User talk:Basileia tou Theou

Hi, welcome to the Dragon Age Wiki! Thanks for your edit to the User:Basileia tou Theou page.

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Please leave a message on my talk page if I can help with anything! -- Loleil (Talk) 00:14, 2010 March 6

ranged build
I have a question regarding your ranged build - why do you take assassin specialization for an archer? The 2,5% crit chance bonus is melee only, and all 3 passive talents works only for backstabs, not regular (or ranged) crits. Is it just for mark of death, or i missed something? Rencol 16:58, March 23, 2010 (UTC)

Nah, you're not missing anything. It's for the +2 dex (which adds 1% crit with accuracy), and mark of death. Really, pretty negligible bonus, but since you'll have extra spec points left anyway, might as well spend them. Thanks for reading, btw. Basileia 17:02, March 23, 2010 (UTC)


 * I have another question on your archer builds. Why does the warrior-archer deal more damage? It seems to me like the rogue should, since it has higher DEX? Also, why do you take rank 4 Beyond the Veil? From the description, it only adds attack speed and movement speed, which doesn't affect ranged attacks, right? --75.95.237.64 00:34, March 24, 2010 (UTC)


 * Actually, the attack speed does increase your damage output with a bow. Blessing of the Fade works like Haste or Swift Salve should for ranged attacks (though probably not quite as fast as if those were actually working). You'll notice it immediately when you turn on beyond the veil as the damage calculation for your main hand attack that is displayed should go up 40ish points, from 150 to 190. If you take only 16 points into cunning and put everything else into dex with a level 28 rogue, you'll still get about 15 or so points less main hand damage versus the warrior set up I have noted. Of course, there's a difference in crit chance, but 70%+ is still pretty high, and there's still 15-21 attribute points left to spend into dex that come with the remaining levels, meaning you should easily be able to reach 80%+ by the end of the game. And, of course, there's Soulbrand.


 * Practically speaking, the damage output between the two builds probably aren't significantly different. But, you'll notice that you'll clear out mobs a tad faster with the warrior build (basically, about as much faster as the attack speed increase). The other difference here is that the Warrior can take Templar skills, which gives you damage/utility over emies with mana (Holy Smite). Basileia 00:39, March 24, 2010 (UTC)


 * Hi, it's me, the IP above. I just did some testing: it's just a graphical display glitch. Try this out: if you put haste on, the number will increase again, which is obviously wrong. Blessing of the Fade, does not add ANY damage, and the attack speed is exactly the same. (Both heartwood and misery are already capped at max attack speed). You probably want to mention this on your page. Check out this page for the reasoning: http://dragonage.wikia.com/wiki/Archery:_An_Efficient_Approach#Ranged_Weapon_Aim_Speed_and_Aim_Speed_Modifiying_Factors_Reference_Sheet--User: Thc 01:51, March 24, 2010 (UTC)


 * Hmm, you know I think you're right about this. When I first checked for speed alteration with Blessing of Fade, I was using a different bow without rapid aim, so I was pretty sure there was a speed increase there, especially given the change in main hand damage calculation. Actually, it's even possible that there still wasn't any speed change, and that I was just seeing it there because I thought it was there. Silly me. I've actually read IN's work before, but somehow I missed the part about 0.3 aim speed and, more relevantly, values not going under 0. Thanks for the heads up, altering build discussion now. Basileia 02:08, March 24, 2010 (UTC)
 * Maxed out BotF does not affect aim speed in any way. It does reduce melee attack animation speed by 20%, though. In other words, it works like Blood Thirst mechanics-wise. IN 09:05, March 24, 2010 (UTC)
 * Mmm, thanks for confirmation. When I originally wrote this up, I was just considering the fact that it's not affected by the ranged attack speed bugs, not the fact that animation speed modifier can't go negative. Good to know. Basileia 09:21, March 24, 2010 (UTC)
 * Actually, it is not supposed to affect aim speed by design (hence the Blood Thirst analogy). It's melee only in this respect. It's not that it's trying its best but doesn't manage to pull it off due to aim speed being unable to reach negative values, mind you :) IN 09:58, March 24, 2010 (UTC)
 * Ahh. Comprehension failure on my part. Guess I'll need to change build discussion again, lol. I suck. Basileia 09:59, March 24, 2010 (UTC)