Uniting the Chantries would be lame and unrealistic. It's like the Russian Orthodox Church and the Catholic Church suddenly merged - it would never happen. Not only those churches are too different to concile, but also the people in power of each church would hate to share or to give away the power they have already amassed. Same goes with the two Chantries.
What I'd like to see it's the possibility of abolishing slavery in Tevinter and the possibility of breaking the taboo on Blood Magic (let it be studied and practiced safely).
Dalish accept some city elves that come to them wanting to join a clan. But any non-Dalish elf that aren't seeking to join are called shemlen the same way as non-elves.
I think Lia has the potential for being a companion. Also, she's not the first elf at an official role. In the Unrest in the Alienage quest of DAO, the warden meets Devera, an elf who is part of the slaver group and is seen leading a group of human warriors - she sees herself as a Tevinter citizen, not as an elf, much like the Dalish doesn't recognize elves outside of the clans.
In fact, Devera is a very interesting character. She's evidence that there's more to the Tevinter Empire than meets the eye, because despite the slavery of elves, there are free elves that accepted into higher ranks than what we see in the rest of "free" Thedas, and that could be the reason why an elf would be a proud Tevinter citizen (I think the demonym is "tevene").
Not speaking of lore, but game mechanics. The Blood Magic sustained is a pain in the a** and it just doesn't pay off.
Slim Couldry - the fat, elf blooded criminal from Denerim. He's like a sort of Robin Hood, in which he only steals from nobles. Actually, he doesn't steal anything, he's a fencer and he also sells informations on profitable stealing marks. He kinda acts like a Friend of Red Jenny, but he never claims to be one. Maybe it's better like this, Sera sounded arrogant and a bit annoying to me.
So I have been replaying DAO and DA2 lately a lot and on the Warden's Keep DLC for DAO we get the Power Of Blood spells/talents from Avernus, one of the spells the mage get from that is Dark Sustenance, which the mage can sacrifice some health to get mana back. I don't know about you guys, but I think this is what the Blood Mage spec should be. Blood Magic specific spells like Blood Wound or Blood Control should just spend its cost in health, not mana, and for all the rest the mage could use Dark Sustenance - no sustained spells required.
Honestly, the Blood Magic sustained spell sucks. It makes you weaker with little advantage out of it if you consider that Lyrium Potions are far less risky than turning on your Blood Magic - and in DAO you can carry as many potions as you want with you.
Well, looking at Hawke controlled by Idunna at DA2, Hawke was manipulated into saying who told them about her, but Hawke seemed fully conscious that their body was doing so against their will and Hawke can them free themselves without a mage in the party, only through sheer willpower.
In one hand, the control forced Hawke to expose information from deep inside his mind, but in another the controlled person is still aware throughout the control and, if the target is strong willed enough, they can free themselves on their own. Also, Hawke spilled the beans immediately but resisted more readily against the attempt to their own life. How the lore explains that idk, but everything that happened in that scene is consistent with hypnosis - you can make people access subconscious thought, say something or even make them do something weird, but some things, like suggesting suicide, the person just won't do no matter how intense the trance is. So it could (possibly) be some magic augmented hypnosis. In another DA2 mission (Act of Mercy), Decimus, a blood mage, drops "The Hypnotist Staff" when killed, so we can assume that hypnosis is something that exists in this universe.
@Silver Warden : "^^^Blood magic allows mind control, not mind reading. As far as we know, there's no way to read someone's mind in Dragon Age."
There's some instances in the games where someone they state that one can read other's mind through blood magic, the one I remember the most is a dialogue between Bethany and Varric. I'll transcribe it here:
Bethany: You don't seem to like your brother very much.
Varric: And here I thought it took blood magic to read minds.
Bethany: I had a twin brother, Carver. He used to nail my braid to the bed while I was sleeping.
Bethany: I never thought I'd miss him this much.
Varric: Sorry about your brother.
Varric: Hey, you want mine? I've got a spare...
But yeah, never in the game we see an instance of a mind being read, but the common understanding (as far as anyone understands) is that it is possible through blood magic. My theory is that this is possibly a myth born out of misunderstanding what blood magic can really do.
The devs said that they had taken out Blood Magic as a spec from DAI because they wanted to do Blood Magic right and they weren't ready yet. So this whole time the devs were aware that they weren't doing Blood Magic justice, so we can only imagine what they intend to do with blood magic in the next game. Personally, I'd like to be able to summon demons to fight for me (much like the ranger spec in DAO). It's the one thing in blood magic that seems to be the most useful, and we never could do that ourselves. They possibly mean how blood magic change your social interactions, that would be interesting as well. I mean, in DAO and DA2 we see companions like Alistair, Wynne, Sten, Fenris, Aveline, Carver, Bethany and Anders having no reaction for your character being a blood mage, when they would definitely strongly reject that.
The way Hawke reacts to Idunna's control suggest that she's not in control of his mind, just his body. In fact, Hawke can free himself from Idunna without any mage in the party, through sheer will power.
