Talk:Classes and specializations (Origins)

New details on specializations were found by poking around in data files from the character creator:

Mages: Blood Mage: Health used as mana Blood Control - Controlled by Blood Blood Wound - Duration AoE Pool of Blood - O Blood Sacrifice - Drain Health, Heal with Blood

Spirit Healer: Revival - AoE Ressurection Cleansing Aura - Duration AoE, Aura of Healing, Healing Pulse Lifeward - Conjure - AoE, Green Glyph, Heal Support the weak - Conjure AoE, Heal

Arcane Warrior: Combat Magic - Mana increases Strength Fade Shroud - Phased out of reality Shimmering Shield - Ultimate Magic Barrier Aura of Might - Attack Bonus

Shapeshifter: Bear Shape - Transformation Spider Shape - Transformation Flying Swarm - Transformation

Warriors: Reaver: Devour - Healing from Corpse Frightening - Horror / Fear Pain - Psychic Damage, Duration AoE Blood Frenzy - ><

Beserker: Beserk - Beserking Final Blow - Target Death Impact

Templar: Righteous Strike - >< Cleanse Aura - Placed Impact AoE - Dispel Holy Smite - >< ????

Champion: Rally - Defense Bonus, Duration AoE War Cry - Attack Penalty AoE

Rogues: Bard: Captivate - Duration AoE Demoralize - Critical Chance, Attack and Damage, Defense Penalty, Placed Impact AoE Cry of Valor - Mana and Stamina Regen

Duelist: Pinpoint Strike - >< Upset Balance - Target Slowed Dueling - Attack Bonus

Assassin: Mark of Death - Target Marked Feast of the Fallen ><

Ranger: Summon Spider - Summoning, Placed Impact Summon Wolf - Summoning, Placed Impact Summon Bear - Summoning, Placed Impact Natural Regeneration - Regeneration

sorry for the odd formatting... not sure why the paragraphs didn't translate. Anyway, the source is below.

source: http://daforums.bioware.com/viewtopic.html?topic=698398&forum=135

72.235.91.236 06:28, October 14, 2009 (UTC)