Anders

"All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools."

Anders is a mage who has escaped from the Circle of Magi and is a potential companion in Dragon Age: Origins - Awakening. Despite his distinct dislike for the Circle, he has a rather laid-back and care-free attitude and doesn't let dire circumstances get him down. He is also a companion and potential love interest to both female and male Hawke in Dragon Age II.

Background
As an adolescent he was taken to the Circle Tower by the templars, which he despised as he compared it to a prison. He's a very talented mage and has escaped from the tower seven times, only to be captured and brought back by the templars. Despite accusations that he is a maleficar, he is only an apostate and wants nothing more than to be free.

Dragon Age: Origins - Awakening
{{SpoilerDAOA| Anders is found during the opening quest to regain Vigil's Keep. He has killed many darkspawn and is surrounded by dead templars. He claims to have not killed the templars although there is no proof either way. The Warden-Commander can then ask him to join the group and he will do so. Alternatively, the Warden can let him escape at that point and still have a chance to recruit him later on the rooftop of Vigil's Keep. He will be found spying on the Withered and Seneschal Varel, at which point he'll warn the Warden about the danger that lies ahead and confess that he came back because he wanted to help defend people against the darkspawn.

After the opening quest is completed, Rylock, a templar, will warrant Anders' arrest. The Warden-Commander can either conscript him, therefore making him undergo the Joining Ritual, or allow his arrest with or without leniency. If conscripted, he will survive the ritual and become a Grey Warden. During his companion quest, another choice will have to be made to either side with him, or let the templars take him into custody.

Epilogue
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 * If left to defend the Keep, Anders will be hailed a hero by the few survivors of Vigil's Keep by using his magic to hold off hundreds of darkspawn. He gets invited by the men to engage in a drinking contest. He loses.
 * Anders will remain with the Grey Wardens to train the Order's next generation of mages. When he is called by the Circle of Magi to deliver a lecture on the nature of the Architect - much to the templars' dismay - he tells the Commander of the Grey that his time with the Order is over. However, not two months later, he returns and the Wardens remain his home and lasting companions.
 * If Anders' companion quest is not complete, he will be captured again when he resigns from the Wardens. With his phylactery secure, he is unable to evade the templars. After two subsequent escape attempts, he vanishes for a third and final time.
 * If left to defend the Keep without enough upgrades to it, he is found dead with an arrow through his neck with hundreds of darkspawn dead in a circle around him; none were touched with a blade, but all were felled by magic.
 * No longer a part of the Wardens, the Chantry brands him an apostate, but never captures him. He is last seen on a pirate ship with a familiar woman. This possibly references the companion Isabela in Dragon Age II.

Dragon Age II

 * Tevinter Chantry Amulet

Initial statistics (Awakening)
Class: Mage

Specialization: Spirit Healer

Dragon Age II
In Dragon Age II, you cannot change what armor your companions wear but you can upgrade it. Armor is upgraded by purchasing the upgrade item from a vendor or finding it in your travels, your companion armor will automatically upgrade as soon as you receive the item. You will find companion armor upgrades that can be purchased at shops in the tab designated by the Gem Icon. His armor has four slots available for upgrades.

Anders' armor upgrades can be found at the following locations:
 * Act 2: Gallows Magic Shop: Lyrium Weave (+88 attack)
 * Act 2: Lowtown Fereldan Import Shop: Armor Struts (+30 armor)

Plot skills (Dragon Age: Origins - Awakening)
As you befriend Anders and gain his approval, he will gain additional skills:

Dialogue points (Dragon Age: Origins - Awakening)
Below are the spots where you can initiate dialogue with Anders. On the PC, it can be hard to find the correct spot to click; make sure to hit "tab" and rotate the camera if it's not letting you click on it.
 * Vigil's Keep: The statue of Andraste in the middle of the courtyard
 * Kal'Hirol - Trade Quarter: A basket of lyrium at the far end of the forge area (where the repair anvil is)
 * City of Amaranthine: A pine tree on the left side of the path just before the first gate

