User:Hollowness/Sandbox

Playground

=THE BOX=

Arcane
Class spells made accessible to all mages and their specializations.

Primal
Primal spells allow mages to harness the elements to deal damage to enemies and protect themselves.

Creation
Creation spells allow mages to heal and boost their allies, as well as render certain foes harmless.

Spirit
Spells from the Spirit school allow one to enhance weapons, protect allies, and damage the very spirit of an enemy.

Entropy
Entropy spells are all about crippling and damaging foes.

Specializations
Class spells accessible to specializations.

Wynne
''*Power of Blood spells are only available through the downloadable content Warden's Keep, by drinking the Alchemical Concoction. They focus on using the power of the mage's own blood to generate effects.''

=Box 2=

Arcane
Class spells made accessible to all mages and their specializations.

*Only available in Dragon Age: Origins - Awakening

Primal
Primal spells allow mages to harness the elements to deal damage to enemies and protect themselves.

All Electrical damage spells drain stamina.

Creation
Creation spells allow mages to heal and boost their allies, as well as render certain foes harmless.

Spirit
Spells from the Spirit school allow one to enhance weapons, protect allies, and damage the very spirit of an enemy.

Entropy
Entropy spells are all about crippling and damaging foes.

Specializations
Class spells accessible to specializations.

*Only available in Dragon Age: Origins - Awakening

Other Spells
''*Power of Blood spells are only available through the downloadable content Warden's Keep, by drinking the Alchemical Concoction. They focus on using the power of the mage's own blood to generate effects.''

=Box 3=

Arcane
Class spells made accessible to all mages and their specializations.

*Only available in Dragon Age: Origins - Awakening

Primal
Primal spells allow mages to harness the elements to deal damage to enemies and protect themselves.

All Electrical damage spells drain stamina.

Creation
Creation spells allow mages to heal and boost their allies, as well as render certain foes harmless.

Spirit
Spells from the Spirit school allow one to enhance weapons, protect allies, and damage the very spirit of an enemy.

Entropy
Entropy spells are all about crippling and damaging foes.

Specializations
Class spells accessible to specializations.

*Only available in Dragon Age: Origins - Awakening

Other Spells
''*Power of Blood spells are only available through the downloadable content Warden's Keep, by drinking the Alchemical Concoction. They focus on using the power of the mage's own blood to generate effects.''

=Box 4=

Arcane
*Only available in Dragon Age: Origins - Awakening