Attributes (Dragon Age II)

Attributes are the basic building blocks for a character's combat and mental capabilities. The six primary attributes are Strength, Dexterity, Magic, Cunning, Willpower and Constitution. These attributes determine derived stats and resistances, combat prowess, non-combat skills, and reveal new options during encounters with NPCs.

The six attributes appear on the Attributes menu of the Character Record screen, along with Damage, Attack, Defense and Armor

Strength
Strength increases damage and attack values for warriors. For all classes, it increases fortitude, which measures resistance to effects like being knocked back or set aflame.

Dexterity
Dexterity increases damage and attack values for rogues. For all classes, it increases the likelihood of landing a critical hit.

Magic
Magic increases damage and attack values for mages. For all classes, it increases magic resistance, which absorbs a proportion of damage from magical attacks and affects the duration of hostile magical effects.

Cunning
Cunning increases defense for all classes as well as the amount of damage inflicted by a critical hit. Cunning also determines rogues' aptitude for picking locks and disarming traps, with difficulty thresholds every 10 points.

Willpower
Willpower increases the size of the mana pool for mages or the stamina pool for warriors and rogues.

Constitution
Constitution increases maximum health for all classes.

Fortitude
Fortitude increases the character's ability to resist physical effects like knock back attempts and is derived from Strength.

Critical chance
Critical chance increases the likelihood of landing a critical hit and is derived from Dexterity.

Magic resistance
Magic resistance increases the likelihood of absorbing magical attacks and lessens the duration of hostile magical effects, it's derived from Magic.

Critical damage
Critical damage increases the damage dealt from landing a critical hit and is derived from Cunning.