Wicked Eyes and Wicked Hearts

Wicked Eyes and Wicked Hearts is a main quest in Dragon Age: Inquisition.

"The fate of Empress Celene, and in turn, all of Orlais, has been threatened. The Inquisition must intervene."

Acquisition
The quest becomes available after speaking to Josephine during From the Ashes. It can be initiated by spending 30 Power at the War table, recommended for levels 12 to 15.

Walkthrough


The quest begins with a scene as the Inquisition arrives at the Winter Palace in Halamshiral. The Inquisitor is greeted by Grand Duke Gaspard de Chalons at the exterior entrance. Gaspard informs the Inquisitor that he believes Briala intends to disrupt the negotiations.

After the scene, court approval starts at anywhere from 25-45 out of 100 court approval (mages and non-humans start with less). If court approval reaches 0, it will be Game Over as the Inquisitor is thrown out of the ball.

To obtain the Belle of the Ball trophy/achievement for this quest, Court Approval must, at some point during the quest, reach 100/100.

Enter the Winter Palace
Turn around and head to the left and approach the Noblewoman to begin Montbelliard's Ring. Speak to her and choose the middle option for. Locate her ring on the nearby lion carving and return it to her for (128 XP, 80 Influence awarded upon completion), or tell her you couldn't find the ring and keep it to sell later (note that you will get no court approval if you choose this option). Examine the plaque behind the fountain to unlock Codex entry: Winter Palace. Go up the stairs towards the main gate. There are sets of stairs to the left and right.

Head up the left stairs to begin Even Gilded Walls Have Ears. This short quest introduces the eavesdrop mechanic. Once completed, move past the nobles to the end of the covered walkway and search for the Storage Key. Head back downstairs and turn right to find the storage room. Enter the room and search the three small pots directly ahead to find the first Caprice Coin. Picking it up begins the side quest, Throwing Money Away, and unlocks Codex entry: Orlesian Caprice Coins. Search the desk to find a secret document. Picking it up begins the side quest, The Great Blackmail Hunt.

Now head past the main gate and up the other set of stairs. Search near the bench to find a halla statuette. Picking it up begins the side quest, Herd of Stone Halla. This can be used to Unlock the Eastern Storage below. Opening it is optional and awards 128 XP and 80 Influence. Two loot containers are found inside.

Enter the main gate and a scene plays in which Josephine warns the Inquisitor of the dangers they face by attempting to play The Game.

Enter the Ballroom
Except for a couple of eavesdrop locations, there is nothing interesting going on in the Vestibule at the moment. Proceed into the Grand Ballroom and a brief scene plays.

Approach Celene
The Grand Duke, Inquisitor, advisors and party members will be announced at court. In order to hear all of the announcements, do not move to the top of the steps by Gaspard too quickly. After you arrive next to Gaspard, the Grand Duchess Florianne de Chalons will be introduced and Empress Celene will greet the Inquisitor:


 * Top option - (Elf, Dwarf, and Qunari received no change to approval rating when selecting this option. Mages will also receive no approval unless Vivienne is in your party.)
 * Middle option -
 * Bottom option -

The second set of choices have no court approval changes. Leliana will ask the Inquisitor to see her when he/she has a moment.

Preamble
Mingle with the court and the party members and advisors. If brought for the quest, Sera will be near the northwest corner of the ballroom, and asking about her "friends" will begin Red Jenny's Stashes. Speaking with her can also bring approval changes, see Approval. Also in the northeast corner, there is a Volume I of Codex entry: A Compendium of Orlesian Theater sitting on a bench. Go back to the Vestibule and a scene with Leliana begins. She mentions that an "occult advisor" seems to have charmed the empress and the court, while the Inquisitor mentions that Gaspard is pointing fingers at Ambassador Briala.

Both leads warrant investigating the Guest Wing. To progress, three items must be found:


 * The Cylinder Seal in the Hall of Heroes.
 * Negotiations in the room of the upper Guest Gardens.
 * Letter in the Grand Library.

The order in which they are acquired doesn't matter, but once the third one is picked up, the Inquisitor will have limited time to return to the ballroom.

Go down the vestibule to where the three dwarves are chatting, turn left and go up the stairs. The doors leading to the Grand Library from the Vestibule are locked from the other side, so another way in will need to be found. Examine the nearby plaque to update Codex entry: Winter Palace.

Enter the guest wing
Return to the entrance to the guest wing and enter the Hall of Heroes. Look at the plaques and enjoy the art, but they have no in-game effect.

→TAM: When you enter the Hall of Heroes, go down the first set of stairs and there is a coin between the east side of the statue and the couch.

→BP: Head into the Hall of Heroes via the newly opened doors and approach the Whispering Elf. Eavesdrop on them to learn about a package delivered to a room in the upper garden.

Continue into the next corridor, corridor {A}.

→GBH: There is an eavesdrop circle next to the first gold lion on the left.

Take a brief detour into the small room to the left.

→GBH: There is an eavesdrop circle to the right just after entering the room.

