User:Veskin7/Nature Forces

Eclipse
The mage raises her hand and a symbol appears high above her /5 meters above/. The symbol looks like an eclipsed moon /sickle moon/ and is flies always above the mage's head. The moon illuminates a limited area around her. All enemies in this area have lower resistances /including magical and physical/. The moon lasts for 5 minutes and fades away.

Wind Form
This is kind of a teleport skill, but a little better. The mage turns her body into air and moves around passing trough enemies and gratings. Press the skill button once to make the mage turn to wind and appear to the next location that is pointed. You can also press and hold the skill button, the mage will turn to air and you will be able to move around. When you release the button, the mage will appear on the location pointed with the mouse. Costs energy when pressing the button and costs energy per second when holding the button.

Flowers Of Sleep
The mage raises her hand and draws a line of flowers in front of the enemies. Press the skill button once, near an enemy, and some beautiful big white flowers will grow. The flowers spread pollen that makes the enemy sleep for a while and he is vulnerable. You can also press and hold the skill button and draw a big line of flowers in front of a group of enemies. The flowers will spread their pollen and will make them sleep. Some enemies that are higher level will not fall asleep, so add points to the skill. With the draw feature you can also make figures on the ground.

The flowers exist for a limited time - 15 seconds maximum, then they fade. The enemies sleep for up to 10 seconds.

Call Pixies
The mage calls a pixie swarm to help her in battle. Press the skill button once and the mage will raise her hand and a small pixie swarm will appear attacking the enemies. You can also hold the button and draw a big line of pixie swarms around the enemies. The more you hold the button, the more pixies called. They appear from nowhere.

Pixies are tiny creatures that fly around. They look pretty much like big fireflies, but their light doesn't blink. Their light is golden. Pixies attack with a suicidal explosion in the enemy's body. The explosion is small but does damage. Just imagine the pixie swarm that creates many small explosions to the enemies. The fans will call this skill "Pop-corn”.

Pyrokinesis
The ability to light fire with your mind. The mage raises her hand and the enemies pointed with the mouse ignite and burn like torches. Press the button once and the mage will ignite the selected enemy, or if there is no target, there will be fire on the ground. You can also hold the button and draw a line trough enemies - when the mouse cursor passes over enemies, they will be ignited. You can also draw firewalls on the ground /or different fire figures/. The damage is Fire. Costs energy per fire-spot.

Fire Spheres
Using the skill with no target spotted will make the mage raise her hand and summon a fire sphere that is as big as her head. Pressing the skill button with no target again will summon another fire sphere. The maximum count of fire spheres is three. The fire spheres fly around and when they touch an enemy /they are homing to target automatically/ he ignites and burns like a torch.

When you have summoned some fire spheres, select a target and press the skill button again - the fire spheres fly forming a spiral /triple, double or single/ and strike the enemy like a fireball. When flying in a spiral there are flame trails behind the spheres. Accordingly the explosion is triple, double or single depending on the count of the fire spheres. The explosion has a splash damage and affects a group of enemies. After that you gonna have to summon new fire spheres. If you haven't summoned fire spheres and use the skill with a target, the mage will wing a single fire sphere to the enemy. The damage is fire and magical. Costs energy per fire sphere and launching the spheres also costs some.

This skill cannot be combined with Spherical Lightning /see below/. When you summon one it cancels the other.

Meteor
The mage raises her hand and after a while a fiery meteor falls and shakes the ground. The meteor causes a fire explosion that spreads meteor pieces and they hurts the nearby enemies. After the explosion there is fire on the ground that slowly fades. The explosion has a splash damage and affects a group of enemies that stand close to each other. The pieces affect the ones around. When the skill is activated the meteor falls after 1,5 seconds. There is 15 seconds casting delay. The damage is fire. When cast in buildings, the meteor breaks trough the ceiling. If cast deep underground, the spell won’t work.

Fire Storm
The mage raises her hand above her head, winds start to blow and flames start to burn on the ground. Then the ground is shaken by many random fire explosions in an area around the mage. There are also flying flames that ignite the enemies. The more you hold the skill button, the longer the Fire Storm. But costs energy per second and depletes the pool quickly. When you cast the spell, no matter how long you hold the button, after that the mage is exhausted - there is a casting delay of 5 minutes. The damage is fire and magical. The explosions affect all the enemies in the area, and the flames burn them.

