would storm the dark city itself. Never doubt it."
  • "What we are doing here...stopping the Blight. I can not think of anything I have ever done which is so worthy."

Dialogue

  • Warden: Care to answer some questions?
  • Zevran: If they're dirty ones, certainly.

Trivia

  • Writer Sheryl Chee has said that when going out for a drink Zevran would "insist on garnishing his with an orange slice and an umbrella."[1]
  • Lead Writer, David Gaider described Zevran as "deceptively spicy salsa."[2]
  • Two of David Gaider's influences for Zevran were Spike from Buffy The Vampire Slayer[3] and Lord Rochester from Plunkett & Macleane.
  • It has been suggested that some of Zevran's demeanor came from a 1970's-80s TV commercial (see Easter Eggs). However many aspects of his character and behavior emulate Puss-in-Boots from the Dreamworks animated film Shrek 2, such as his accent, his love of leather boots, the fact he is an assassin sent by the King, and how he offers his life in service after being allowed to live. Puss is even called a "sleazy hit man" which is how Zevran is seen by others.
  • The quote during one of the possible endgames - 'You meet interesting people and then you kill them' - is a nod to the movie Full Metal Jacket in which the lead character mentions that he wanted "to meet interesting and stimulating people of an ancient culture... and kill them."
  • Zevran is mentioned in Dragon Age: The Silent Grove as he put Alistair in touch with Prince Claudio Valisti.

Bugs

  • You can loot Zevran's invisible corpse even after he has joined your party so long as he is not one of the active four teammates.
Note: Some PS3 and Xbox 360 users report that Zevran's invisible corpse CAN be looted even if he is an active party member.
  • If you romance Zevran as a male Warden, the epilogue may refer to you as "the woman he loves".
  • When in a romance with Zevran and the conversation allows the choices "I want to discuss something personal" and then "Care to join me in my tent", there is a chance to gain an infinite amount of approval from Zevran. Invite him the first time and choose options that end the conversation without the love-making cut scene playing (i.e. "I was only joking, really. Just forget it.", "Fine. Get in my tent. No more questions.", "That's... not what I had in mind.") After the first invitation has failed, you can repeatedly ask him again and give the answers "Enough with the coy bit. Get in the tent," and then "That's... not what I had in mind." Each time you do you'll gain Approves (+7). However, if you ever trigger the love-making cutscene, you will lose these conversation options, though subsequent tent visits always net Approves (+1) so it's really not necessary to use this cheat.
  • There is one pivotal conversation which can end with Zevran initiating a kiss (this kiss can happen publicly — it has nothing to do with tent time). However, his romance will never update to love.
  • ps3Icon ps3xbox360Icon xbox360 (v1.04) It is possible for Zevran to disappear from your party for good. This can happen during the confrontation with Taliesen. If you skip through the dialogue too quickly, he will not join the fight and will disappear forever. There is no way to fix this and you'll need to reload your save.

Gallery

See also

Ico codex entry Codex entry: Zevran Arainai
Ico codex entry Codex entry: A Letter From Zevran

Codex icon DA2 Codex entry: Zevran Arainai

References

  1. BioWare old forums Chee, Sheryl. [1] . BioWare Forums, accessed from "Dragon Age Central" (offline). [dead link]
  2. BioWare old forums Gaider, David. [2] . BioWare Forums, accessed from "Dragon Age Central" (offline). [dead link]
  3. BioWare old forums Gaider, David (May 12,2009). "The Romance Thread" (archive). BioWare Forums (offline). Retrieved on May 25, 2012.
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