→TAM: There is a coin next to the first lion on the right.

Volume II of Codex entry: A Compendium of Orlesian Theater is sitting on the second lion statue on the right.

Speak to Duke Germain and ask about Gaspard being his nephew for Court Approval 5 (this also counts towards The Great Blackmail Hunt). Leave the room.

The Council of Heralds Vassal will be pacing the hallway. Choose "Philippe is a jerk!" for. The other option gives. Either response counts towards The Great Blackmail Hunt and serves as evidence to use against Gaspard. Despite the mention of the Dowager, nothing changes with her yet.

→BP: Proceed down the hallway to find another Whispering Elf to eavesdrop on.

Turn left into the room the elves went into and exit through the door onto the balcony. Searching will find the first item, the cylinder seal next to a flower pot.

Enter the garden
Return to the corridor {A} and exit west into the Guest Garden. Celene's ladies-in-waiting will deliver a message from the empress. None of the dialog options have any approval effects.

→GBH: Turn right sharply and walk between the balustrade and the wall to find an eavesdrop circle most of the way down the walkway.

Go back to entrance door and make a u-turn around the balustrade. Walking all the way down, the fountain's Toss Coin location appears. Any Caprice Coins found can be tossed into the nearby fountain for. The action marker will disappear when the player no longer has any coins left. Throwing in all 15 awards 200 Influence. This does not need to be all at once.

Heading back south through the middle of the garden, if you have brought Dorian along, you can dialog with him for approval. See Approval.

→GBH, RJS: To the southwest of Dorian, along the west wall between a tree and a lantern are two nameless nobles. Jump the balustrade right behind them to find an eavesdropping circle. Eavesdrop twice on them for two GBH secrets. Turn left into the cobweb room for a loot sack and a loot box for RJS. Jump back over the balustrade and speak to the nameless noble. Choose one of the options to receive aid for the Inquisition (100 Influence, Power: +1 awarded).

Continuing north, turn left at the gap. The door to the lower garden is to the west, but it requires 3 halla statuettes and so it cannot be opened at the moment. Going right and to the end of the walkway, there is a loot bag. Jump the balustrade and walk over to the lattice.

The upstairs garden
Approval Timed Section

Climb the nearby lattice to the Upper Level. Once at the top, the Inquisitor will be in an area deemed off-limits. The Court notices the Inquisitor's absence, and so court approval will steadily drop (at a rate of about -1/min.) while in this area.

→HSH: At the top of the lattice, turn right and right again to find a Halla on the railing most of the way down the balcony.

→GBH: Past the Halla statue, at the very end of the balcony is a scandalous secret.

Return to the lattice, continue straight and open the Upper Garden Door. It requires one halla statuette to be opened. You must open this door to advance the main quest. Grab the loot from the chest and  pick up the Negotiations on the floor once you enter the Halla door obtain the second item in the objective.

Return to the lattice and turn left to enter the Grand Library.

Move past the urns on the left and search the bookshelf to find a hidden switch. This opens the back door of the library. Go in but do NOT pick up the letter just yet or the rush to the ballroom will start.

Instead, turn right, grab the veilfire torch, and light the urns in the following order:

Etienne I -> Reville -> Etienne II -> Judicael I -> Judicael II -> Florian

Head down into the secret study, and the first chest on the right always contains the Confusion Grenade recipe. One of the other chests always contains a Masterwork Magister Staff Blade Schematic (Tier 2 Staff Blade). Hidden items and a couple loot containers are in the main room of the library.

Go back up the stairs from the secret study, turn left and pass through either door. Go down the stairs. If the Inquisitor is a rogue, turn right and unlock the door for two loot boxes.

→GBH: Straight ahead out of that room (left at the bottom of the stairs if not a rogue) is an open room with a loot box and a scandalous secret.

→GBH: Continue down the long hall that has a loot box and a scandalous rumor book on the left and eventually leads to double doors leading back to the Vestibule. Be sure to open one of these doors to allow easier access later.

Return to the secret room where the veilfire is. Grab the loot and then the letter.

Return to the ballroom
Ballroom Bell Timed Section

The first bell will ring, signaling that it's time to return to the ballroom. Return to the lattice and go down.

End Approval Timed Section

Go diagonally left through the gardens, open the door and enter the corridor. Turn left and go diagonally right through the corridor. Turn right, go straight through the Hall of Heroes into the Vestibule and turn right. Wait for the second bell to ring:


 * Enter after the first bell, on time - No Court Approval change
 * Enter after the second bell, fashionably late -
 * Enter after the third bell, actually late -

Attempt to enter the ballroom to instead meet Celene's occult advisor, Morrigan. She encountered and killed a Tevinter agent and hands over a key she found on his body.

End Ballroom Bell Timed Section

Phase 2: Make a choice
There are five different endings and choices made starting now will start eliminating some and moving the player down the path of some of the others. The endings and abbreviations used below are:


 * Celene rules alone (CRA)
 * Celene and Briala Rule (CBR)
 * Public truce (PT)
 * Gaspard rules alone (GRA)
 * Gaspard and Briala rule (GBR)

As noted below at the vault, CBR and TAM cannot both be completed as there aren't enough halla.

