Bugs (Origins)

Before you start
It should be noted that a good number of these bugs may have been fixed in later versions or by official patches, and that all of these bugs represent contributors' subjective experiences with a particular playthrough, version, platform, and game machine. During a given playthrough, it may not be obvious whether an issue is a genuine bug, a hardware problem, or even the unexpected result of choices within the game.

Graphics Configuration
Problem: The Steam installer defaults to launch the game the first time without configuring graphics setup. This has been known to cause the game to crash (tested: Windows Vista 64 and Windows 7 64).

Solution: Choose option 2 from the Steam launcher and bring up the splash screen, then choose Options. Create and save a graphics profile. Subsequent launches should work.

Graphics : no text appears
Problem: When started, the game displays no text, nor in the start menu, nor in the game itself.

Solution: Reinstalling the game helps sometimes. If you run the game on an old graphic card, a shaders uncompatibility may be the origin of the bug. You can try to download SwiftShader and follow the instructions inside to replace material processes by software processes.

Registration Codes
Problem: The Steam installer says you need to enter a registration key to play the game and get bonus items. No key is required to play the game but they are required to unlock special items in both the Standard and Deluxe editions of the game.

Solution: Right-click on the Dragon Age Origins game in your Steam Games list, and select the CD-Keys option from the context menu. In this window you will see two or more codes (depending on whether you purchased the Standard or the Deluxe edition of the game, and whether you pre-purchased the game). One of them registers the game, and the other one or more are promo codes to unlock bonus items.


 * Go to the BioWare registration page to register the game using the Dragon Age: Origins Standard Game CD Key
 * Go to the "Redeem Promo Code" page to redeem the other codes.

Note that you need to create an account on the BioWare social site to be able to access these pages and redeem these codes, and you will need to be logged in when running the game (click the button in the lower-left corner of the game's main menu screen).

DLC and Dragon Age Updater Service
Problem: The Steam and Impulse versions of the game (this also applies to the EA Download Manager and perhaps other Digital Download versions) do not show the DLCs in the Downloadable Content window of the main game menu (the list is always empty), or the DLCs say "Unauthorized" beside them and I lose the DLC in-game items.

Solution: If Steam is not running as admin, it will not be able to install the Dragon Age Updater service when it installs the game. The first symptom of this is that the DLCs that should be available with your version of the game will not be in the list of Downloadable Content (the list will be empty).

To install the service, run cmd.exe as administrator (press windowskey + r, type cmd and run), change to the bin_ship directory under the Dragon Age install directory (for Steam this will be ...\Steam\steamapps\common\dragon age origins\bin_ship) and run this command:

(Note: if you don't have .NET 2.0.50727 installed, you might have installutil.exe somewhere else on your system, search for it)

The next problem you will probably have is that after downloading the content and playing for a while, your downloadable content will disappear. Do not save whenever you see this happen, just exit. In the Downloadable Content window, Installed Content tab, you will probably see that most or all of the DLCs will be marked "Unauthorized". This is because the service you installed above needs to be running anytime the game runs, but the game is supposed to start it and stop it automatically when the game starts up and when you quit, respectively. This will happen even if you set the service to Automatic. The problem is that because of broken permissions, the game can stop the service but cannot start it. So you would have to start it manually every time you want to play the game. To fix the permissions, once again run cmd.exe as administrator, and run this command:

From then on, the game will be able to start and stop the service correctly and you can leave it in Manual mode so it only runs when needed. Note however that it may happen, if you start the game and skip the intro screens too quickly, that the service will not have had time to start when you load your game, and it will say "This game relies on premium content and cannot be loaded". Just wait a second and try again, this will give the service time to start and confirm that you have the right to use the "premium content" your savegame was referring to.

