First you need Trap Trigger and Corruptor Agent, both of which are sold in unlimited supply by Alimar in Dust Town, Orzammar. Bodahn also sells Corruptor Agent (unlimited) and Trap Trigger. Balin in Lothering also sells Trap Trigger (unlimited).
To make the elemental traps, you also need Lifestone, Frostrock, Frozen Lightning, or Spirit Shard. Among these only Lifestone is sold in unlimited supply by Ruck in Deep Roads. Others are sold in Lake Calenhad, Denerim, Circle Tower, and other Orzammar shops. But of course, you don't have to make 50 traps of one single type. Because you need only one of each of these to make one trap, so if you combine all of them, you should have a good amount just by collecting from random containers once you're late into the game, without having to buy from shops. Provided you loot all containers you find, and do not sell the ingredients.
That's how it was in my recent Nightmare playthrough. I had a lot of ingredients by the time I got to the high dragon (was level 20). I think I bought a few more from Alimar, and I'd have more than enough to make 50 traps. Then I killed the high dragon with traps alone. It was mostly just to see how that strat'd work out.
And this is not including the Claw Traps yet. If it's against a single target, Large Claw Trap is actually better than elemental traps.
The High Dragon is actually quite easy to solo since you can just stack about 50 cold or shock traps before summoning it.
I'm gonna say that with traps and max stealth you can do *almost* anything. Recently I tried soloing Cauthrien and her 50-man army (only for testing purpose) and while it wasn't *impossible*, it took a ridiculous amount of effort. Funny, because you can solo the Harvester as a rogue on Nightmare and it would actually be easier.
That said, the first fight with Cauthrien is not obligatory. The key issue here is that she is an *elite* boss in the first encounter, which makes stealth in combat against her impossible, unless you manage to get 30m away from her. Or, unless if you set up enough traps to take her down before they spawn... If you fight her later on she's a normal boss, so you can stealth any time.
I know, right? I've been thinking the exact same thing for the last 20 posts or so. ORIGINALLY all I said was that Knight Enchanter is very overpowered, with which Silver Warden agrees. THEN another major point I made was that the combat in the series has been getting worse, with which he ALSO agrees. At this point I'm not so sure what Silver Warden is trying to defend anymore.
He just HAD to correct me about the usage of the word "broken", even though that wouldn't PROVE anything (as if I were trying to explain to everyone what "broken" means with my original post). Honestly, if you really are a gamer, you WILL know that broken IS used to described things that are too overpowered in video games, and I'm gonna leave it at that. You can simply ask a few of your friends who play video games, "What do you mean when you say something is "broken" in a video game?". See what they say. At least five people. Record it. Upload to YT. Give me the link.
And like I have pointed out, aside from the two points above, you can think WHATEVER you want, I don't really care. It's your opinion; you DON'T have to agree with me.
"The ultimate goal of a sequel is to make money" When you make your products better and better, you naturally make money. If your products get worse and you still manage to make more money than you used to, then it means there's some sort of "business tricks" involved to cover up the bad things or whatever. But from the way you put it, as long as you make more money, you wouldn't mind such things. Have you played the Witcher seires, by the way?
"You're assuming that I don't consider KEs well designed". I'm not. It's pretty clear that you think it's completely fine when you said in an earlier post that it's not "broken" and works exactly as intended, despite it being overpowered. It's just my *opinion* that something that is too OP compared with everything else is generally not "well-designed". If you say no that is ok, then I guess that's fine. It's your opinion.
"And it's not like they're invincible -and- high DPS killing machines". They do tons of damage; I'm not sure what you're talking about. They don't burst the way assassins do, but assassins only burst once in a while when they have set up everything just right and pull off combos, and it's always single-target. After that they need a "cooldown" period. KEs on the other hand just keep pouring out AoE damage nonstop forever, MINUS the need of having to set things up just right or paying much attention to the order of what to do. If it takes two assassins half an hour to kill twenty elite mobs, it takes one KE about 10'.
Other than these points, you're simply acknowledging that at least AW is harder to build, needs more specific equipment, needs to get to the right level, AND, in DA:O combat in general is more complex and you have many many other things to do that are also fun, which makes one OP character development path not stand out as much. So basically yes, KE IS a step backward.