There's also Lia from DA2, the elven girl captured by a serial killer (Kelder) who claimed that demons in his head would tell him to kill elven girls. If you kill Kelder, she starts training to become a city guard. I wonder where would she go after Kirkwall went to shit. Either way, she survives a traumatic experience and wants to become stronger after that - that's a nice character arc.
And yeah, there are things in the game's universe that looks a lot like blood magic, like the phylacteries, the Grey Warden joining and reavers.
Blood Magic is forbidden and seen as inherently evil, but that only hinders its understanding and potential. Without proper development, it's no wonder that the few blood mages we see use it poorly and quickly lose control of what they're doing. Also, it doesn't help that many mages resort to blood magic out of fear, anger or greed, which leads to even more mishaps.
Also, it's never directly stated in the game, but gameplay-wise I feel no more stronger with the blood magic specs. It could be that poor understanding of it makes people overstimate what it can really do and imagine possibilities that don't really exist. For instance, the game repeatedly claim that it takes blood magic to read one's mind, but never in the games we see a mind being read - maybe it's all a myth.
In short, I think the worst part of Blood Magic is the stigma it carries. It presents risks, sure, but casting fireballs and lightning also seem very dangerous. It needs understanding and proper control - also ethics, to avoid abuse like sacrificing the unwilling.
It's very clear in all games that the suppresion of mages only lead to more abominations. Makes sense to me. I would go with no control at all. Screw the Circle, College of Enchanters and whatever.
The rogue class simply fits my personality, but I don't like much playing a ranged rogue because it's too passive for my liking. It's also the most complex class to build, because some combinations of rogue skills are simply awful. Both on DAO and DA2 I'd choose the duelist spec over others because it covers the rogue's greatest weakness: multiple opponents. The boost in defense is almost mandatory for me against multiple weak opponents, because a rogue can only target one opponent at a time and doesn't have the constitution and armor of a warrior, so you can easily get overwhelmed in harder difficulties. Also, Vendetta is the best talent/spell in DA2, allowing a long range teleport that let you handle higher rank enemies (and mages) fast before they get the chance to do their thing. Artificer is my go to spec in DAI, it's ok.
I did build my Warden, a long time ago. Also, the Warden is already built, there's no more evolving for him without making him too OP, which takes away most of the fun of an RPG - building a character and challenging battles.
Plus, my Warden wouldn't cheat on Morrigan. I'm not the kind of guy that cheats irl and I don't do it on video games as well.
Of course not. It would rob me the experience of building the character myself.
I don't know what you mean by warrior rogue, but here's my input:
The closest thing to a warrior rogue I can think of is going for warrior and use either dual wield or archery talents, although I think that there aren't many useful talents for a warrior archer in DAO. So pick warrior and use dual wield.
In that case, get the Dual Weapon Mastery as fast as possible (which means having 36 DEX by level 12) so you can dual wield 2 swords. Swords/Axes/Maces damage is determined by your STR while Daggers is determined by half STR and half DEX, so it's good to use 2 swords to reduce your dependency on DEX as quick as you can. For a rogue, I would even skip that skill, it's not a priority, but for a warrior, you will be investing a lot in STR anyway to get better armor anyway, so you might as well optimize that.
For specialization, Templar gives you great combat capabilities against spellcasters, which is great but is a bit situational. Reaver is more versatile in that regard, although spellcasters can be problematic enough to make the Templar spec completely worthy. Champion is not worth it on higher difficulties and I don't like Beserker very much. So going for Templar+Reaver specs is the best, which one you pick first is up to your discretion.
For armor, it depends. Massive armors are usually better, but they raise your threat level too fast, not to mention excessive fatigue (which isn't a problem if you invest heavily on sustained talents). For that build, I prefer using heavy armor for the reduced fatigue (dual wield talents inflict a lot of damage, you'd want to have the stamina to use them) and more controlled threat generation (Dragon Scale Heavy Armor is the best), but if you have the DLCs, there are great Massive Armor sets to offset the lack of stamina and threat generation could be on purpose.
For Awakening, either pick Spirit Warrior or even Berserker (if you prefer) for your 3rd spec.
Well, as I said before, Bioware has gotten away with bringing back dead characters, most notably Anders (and by extension Justice) and Leliana. So I wouldn't say that dead characters aren't a possibility.
I was replaying DA2 and there's one more intriguing character: Serendipity, the elven drag queen prostitute. Just her presence in the game is hilarious! She stands out from all the other forgettable prostitutes from DA2 and even manage to be more remarkable than other characters with much more screen time (like Gascard DuPuis, Alain or even Sabastian).
Also, Leandra (Hawke's mother) mentions that Seneschal Bran has a son of Hawke's age. We never get to see that character, but we could... possibly.
I like the idea of playing as an Andrastian qunari. I mean, why all Tal-Vashoth must be highwaymen? I can see them forming a small tribal-like community, led by a saarebas, that is overlooked by the Imperium because they converted to the Imperial Chantry faith. Kinda like the Dalish, but not quite. The qunari character can be someone that was born in such tribe that has to defend themselves from qunari.