Companions (Origins)

Companions are the people who will join The Warden on their journey through Ferelden. They have their own opinions and objectives and may ask for The Warden's help on quests of their own. Only three companions at a time can travel with The Warden, but a full party does not prevent The Warden from recruiting further companions. Once recruited, any companions not chosen to join the party will wait at camp. Companions who are not actively involved in the party will still receive XP and level up with the main character. Using the "auto level-up" option, they will level up automatically and choose default stats improvements depending on their class. Without auto level-up, the player levels them up the next time they are selected as an active party member. However, The Warden can make decisions which will result in a companion leaving, or even dying. If a companion leaves The Warden or dies, his or her equipment will be lost.

Approval plays an important part in companion interaction. It changes based on plot decisions or gifts. High approval provides combat bonuses, the ability to have longer conversations, and possible romance options; low approval may lead a companion to desert you (see also, Companion Strategies).

There are ten full companions in Dragon Age: Origins, and seven in Dragon Age: Origins - Awakening. In addition to the returning Oghren, six new companions are introduced in Awakening. A maximum of nine companions in Origins and six companions in Awakening will be able to complete the game with the player.


 * Legend:Quest.png Indicates that a character has a companion quest.
 * ACH HOPELESS ROMANTIC.png Indicates that a character is romanceable.

Origins Companions
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From Origins
These companions typically join you during the beginning while you're in the Origin portion of the game.