Ranged attack speed bug

 * Haste and Swift Salve slow down aim speed, increasing animation length by and, respectively. Sadly, this bug is not patched as of v. 1.03. This is a relevant script, to whomever it may concern:
 * // spell_constants_h
 * const float HASTE_AIM_SPEED_MODIFIER = 0.8f;
 * // spell_modal
 * eEffects[3] = EffectModifyProperty(PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED, HASTE_AIM_SPEED_MODIFIER, PROPERTY_ATTRIBUTE_ATTACK, -5.0f); 


 * A workaround of sorts exists, effectively allowing your party melee attackers to benefit from Haste without making archers useless. Shale's Rock Mastery aura, especially in a duplicated form, overrides any aim speed penalties ( aim speed modifier will offset almost any combination of penalties). Some testing was conducted during this scenario: http://www.youtube.com/watch?v=iFkR2qF7zs0
 * Another viable option is equipping Repeater Gloves that grant aim speed as  bonus.
 * Both Haste and Swift Salve bugs can be fixed on PC using a mod available here.

XBox 360/PS3
Dragon Age: Origins, like many new games, has a few glitches. The following contains information regarding glitches in the Xbox 360 and PS3 versions:

Camp merchant
When you help the merchant, he is supposed to be at your camp to sell the blood dragon armor available with the DLC and his son can enchant your weapons with runes, sometimes however, after you defeat the darkspawn, he may be stuck in combat, there is currently no way to change this except start again.

Rogue: Strength vs Dexterity Issue
When playing as a rogue, or with rogue characters such as Zevran and Leliana, Dexterity is meant to represent the Rogue's attack power and in fact high dexterity is required to equip the best daggers. Unfortunately, according to the official Bioware Forums, there is a problem with this. At the moment, the rogues attack power is being represented in strength alone, meaning that increasing dexterity to use better quality daggers, will not increase attack power as it is supposed to.

EDIT: As of the most recent patches, the Attribute-based bonus damage from the weapon is now properly 50% STR and 50% DEX. In addition, by learning Lethality (Rogue skill), you can transform this into 50% DEX/50% CUN instead (as long as Cunning is above Strength).

Romance Sub-Plot Completion with Zevran and Male Character
If you complete the romance sub-plot with Zevran as a male character and choose to travel, the end quotes will refer to your male character as 'her' and 'woman'. It's not known if this will be fixed by any patches or if this is just developer oversight.

Leliana Romance Glitch
There is a glitch involving Leliana which allows you to romance both her and Morrigan at the same time as a male playable character. There has not been any suggestion from Bioware that this will be corrected as it does not interrupt gameplay. This scenario is not persistent, however; both Leliana and Morrigan will eventually confront the Warden and demand he make his choice. Even if the Warden chooses one, he will still have to make the choice again. The effect is a MASSIVE loss of approval from the (twice) rejected character.

When The Romance Dies...
If you are romancing Alistair and choose to recruit the secret companion, Alistair will leave the party (which we're all aware of at this point I think), but because the two of you never officially ended things, you will be prevented from romancing anyone else in your party. Despite high approval ratings even up to love, you do not have an option to invite anyone to your tent or partake in flirtatious banter with them once this has happened because you are still 'officially' seeing Alistair.

The King is I
EVERY ENDING WHERE ALISTAIR DOES NOT BECOME KING IS BUGGED. He always refers to himself as king from after the landsmeet on no matter what choice you made. If you a human noble who marries anora and has Alistair kill Loghain. The ending is impossible to complete. Anora goes invisible and Alistair will be standing there in king's armor. He also does the king's speech for leading the charge to the battle of denerim instead of Anora.

The only work around for this is to recruit Loghain (causing you to lose Alistair) or make him King (which isn't so much a work around, but just giving in to the fixed outcome.

Nature of the Beast
In Nature of the beast, in the Dalish camp, there is an elf called Athras. If you talk to him and persaude him to tell you why he is not happy you get an option to say "I really don't have time to be a search party". This ends the conversation and if you have Morrigan in your party gains you +2 favour. You can then talk to Athras again to have exactly the same conversation. This acts as another successful persuasion attempt and gives you another +2 favour from Morrigan. This can be repeated as much as you like.

Level/XP Glitch
When you are doing the quest "Tainted Blood" you can turn it in before you have done the other parallel quest called "The Grey Wardens Cache". If you do this you will still have the 3 vials and the quest wont be counted as done even though you get the XP. This glitch can be redone infinitely. This means that you can be in lvl 20 when you drink the blood to join the Grey wardens. Which also means that the quartermaster will sell you higher grade weapons and armour while still at Ostagar depending on your level. As of the 1.02a update (PC), this is no longer the case. Subsequent visits to Duncan will not provide the necessary dialogue option to receive experience for the Tainted Blood quest once it has already been done once.

