User:Veskin7/Shadow Spells

Shadow Blades
Pretty much like the Energy Blades from the Holy Power skill tree, but they shine in purple. The mage activates two blades of magical purple energy - one for each hand. Actually a small energy lightning comes out of each finger and they all are chained together with a curved lightning edge. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost energy. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies.

When striking enemies the blades deal some magical damage but they also steal some life and energy - more energy than life. The attack speed is very fast.

In addition to the blades effect, there is a chance to emit a lightning of purple energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will squiggle as if they were hit by the blade, but the damage they receive will be the half of it. The life and energy stolen will also be the half of usual. The maximum count of enemies struck except the target is two.

Dark Scepter
The mage summons a big scepter of purple energy in her hands. Actually she raises her hand above her head and thin rays of light start shining around it, then they gather together (they move from the outwards to inward) and form the scepter. It looks pretty much like a big morning star mace, but made of purple light. Press the skill button to activate the scepter and press it again to deactivate it. Deactivation doesn't cost energy. The scepter is one handed and you can wear a shield or a magical item in the other hand. The attack speed is fast. The damage is magical and physical. The scepter also steals life and energy per hit - more than Shadow Blades. There is a chance to blind enemies but only when striking with the mace.

In addition to that there is a chance for the scepter to emit a lightning of purple energy when you hit the target and it will affect maximum four of the nearby foes. The damage of the lightning is twice lower than the mace. The life and energy stolen by the lightning will be lower.

Stun Blast
The mage raises her hand and next to the enemies a white sphere appears and grows in less than half a second to up to 3 meters diameter. Its center is like a white star. The sphere affects nearby enemies in its range by scattering them, knocking them down and stunning them for a while. Enemies that are higher level will not be affected. After the sphere has grown its center starts to shine and there are white rays that move from the sphere edges to center. Then the sphere with the rays shrinks to center and disappears. A similar spell was shown in one episode of The Legend Of The Seeker serial - the one with the magical maps. If you accuse me for plagiarism I will accept your critique, but I did everything possible to make the spell look different.

Shadow Nova
The Shadow Nova affects the enemies by dealing some magical damage, but its main thing is that it steals energy. The more enemies in the range, the more energy stolen.

Doom Hammer
The mage raises her hand and a purple star shines high above her head. The star falls in a parabola to the selected enemy and strikes. When the star strike the enemy it emits a purple Nova that hurts the enemies nearby. The damage is magical and physical.

Ruby Rays
The mage raises her hand above her head and a ruby red light shines on top of it. Then the light emits ruby red rays that strike the nearby enemies. The more enemies, the more rays. Each ray shines for a second and disappears. Then if the enemy is still alive, another ray appears. The rays appear in a fast sequence, not simultaneously. The more you hold the button, the longer the ray attack. The damage is magical. The range of the spell is limited. Costs energy per second.

Twilight Mastery
A passive skill that increases the damage of all Shadow Spells, but decreases the damage of the Holy Power spells. That's the price for being a shadow Aurian Mage - your holy power fades.

Leech Mastery
A passive skill that increases the percents of Life ands Energy stolen for all Life and Energy stealing spells.

Magic Fog
The mage raises her hand and a thick blue fog appears around her body, grows quickly and covers almost the whole area on the screen. When the mage moves, the fog follows her slowly. Enemies in the fog have difficulties to see and their resistances are slightly lowered. For the mage enemies in the fog can be easily seen, because there is a white glow around them. Enemies that are higher level will be able to see the mage. The fog exists for five minute and then it fades away. After the fog has disappeared there is a big casting delay.

Magic Wall
The mage raises her hand and draws a thin magic wall that is invisible to enemies. It will take time for them to go round it and if you have cast it by an entrance, next to two cliffs, in a corner etc. they will just bump the wall and stay behind it. Actually for the mage the wall is presented by a bright cyan blue line on the ground and there are rays of cyan blue light coming from it, that form the wall itself. Hold the skill button and draw the wall with the mouse. The longer the wall, the more energy cost.

Enemies cannot pass the wall and their missiles cannot pass it too. But your spells can pass the freely and hurt the trapped enemies. When they bump into it they take some damage and will be stunned for a while.

Enemies that are higher level will be able to destroy the wall. Bosses will destroy the wall with two blows.

The wall exists for up to 20 seconds and then it fades away. There is a casting delay of 20 seconds.

