101 Votes in Poll
@Shenachie The Fourth Blight tried that...
It sounds like someone should make the options only either Qunari lands, the Tevinter Imperium, or the Orlesian Empire just to watch the votes.
I think it's more that they became consumed by the Templar motives and ideologies as more Templars joined the Seekers.
@Huynh Nhuan Thien Huynh I think it'd take a while for Hawke to return to civilization, depending on where they cane out at. The Rifts are scattered across Thedas, mainly in the south. If the extended all the way to the Hunterthorn mountains, that could take some time to walk to a nearby village, much less earn enough money to get to Kirkwall.
I love how nobody wants to destroy Ferelden but enough people are willing to throw those Orlesians to horde for the elves. 😂
Personally, I try to unite Briala and Celene, though I don't really like them that much. However, being a choice of no good options, this is my reasons why:
1) Gaspard is a warmonger who wants to reclaim a lot lost territory, including Ferelden. If you want peace, he can't be on the throne, or you can expect Orlais to return to its expansionist ideals.
2) Briala will give the elves some hope, even if it's for her glory like with Bhelen in Orzammar. I'd like to think of her as a counter for elves to Fen'Harel's agents, though that's more headcanon than actual canon.
3) I think, despite her "eagerness" for the Game, Celene actually wants to try to turn Orlais around. She attempts to make peace with her neighbors and offers a better education for many through the University. So, despite everything else, I think she's a better choice than her cousin.
101 Votes in Poll
^ Oh, those. I usually don't care too much about them, so that's why I never noticed, 😂
^ Exactly. If they don't manage to escape through another Veil Tear elsewhere in Thedas before the Inquisitor closed it, it'd have to be for the plot reasons later on.
^ Really? I didn't notice.
Personally, I heartbreakingly say Hawke, because having a leader for the Grey Wardens is a bit more important. Plus, Hawke would be able to survive long enough to come out somehow, in my opinion.
Do you have the Ultimate Edition? Personally, I would buy that version, since it has the DLCs built into it. It's what I did.
I think Ferelden's political weakness is understandable, though. The Warden had influence over the entire country as one of the last major powers who wasn't killing everyone and relatively politically neutral in terms of fighting the Ferelden Civil War. Eamon and the Grey Wardens didn't join a side to fight in it but called for the Landsmeet to end it. Your army, by that time, is probably one of the largest forces remaining in Ferelden besides the horde itself and a relative symbol of hope against the Blight. As such, they could make decisive decisions instead of working through the usual politics. So, with them gone and the Blight ended, the politics return, and the monarch struggles to unite them at times, like herding cats.
@Zehnwaters16 and @Shenachie If I may, I'd like to propose an idea, which centers around one major and legitimate question: when were the entries about the elves sitting by in the Second Blight written down? I'll be completely honest: it wouldn't surprise me if that story didn't come around until after the Blight was over and the Elves were already pulling away from Orlais.
The idea is that Drakon I and Ameridan were actually friends, and that the Dales and Orlais had an uneasy truce (at best) between the two nations with distrust on both sides. Then, when the Orlesian city was attacked by the Darkspawn in the Second Blight, was there actually a Dalish army nearby, or was this story told years afterwards (be it that someone legitimately thought they had seen an army on the horizon and claimed it to be their elven neighbors or some of those distrusting members use it to stir up resentment for a war they wanted)? I could easily believe the second option more likely, as governments do this often throughout history to get willing soldiers for their wars.
A lot of it is theory, I know, and can be easily rebuked. However, since the past ingame is often filled with twisted facts like this, I'd like to raise it as a legitimate food for thought, starting with when that story first came around.
I'd make the argument that Orlais's foundations are marked in more sinister acts and its core is consumed in a destructive plague referred to as "the Game", and with this I believe Orlais to be a dark power on the righteous side. I think it tends to follow a more evil than good path due to its culture, personally, and so I put evil as my answer for this.
There's a crossover?
Oh, boy. Here we go with my extremely long list of requests to add to the games...
DAO/DAA - The Mabari should be a unique summoned pet for the Warden, like Hawke's Mabari in DA2, so they can always be with the party without taking the place of a companion. Also, add three new companions (one for each class, and I have ideas on who) and (maybe) raise the party to six members to compensate, along with (please) take out the limits of summoned pets. (Then they can basically double the enemies or make them stronger to make up for it.) Oh, and maybe add another high dragon or two to fight, since that'd be fun. (I have ideas where to put two.) Maybe allow Mahariel to be a mage, too, since they're the only one who could be and have it make total sense without being a mage being tied uniquely to the Magi Origin. While I'm at it, put a spell tree for mages to be able to unlock locks so we aren't dependent on rogues, or always have rogues in the party. (Yes, I'm looking specifically at you, Witch Hunt, Ostagar Tower of Ishal, and Vigil's Keep at the opening of DAA.) Then, add the Awakening spells/talents/specializations to the main game with the level cap raised to fifty and ways to unlock them in the main game, both either as manuals or learn by other means. Personally, I'd also like there to be an extra optional main quest of going to an Avvar stronghold to recruit a few clans for your army and be able to go (or return, depending on Origin) to Highever for many side quests, because that would be fun.
DA2 - Mainly, just fix a lot of the problems. I'd like an option to choose which twin to save, along with an option to save both if a certain side quest is done a certain way in the Blightlands. Also, there's a part of me that wants to be able to travel to a few other cities in the Free Marches (mainly Starkhaven and Ostwick) and possibly be able to go to a Ferelden city like Highever or Denerim (since Amaranthine may have been burned down) from the second act onward, since they'd have the money to go on a trip like that with companions for a quest.
DAI - Only three main things:
1) Bring back the spell/talent wheel, please. Having abilities with the Mark was great, but limiting abilities that one can use to fight kinda took away from the game when compared to the previous games.
2) Please bring back spells/talents and specializations from the previous games, and offer at least two specialization options for your players to choose from. (Basically, I deeply miss the Battlemage and Spirit Warior specializations that just disappeared after a sudden appearance in DAA.) If they had (yet again) raised the level cap to much higher up and allowed for more than one specialization to be gained, I think it would've added more to the game, especially with all the extra maps.
3) Finally, the maps. Yes, I loved most of them, but why did we have to have three desert maps? (I'm counting the Forbidden Oasis as one of those three, along with the Western Approach and the dreaded Hissing Wastes.) I would've liked to see either Denerim or Kirkwall again to see how they are rebuilding after the battles fought within their walls. That would've been a lot more fun to walk around instead of even more sandy hills for a random creature to attack your group.
Lyrium-induced hallucinations? Or maybe carried by a dragon?
I think Drakon was more concerned in uniting the tribes that would make up Orlaisian culture later on then taking on a powerful nation. I personally think he was willing to work with the Dales as allies while dealing with other problems.
You could argue that, being the Hero of Ferelden, the people may not mind her becoming queen, but some in the Bannorn might struggle with it.
I go back and forth with them to see which I like.