Another case encountered on 1.04 PC version is when you didn't help the Redcliffe village and the whole village is wiped out. After finding Valena, the blacksmith's daughter in the castle and finish the Arl Eamon quest, you're rewarded with 100 exp everytime you talk to her. Repeatedly press the buttons can net you 100 exp every 2 seconds. This glitch does not work on .

Game Save Errors/Corrupted Save Files
According to posters on the official Bioware Site, many players have stated that the Xbox 360 version of this game has save game corruption issues. Based on the posts, these seem to begin to happen after 40+ hours of gameplay. The saved game becomes corrupted, forcing the player to start a new game. There have also been cases where a corrupted save file will corrupt the saves around it. In one case, a player had 10 different saves for their character and 5 of the files became corrupted. Though another had 8 separate saves and all became corrupted. (Bioware Forum link)

There has been another case where once the files became corrupt it was not possible to save because the moment the save was complete the file became corrupt. This means every time you play the game you must create a new game making play almost impossible.

There has been no official word from Bioware, nor any non-official word as to the release of a patch, but a patch has been released for the PC already. It can be assumed that until further notice, there will be no patch on the Xbox 360.

As of Aug. 5, 2010, a patch has been released to fix this bug on the 360.
 * The trigger for this bug has been figured out. It has to do with exceeding a pre-existing limit of what can be stored by any vendor in the game at a given time (i.e. buying everything in the game and selling it all to the vendor in your camp for easy access) and can easily be avoided. The original post with detailed explanation can be viewed at the following link: http://social.bioware.com/forum/1/topic/67/index/247529/10 *

Graphic Glitches
Experienced Graphical Glitches:
 * Disappearing people
 * Vibrating head movements
 * Playable character becoming 'stuck' in a certain physical position that will not change despite drawing of weapon, changing of armour or entering/leaving a loading screen area, such as wandering around Redcliffe with arms outstretched and continuing to hold this position even when in battle or having the playable character or other characters in the group getting stuck in 'combat position'.
 * Failure to show changed shape.

Movement / Game appearance Glitches
In some cases of a character becoming stuck in certain physical positions that can't change, save the game and reload it. This should change the playable characters posture. Unfortunately this does not work in all instances.

For vibrating head movements and disappearing people, there is no solution for this and although they look odd, the game is of course still playable!

Sound Errors
Missing voice on NPC's during conversations. Again there does not seem to be a solution for this. The vocals will eventually come back when the camera angle changes or the NPC moves onto another point of conversation.(I find this to only happen when trying to skip through conversations.)

If you have your options set to display text, you will notice that oftentimes the NPC will repeat an already stated portion of the conversation whereas the text above clearly notes they should be saying something else, they will repeat a sentence they have already said. The movements etc. make it clear they should be saying the line listed in text, but they never will, they will repeat a line and then move onto the next line in the queue.

Also, on the 360 version, even without the display text option, during some scenes, the characters will not only repeat what they said but also repeat their movements. I found this during the scene where the blood mage that poisoned the Arl is performing his ritual with Morrigan; it went through it twice, the second time being very strange in that the characters stood as stiff as a board, even when Morrigan fell to the ground, she was standing stiff.

There is another sound glitch to a NPC in the Arl of Redcliffe's estate inside Denerim where one of the cooks is a female but, when spoken to, has a male voice.

Delays in Triggering of Plot Relative Conversations/Enemies Spawning Treasures/Quest Updates
At the end of a battle or the completion of a task, it is sometimes difficult to actually start that end conversation. Though they are usually triggered automatically by completion of the quest. During the Circle of Magi quest, despite wandering around and nearly leaving an area, it is difficult to complete the quest. When this happens, the only solution is waiting for the trigger to happen.

Restarting the game (sometimes just a save and reload) usually fixes this both the quest not completing/event not triggering, and items taking an unusually long time to be able to pick up.

