100 Votes in Poll
^ Personally, if Sigrun had been in DAO instead of DAA, then I think she could've been a good romance option and the first dwarf option. However, I agree that the option of Varric hooking up with a protagonist other than Hawke just kinda seems wrong. Hawke would've been perfect for him as they bonded both during and after the Deep Roads Expedition.
Zathrian and Bann Teagan, actually.
100 Votes in Poll
94 Votes in Poll
As I've been going through DAI, I've really liked how Morrigan and Leliana got to return for a major role in the game. However, it got me to think about all the other characters in the past few games who were simplified to either a one-quest cameo or a war table operation mentioning. So, I'm curious: are there any companions that you wish could've returned (or may still return) in the sequel games or outside stories?
That's a difficult choice for me, but I'll go with Nathaniel for his story arc and how he can go from would-be assassin to possible good friend.
@Silver Warden that's an interesting concept. Or she could be something else that's ancient and forgotten, like the Titans were.
My AU was Duncan was able to save ten Wardens from the six Origins (the elven origins had brothers and sisters while the rest only had one), and in the end, only four (Aedan Cousland and Neria Surana became the Warden-Commander and Warden-Constable as well as the Arl and Arlessa of Amaranthine, while Lyna Maharial and Alim Surana later left due to conflict with the First Warden) stayed with the order while the rest took up leadership roles in both Orzammar and Ferelden. Sereda Aeducan became the queen of Orzammar after she convinced Caridin to help the dwarves instead of commit suicide, and she married Paragon Faren Brosca, who works to help both the casteless and the surface dwarves in Orzammar's society. While Alistar married Anora, he appointed Kallian Tabris and Daylen Amell as the new Teyrns of Gwaren, Theron Maharial to the rule of Chancellor (which Lyna took over after Theron disappeared while searching for Morrigan), and Darrian Tabris to the Bann of the Denerim Alienage.
^ First, the Lady of the Forest was pulled from the forest itself, not the Fade. Second, the epilogue implies they disappeared after the Fifth Blight, and there is a quest in DA2 on trying to create a potion helping the werewolves avoid the decent back into savage beasts.
Personally, I think the werewolves are only good for a one-and-done battle, like at Denerim. If the Archdemon had fled from the capital to launch another attack elsewhere later on, many of the werewolves would've been Tainted like the Mabari were at Ostagar (such as Dog, who needed a cure) due to the fighting tactics pointed out. As such, the Dalish Elves would've been better if needed for more than one great battle, as well as they may get along better with the other troops in your army than creatures who could contaminate you with a single bite. I don't deny that the werewolves are useful in the battle on taking out the Darkspawn quickly. However, unless you found a way to begin turning some people into werewolves to replace those lost to the Blight, they seem to be good for a single clash with the horde before they take some rather severe losses.
112 Votes in Poll
^ I personally imagine that Corypheus struck the Grey Wardens in Ferelden first with mind control (or Taint control, in a more accurate term) before meeting the Venatori due to their extremely small numbers after the Fifth Blight, but several of the Awakening companions managed to escape this fate due to being on other missions away from the fortresses when the Darkspawn Magister struck.
^^ That could be my misunderstanding. The page on his specialization says it's similar to the Templar specialization, so I made the assumption.
@Silver Warden I was referencing Fenris's Templar-like abilities.
I'll make two assumptions:
1) All companions are are recruited and at their strongest in the two games themselves. This will then exclude Morrigan's possible Well fo Sorrows powers, among others.
2) They only have their specializations that they come with by default (since I know the DAO crew gets an extra one that we choose, and they can be vastly different from one playthrough to another).
Strengths of the DAO companions: Wynne's spirit ally, Shale in general, Loghain's and Sten's extensive fighting experience and strategic minds, Morrigan's shapeshifting, more companions in general, more melee fighters, stronger Spirit Healer, battle-hardened Mabari, skilled drunk fighter.
Weaknesses of the DAO companions: massive infighting (especially between Alistair and Loghain), less ranged companions.
Strengths of the DA2 companions: better ranged party, Fenris's unique phasing ability, Merrill's blood magic and Keeper spells, Vengence (superior strength in spell casting), extra mage and extra rogues (Tallis counted), Aveline's command experience (probably the leader with Hawke missing), double Templar powers, possibly double the Circle mage training.
Weaknesses of the DA2 companions: Vengence (completely unpredictable), less experienced fighters, less (and weaker) melee companions.
That being said, I believe the Origins company has it.
^ Like a last strike to take down their foe before biting the dust themselves, per se?
137 Votes in Poll
Overall, it's shapeshifter for me. The time to change into an animal, the few skills each animal has, and even the forms weren't impressive. Plus, with how powerful mages and their spells are in DAO, I don't see turning into an animal as worth it when you lose the advantages that mages bring to the battlefield.
After that, I personally struggle using the Reaver and Blood Mage specializations due to not being able to find that balance of using your health and not getting killed.
Since we are talking about it, Ranger is one of my all out favorites and a go-to for my second specialization for Leliana (and third for Nathaniel Howe). The extra pet companion can help keep a mage alive while the party fights a tough boss.
^ Actually, I once quoted it and had it mistaken for the Bible... 😂
^^ I can see it now: change into a bear, shoot a cone of cold from your mouth, then slam into them. 😂
In all seriousness, yeah. That would make it a lot more enjoyable then simply becoming an animal with two or three moves at best.