Enter the ballroom (CBR)
The Behind Every Empress quest starts.

Turn right and go down the side of the room. Talk to the The Dowager. The nobility knowledge option unlocks Dance with the Dowager: The Allemande and gives.

→GBH: Continuing on, chat with Leliana to drop off the thirteen scandalous secrets to start the Social Leverage quest.

At the first right, exit the hall to the balcony and talk to Briala. Explore all or none of the options, they have no in-game effect. Talking to her marks the quest stage for her as done.

Re-enter the ballroom and turn right. Speak with Lady Fleur, the middle of the ladies-in-waiting. The quest completion tone will sound and Behind Every Empress is completed. As with Briala, enjoy all, some or none of the chatter.

Continuing counter-clockwise, ignore the next balcony. Celene is there but cannot be spoken with. Gaspard is in the next balcony. Talking to him presents his take on the situation and others, completing the three-way opinion circle of the three parties.

Return to the vestibule door and exit.

Enter the servants' quarters
Re-enter the Hall of Heroes and go to the west end of the lower level. Go through the door.

Start approval timed section

Equip everyone's arms and armor. This area is off-limits so court approval is ticking away, though time is frozen in the inventory screen.

Step forward and examine the corpse for a bit of companion dependent dialog.

Turn right and go through the archway into the bedroom. Grab the loot from the box and pick up the battered journal for the Diary of a Nosy Servant message.

→HSH: Continue counter-clockwise into the kitchen. There is a halla statuette on the rafters which is tricky to get to under time pressure. Standing on the candles mounted on the beams just below the statue is an easy way to pick it up. Another way to get them is to jump onto the barrels in the northeast corner and then onto the nearby beam and walk slowly along the rafters. Jumping on the large red barrel and then jumping towards the statuette while mashing the action button can work as well. A third option is to jump on the table, pause the game, and use the mouse to click the statuette. The third option does not work with dwarves, being too short to reach the halla.

Counter-clockwise again takes you to the entry room. Turn right and exit to the gardens.

Try to explore the gardens
→HSH: Exiting into the gardens, take and immediate left and bear left to the southwest corner where there is another Halla Statuette. After grabbing it, head towards the fountain and fall down to begin a cut scene. An emissary for the Council of Heralds is found dead, and a nearby weapon bears the Chalons family crest.

In the servants' gardens
A group of Venatori approach from the left. Kill them and grab their loot.

Red Jenny stash detour To get both the stash and caprice coins, both north and south sides of the garden will need to be explored. If not following the RJS quest, simply proceed north from the fountain the cut scene leaves you at.

Continue to left, under the arbor arch. Take the first right, grab the loot by the fountain, turn 180 degrees from the fountain and go straight to exit the arbor. Turn right and kill the Venatori behind the cart.

A little past the Venatori is a lit room on the right. Take a left and grab the loot by the fountain.

→RJS: From the fountain return to the main path and take a left and another left. The stash is a loot chest near some Embrium. Return to point between the fountain and the lit room.

Return to the fountain where you found the body.

End RJS detour

Go north and grab the loot by the fountain on the right and continue north. There will be Venatori off to the left. Kill them or ignore them.

→HSH, TAM: Proceed north until a wall is reached. Turn right, go up the stairs, down the walkway and up the ladder. In the balcony room, there is a loot chest with a Wrapped Longbow Grip Schematic and a halla in the corner. On the balcony railing, there is a caprice coin on the south balcony pillar closest to the wall.

Go back down to the ground floor. Kill the Venatori and grab their loot. Continue west until a vine covered wall is reached. Turn left and go through the archway.

Grand Apartments
Enter the apartments.

→TAM: Turn Left and enter the bedroom, look to the left on the middle bed there is a Caprice Coin.

Exit the room go forward into the kitchen. There is a supply cache here if needed. Return to the previous room and turn right. Go through the small room into the dining room. Kill the Venatori in the dining room. Grab their loot and on a table against the north wall is a paper to be read that unlocks the Codex entry: The Lion of Orlais. In the partitioned area along the west wall is a loot box. Exit south to the library. Read the paper on the table to unlock Volume V of Codex entry: A Compendium of Orlesian Theater. Exit east from the library into the room with the fireplace and the long tables. Kill the Ventori. On a table is a book that contains Codex entry: Jeshavis, Mother of Orlais.

Head up the stairs, turn left and clear out the room to the left. A book on a nightstand updates Codex entry: Winter Palace.

→CBR, TAM ENDS The nearby door leads to the empress' vault and requires 3 halla statuettes to open. Inside the vault:


 * a loot chest contains a few random items.
 * another loot chest always contains a Masterwork Crow Blade schematic (Tier 2 Dagger) and a few random items.
 * an elven locket—required to reconcile Celene and Briala at the end of the quest. (Acquiring the locket is required but NOT enough to Reconcile Celene and Briala. See Possible endings below for details)

Turn right out of the room and right again. A book is on a fancy desk on the left and it unlocks Codex entry: Mad Emperor Reville. Continue to the next corridor to face off against the Harlequin and a large group of Venatori. The Harlequin always drops a Crescent Slicer (Rare Dual-blade, Lv. 10 req). A scene with Briala begins after all enemies are eliminated.