Delays in Quest Updates Hampering Gameplay
This delay could seriously impact your survival rate in areas where the PC is able to pass through a previous blocked passage ( such as the door on which Wynne had a forcefield during the Broken Circle quest) but your companions are unable to pass through this doorway as it is still 'unavailable' to them. You could end up being on your own fighting the first group of monsters you encounter before you realise your group isn't with you. I decide to only add on to this rather than erase it so that others know the problem and solution. It is not "unavailable", as I encountered the same problem. All that is required is to switch to each one individually and walk along the door and eventually you will find a 'hole'. At least this is the case when I encountered it in the Circle of Magi.

Triggering of Quest Updates seems to also be related to this delay (i.e. having to stand there or run around in circles until the quest updates in the Fade allowing you to reach a Nightmare or the Sloth Demon as these paths will not be opened until the quest updates).

In the Fade, I encountered a humorous bug where I saved Zevran from his torturers and in the process I beheaded one of his captors. When I tried talking to Zevran, it instead replayed the scene between the torturers and you, and in it the beheaded person was talking without a head. However, at the end, the torturers are still dead, and you can repeat it as many times as you wish. Fortunately, it can be fixed by waiting and running in circles.

Another one of these pesky bugs for the quest delays would be the dead trenches. There have been multiple reports of players on the Xbox 360 being unable to find the Dead Trenches, the western entrance being another way to the deep roads which has no Dead Trenches button. Players can try exiting Ortan Thaig via the north exit AFTER getting the journal and the quest update to trigger the Dead Trenches to be unlocked.

Bridge Glitch
2-4 hours into the game, after joining the grey wardens and when the darkspawn engage the king's army, you'll find yourself standing on the bridge filled with archers, ballistaes and catapults. When you begin to run across the bridge towards the tower, you will eventually become knocked down by burning stones fired from enemy catapults. These catapults make a couple of holes in the bridge and you can walk into one and fall off the bridge. You will then find yourself standing in the middle of the battle underneath the bridge. Remember to save before trying this glitch though, as you can not get back on the bridge, and will have to reload the game! You cannot join the fight, as it is just a part of the environment, but the glitch is fun though.

Achievement Glitch
For anyone who purchased and played the game in the first 4 days may not have properly received their DLC achievements. It would show that the Achievements were unlocked and when they looked at their achievements it may or may not have shown them. If it did show them they were not reflecting points wise in your Gamerscore. MS said try recovering your Gamertag and if you did this they disappeared. They would show through your Dragon Age Community Website but not on your Xbox 360 or Xbox.com. All attempts to redo the achievements have also failed. Testing included, deleting the DLC, recovering your gamertag, clearing the cache, downloading the DLC again, disconnecting from live (also ea servers), and replaying. This still didn't unlock the achievements which means something is being stored in the gamertag itself. There is still no official word other than they are aware of the problem and an EA forum admin said if and when they know if you can receive your achievements they will post about it. Here is a link to the EA forum post: EA Forum
 * This has been fixed as of the January 29th title update along will all other known Achievement bugs.

As of April 20, a number of Achievement glitches still exist: many players have complained that the Master Warden achievement (for killing 500 Darkspawn, multiple playthroughs possible) and the Blight Queller (for killing 1,000 Darkspawn) are not working. Some players report having well over 1,000 Darkspawn deaths but no achievement.

There is also another glitch for the recent DLC, The Darkspawn Chronicles, the achievement Ogre's Keeper will not unlock if the first ogre dies, at all, no replays or difficulty changes allows the achievement to "pop". If you miss it on your first playthrough, you miss out on it entirely.

Action Circle
If you bring up the action circle (Left Trigger) when entering a new area but prior to your view fully loading then the game will not pause while you have it up. After you select an action or close the circle the game will pause. This is the inverse of what SHOULD be happening. To fix this pause the game using the start button and then unpause it.

Pathfinding Glitches
During the Attack at Nightfall in Redcliffe it is possible that the corpses attacking the city will become stuck on the docks or refuse to come down the hill at the windmill. The only way to correct this is to have the Warden and group find the trapped corpse at the docks or attack the corpses up the hill with arrows or go to them up the hill and attack them with melee. This glitch is applicable to both Xbox360 and PS3 version.