"In terms of combat, I agree." Cool. That's my major point, so you can disagree with everything else I said and that's fine. They are just little details anyway. You can have your opinions, like I can mine.
"KEs aren't a symptom of that." But we both seem to have established that after all is said and done, KE is indeed a step backward. So it is part of the "backward" thing. It's not an improvement over anything. BUT when you take into account the fact that there is a 5-year gap between DA:O and DA:I, and DA:I is the THIRD entry in the series, then this is not just a step backward, but a big one.
While this is no longer anywhere close to the original topic posted by OP, but the ultimate goal of making a sequel is to improve upon what has been done and make things better, not to repeat something that can't be considered "well designed". You can't say it's ok if we make something imbalanced because we already did the same thing before, and be content with that.
In this regard, going from Arcane Warrior to Knight Enchanter is a step backward, because at the very least AW takes more skill and deeper understanding of game mechanics to actually be OP. And AW still can't quite go in blindly soloing every single encounter on Nightmare, literally invulnerable because of infinite shield, simply by mashing exactly 5 spells over and over (Chain Lightning, Static Cage, Shield, Energy Barrage, and *maybe* Fade Cloak, just for style points).
So ANYWAY, what I'm really getting at is not that "DA:I has problems". But that as far as combat is concerned, the franchise is not moving forward, but backward.
Well if you really want to argue semantic:
2. Something that needs to be fixed.
3. (Games) A game object or facility that is too good to exist. It is so powerful that it is unbalancing and hence breaks the game. Every winning player has to use this to be competitive.
And so on. Source: urban dictionary.
My point was that yes it is extremely overpowered. As long as you see what I was trying to say, what you personally understand "broken" as doesn't matter.
Btw, how do you claim that that class works "exactly as intended"? How do you know what exactly devs intended for it to be like? If devs really intended for a single build path to be THAT overpowered, I think we got a bigger problem here. Any player who cares about combat just a little bit knows that Dragon Age combat needs to be overhauled by a different group of folks who know how to design a solid combat system. And this is not meant to be offensive in any way. DA:O combat was alright, then it all went to hell since DA2.
Yeah you should try the Large Claw Trap. It does good damage and incapacitates target for a good while. The plan is sold in Lothering. And level 4 Stealth lets you stealth in combat and instantly deaggro enemies so you can run away more easily. Being invisible makes most incoming physical attacks miss too.
I've never attempted this before, but have you tried using traps? Maxing out Stealth? If you can kill at least one enemy quickly you can stealth and get out of combat then repeat...
"and I’ve been hearing a lot of good stuff about Knight-Enchanters."
That is because Knight-Enchanter is the absolute most broken thing in this game as far as combat is concerned. I played an assassin 1st playthrough and I already thought I was broken. But I played knight-enchanter on 2nd playthrough and that gave a whole new meaning to "broken". Played through main game and all DLC's on Nightmare with all trials enabled. You can dive into every encounter soloing *everything* without ever dying. Dragons, waves of elite mobs, whatever. Just pick a good selection of spells and mash them in a reasonable order, and the rest of your team can just stay back and enjoy the show. Some fights take longer than others, but as long as you do it right, you are unkillable. That said, it certainly makes you feel good playing the character.
@grandon1 I don't "think Inquisition is like Anthem", as I have no interest in Anthem and won't be touching it. DA:I got a couple things right, but the bad things about it are so bad I don't know how else to describe them except for "they're a mess", without starting a big argument. Nonexistent combat balance, characters not doing what you want them to in combat, recycled final boss, anticlimatic final fight, game trying to portray a "grand" and "epic" story but it's actually very shallow if you but think about it, and then there's all the SJW and political agenda stuff...
But hey that's my opinion about that game. As someone who truly appreciates classics like Baldur's Gate, PST, NWN, SWKOTOR, etc. I actually think I do have pretty high standards.
At this rate I doubt DA4 will be any better than DA:I, and DA:I was... meh at best. I did play through DA:I twice and did have good fun with it, but it was only because I was masochistic enough to tolerate all the ridiculous problems with the game and focus on the few good things it offers. At the end of the day I'd describe DA:I as "a huge bloody mess".