I prefer "shadows and blades", so Rogue Main for me. I enjoy the stealth; the first, deadly, precision-strike; and picking all the locks for the loot. Mages are too squishy and Warriors too unrefined for my play.
Merry Christmas! 🧸
They're stealth-nugs, so only the rare loud squeak (from the novices). Mostly just furtive snuffling with the congregation left constantly wondering about those odd shadows just out of the corner of the eye.
Val Royeaux's Grand Cathedral haunted by the whispered squeaks of countless 'bunny-pigs' ….
^Pack-nug? With stealth abilities? I mean, they do have those creepy little hands …. 😊
I was also a little bothered by the cyberpunk/Tevinter images. There's a certain kind of sense (logic) that Minrathous/Tevinter would have all sorts of magical enhancements because sorcery is so prevalent there, but the 'neon' lights looked a bit too much. It will likely be quite an eye-opening education for those who've only experienced southern Thedas. I also appreciated the suggestion of a more covert 'hero' in contrast to the previous protagonists. While I love Varric, it remains to be seen how much or little of a role he will have in the next chapter. Solas's face looked a bit off to me. Can't quite put my finger on it (maybe something around the chin), and the red teeth of the wolf mural were disturbing. Otherwise, the whole thing looked quite lovely. That's the strength of the Frostbite engine - pretty environments.
Whatever the case, let us all bear in mind that this was clearly a cinematic display and does not indicate anything about how the actual game will look or function.
There used to be tactics in DAO and somewhat in DA2. Origins Tactics could get quite involved. DA2 tactics were streamlined, but still useful. Inquisitions tactics were pitiful to nigh-worthless. A return to measurably-intelligent AI companions would be welcome.
I detest monitoring consumables in games. Hunting/Gathering for minor assignments and XP is one thing, but I find it a tedious chore if required for simple, personal maintenance. Healing potions might be carried for dire emergencies, but that's why there's supposed to be healing magic. Everybody in my parties can regenerate their own mana and stamina so those types of potions are completely unnecessary. It's the same for specialty potions and grenades. No, thank you.
As for Inventory, a pack-animal might be vaguely useful, but more likely a liability as it could get chased off or killed (or glitched out of reach). A storage chest was always most helpful to me. Perhaps placing a storage chest in the mobile camp (DAO) or a storage-pack in mobile camps linked to a main chest in the base of operations might be useful.
That's unfortunate. He did some excellent work in the series. The future of Bioware was already shaky enough even before the recent exodus. Ellis's place in the Grand Scheme would be par for their course.
Knight-Captain Rylen as full Companion.
Perhaps it is a degree of possession? How far does the mage allow the demon to enter which determines whether or not the demon remains in the Fade to control from afar or removes into the physical world via the mage's spirit/body. It seems extreme emotion/stress works similar to the mage throwing open their mental arms and allowing full access which appears to cause the physical alterations. Strong-minded mages would likely be able to revert those alterations when the stress subsided. Even if the mage invites the spirit/demon right on into the 'parlor', is there a controllable amount of available information as opposed to full-blown access to absolutely everything? There may also be a component of how much influence the spirit/demon desires with some content to simply ride along while others want absolute control.
As for the child abomination, it's quite possible that the demon referred to the parents as "mother" and "father" because the child was not quite mature enough to consider them as having any other names. The reference to 'my village' could have simply been more of 'my home' than 'my possession' (no pun intended). If this was how the child knew the adults, that would be the information the demon accessed, not necessarily that it still considered itself the child. It's possible that the child was initially frightened enough to attract the demon, but just as scared of the demon which prevented full access and denied an exit from the Fade.
It would appear that the influence and effects of the spirits and demons are as fluid as the 'lands' of the Fade itself and subject only to the will or expectations of those they encounter.
I didn't think spirits/demons could outright lie. That would require an imagination which they don't have. I suppose they could misdirect by manipulating facts/truth either by obscure language or omission.
Apologies for the topic digression.