Rise of the Vanquished
It is possible for an already vanquished foe to rise from the dead and become an unkillable menace to your party. The newly risen vanquished will have no HP so all damage you to do it will be zero, but they will still be able to do normal/critical damage to your party. The only way to correct this is to revert to a previous save as once in combat mode, you will be unable to leave an area, meaning you will be fighting an unkillable foe for eternity.

The following are some ways to attempt to resolve this without being forced to use a save or autosave:


 * Using some form of knockdown ability. Stone Fist/Shield Pummel/Pommel Attack/etc.... If you get them down again they usually die.
 * Forcing the cutscene/dialogue with the woman and merchant (or other cutscene dialogue). When the scene ended, the Bandit Leader was gone and it was no longer in "combat mode."

Orzammar Glitch
If you complete either of the quests "A Prince's Favor: The First Task" or "A Lord's Trust: The First Task" at any point it is possible to betray either Bhelen or Harrowmont and begin working for the other side. If you do this you either need to speak with Vartag or Dulin. They will ask why you were working for the other side, and it is possible to tell them that you only completed the other's quest in order to spy for their side. If you complete both quests then tell Vartag and Dulin you want to spy on Bhelen and Harrowmont respectively, neither side will trust you. The inability to effectively speak with either candidate or their agents will break the "Paragon of her Kind" quest. Can't have your cake and eat it too.

It's said this has been fixed in patch 1.04 (not confirmed)

Side missions after Howe's Estate mission
In Rescue the Queen (the mission to Arl Howe's Estate), after rescuing Anora you are confronted by Ser Cauthrien and a horde of Howe soldiers. If you choose to attack them and manage to defeat them all (it is possible), you will not be arrested and will bypass the Fort Drakon mission. This causes some of the final side-quests (Mages' Collective, etc.) to become unavailable (if not already done).

Captured! Bug
If you choose to get captured after completing the mission where you have to fight Arl Howe and you also choose not to try and escape there is a bug where when you get to the end of the mission you cannot talk to your main character and continue with the mission.

(If this happens, try entering the cell with the nonresponsive main character, use the D-pad to target the cell door, and try to close it and open it again. This caused the cutscene to trigger and the quest to continue.)


 * This glitch can be caused by using a character with the 'thief' ability to pick the lock on the warden's cell door rather than using the 'key to cell doors' dropped by the prison guard. If you picked the lock, try repeating the scenario but pick up the guard's key first and switch to a character who is not a thief. This time opening the door should trigger the cutscene.

Warden's Keep Bug
If you decide to kill Avernus, it is possible that the skeleton's he spawns to assist him in battle will be stuck inside the back room, trapping your party in combat mode after Avernus is dead. Being unable to open doors in combat mode and being unable to get far enough away from the skeletons to end combat mode makes this a game ending situation as you are unable to actually reach the skeletons because they are behind a locked door and appear to be stuck in a path-finding issue.

This bug can be worked around with a mage (at least on the PS3), by using some spells. Crushing prison, tempest and blizzard can be cast through walls. These attacks will make the skeletons open the doorway, enabling the battle to complete. This technique can be used any place in the game where enemies are behind closed doors, as long as the enemies do not require dialogue prior to fighting.

On the PS3 it is possible to get around this by simply pressing up on the D-Pad when in front of the door which will focus on the door itself and allow you to hit x and open the door.

Profile Transfer Glitch
It is possible to lose all saved information if your Xbox 360 profile is transferred to another Xbox 360 console. Despite this, all downloadable content as well as completed achievements remain. There is no way around this other than re-transferring the profile, however, it is not guaranteed to fix the issue.

Locked Specializations
It is possible to have all unlocked specializations become locked once more, forcing the player to go through the trouble of completing the quests/buying the manuals. If a specialization becomes locked after completing a specialization quest, the player will no longer be able to give any characters those specializations.

Successful way to re-unlock your specializations if you did download the patch is as follows; You have to do a Gamertag Recovery. This forces Microsoft to re-sync your profile and therefor corrects the error applied by the patch. To do this, sign out of all your profiles then select the box for Profile Sign-In, select Recover Gamertag and input the information for your Xbox Live ID. It wont erase or change any of your data because you are simply re-writing the profile you already have back onto to your hard-drive. Then go into an old save file, find a way to re-unlock just one specialization then save in a NEW file. Exit the game completely, then when you go back in all specializations you had unlocked will be re-opened across your entire profile.