Quotes

 * (Upon first meeting Anders, he stands before several recently killed Templars) "Uh.. I didn't do it."
 * "All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools."
 * "It's a pleasant stroll through the park--with darkspawn!"
 * (Meeting Oghren) "Wow... A dwarf that smells like a brewery. You never see that anywhere."
 * "Maker's breath, kitty. What have you been eating?"
 * (After seeing a pit filled with dead bodies in Wending Woods) "This place is a death trap! If I have to go into the bushes to answer nature's call, you're coming with me!"
 * (Upon entering the Blackmarsh) "I'm scared. Hold me?"
 * "This "fun" you're talking about looks a bit more like "stupid" from over here."
 * "After my seventh escape attempt, you think they'd have given me credit for trying."
 * "Oh, I know, I know. Most people enjoy being kicked in the head to be woken up each morning. Me, I'm just so picky."
 * "Magic isn't for your amusement! Why don't I just do a little dance? Anders' Spicy Shimmy?"
 * (Seeing a Disciple for the first time at Vigil's Keep) "It is talking!"
 * (Informing Velanna of the Joining's consequences) "At the very least, it's hard to get the taste out of your mouth for a few hours."
 * (Upon being removed from party) "Andraste's knicker-weasels!"
 * (Referring to a dead Templar) "Biff there made the funniest gurgle when he went down."
 * (Upon being selected with mid approval) "Just because you're the Commander doesn't mean you get to... command... never mind."
 * (At ruined house in Blackmarsh after leaving the Fade) "It's a picturesque little place, apart from being ruined and haunted."
 * "No rest for the wicked, hmm?"
 * (To Hawke and party upon first meeting in Dragon Age 2) "I have made this place a sanctum of healing and salvation! Why do you threaten it?"
 * (Upon informing Hawke that he and Karl were in a relationship) "I've always believed people fall in love with a whole person, not just a body. Why would you shy away from loving someone just because they're like you?"
 * "No mage I know has ever dared to fall in love. This is the rule I will most cherish breaking."
 * (to Meredith and Orsino) " I will not stand by and watch you treat all mages like criminals...while those who would lead us bow to their templar jailers."
 * " The Circle has failed us, Orsino! Even you should be able to see that!"
 * " There can be no peace."
 * " I removed the chance of compromise, because there is no compromise."
 * Orsino: " You fool! You've doomed us all!"
 * Anders: " We were already doomed. A quick death now or a slow one later - I'd rather die fighting."

Trivia

 * Greg Ellis also voices Cullen, a templar.
 * Anders seems to have the same hairstyle and earring as Duncan, a Grey Warden in Dragon Age: Origins, although this changes in Dragon Age 2 when he adopts a different hairstyle and discards the earring.
 * He bears a striking resemblance to Alistair, both in appearance and personality wise. (However, Bioware's David Gaider has confirmed there is no relation.)
 * Though he uses a fire spell when you first meet him, he does not have the spell when he joins your party.
 * If Anders specializes in Blood Magic, the player can have another additional line of dialogue with Anders when speaking about Anders' past with the templars. When Anders remarks there really isn't much of a reason to arrest him, the Warden can point out that Anders is an actual blood mage now, to which Anders will laugh.
 * Anders is a common name in Scandinavia, equivalent to the English name Andrew, and derived from the Ancient Greek word andros, meaning "human" or "man". In modern Dutch and modern German anders means "different".
 * The name Anders is mentioned in Mass Effect 2, another game by Bioware, as an officer on the Hugo Gernsback.
 * Anders is mentioned by Finn in the Witch Hunt DLC, in a regular conversation.
 * In the library in the Circle of Magi during the Witch Hunt DLC one can find some old notes left in a book in which a young mage made sketches in the margins of Templars being eaten by a tiger named "Ser Pounce-a-lot". (Since that mage is Anders, he subsequently names the kitten given to him in Awakening Ser Pounce-a-lot.)
 * In the Witch Hunt DLC, the mage Finn reveals through dialogue that Anders once escaped the Circle of Magi by swimming across Lake Calenhad during a weekly training exercise for the apprentices. He was caught again one week later.
 * David Gaider was the original writer for Anders in Awakening, but Jennifer Hepler took over the role for Dragon Age II.
 * Jennifer Hepler describes DA2's Anders as being definitely still recognizable as the snarky ol' Anders on most subjects. He/Justice just have one enormous blind spot. And the bigger that issue gets in the world, the harder it is for Anders to focus on anything else.
 * Justice may be using Anders as a host, like the Spirit of Faith did for Wynne, may explain how Justice and Anders are back no matter what happened to them before.

Preview

 * Dragon Age 2: Anders