Drain
The mage raises her hand above her head, a bright purple light shines on top of it and it emits purple transparent ray that strike the nearby enemies and drains and steals their life. The more you hold the button, the longer the ray attack and the more life stolen per second. Costs energy per second.

Shadow Prison
The mage raises her hand and wings a “bubble” that is three times bigger than her head. There are purple lightnings dancing on the bubble's surface. When it reaches the enemy it grows around him and traps him inside. It can also trap the enemies nearby. The foes trapped cannot get out. The “bubble” steals their life and energy and gives them to the mage. The mage can drain life and energy even above the limits of the Life and Energy pools. This is how you can grow stronger until your Life and Energy restore to their previous quantity.

The “bubble” drains life and energy until the enemies die. Higher level enemies and bosses will be able to get out. To drain Life and Energy your character must be close to the “bubble”. If you are away and enemies stay too long inside they will also be able to get out. The Shadow Prison can trap up to 3 enemies. Costs lots of energy.

You can also attach this prison to allies allowing them to heal and become stronger too. When you have trapped enemies with the spell, simply aim a friendly character - and press the skill button again. This will make the Life and Energy flow into his body, making him much stronger.

Thorns Armor
The mage can cast this spell to her and to allies. The spell enchants your armor and it returns melee damage to enemies. The damage returned starts from 60% and increases with 10% per level. The Thorns Armor exist for two minutes and then it fades away. There is no casting delay but you cannot cast it again before the previous expires.

This skill cannot be combined with Dark Shield /see below/. One cancels the other.

Dark Shield
The mage activates a big purple shield /sphere with purple edges/ that has 3,5 meters diameter. The shield doesn't let the enemies pass it and absorbs missiles. When an enemy touches the shield, he is knocked back and stunned for a while. The shield also deals some magical damage when enemies touch it.

The shield exists for a limited amount of time - 20 seconds and after it fades away there is a big casting delay. Costs lots of energy.

Telekinesis
The ability to move objects with your mind. The mage can even move her enemies. Using the mouse to mark the target you can drag an object or an enemy (while holding the skill button), accelerate it (him) in the desired direction and throw it (him) away (releasing the button). Using this skill you can throw different objects to your opponents or you can grab a zombie and throw it towards the rest to knock them down or scatter them. Of course you can scatter them by grabbing and throwing them one by one. This skill shouldn’t work to bosses or maybe you should only move them back. When an enemy hits the rest or the ground he takes damage as well all the enemies struck.

You have another option - just click the skill button on an object or an enemy and it /he/ will be blasted/knocked back taking some damage.

The single click costs energy and the dragging /holding the button/ costs energy per second.

Mind Control
The mage raises her hand and draws a mystic rune in the air. The same rune appears on the selected enemy's head. Then he fights on your side. Using the skill on an enemy that is already on your side will cause his immediate death. The enemy fights for you until he gets killed or until you kill him. This is how you can make a small army of Mind Controlled creatures /up to 6/.

If you already have the maximum of Mind Controlled monsters using the skill again will capture the next monster and another monster of yours will die.

Enemies that are higher level will not be affected. Bosses will not be affected of course.

This spell cannot be combined with Call Angels from the Holy Power skill tree. If you have mind controlled creatures, the angels will not appear - they don't endorse the existence of evil creatures on your site. Actually the angels will come, but when they see the mind controlled creatures, they will disappear immediately.

Shadow Wisp
Like the Wisp Of Light skill. The ability to call Shadow Wisp - a bright sphere that shines in purple and there are thin rays of purple light coming out of it, making it look like a big purple star. The wisp is twice bigger than the mage's head. The Shadow Wisp flies around the mage and when it see an enemy, it approaches him and attacks. Its attack is presented by a purple transparent ray that deals magical damage to enemies and also steals energy from them. The more enemies, the more energy stolen.

Each Shadow Wisp can attack up to five enemies. The maximum count of Shadow Wisps is two. Each Shadow Wisp has limited life and fades away when killed. Each wisp has a limited range.

The Shadow Wisp cannot be combined with Wisp Of Light and Lightning Orb. One kind of Wisp cancels the other.

Dark Form
The mage raises her hands and purple flames form around her body. Her body is entirely changed to a frightful monstrous mage. Her face looks like a skull with bright red eyes. Then all the Shadow Spells have dramatically increased damage. The percent of energy and life stolen, when using life and energy stealing abilities, also increases slightly.

The Dark Form exists for a limited amount of time - up to 30 seconds and after it fades there is a big casting delay. You can't use it all the time, so learn to call it only when you need it.

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