XBox 360 - Specializations
After some playing, an error has popped up for me that slightly hinders gameplay. Any specialization that requires a book to learn, such as Spirit Healer or Ranger, will not be attainable should you continue playing several other characters and progress through the dialog with characters to unlock specializations again. Example being you played a Warrior, and missed buying the Ranger book or could not afford it, and on your next playthrough you did not unlock the specialization again, but continued unlocking other ones, and continue this chain until you bother to finally purchase the specialization, and now it is no longer available for purchase.

A similar bug will keep specializations locked, even if you have completed the prerequisite requirements. For example, learning Assassin specialization from Zevran, when levelling up the specialization remains 'locked' despite having been taught.

PS3 Kolgrim bug
After you defile the ashes you will meet Kolgrim once again. I chose to fight with him this time by saying "all you guys are too dangerous to live" but before the fight started another dialogue scene suddenly appeared in which i got to speak with Kolgrim normally. After saying goodbye the fight scene started. The same thing happens with sten during "The Fade:Lost in Dreams" quest.

Another Achievement Glitch
After having used the latest bugged patch for the game, certain achievements for the game did not pop at their appropriate times for me, including "Recruiter" and "Traveller" (Despite my party statistics saying I've explored 100% of the world). Perhaps the patch disabled some other flags in addition to the specialization ones? I am currently seeing if clearing the hard drive cache and recovering my GamerTag will allow me to obtain it on another playthrough.67.84.224.173 16:55, January 18, 2010 (UTC)


 * This is a known glitch, the one that was supposed to be fixed by the title update. You see, the only problem there was with RtO was that for some reason the new achievements added somehow conflicted with old ones, allowing them to not unlock properly. The minor title update that jacked your specializations was supposed to fix this, but obviously it had problems of its own and just broke them anyway. As far as I know there isn't actually a way to fix this that I have seen confirmed...cache clearing/gamertag recovery might work, but I already have all the achievements so I can't confirm it for myself.

Dialogue Making No Sense
A minor glitch but during the human noble origin if using a female character with a specific voice, one of the combat quotes is, 'my warden sense is tingling'despite not being a warden yet.

This has also happened with the Dwarf Male noble using the Wise voice.

xbox360 item select/deselect problem
Removing items that give bonuses to talents such as dexterity, strength etc. will leave equipped items of clothing and weapons that are no longer compatible with the charachters current talent ratings. Items will appear greyed out and unselectable but still with the equipped ticks by them.

xbox360 pickup items problem
When picking up an item from a chest/pile of bones etc. and it is the same as an already equipped item such as arrows or bolts the two stocks do not combine as equipped. You will have one stock equipped and one stock in your normal inventory. To resolve un-equip then re-equip the item. This is especially critical if your inventory reads as full but may have up to four further slots available.

Epilogue bug
After defeating the Archdemon the epilogue failed to load and re-loading the game took me to after the epilogue when you can play the DLC quests.

This bug also shows up in the 360 version of the game, and can usually be fixed by resetting your hard drive cache.

PC
Dragon Age: Origins, like many new games, has a few glitches. The following contains information regarding glitches in the PC version:

Codex Bugs

 * It is not possible to acquire Codex entry: The Legend of Luthias Dwarfson when playing as a dwarf, the Ash Warrior Leader assumes that all dwarves know the legend in dialog, and the codex entry is never added.
 * Acquiring any codex entries in Dalish Camp sometimes will yield no experience points (post patch 1.02a).

Graphic Glitches
Experienced Graphical Glitches:
 * Switching between ranged/melee weapons can sometimes leave you with the wrong visual models; although the game acts as if you're fighting with a bow it may show you performing bow attack animations with a melee weapon - this looks very odd, but doesn't otherwise affect gameplay. This can be corrected by reloading the area. The easiest and quickest way to do this is to quicksave and then immediately load the quicksave.
 * Melee weapons may sometimes be 'sheathed' upside down; this may or may not be linked to the visual model issue above, and likewise looks odd but has no effect on gameplay. This can also be corrected by a quicksave-quickload procedure.