One possible reason to go ahead and activate the vials is to prevent some random civilian or completely unprepared merc from finding them and releasing an undead killing-machine in downtown Denerim or free-roaming the wilds. When The Warden finds them, the crew is at least likely ready for a fight and has a reasonable chance of winning. Revenants may be a pain (in DAO), but by eliminating them on discovery, it safeguards everybody else - or at least prevents The Warden and company from having to later hunt the thing down after a murder-spree.
^I recall hearing GW Alistair mention seeing his father in the Fade, but I interpreted that as he simply had a dream about Maric. That leaves a lot more details in a fluid state. The synopsis of that series always seemed a bit ridiculous to me, so HC that is relatively simple. Grey Warden Romance intact! :)
The only reason I don't sacrifice her is that I don't want to deprive a boy of his mother, even if - in my opinion - she is idiotic, arrogant, and selfish. She's initially drawn to Eamon due to the fanciful romance of the dashing rebel, despite the fact that it's her family he's opposing. Once the civil war dust settles, she marries him. If given the benefit of the doubt, it's probably for love, but there's also an appealing amount of influence to be had as a Fereldan Arlessa, as well as freedom from the Grand Game (or at least nobody else around who likely knows how to really Play).
In DAO, Bann Teagan is portrayed as a generally handsome, charming man. Since having extramarital lovers on the side is not a big deal in Orlais, it would be easy for Isolde to see nothing wrong with having both brothers, but it seems very unlikely that Teagan would ever betray Eamon in that manner. Teagan also comes across as having *no* interest in Isolde that way. That indifference would likely drive her nuts to have the Bann all the more, and to be jealous of anybody else that merited any of Teagan's attention away from herself.
Isolde's treatment of Alistair is shameful - and as much on Eamon as he allowed it to happen. Instead of rising above mere rumor, Isolde fears for her status and has a little boy not only effectively shunned from the only home he knows, but sent away from that bare comfort as soon as she can arrange it. Without a focus, the gossip eventually fades and Isolde's vanity remains unchallenged. Likely the only reason Alistair wasn't sent to be a page/squire, etc. with Teagan (which would have at least still been family) is because it wasn't sufficiently far away from Redcliffe's influence and Isolde's prestige.
Considering that children with magic are removed from their families, it's at least understandable why Isolde tried to have Connor educated in Redcliffe rather than send him to the Circle. Not only would she not like having her son taken away, but a mage child in the Circle might be seen as a stain on the Guerrin honor, and would certainly deprive Connor of any chance at inheriting Eamon's title and place. Isolde needs some way to maintain her influence and her only current options are Eamon, Teagan, or Connor.
When her plans to keep Connor's magic secret spin wildly out of control, she takes refuge in her arrogance and deceit. Her husband is in a magical coma, her son is possessed by a demon, and her brother-in-law still won't sweep her off her feet. For Isolde, it seems that the deaths of hundreds of peasant commoners is not nearly as important as her own woes. To add to her hysterics, who should then show up but bastard Alistair and his outlaw hobo-band. Given her past treatment of Alistair, she has good reason to be apprehensive of his reaction to her situation, but that doesn't appear to concern her. While she might not have been able to be fully forthright with the Wardens for fear of the demon's possible reprisals, her general demeanor still left a lot to be desired.
Isolde comes across as a typically shallow Orlesian noble. She remains alive only because it's necessary for Connor to have a mother. The Warden needs the forces of Redcliffe, and for the Brothers Guerrin to be clearly focused on battling darkspawn, not distracted by Isolde's demise or concerns for Connor's well-being. In any other case, she's simply not worth the effort to eliminate.
I enjoyed The Stolen Throne and the Calling as they gave greater insight into Loghain, Maric, Rowan, the Architect/Magisters, and the Grey Wardens. Asunder gave some background to the Mage/Templar conflict, some depth to Cole, and some more color to Wynne and Shale, but it was a grating, clunky read. I won't read the Dark Horse graphic novels because I romanced Grey Warden Alistair and that story is not in my canon.
I tend towards Female Elven Rogues.
Every time I try to play a dwarf - in any game - they have a bad tendency to die horribly in minutes. Very sad.
My skepticism runneth over.
I could say more, but it's more polite if I don't.
We'll see what comes.
Thank you for the clarity!
Try to convince him the current world is worth saving. If that doesn't work … well, this murder knife wasn't made for show.