Creation spells (Origins)

See Also: Mage, Spells, Spell Combinations, Ability Mechanics

Creation spells give mages the ability to cure and defend their allies, and also allows them to damage their enemies.

Spell-Heal_icon.png Heal

 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 20.0
 * Cooldown (s): 5.0
 * Effects
 * Healing (%): (100.0 + Spellpower) * 0.4

The caster causes flesh to knit miraculously, instantly healing an ally by a moderate amount.

Spell-Rejuvenate_icon.png Rejuvenate

 * Requires: 18 Magic
 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 25.0
 * Cooldown (s): 45.0
 * Effects
 * Mana or Stamina Regeneration Bonus (exploration and combat): 8.0
 * Over Duration (s): 10.0

The caster channels regenerative energy to the selected ally, granting them a short term boost to mana or stamina regeneration.

Spell-Cure_icon.png Regeneration

 * Requires: 23 Magic
 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 25.0
 * Cooldown (s): 5.0
 * Effects
 * Health Regeneration (exploration and combat): (100.0 + Spellpower) * 1.0
 * Over Duration (s): 10.0

The caster infuses an ally with beneficial energy, greatly accelerating health regeneration for a short time.

Spell-MassRejuvenation_icon.png Mass Rejuvenation

 * Requires: 28 Magic
 * Type: Activated
 * Range: Allies
 * Casting: Fast
 * Costs
 * Activation: 45.0
 * Cooldown (s): 90.0
 * Effects
 * Mana and Stamina Regeneration Bonus (exploration and combat): 5.0
 * Over Duration (s): 15.0

The caster channels a stream of rejuvenating energy to all members of the party, significantly increasing mana and stamina regeneration for a short duration.

Spell-HeroicOffense_icon.png Heroic Offense

 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 20.0
 * Cooldown (s): 5.0
 * Effects
 * Attack Bonus: (100.0 + Spellpower) * 0.1
 * Duration (s): 20.0

The caster enhances an ally's aptitude in battle, granting a bonus to attack.

Spell-HeroicAura_icon.png Heroic Aura

 * Requires: 15 Magic
 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 30.0
 * Cooldown (s): 5.0
 * Effects
 * Missile Deflection Bonus (%): 30.0
 * Duration (s): 20.0

The caster sheathes an ally in an aura that completely shrugs off most missile attacks for a moderate duration.

Spell-HeroicDefense_icon.png Heroic Defense

 * Requires: 20 Magic
 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 40.0
 * Cooldown (s): 10.0
 * Effects
 * Defense Bonus: (100.0 + Spellpower) * 0.2
 * Elemental Resistance Bonus: (100.0 + Spellpower) * 0.1
 * Fatigue Penalty (%): 5.0
 * Overall Duration (s): 20.0

The caster shields an ally with magic, granting bonuses to defense and elemental resistances including cold resistance, electricity resistance, fire resistance, nature resistance, and spirit resistance, although at a penalty to fatigue, meaning that the ally's talents or spells will cost more to activate.

Spell-Haste_icon.png Haste

 * Requires: 30 Magic
 * Type: Sustained
 * Range: Allies
 * Casting: Fast
 * Costs
 * Cooldown (s): 30.0
 * Fatigue (%): 10.0
 * Upkeep: 60.0
 * Effects
 * Movement Speed Bonus (%): 30.0
 * Attack Speed Bonus (%): 25.0
 * Ranged Attack Aim Speed Bonus (%): 20.0
 * Attack Penalty: 5.0
 * Mana Regeneration Penalty (caster only, combat only): 1.0

While this mode is active, the caster imbues the party with speed, allowing them to move and attack significantly faster, although the spell also imposes a small penalty to attack and drains mana rapidly while in combat.

Spell-GlyphOfParalysis_icon.png Glyph of Paralysis

 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 25.0
 * Cooldown (s): 40.0
 * Effects
 * Duration (s): 60.0
 * Effect Limit: 5
 * Spell Combinations: Paralysis Explosion

The caster inscribes a glyph on the ground that paralyzes the first enemy who crosses its bounds, unless the opponent passes a physical resistance check. A single caster can maintain a limited number of Glyphs of Paralysis at once.

Spell-GlyphOfWarding_icon.png Glyph of Warding

 * Requires: 18 Magic
 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 40.0
 * Cooldown (s): 30.0
 * Effects
 * Defense Bonus: 30.0
 * Mental Resistance Bonus: 50.0
 * Missile Deflection Bonus (%): 30.0
 * Overall Duration (s): 20.0

The caster inscribes a glyph on the ground that bestows nearby allies with bonuses to defense and mental resistance as well as a bonus against missile attacks.

Spell-GlyphOfRepulsion_icon.png Glyph of Repulsion

 * Requires: 25 Magic
 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 35.0
 * Cooldown (s): 30.0
 * Effects
 * Overall Duration (s): 20.0
 * Spell Combinations: Paralysis Explosion

The caster inscribes a strange glyph on the ground that knocks back enemies unless they pass a physical resistance check.

Spell-GlyphOfNeutralization_icon.png Glyph of Neutralization

 * Requires: 33 Magic
 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 60.0
 * Cooldown (s): 60.0
 * Effects
 * Mana Regeneration Penalty (exploration and combat): -1000.0
 * Over Duration (s): 20.0

The caster inscribes a glyph on the ground that neutralizes all magic, dispels all effects, drains all mana, and prevents spellcasting or mana regeneration within its bounds.

Spell-SpellWisp_icon.png Spell Wisp

 * Type: Sustained
 * Range: Personal
 * Casting: Fast
 * Costs
 * Upkeep: 30.0
 * Fatigue (%): 5
 * Cooldown (s): 5.0
 * Effects
 * Spellpower Bonus: (100.0 + Spellpower) * 0.05

The caster summons a wisp that grants a small bonus to spellpower for as long as this mode is active.

Spell-Grease_icon.png Grease

 * Requires: 20 Magic
 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 25.0
 * Cooldown (s): 20.0
 * Effects
 * Overall Duration (s): 20.0
 * Spell Combinations: Grease Fire, Flame Quencher

The caster summons a grease slick that slows anyone who walks on it, as well as causing them to slip unless they pass a physical resistance check. If the grease is set on fire, it burns intensely for a time. Friendly fire possible.

Spell-Spellbloom_icon.png Spellbloom

 * Requires: 23 Magic
 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 25.0
 * Cooldown (s): 30.0
 * Effects
 * Mana Regeneration Bonus (exploration and combat): 3.0
 * Over Duration (s): 20.0

The caster creates an energizing bloom of magic that grants anyone nearby, friend or foe, a bonus to mana regeneration.

Spell-StingingSwarm_icon.png Stinging Swarm

 * Requires: 33 Magic
 * Type: Activated
 * Range: Medium
 * Casting: Fast
 * Costs
 * Activation: 50.0
 * Cooldown (s): 30.0
 * Effects
 * Nature Damage (over time): (100.0 + Spellpower) * 1.0
 * Over Duration (s): 10.0

A swarm of biting insects descend on the target, dealing a large amount of damage over a short time. If the targeted creature dies before the swarm dissipates, the insects will jump to another nearby enemy.
 * ● The swarm will make a maximum of spellpower / 10.0 jumps within its duration.