 * Shaded box surrounding character.


 * Game can run too fast on dual-processor systems, making everyone bounce around hyperactively. Can be fixed by pressing CTRL-ALT-DEL, going to "processes", right-clicking on daorigins.exe (which is probably eating 100% of the CPU), selecting "Affinity", then making sure that only one CPU is selected (e.g. CPU0). You have to do this each time you run the game (including after crashes).


 * Using the Cheat zz_pre_debug at the prelude in the tower of Ishal, the game MAY receive an effect of endless rain.

The Fade

 * When the character is captured by the Sloth Demon in the Fade, you can get trapped in one of the bonus rooms. There's a slight depression in front and under the spirit door leading to the room with a Viking ship. If you go far enough below the door, it activates and takes you to the other side. The other door doesn't have the depression underneath and it's impossible to get back if you haven't learned the spirit form yet.


 * While in the fade (The Fade: Lost in Dreams), sometimes shapeshifting does not change your appearance while you still gain their abilities. Usually resolved by restarting the game.


 * If on PC you can get more than one attribute point on the things. SAVE BEFORE YOU DO THIS, IT DOSEN'T ALWAYS WORK. If you turn up graphics for the video, causing much lag, the attribute points will not appear when you first click them. Eventually they will come, but click as many times as you can, because you can be level 8 and have 70 strength, or something like it. The most noticable place I've done this is after beating the main demon in the Burning Tower, I've really got 70 strength from it. I don't know if any others work as good, but save before you do each one.

Arl of Redcliffe

 * There is a glitch that prohibits the journal and achievement from finishing, but the storyline continues. When entering the castle from the courtyard with Ser Perth and defeating the controlled Bann Teagan, make sure not to talk to Ser Perth before the cutscene. If you do, Perth will ask whether or not you want him to follow you into the castle. Then when given the choice of killing Connor or sacrificing Arlessa, if you choose sacrificing her the game will not progress to the appopriate cutscene. Instead you will be taken out of dialogue as if you chose for more time to think, yet you cannot interact with anyone in the room and Arlessa disappears. In order to advance the quest for the gameplay you have to travel upstairs and kill Connor. Arlessa appears for the cutscene but her and Connor are referred to as dead in the next dialogue with Bann Teagan. The journal now has you down as choosing someone to enter the fade, but since you never send the person, it cannot update and the achievement for completing the quest is never given. The rest of the game acts as if you killed Connor.


 * There is also a glitch with the Codex. If you saved the boy with the help of the Circle of Mages, then the Codex of Arlessa and Connor both indicate that the mother was sacrificed to save the boy, even though neither of them died in the ritual with the help of the mages.

Of Noble Birth

 * This quest will appear in any codex as a failed quest if you did not begin the game as a male Dwarven noble after completion of A Paragon of Her Kind quest in Orzammar. To complete this quest successfully, you must begin the game with the appropriate background and then complete the quest by speaking to either Bhelen or Harrowmont about your son (whichever you are working with) before completing the main story quest.

'''NOTE: As of 1.04, it is impossible to successfully complete this quest regardless of background. If you look in the toolset you'll see that as soon as a king is crowned this quest is marked failed. No references to race, origin, or plot flags are made.'''

Cammen's Lament

 * A Dalish hunter named Cammen laments to you that he can not get a pelt, which he needs to ascend from his apprenticeship and wed Gheyna, because the forest is off-limits during the werewolf crisis. If you select the right dialogue options, you can convince him to allow you to get a wolf pelt for him. However, you MUST return with the pelt BEFORE you complete the werewolf quest! If you return to him AFTER the main quest is completed, he will say to you - without entering into dialogue - that he can get a pelt himself, now that the forest is clear, and will not let you complete the quest. As soon as you leave the area, he disappears forever. The quest will stay in your journal permanently, so remember: Bring the pelt back to him BEFORE you go into the Werewolf Lair!