→HSH: There is a halla in the corridor with the Harlequin, so if the Inquisitor only has two, they will need to come here first, fight the Venatori, have the cutscene with Briala and then double-back to the vault to open it.

Return to the Hall of Heroes
Dropping off the right side of the balcony is the quickest way down, but there is some not-so-apparent loot to be found. Once the scene is over, head back the way the party came to find an open window. Jump diagonally across to the larger balcony to find more loot. Back to the original balcony, jump over the northern railing to land on a lower balcony near a large pile of gold. Either jump off this lower balcony or switch to another party member that is still up top.

If the balconies are not taken, turn around, go back through the the desk room, exit south, take an immediate left and go downstairs. Take a right at the bottom of the stairs, a left into the library and straight out into the gardens. Turn left, go up the stairs and open the gate that goes back to Palace Main.

End approval timed section

Return to the ballroom and dance with Florianne
Exit the Servants' Quarters, go back through the Hall of Heroes, turn right at the Ballroom door and as usual, wait for the second bell.

Head south and enter the gate to return to the Hall of Heroes. Gaspard's Clandestine Meeting is active but there is no time for that now. The bell will be ringing again, although it's possible to miss hearing the first bell due to the game loading. Again, wait for the second bell and enter the ballroom. A scene begins with Florianne. Any options not listed have no court approval changes.

Dance with me...
 * Two women dancing? (female only)
 * Let's dance.
 * Let them hear us.

...What do you know about our civil war?
 * (Nobility Knowledge) Orlais' war is Thedas' war.
 * As much as I care to.

The security of the empire is at stake...
 * I can agree with that./That's why I'm here.
 * Is that what we both want?

You are a curiosity to many...
 * I'm here to help./Not my problem.
 * Which am I to you?

...Who in the Court can be trusted?
 * I trust Celene/Gaspard/Briala.
 * (Underworld Knowledge) I trust no one./I trust the Inquisition./Who do you trust?

It cannot have escaped your notice...
 * All options: court approval at 50 or lower results in, higher results in (the game displays Court Approval 5 but it actually adds 10)

Florianne ultimately suggests investigating the Royal Wing. Another scene with the advisors begins immediately. Leliana reminds the Inquisitor that Corypheus wants chaos in the empire. She also says that there are many ways to bring stability to the empire, and not all involve Celene (hinting at multiple endings for the quest).

→TAM: Circle the ballroom to find a coin on a railing post north of Josephine.

End Phase 2

Phase 3: Re-explore the Palace and Find Material to Blackmail Gaspard and Briala
If the elven locket was retrieved, now is the time to speak to Briala and then the empress' ladies-in-waiting about it. Doing so allows the two of them to possibly reconcile at the end of the quest. The Inquisitor can optionally confront Gaspard and Briala with any evidence gathered, as well learn more about their backgrounds if they didn't do so earlier.

Back in the Vestibule, go all the way down the hall to the dwarvers, take a left and read Volume IV of Codex entry: A Compendium of Orlesian Theater has appeared on a bench across from the entrances to the Grand Library.

Re-explore the Grand Library
Start approval timed section

Enter the Grand Library.

→GBH: A scandalous secret has appeared on a table on the right.

Go to the base of the stairs, turn left to find a hidden book that updates Halamshiral Investigation: Clues. Go up the stairs and around the stairs down to the secret library. Grab the loot from against the wall. →TAM: Go out to the balcony, turn right and find a caprice coin on the first pillar of the south running railing.

End approval timed section

Re-explore the gardens
Drop any caprice coins into the pool to raise approval back up. It will not exceed 100, but the pool will happily accept excess coins and give you nothing in return.

→GBH: From the pool, go west past the balustrade to the door and turn right. At the end of the walkway is a secret correspondence.

Cut southeast across the gardens and re-enter the main floor of the palace.

Re-explore the west side of the palace
→GBH: Take a right and there is a scandalous lead on the table. Just east of there, on the floor between the lion and the couch is the secret merchant treaties.

In the southwest corner is Lady Marcellette, the court historian. Chat with her or not, there is no reward or penalty.

→GBH: Go east into the next room and the secret correspondence as well as a Caprice Coin is on a couch against the north wall.

→GBH: Go south out onto the balcony and take an immediate left to find an eavesdrop circle. Hop the balustrade to find the secret correspondence. Make a u-turn, hop back onto the balcony, continue straight and the secret research is on the bench.

Return inside. Go west to the corridor.

→GBH: Go North to Germain's room. The scandalous code is in the southeast corner. Go back to the corridor and take a right.

→GBH: Along the west wall by the vase is the secret trade documents.

Continue North and exit east into the Hall of Heroes.

