Alrighty, I'll ask the question: what are your views on blood magic in general? Useful, abused, beneficial, misused, good, bad? This extends to anything related to blood magic as well, from the Joining to Reavers to the few rituals we see in the series. Also, did you use it for yourself or your companions in any of your playthroughs, and how did that go, if so?
^I don't know if lyrium is involved. A spell is cast on the vial in order to create phylacteries. Part of the purpose of the spell is to preserve the blood.
^Yeah, so I guess Jersey's idea could be possible if that spell was cast on those vials of blood 🤔
^Assuming that fresh blood is required for blood magic to work, and that it doesn't involve "life essence" or something like that, as The Forgotten Grey Warden suggested.
I would think that if it were as simple as magically preserving blood Tevinter would be all over that. Though it might be more efficient to just slaughter slaves when they need blood. Still, if preserved blood could be used they could theoretically pile up massive quantities of it.
^ I suddenly had this mental image of a Qunari force attacking a castle only to find an extremely old lone magister with thousands of barrels beside him/her, laughing manically as he/she opens the first one to reveal it as nothing but blood and slowly hobbles toward the Antaam at his/her doorstep...
So I have been replaying DAO and DA2 lately a lot and on the Warden's Keep DLC for DAO we get the Power Of Blood spells/talents from Avernus, one of the spells the mage get from that is Dark Sustenance, which the mage can sacrifice some health to get mana back. I don't know about you guys, but I think this is what the Blood Mage spec should be. Blood Magic specific spells like Blood Wound or Blood Control should just spend its cost in health, not mana, and for all the rest the mage could use Dark Sustenance - no sustained spells required.
Honestly, the Blood Magic sustained spell sucks. It makes you weaker with little advantage out of it if you consider that Lyrium Potions are far less risky than turning on your Blood Magic - and in DAO you can carry as many potions as you want with you.
^ When deciding on Blood Mage with either Wardens or Hawkes in terms of gameplay, I do it because of the Blood Wound/Hemorrhage spells. I'm not sold on "cast from hitpoints". For me, the specialisation (only) becomes useful as soon as I hit levels 14 and 13 respectively.
^^ I can see that. In full honesty, I'd love to see the Power of Blood spells/talents return in a future game, like if any Grey Wardens from the northern countries went through Avernus's notes to perfect and apply his research, even if you didn't spare him (though they'd be stronger if he lived). It might be interesting to fight against instead of just having for the Warden.
^The Power of Blood spells are blight magic, not blood magic.
Not speaking of lore, but game mechanics. The Blood Magic sustained is a pain in the a** and it just doesn't pay off.
Actually, blood has some longetivity thanks to a side quest in Dragon Age: Origins.
A group of Tevinter Magisters (mage-type, not all-powerful Lord Mage types) had been collecting blood samples from Ferelden nobles to 'change' their minds about things; things from napkins for shaving cuts to (dear God) cotton pads for those heavy flow days. Warden and Crew kick in the door and do what all griffins do (butcher shit with glee) and you find out that some of the issues of the nobility stems from Tevinter mind-mucking.
These weren't exactly phylactery-quality vials of blood, but practically dried blood droplets collected over time, preserved... and used.
Now that we got an actual good debate going on (I'm loving the different views and thoughts!), I assume that Tevinter has most everything figured out when it comes to Blood Magic. Hell yes Hemmorage was a great spell, and I honestly would love to see some HP-Only spells instead of HP-for-Mana, something like Rend (and tear a victim apart) or perhaps the Mass Effect Biotic Spell Reave (which you tear a victim apart and perhaps gain their life essence in return?). To me, if you're going to have so much crying over 'dark' magic... please make it dark magic. Summon a demon the size of a small building, rip the ground open and invent a volcano, bring back Hamlet to go on a warpath... that kind of thing. Mind control is pretty scary (would love that as the 'hacking' bit where you turn foe-to-friend and watch some Lieutenant-ranked baddie start hacking into his own guys!) or just plain call out a dragon (or shapeshift into one, I'm not picky). But for all the crying about the Chantry did about the evils of blood magic... make it fucking evil/awesome (like Jowan slamming half a dozen Templars and a couple of mages, including the First Enchanter, on their asses; an epic moment there when a crybaby apprentice can top overwhelming odds that already assume he might be a maleficar, or the DAII trailer where MageHawke rips the Arishok's arms off despite coming up second place with a slice to the chest, a knee to the face, and being smited).
Now it makes me kind of wish for all those B-Novel evil wizard bad guys in their black towers cackling with glee as they raised the dead, turned frogs into werewolves, shriveled mens souls inside their bodies, and made dogs mate with cats.
Summon the dark hordes!
What do you think?