Potions (Inquisition)

Potion Craft Potions are your lifeblood in a protracted fight. They can heal you immediately or over a period of time. They can help you resist powerful elemental attacks, or they can act as another way to keep the enemy off balance with extra debilitating effects on top of all the damage your’e already doing.

There are three types of potions in Dragon Age: Inqusition: potions, tonics, and grenades. Each potion within these categories can be upgraded mulitple times to increase its efficacy, at the cost of many, many herbs.

Potions Healing Potion: Instantly restores 385 health Increase Healing I: Increases healing amount by 50 Increase Healing II: Increases healing amount by 67

Regeneration Potion: Restores 26 health every two seconds for 60 seconds Increase Duration I: Increases duration by eight seconds Increase Duration II: Increases duration by 10 seconds Increase Healing I: Increase healing amount by three per second Increase Healing II: Increases healing amount by four per second Lifeward: Doubles the healing amount if the user is below 25% health</li> Proximity Heal: Heals nearby allies for the same amount</li> </ul>

Lyrium Potion: Increases Magic by 30 for 20 seconds Increase Maximum Mana: Increases maximum mana by 25</li> Increase Maximum Mana Bonus: Increases the mana bonus by 25</li> Increase Duration: Increases the duration by 20 seconds</li> Increase Magic Bonus: Increases the Magic bonus by 30</li> </ul>

Tonics Fire Resistance Tonic: Grants a 40% resistance against fire damage for 120 seconds Increase Duration I: Increases duration by 30 seconds</li> Increase Duration II: Increases duration by 30 seconds</li> Increase Potency I: Increases resistance by 10%</li> Increase Potency II: Increases resistance by 10%</li> Proximity Resistance: Apply resistance to all party members within two meters when the tonic is consumed</li> </ul>

Cold Resistance Tonic: Grants a 40% resistance to cold damage for 120 seconds Increase Duration I: Increases duration by 30 seconds</li> Increase Duration II: Increases duration by 30 seconds</li> Increase Potency I: Increases resistance by 10%</li> <li>Increase Potency II: Increases resistance by 10%</li> <li>Proximity Resistance: Apply resistance to all party members within two meters when the tonic is consumed</li> </ul>

Electrical Resistance Tonic: Grants a 40% resistance against electrical damage for 120 seconds<ul> <li>Increase Duration I: Increases duration by 30 seconds</li> <li>Increase Duration II: Increases duration by 30 seconds</li> <li>Increase Potency I: Increases resistance by 10%</li> <li>Increase Potency II: Increases resistance by 10%</li> <li>Proximity Resistance: Apply resistance to all party members within two meters when the tonic is consumed</li> </ul>

Spirit Resistance Tonic: Grants a 40% resistance against spirit damage for 120 seconds<ul> <li>Increase Duration I: Increases duration by 30 seconds</li> <li>Increase Duration II: Increases duration by 30 seconds</li> <li>Increase Potency I: Increases resistance by 10%</li> <li>Increase Potency II: Increases resistance by 10%</li> <li>Proximity Resistance: Apply resistance to all party members within two meters when the tonic is consumed</li> </ul>

Mighty Offense Tonic: Applies a +13 damage bonus for 20 seconds<ul> <li>Increase Damage I: Increases damage bonus by 26</li> <li>Increase Damage II: Increases damage bonus by 19</li> <li>Damage Bonus vs. Guard: Grants a 50% damage bonus against enemies with Guard active</li> <li>Damage Bonus vs. Barrier: Grants a 50% damage bonus against enemies with Barrier active</li> <li>Critical Damage Bonus: Grants a 100% damage bonus on critical strikes</li> </ul>

Rock Armor Tonic: Grants a +12 bonus to armor rating for 30 seconds<ul> <li>Improved Duration I: Increases duration by 30 seconds</li> <li>Improved Duration II: Increases duration by 30 seconds</li> <li>Improved Potency I: Improves armor rating bonus by 11</li> <li>Improved Potency II: Improves armor rating bonus by 12</li> <li>Stun Enemies: Any enemy that hit’s the user has a 50% chance to be stunned</li> </ul>

Tears of the Dead: The next three hits inflict poison on the target, causing 44 damage per second for 15 seconds. The poison remains on the weapon for 10 seconds before expiring.<ul> <li>Increase Duration I: Increase poison duration on the target by five seconds</li> <li>Increase Duration II: Increase poison duration on the target by five seconds</li> <li>Increase Damage I: Increases damage by 37 per second</li> <li>Increase Damage II: Increases damage by 67 per second</li> <li>Enhance Potency: Grants two extra hits and five extra second before the poison wears off</li> </ul>

Grenades Pitch Grenade: Coats the target location with pitch, which remains for 60 seconds, slowing any enemies that enter it.<ul> <li>Increase Duration I: Increases duration by 30 seconds</li> <li>Increase Duration II: Increases duration by 30 seconds</li> <li>Debilitate I: Enemies caught in the pitch suffer 25% extra damage from all sources and inflict 25% less damage</li> <li>Debilitate II: Increases the damage bonus against enemies by 25% and the damage penalty of enemies by 25%</li> <li>Immobilize: Targets at the initial explosion location are stunned for 10 seconds</li> </ul>

Confusion Grenade: Enemies within the AoE will attack other enemies for 20 seconds<ul> <li>Increase Duration I: Increases duration by 10 seconds</li> <li>Increases Duration II: Increases duration by 10 seconds</li> <li>Rage I: Confused targets now deal 25% extra damage</li> <li>Rage II: The damage bonus while confused is increased by 25%</li> <li>Mind Wreck: All targets suffer 635 spirit damage when the effect wears off</li> </ul>

Antivan Fire: Spreads sticky fire at the target location, causing 23 burning damage every second to enemies inside the fire. The fire remains for 30 seconds.<ul> <li>Increase Damage I: Increases damage by 21 per second</li> <li>Increase Damage II: Increases damage by 38 seconds</li> <li>Increase Duration I: Increases duration by 30 seconds</li> <li>Increase Duration II: Increases duration by 30 seconds</li> <li>Shockwave: Targets at the initial explosion location are stunned for five seconds</li> </ul>

Healing Mist: Creates a small healing mist in the target area, instantly healing allies within for 289 health<ul> <li>Increase Healing I: Increases healing amount by 38</li> <li>Increase Healling II: Increases healing amount by 50</li> <li>Healing Mist: Healing Mist can restore unconscious party members as well as heal them</li> </ul>

Jar of Bees: Summons a swarm of bees at the target location for 30 seconds. The swarm attacks the first enemy that comes near it, for 163 damage per second for 15 seconds. A target affected by the swarm has a 10% chance every second to become panicked.<ul> <li>Increase Panic Chance I: Increases panic chance by 10%</li> <li>Increase Panic Chance II: Increases panic chance by 10%</li> <li>Increase Duration I: Increases the swarm’s attack duration by five seconds</li> <li>Increase Duration II: Increases the swarm’s attack duration by five seconds</li> <li>Add Some Wasps: The swarm of bees splits off to attack the first enemy that comes near the original target, and both targets suffer the full effect of the swarm.</li> </ul>