→GBH: Take and immediate left, go down the stairs and u-turn around the banister. The scandalous password is next to the far end of the couch.

Trophy Room
Approach the trophy room and trick the guards into going to Cullen, which also awards.



Start approval timed section

Enter the room, turn right.

→GBH: There is a scandalous password on the table between the bookcase and the stuffed mabari.

Open the back door of the trophy room and enter the office. If the Inquisitor is a rogue, open the door on the left and loot the container within. Loot the box in the back of the office. Grab the secret orders as material to blackmail Gaspard.

→HSH: Grab the halla from the desk.

Return to the main trophy room.

→TAM: Take the coin from the floor in front of the baby nug.

Exit the trophy room.

End approval timed section

Lower Garden Door option
It's possible to Open the Lower Garden Door at this point.

Reasons to Open the Lower Garden Door:


 * 128 XP, 80 Influence upon opening
 * It is NOT necessary to open as far as satisfying requirements for a specific ending
 * Must be opened to complete Throwing Away Money and Red Jenny's Stashes
 * →TAM: Caprice coin is on bench where the remain Heralds are partying.
 * →RJS: The chest is behind the lattice that is behind this bench. Coin_bench_and_RJS_lattice.png
 * The Orlesian Banner is found in a chest just past the door
 * Enchanter Coat Arms schematic in another chest.
 * Prowler Mail schematic is in the chest in the last room.
 * Volume III of Codex entry: A Compendium of Orlesian Theater
 * The remaining members of the Council of Heralds can be spoken to and unlock Codex entry: Council of Heralds. However, if Varric was brought for the quest, they will be talking to him about his books, and they cannot be interacted with (bug?)

Vestibule cleanup
Return to the vestibule.

→GBH: Go down the stairs, turn left and the secret love letter is on the bench.

→GBH: Go back upstairs, head for the dwarves and turn right. There is an eavesdrop circle at the top of the stairs.

→TAM: There is also a coin by a pillar south east of the dwarves.

Explore the Royal Wing
Enter the royal wing, which is an off-limits area.

Start approval timed section

The Inquisitor will need to re-equip weapons, armor and helmet. Companions should appear ready to go.

→GBH: Take a quick left and the scandalous testimony will be on the desk.

Go up the stairs and into the Royal Quarters. Take a right and then a right through the door. Loot the two containers.

→HSH: Take the halla from off the chair-side table.

→GBH: In the southwest corner of the room, is a large book on a couch. The scandalous testimony is on top of it.

Exit the room, continue counter-clockwise past the locked door. Moving past that door, a scream will be heard upon approaching the next door on the right. Open the door and a cut scene plays where the Inquisitor defenestrates a Harlequin. Interviewing the elven servant provides the blackmail evidence against Briala.



→HSH: After the cut scene, a halla sits on top of a nearby lion chest.

Loot the footlocker by the fireplace. Loot the footlocker by the door for the Sturdy Hunter Mail schematic.

Upper Royal Wing Door detour
The Inquisitor will need to choose whether or not to Open the Upper Royal Wing Door. This door, which leads to the Empress' Private Quarters, requires 5 Halla statuettes to open. Reasons to open it: If the door is opened, and the soldier is spoken to:
 * The Great Blackmail Hunt and Throwing Away Money can only be completed if this door is opened.
 * It is strongly advised to return to Leliana at this point, deliver the blackmail and then return here. After the trap is sprung, there will be no chances left as entering the ballroom causes a cut scene.
 * Acquire material to blackmail Celene (which gives you more options for the ending)
 * I need you to testify. (Free him to obtain blackmail on Celene.) -
 * You can stay here. (Leave him... to whatever fate.) - ,

In order to retrieve the Caprice Coin, the soldier must be released, one way or the other. Releasing him awards.

Continue on in the Royal Wing
Return to the room the Harlequin and the elf were in. Turn right and head south down the passageway. The passageway dumps off into a corridor of covered furniture. As you traverse the corridor, a Fereldan is heard cursing Orlesians. Go through the doors on the right to the balcony. Go right along the balcony, pulsing search.

→HSH, TAM: When the indicator starts, jump through the window into the room to find a halla on the ground in the southwest corner and a caprice coin on the table on the other side of the aisle.

There loot on one of the rear tables and a supply cache if needed. Return to the covered furniture hallway. The rift approach sound may fire as a hint. Ignore it.

Turn right, go down the stairs and find the last halla by the bookcase.

At this point all possible side quest items could have been collected.

SAVE WARNING!!!: SAVE here before entering the next room as you will be unable to complete any sidequests after you encounter Florrianne and a Fade Rift in the next room.

(OPTIONAL) RECONCILE BRIALA AND CELENE

1. If you are interested in reconciling them and you haven't yet collected the Elven Locket, you need to backtrack and go back to the party and acquire the locket in the Servant's Quarters 2nd Floor Halla Room (requires 3 Halla Statues).

