The Deep Roads Expedition

The Deep Roads Expedition is an Act 1 main quest in Dragon Age II. After being allowed to enter Kirkwall and working for a year, Hawke needs to join an expedition to the Deep Roads to gain money and status within the city. The expedition is run by the brothers Bartrand and Varric.

Acquisition
This quest begins after Hawke's year of servitude ends. Hawke and their surviving sibling try to unsuccessfully persuade Bartrand to let them join the expedition. After speaking to the dwarf, a pickpocket attempts to steal Hawke's money, but is caught by Varric. The latter then offers Hawke the opportunity to become business partners with himself and Bartrand.

The quest requires 50 to start, and you must complete the following quests:
 * Tranquility
 * Wayward Son
 * Enemies Among Us
 * A Friend in the Guard
 * Long Way Home
 * Act of Mercy
 * Blackpowder Promise
 * Shepherding Wolves

Walkthrough
Upon giving Bartrand the 50 sovereigns and completing all other main quests in Act 1 (or letting Dougal Gavorn pay your fee if you made a deal with him in Friends in Low Places), Leandra will appear and attempt to persuade Hawke not to bring their sibling to the Deep Roads in fear something will happen to them both. Hawke will then be prompted to choose party members, with Varric locked in.


 * or if taken.
 * or if not.

Finding another route
As the party arrives in the Deep Roads, Hawke discovers that the passage is blocked by a collapse, forcing them to find a side passage regardless of the danger. Bodahn cries for help, asking Hawke to search for the lost Sandal as well.

If Hawke agrees to search for Sandal:

If Hawke refuses:

Choosing this option will make Hawke save Bodahn, who attempted to find his son himself, and later Sandal, but without a quest entry.

Proceed down the passage and battle the various darkspawn. Beside the first set of stairs is a Deep Mushroom. Around the corner is a chest with Oath-Breaker. Continue along and you will come to a room where you must fight a darkspawn emissary. The pit on the right contains Silverite, and ascending the stairs in the pit activates a trap, spawning a monstrous spider. The left path is blocked so proceed straight ahead. In the next room, you will find another Deep Mushroom. Exiting this room causes a cut scene with Sandal.



After finding Sandal surrounded by darkspawn corpses, you continue your search while fighting many different darkspawn.


 * Note: Shortly after exiting the room where Sandal and the frozen Ogre were, you will see a stone column with the Codex entry: Deep Roads.

After slaying a dragon, you discover a side passage. The dragon drops a variety of items:

Depending on Hawke's class:

Hawke returns to Bartrand, who is "pleased" that the expedition is moving again.

The Primeval Thaig
After the cut-scene with Bartrand, Hawke and company are transported to an undiscovered thaig, the Primeval Ruins, which Hawke must explore. Beyond Bartrand's camp (where Hawke can talk to Bodahn to get his thanks for saving Sandal) is a passage to the northwest where the party battles a number of shades and a stone golem.



Beyond that point, the party enters the Primeval Thaig, where they discover a pure lyrium idol. Bartrand, unwilling to share the profits of the expedition, takes the idol and locks them in the thaig.

To find the way out, Hawke must enter the Ancient Crypt. The party will battle a large number of shades and profanes, until the battle is stopped by a hunger demon in the form of a profane. He offers a deal: stop killing the profanes (he feeds off their hunger), kill a rock wraith up ahead, and he will tell Hawke the location of a key to a locked door that leads to higher tunnels.

Hawke accepts the deal:

Hawke refuses the deal:

Letting Merrill kill the demon (Call on companion) results in no change.



Alternatively, Hawke can kill the demon (or ask Merrill to do it if in the party), after which the party has to battle more shades, profanes, and an abomination (arises from the former rock demon). Warriors have a special choice in which Hawke refuses the deal in a unique way.

In either case, Hawke forges ahead to where Hawke and company battle the Ancient Rock Wraith. Periodically the rock wraith will disappear and respawn in the center of the four pillars and emit radiant red energy which damages all party members, regardless of range. This damage is rather severe, but can be negated by having the party hide behind the pillars, away from the rock wraith. After this attack, the creature will collapse and raise profanes to help him. On normal difficulty, the radiant energy phase of this boss fight will restore the party's mana and stamina bars.



After the rock wraith is defeated, there is a cut scene where the party walks forward to a stash of treasure chests, one of which contains the key to let them out of the crypt.

If Hawke made a deal with the demon, it will appear before they lay claim to the treasure, telling them to take only the key and leave the rest. Hawke has several options at this point:


 * if Hawke lets Varric kill the demon ("Call on companion"), leading to a fight with only its followers.
 * Attack the demon, leading to combat with it and its minions.
 * Hawke tells the demon that they only want the key, in which case it summons minions and attacks you anyway.
 * Tell the demon to back off as a special choice if Hawke's personality is aggressive. If not, it attacks anyway.

When the party exits the Ancient Crypt, you will get a cut-scene featuring discussion with Varric showing that you are back at the original campsite. They then head for Kirkwall.

Results
Hawke and their companions arrive safely in Kirkwall, and Act 2 begins.

If Hawke did not accept Dougal Gavorn's proposal, Varric pays him back the 50 sovereigns, serving as profit from the expedition. Otherwise, he will visit the Hawke Estate to extort money from Hawke, which can be refused.

Crafting resources
If you are seeking the Supplier achievement, be sure to grab:


 * 2 Deep Mushroom
 * The first is located to the west side of the stairs in the very first room you encounter dark spawn.
 * The second is located in the blue room where you fight the emissary
 * 1 Silverite located in the SE valley where the monstrous spider attacks you.
 * 2 Raw Lyrium
 * The first is located next to the frozen ogre that Sandal mysteriously froze.
 * The second is located in the room with the pillars immediately before you fight an Ogre yourself.
 * 1 Orichalcum located in the Primeval Ruins in the room where you first encounter shades and a golem.