Talk:The Smiling Guildmistress

Difficulty for Clues - Anyone else want to take a stab at how this is calculated? I've had 50% success with 50 Prosperity, and 100% success with 53 Prosperity, and 10% success with 39 Prosperity. Most difficulty modifiers are simple: 6/3, 6/4, 6/5, 6/6, 6/7 (round down to the nearest whole number). The Baron's was harder to crack, since it's Woods-wise*60/Freedom. But this one has me flummoxed. Either there's another variable involved besides Prosperity, or it's got a very narrow window it changes over.--CodeDeepBlue (talk) 04:46, November 26, 2014 (UTC)