2. Once you acquire the locket it still needs to be "activated". Activate this line by confronting BOTH Briala and Empress Celene's Ladies-in-waiting in the rear of the main ballroom. Briala will expalin her side and once the locket is shown to the Ladies-in-waiting a small cut-scene will trigger with you and the Empress. The Empress confesses that their may still be feelings leftover from their past relationship.

3. After you complete step 2, step into the trap in the Royal wing. Here you find Florriane and a Fade Rift. Close the rift and re-enter the party. Cullen should immediately stop and ask you what to do next. Depending on your choices (Celene must live) Gaspard, Briala and Celene and the Inquisitor retreat to a private room to disscuss the nights events.

4. During this final discussion you MUST give Briala partial credit for rooting out the assassins, if not the result will be ruined. (NOT confirmed) You need to also accuse Gaspard of treason. If done correctly, (it will be OBVIOUS) The inquisitor, Briala and Celene will return the Ball and Celene will declare that Briala is a Marquise, the newest member of the Orlesian Nobility.

Note: If Celene only pardon's and exiles Briala, this is "NOT" reconciliation (you will need to re-start from an earlier save)

Note: See ENDINGS section for further details

Rewards: All endings reward you with war table operation. However, Reconciling Celene and Briala is the only outcome that will give you an amulet of power through a war table operation.

Phase 4: Evade the trap and reach the climactic confrontation
Go through the doors opposite the balcony doors. This causes a cut scene to take place and the party is ambushed. There will be a dialog with Florianne which provides the following option (all other choices have no effect):

Corypheus insisted...
 * It's not too late to end this. -
 * I'm sure he'll get used to it. -

The rift will spawn a random combination of wraiths, shades, greater terrors, despair demons and/or rage demons. Close it (967 XP, 200 Influence and Power: +2) and a scene begins with the mercenary captain, who agrees to testify against Gaspard. If the Underworld Knowledge perk has been selected, an option to get his company to work for the Inqusition appears. This awards 100 Influence and Power: +1,.

Return to Cullen with the Information Gathered
After the scene pick up any loot,

Head west to the locked door, turn right and loot the box. Go through the east door to find some gold.

Then head south into Le Requiem and dispatch a small group of Venatori. Examine the podium to update Codex entry: Winter Palace and loot the two chests.



Proceed down the stairs to encounter the final group of Venatori. Head through the northern hallway and a book on a shelf unlocks Volume VI of Codex entry: A Compendium of Orlesian Theater. Proceed into the next room and Choose a Lower Royal Wing Door if enough halla statuettes are held. Each door requires 5 Halla statuettes and both doors can be opened, if you've gathered and saved 10 of the 11 Halla statuettes in the Winter Palace, even though the quest text by the doors suggests otherwise. Behind each door is a single loot container:


 * The container behind the left door always contains a Lightning Rune and a couple random items.
 * The container behind the right door always contains an Enhanced Cooldown Amulet (Rare, +10% Cooldown) and a couple random items.

Head back and turn right, open the door and continue into a larger courtyard. Take a right and head through the north door into the kitchen, which contains the final supply cache and some gold on the adjacent table. Take a left out of the kitchen and into the dining room where there are two loot lockers, one on each side of the fire.

Go back out through the kitchens and straight across the courtyard. Open the door, turn left, go up the stairs and loot the footlocker. Go straight back and the doors will activate a cutscene.

The scene begins as Cullen asks the Inquisitor what they should do:


 * I'll talk with Florianne . (Publicly expose the duchess' crimes to the court, avoiding further bloodshed.)
 * Requires court approval of 85 or greater
 * Boss battle with Florianne is skipped (forfeit about 5500 xp and a unique bow)
 * This will lead to another choice...
 * I will execute her myself. (Kill the duchess.) -, , , ,
 * Take her away. (Give the Duchess to the guards.) -, , , , ,
 * Take her away. (Give the Duchess to the guards.) -, , , , ,


 * Detain the duchess . (Save Celene's life, then deal with the duchess.)
 * Leads to boss battle with Florianne


 * Wait for Florianne to attack . (Allow the empress to die before dealing with the duchess.)
 * Leads to boss battle with Florianne

Confront Grand Duchess Florianne
Florianne's skills: She is immune to all disabling effects, poison, slow and knock down. Attacks/skills that can sunder or weaken her will help greatly.
 * Leaping Shot, causes knock down
 * Will occasionally use a quick flurry of attacks with daggers
 * form of Knockout Bomb, has unlimited range, inflicts ASLEEP
 * Stealth
 * Bow attack with an effect similar to Toxic Cloud
 * Like all archer-type enemies, she can fire a shot that inflicts WEAKEN
 * She will deploy a full guard at times, but it's relatively weak

As far as her regular attack pattern goes, Florianne generally favors her bow, but she will use daggers for brief moments on occasion. She is most dangerous when she is supported by other enemies, as she likes to flank party members while they are distracted. She will frequently use Leaping Shot to get out of danger, and usually follows-up with a weakening shot. The key is to eliminate her support as quickly as possible. By herself, she succumbs rather quickly to the party.