Lightning Strike
Point an enemy and press the skill button. The mage raises her hand and a lightning strikes from the skies to the enemy. The damage is lightning of course. The enemy squiggles for a while. When you become more powerful the lightning strikes more than once /up to four times/. If there is a group of enemies the lightnings strike in a sequence - 1, 2, 3 etc. and hit each enemy. When the lightning strikes it has a splash damage and can hurt also the enemies nearby.

Spherical Lightning
When there is no target and you press the skill button, the mage raises her hand and summons a spherical lightning that is as big as her head. The Spherical Lightning flies around and when an enemy approaches, it flies to him and strikes /bit it disappears after that/.

You can summon up to three spherical lightnings that will fly around. When you have summoned some spherical lightnings you can press the skill button with a target and the spherical lightnings will fly in a spiral /like the Fire Spheres/ and will strike like a Lightning Ball. When flying in a spiral there are lightning trails behind the spheres. The lightning explosion has a splash damage and affects a group of enemies. There are also lightning bolts that move on the ground and hurt the enemies around.

When you haven't summoned spherical lightnings and use the skill with a target, the mage will just wing a single spherical lightning to the enemy. The damage is lightning and magical. Costs energy per a spherical lightning and launching the summoned spherical lightnings also costs some.

This skill cannot be combined with Fire Spheres. Casting the one cancels the other.

Lightning Orb
The mage summons a spherical lightning orb that is three times bigger than her head. It flies near the mage and when enemies approach there are lightnings that come out of it and strike them. The lightnings make a sound that is similar to the sound of the weapons of the tripods in the War Of The Worlds movie. The damage is lightning. The orb exists for a limited amount of time - up to 5 minutes. Then you have to summon a new one. After the orb expires there is a casting delay of 3 minutes - you will have to learn to call it only when you need it. Costs lots of energy.

Lightning Orb cannot be combined with Wisp Of Light and Shadow Wisp. One cancels the other.

Lightning Storm
The mage raises her hand above her head, winds start to blow and many lightnings strike from the skies randomly. There are also diagonal ones that strike like chain lightnings. There are many lightning bolts running on the ground. The damage is lightning and magical. The area of the storm depends on the hero level. The more you hold the button, the longer the storm, but it depletes the energy pool quickly. When you cast the spell, no matter how long you hold the button, after that the mage is exhausted - there is a casting delay of 5 minutes. The enemies that are hit squiggle for a while. Costs energy per second.

Frostball
The mage throws a big ball of ice /three times bigger than her head/ that turns enemies into ice statues. When activating the skill, the air around the mage becomes liquid and then forms the Frostball. All this happens for half a second and then the spell is winged to the target.

The Frostball hits the enemy and explodes with cold damage. The explosion affects a group of enemies standing close. They all turn into ice statues for a while. The damage is cold.

Ice Breath
The mage puts her hands together and casts a flush of ice that freezes enemies /slows them down/. The more you hold the button, the longer the flush lasts. The damage is cold. Costs energy per second.

Ice Spikes
The mage raises her hands and some concentric rings of ice spikes pop up around her perforating the surrounding enemies. They are also frozen for a while /they move slower/. The concentric rings of ice spikes appear in a fast sequence - inner, middle, outer etc..There are three concentric rings of ice spikes when the hero level is low. The maximum count of concentric rings of ice spikes is six. The ice spikes in of the rings are leaned to outside. The damage is cold and magical.

Ice Storm
The mage raises her hand above her head, winds start to blow, ice pieces and snow start flying all around, freezing the enemies and turning them into ice cubes. The more you hold the button, the longer the Ice Storm, but it depletes the energy pool quickly. No matter how long you hold the button, after that the mage is exhausted - there is 5 minutes casting delay.

The damage is cold and magical. Costs energy per second.

Resist
A passive skill that increases the mages resistances with some percents.

Nature Mastery
A passive skill that dramatically increases the damage of all Nature Forces spells with some percents.

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