Conditions

Conditions are used in Tactics. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if Condition A is TRUE then Execute Action, if Condition A if FALSE then move to Condition B.

There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will only apply to self, to an enemy or to an ally. Some such as Health, Mana or Stamina checks, can be done to all three.

=NOTE= This article is being designed, currently the TacticsConditions is directly extracted from the Toolset and will be sort through and categorised in upcomming weeks.

Health Level
Health < 100% Health < 90% Health < 75% Health < 50% Health < 25% Health < 10% Health >= 90% Health >= 75% Health >= 50% Health >= 25% Health >= 10%

Mana or Stamina Level
Mana or Stamina < 100% Mana or Stamina < 90% Mana or Stamina < 75% Mana or Stamina < 50% Mana or Stamina < 25% Mana or Stamina < 10% Mana or Stamina >= 90% Mana or Stamina >= 75% Mana or Stamina >= 50% Mana or Stamina >= 25% Mana or Stamina >= 10%

Lowest/Highest HP
Lowest HP Highest HP

Clustered with same group
Clustered with same group, 2+ Clustered with same group, 3+ Clustered with same group, 4+ Clustered with same group, 5+

Most Hated
Most Hated 2nd Most Hated 3rd Most Hated

Nearest Visible
Nearest Visible

Nearest Visible Race
Nearest Visible Dwarf Nearest Visible Elf Nearest Visible Human Nearest Visible Qunari Nearest Visible Animal Nearest Visible Beast Nearest Visible Darkspawn Nearest Visible Dragon Nearest Visible Golem Nearest Visible Spirit Nearest Visible Undead

Nearest Visible Class
Nearest Visible Warrior Nearest Visible Mage Nearest Visible Rogue

Nearest Visible Gender
Nearest Visible Male Nearest Visible Female

attacking Party Member
Attacking Hero Attacking Main Controlled

Target of Party Member
Target of Hero Target of Main Controlled

Has any buff spell
Has any buff spell at short range Has any buff spell at medium range Has any buff spell at long range

Has Status ID
Can't Attack Polymorphed Charmed Paralyzed Stuned Sleeping Knockdown Rooted Dazed Slowed Grabbed

Target has armor type
Target has low AR Target has medium AR Target has high AR Target has low or medium AR Target has high or medium AR

Most enemies have armor type
Most enemies have low AR Most enemies have medium AR Most enemies have high AR Most enemies have low or medium AR Most enemies have high or medium AR

All enemies have armor type
All enemies have low AR All enemies have medium AR All  enemies have high AR All  enemies have low or medium AR All  enemies have high or medium AR

Target has rank
Target rank is critter Target rank is normal Target rank is elite Target rank is boss Target rank is elite boss

Being attacked by attack
being attacked by a melee attack being attacked by a ranged attack being attacked by magic being attacked by melee or ranged being attacked by melee or magic being attacked by ranged or magic

Target using attack type
Target using melee attack (NON FOLLOWER) Target using ranged attack (NON FOLLOWER) Target using magic (NON FOLLOWER) Target using melee or ranged (NON FOLLOWER) Target using melee or magic (NON FOLLOWER) Target using ranged or magic (NON FOLLOWER)

Most enemies use attack
Most enemies using melee attack Most enemies using ranged attack Most enemies using magic Most enemies using melee or ranged Most enemies using melee or magic Most enemies using ranged or magic

All enemies using attack
All enemies using melee attack All enemies using ranged attack All enemies using magic All enemies using melee or ranged All enemies using melee or magic All enemies using ranged or magic

At least X enemies are alive
At least 1 enemy is alive At least 3 enemies are alive At least 5 enemies are alive

At least X enemies are dead
At least 1 creature is dead At least 3 creature are dead At least 5 creature are dead

At least X allies are alive
At least 1 ally is alive At least 3 allies are alive At least 5 allies are alive

Has Status ID
Stealthed Dead Unconcious Immobilized Movement Impaired

Target at range
Target at short range Target between short and medium range Target between medium and long range

Surrounded by Targets
Surrounded by no enemies Surrounded by at least 2 enemies Surrounded by at least 3 enemies Surrounded by at least 4 enemies

Target using ranged attacks at range
Using ranged attacks at short range Using ranged attacks between short and medium range Using ranged attacks between medium and long range

Self, Health Level
Self Health < 100% Self Health < 90% Self Health < 75% Self Health < 50% Self Health < 25% Self Health < 10% Self Health >= 90% Self Health >= 75% Self Health >= 50% Self Health >= 25% Self Health >= 10%

Self, Mana or Stamina Level
Self Mana or Stamina < 100% Self Mana or Stamina < 90% Self Mana or Stamina < 75% Self Mana or Stamina < 50% Self Mana or Stamina < 25% Self Mana or Stamina < 10% Self Mana or Stamina >= 90% Self Mana or Stamina >= 75% Self Mana or Stamina >= 50% Self Mana or Stamina >= 25% Self Mana or Stamina >= 10%

Attacking Party Member
Attacking %s

Target at Flank
Target at right flank Target at left flank Target at back right flank Target at back left flank Target at front flank Target at large right flank Target at large left flank Target at back left 2 flank Target at back right 2 flank Target at flank: Dragon FR Target at flank: Dragon FL Target at flank: Dragon BR Target at flank: Dragon BL Target at flank: Dragon Front Far (Breath) Target at flank: Dragon Back Target at flank: Dragon Front Close (Sweep) At least 2 targets at flank: Dragon Back At least 3 targets at flank: Dragon Back At least 2 targets at flank: Dragon Front Close (Sweep) At least 3 targets at flank: Dragon Front Close (Sweep) At least 2 target at flank: Dragon Front Far (Breath) At least 3 target at flank: Dragon Front Far (Breath)

at least X allies are alive
At least 1 ally is wounded (50%) At least 2 allies are wounded (50%) At least 3 allies are wounded (50%) At least 1 ally has curable effects At least 2 allies have curable effects At least 3 allies have curable effects Target using melee attack

Target using attack type
Target using ranged attack Target using magic Target using melee or ranged Target using melee or magic Target using ranged or magic

target has rank
Target rank is Normal or lower Target rank is Elite or lower Target rank is Normal or higher Target rank is Elite or higher Target rank is Boss or higher