At the start of the battle she will be on the fountain, so use tactical camera and push L3/R3 to cycle targeting to her, and assign archers/mages to attack her. Hook and Tackle can be used to get to her position on the fountain, but she will come down on her own soon enough. She will initially be supported by a couple of Zealots. After they are dispatched Florianne will be on her own until she reaches 75% health.

At 75% health, she will use her Knockout Bomb, and jump to the top of the west wall. She's immune to knock down so Grappling Chain cannot be used to pull her off the wall. Two harlequins will jump down off the wall and Florianne will try to use flanking attacks and fire weakening shots from the top of the wall. Staying close to the wall during this time can limit her options. Hook and Tackle can be used to get up on the wall with her, and flush her back down to ground level. She will jump down on her own once the harlequins are defeated, but she might also jump down sooner. She will deploy another guard eventually and resumes her regular attack pattern. She also begins to use Stealth more often, for both offense and defense.

At 50% health, she will use another Knockout Bomb and jump to the top of the east wall. Two Zealots appear at ground level and a Harlequin will jump down from the wall to support. Florianne won't stay on the wall for long this time, as she will come down to ground level and try to flank party members engaged with other enemies. This part of the battle can become hectic, especially if the zealots and harlequins that arrived earlier are still alive. But, she receives no further support for the remainder of the battle.

At 25% health she will deploy another full guard and begin to use an attack in which she fires a shot straight into the air, and when it lands it erupts into an AoE poison cloud. This attack has a long animation, so it's easy to move party members out of the way in time.

All in all, the Grand Duchess is rather a push-over. The Harlequins are really more of a nuisance and can be more dangerous than she is.

Killing her awards ~5500 XP and she always drops The Trepanner's Requital (Unique Bow, Lv 10 req).

Endings
Whether a boss battle occurred or not, the final sequence of the quest involves a series of cutscenes and dialogue choices.

Celene rules alone (CRA)
Celene can maintain her place on the throne and rule alone:


 * Gaspard was planning a coup . (Reveal evidence of Gaspard's crimes to the empress.)
 * As you wish . (Gaspard executed.)
 * Briala is an accomplice . (Gaspard executed.  Implicate Briala as well.) -
 * (Special) No, spare Gaspard's life . (Try to convince Celene to let Gaspard live.) - ; ;   

Celene and Briala Rule (CBR)
Celene and Briala's relationship can be reconciled. Celene will maintain her place on the throne with Briala's support. Briala is given the title of Marquise:


 * Briala helped stop Florianne . (Use the evidence gathered about Gaspard to support Briala.) -
 * We have Gaspard's orders.
 * He hired mercenaries.
 * Do I really need to go on ?
 * What about Briala's reward ? (Gaspard executed. Attempt to reconcile Celene and Briala.) - ; 
 * What happens now ? (successfully reconcile Celene and Briala.) -
 * This is an achievement.
 * If unsuccessful, Briala is pardoned and exiled.

Public truce (PT)
All three of them can be blackmailed and forced into a public truce:


 * All of you were at fault . (Try to force the three leaders into a truce.) - 
 * Celene: You made your point.
 * Work together for Orlais . - ; ; ;
 * You've been outplayed . - ; ; 
 * You work for me now . -

Gaspard rules alone (GRA)
Gaspard can become emperor and rule alone:
 * Gaspard will be emperor . (Use the blackmail material to discredit Briala and support Gaspard.) -

Gaspard and Briala rule (GBR)
Gaspard can become emperor, with Briala pulling the strings from the shadows.
 * Briala can take over . (Use blackmail material to put Briala in power.) -

Denouement
After all that is done with, a final scene in the ballroom will begin and more party approval changes will occur. Yet another scene plays as Morrigan informs the Inquisitor that she has been named the Imperial liaison to the Inquisition.

If a love interest was brought to the Winter Palace, they will come out to talk with the Inquisitor. Choosing an option that will allow them to dance with the Inquisitor will result in approval. Otherwise, Josephine will come out to talk.

The scene then moves to Skyhold, and Leliana and Cassandra's future is discussed, after which the quest completes.

Companion Approval
Celene rules alone -

Celene rules with Briala supporting -

All 3 forced to work together - ; 

Gaspard rules alone - ; ; ; 

Gaspard rules, Briala in power - ; ; ,

Rewards
Awarded upon quest completion: None of the masks listed below are rewarded if Celene, Gaspard and Briala were forced into a truce, otherwise: Items that can ALWAYS be found during the quest:
 * 9875 XP, 3200 Influence, Power: +4
 * Formal attire schematic
 * Mask of the Grand Duchess and Mask of Chalons (if Florianne was publicly shamed at court)
 * Mask of the Empress (if Celene rules alone)
 * Mask of Valmont (if Celene lived)
 * Coquin Mask (if Celene and Briala reconciled OR if Briala in power)
 * Traditional Chalons Mask and Mask of the Grand Duke (if Gaspard rules alone)
 * Ambassador's Mask (if Briala in power)
 * Confusion Grenade recipe and Masterwork Magister Staff Blade schematic (secret study in Grand Library)
 * Crescent Slicer (Rare Dagger, Lv 10 req) (dropped as loot by Harlequin in Grand Apartments)
 * Amulet of Power for Vivienne and Masterwork Crow Blade schematic (empress' vault in the Grand Apartments)
 * Lightning Rune and Enhanced Cooldown Amulet (left and right Lower Royal Wing Door, respectively)
 * The Trepanner's Requital (Unique Bow, Lv 10 req) (dropped as loot by the Grand Duchess)