Lost to the Curse

 * It may sometimes occur that talking to Athras before finding Danyla and thus telling him that you have not found her yet forces Athras to suddenly disappear and never return, therefore making it impossible to finish the quest.
 * There is, however, a fix available by using the toolset. Using it and opening the glitched savegame is required to do so. All you need to do is search the SAVEGAME_AREALIST for all entries of the name 'ntb100ar_dalish_camp'. In there, you need to look through the SAVEGAME_AREA_CREATURES section for the entry 'ntb100cr_athras'. In this entry you need to change the SAVEGAME_OBJECT_ACTIVE value into 1, save the savegame and load it ingame (a backup is made by the toolset for possible errors).
 * Another way to fix might be loading a save before Athras disappeared and thus trying it again.
 * When talking to the Hermit, be sure to ask each question ("Did you steal the acorn?", etc.) in the right numerical order. Asking questions out of the numerical order they appear in can result in him saying garbled or incomplete dialogue.

Paragon of Her Kind

 * Under unknown circumstances, Oghren sometimes fails to spawn in Tapster's and when leaving for the Deep Roads to find Branka. This leaves the player Oghren-less for the rest of the game, causing a wide variety of issues.
 * Actually the bug is caused by the player using the 'console' before reaching this point in game. If you have used 'runscript selectparty' at the console before meeting Oghren in the Diamond Quarter speaking to Lolinar, and have progressed to Tapster's Tavern to speak to Dulin or Zerlin's father, then you will not find Oghren there. This may not be the only reason for this bug but it certainly is one reason for it.
 * To fix it go to Tapster's, preferably after acquiring the quest 'The Anvil of the Void', leave the Tavern and enter 'runscript selectparty' at the console again. Oghren should appear on the screen and remain there from that point onwards.

Item Bugs

 * Masterpiece Cold Iron Rune is an armor rune, which adds +12 damage vs. undead. (If you can get them to wear it?)

Unlocking Chests Bugs
--->This can be due to insufficient cunning, or that the chest requires a key. Master deft hands + 30 cunning opens any lock that does not require a key.
 * When you have a rogue in your team and you power up Mechanical Expertise to the limit, there are still chests that you cannot open. In other words: Some chests cannot be opened at all.

+X% Healing Received Bug
The modifier is currently bugged as of patch 1.04. It ignores the first 99% of the effect. While it is possible to stack this effect to 100% (thus getting a 1% effect) and beyond, for all practical purposes this property is ineffective in-game. This raises some questions concerning the true value of some extremely expensive (Lifegiver) or otherwise hard-to-get (Fade Wall) gear.

Healing Effect Items

A list of equipment with in alphabetical order:


 * Higher grade Large Ice Crystals also have this property (refer to Large Crystals for details).

Fixes:
 * An unofficial bug fix can be found here.
 * You can also manually edit your savegame files using the toolset. Refer to discussion for details.

Misc Bugs

 * Ancient Elven Boots do not appear as they are supposed to in the PC version.
 * Pickpocketing Rogek on the PC version occasionally does not result in 20 Gold.
 * There is a no reward bug of the quests The Golem Registry and The Shaper's Life.
 * If you kick Morrigan out (ask her to leave) after giving her Flemeth's Grimoire, an invisible Morrigan will ask you to find the real Grimoire on a subsequent visit to camp.
 * If you are a City Elf, and in a relationship with Leliana, when you return to the Alienage and meet Shianni she mentions your wedding which prompts Leliana to ask "You are married?" When that happens a still picture shows and you have to read Leliana's other comments as you cannot see/hear her. After the conversation ends the game functions normally.
 * There is a very rare case in which a male character will be recognised as a female. e.g. A male Dalish elf will be talking to King Cailin, and Cailin believes that he is a "she" and that "she" is a farmer from Highever. As of yet there appear to be no apparent causes or ways to fix this.
 * If Wynne leaves the party while you're at the party camp (in this case, due to a human mage defiling the Urn of Sacred Ashes after going through the Gauntlet alone) after she passes out during a world encounter, an invisible Wynne will explain what happened on your next visit to camp.
 * I had the "sacred ashes team" in my party, after the quest, killed the dragon, then went to the exit to the caves instead of the temple exit, I got XP, I continued doing to make sure, and confirmed that when you enter and leave between the top of the mountain and cave you infinitely gain xp.(Sousuke. (talk) 00:04, May 29, 2011 (UTC))