Two-Handed talents (Origins)

Two-handed talents are talents that allow characters to make a series of devastating attacks based around two-handed weapons.

Branch One
Pommel Strike
 * Activated
 * Range: Personal
 * Activation: 21
 * Cooldown: 10s
 * Requires: 12 Strength
 * Requires: Combat Training

Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's blunt end, knocking the opponent to the ground unless it passes a physical resistance check.

Indomitable
 * Sustained
 * Range: Personal
 * Upkeep: 60
 * Fatigue: 5%
 * Cooldown: 30s
 * Requires: 20 Strength
 * Requires: Improved Combat Training

Through sheer force of will, the character remains in control on the battlefield, gaining a slight increase to attack and damage while being immune to stun or knock down effects for the duration of this mode.

Stunning Blows
 * Passive
 * Requires: 28 Strength
 * Requires: Expert Combat Training

The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow.

Critical Strike
 * Activated
 * Range: Personal
 * Activation: 41
 * Cooldown: 60s
 * Requires: 34 Strength
 * Requires: Master Combat Training

The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.

Branch Two
Sunder Arms
 * Activated
 * Range: Personal
 * Activation: 26
 * Cooldown: 10s
 * Requires: 18 Strength
 * Requires: Combat Training

The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a physical resistance check, it suffers a penalty to attack for a short time.

Shattering Blows
 * Passive
 * Requires: 23 Strength
 * Requires: Improved Combat Training

The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs.

Sunder Armor
 * Activated
 * Range: Personal
 * Activation: 41
 * Cooldown: 20s
 * Requires: Level 10
 * Requires: 28 Strength
 * Requires: Expert Combat Training

The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a physical resistance check.

Destroyer
 * Passive
 * Requires: Level 14
 * Requires: 40 Strength
 * Requires: Master Combat Training

Few can stand against the savage blows of a destroyer. Every attack sunders the target's armor, reducing its effectiveness for a short time. The effects of multiple blows are not cumulative.

Branch Three
Mighty Blow
 * Activated
 * Range: Personal
 * Activation: 41
 * Cooldown: 20s
 * Requires: 15 Strength
 * Requires: Combat Training

The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a physical resistance check.

Powerful Swings
 * Sustained
 * Range: Personal
 * Upkeep: 30
 * Fatigue: 5%
 * Cooldown: 10s
 * Requires: 21 Strength
 * Requires: Improved Combat Training

While in this mode, the character puts extra muscle behind each swing, gaining a bnous to damage but suffering penalties to attack and defense. Two-Handed Strength reduces the penalties to attack and defense.

Two-Handed Strength
 * Passive
 * Requires: 28 Strength
 * Requires: Expert Combat Training

The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack and defense from Powerful Swings.

Two-Handed Sweep
 * Activated
 * Range: Personal
 * Activation: 41
 * Cooldown: 20s
 * Requires: Level 10
 * Requires: 36 Strength
 * Requires: Master Combat Training

The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a physical resistance check.