Results

 * Stability is brought to Orlais as the civil war is ended
 * Grand Duchess Florianne or her remains will be judged
 * Morrigan is named Imperial Liaison to the Inquisition and moves to Skyhold
 * The operation A Favor Returned becomes available if Celene rules alone
 * The operation A Gift from the Imperial Palace becomes available if Celene and Briala reconciled
 * The operation An Invitation from the Emperor becomes available if Gaspard rules alone
 * The operation A Whisper from Behind the Throne becomes available if Briala is in power

Side quests
The following are never listed in the journal: The following are listed in the journal under The Winter Palace:
 * Montbelliard's Ring - 128 XP, 80 Influence
 * Even Gilded Walls Have Ears - 128 XP, 80 Influence
 * Unlock the Eastern Storage - 128 XP, 80 Influence
 * Social Leverage - 370 XP, 160 Influence (only if all 30 secrets returned to Leliana)
 * Caprice Coin Toss - 200 Influence (only if all 15 tossed)
 * Open the Lower Garden Door - 128 XP, 80 Influence
 * Behind Every Empress - no reward
 * Find a Missing Key - no reward
 * Gaspard's Clandestine Meeting - no reward
 * Open the Upper Royal Wing Door - no reward
 * Choose a Lower Royal Wing Door - no reward

Approval
Sera in the Grand Ballroom. When asked "How are you fitting in?":
 * If the Inquisitors Court Approval is 60 or lower - 
 * If the Inquisitors Court Approval is 61 or higher - 

Dorian in the Guest garden.
 * "Thank you for coming." -

Trivia

 * Most of the quest names in the main plot refer to specific verses of Chant of Light. "Wicked eyes and wicked hearts" refers to the Canticle of Silence 3:6.
 * After the announcements and speaking to Celene for the first time, the Inquisitor bows. Leliana can be seen down the stairs with Cullen and Josephine ( If you wait out and don't rush into cutscene, you'll see them approaching after you, in the actual cutscene you can see Leliana coming right beside the Inquisitor ).  When the Inquisitor turns to the left to leave, Leliana has miraculously appeared at the top of the steps.
 * If Blackwall is brought for the quest, he is announced at court to have been awarded the Silverite Wings of Valor. When questioned about it, he is evasive about how and when he received the award.
 * If Blackwall is brought for the quest, he will be found conversing with a noble who thinks he recognizes Blackwall from a Lord Rudalt de Lancre's company of soldiers.
 * If Cole is brought on the mission, he is not announced at court.
 * If Solas is brought on the mission, he is announced as "Lady/Lord Inquisitor's Elven Servant, Solas"
 * Cullen is announced at court as the former Knight-Commander of Kirkwall.
 * There are three dwarves in the Vestibule who mention House Helmi is trying to mount an expedition to Amgarrak, but House Dace are blocking any expedition into the thaig.
 * If the Hero of Ferelden is a Dwarf, the same three dwarfs are wondering about the disappearance of Paragon Brosca/Aeducan
 * There is a head of a Krogan in the trophy room. This is a reference to the game Mass Effect.
 * In the Fumeur section, one of the nobles is trying to figure out classic puzzles such as, Knights and Knaves, The Tower of Hanoi, Fox, Goose, Beans and the Riddle of the Sphinx.

Bugs

 * After completing the quest, even if the player chose to have all 3 parties work together, Leliana may comment that Celene is "rooting out the last of Gaspard's supporters" when asked for any updates at Skyhold.
 * Be careful when moving between the Vestibule and the Grand Ballroom as it is possible for the door's destination to change to the room you're already in if you get too close, causing the game to never leave the loading screen (it will actually eventually load, but the times can be ridiculous 10-15 minutes at most). The same problem exists with the door between the Vestibule and the Royal Wing.
 * If the player uses necromancy in the Harlequin fight, the cut-scene required for progression may not trigger.
 * The work-around is to enable friendly fire (settings -> gameplay -> friendly fire) and AOE any of the raised opponents to death.
 * Or, use Spirit Mark spell again to instantly kill all raised spirits.
 * While in the Ballroom after being introduced to Celene, if the player asks Vivienne if there is anything to look out for, she will comment on Cole behaving even more strangely than usual, even if Cole is not in the party.
 * When coming and going from the vestibule and ballroom, the door may be labeled as both "Vestibule" and "Grand Ballroom." Rotate the camera and the position of the Inquisitor to get the correct label to appear. If entering the door when labeled as the same room you're in, the game will take a long time loading, and you'll reappear in the same room.