Long Way Home

Long Way Home is a main quest in Dragon Age II.

Acquisition
Accept Flemeth's request to deliver an amulet to a Dalish elf near Kirkwall in exchange for saving you and your family.

While there are no friendship/rival points to be gained or lost, Flemeth is appreciative of humorous responses.

Walkthrough
Go to Sundermount outside of Kirkwall and make your way to the Dalish encampment. Speak with Keeper Marethari who will send you to meet Merrill and continue on up the path. Merrill will assist you, but not join your party. Conversations previous to the barrier do not seem to spark friendship/rivalry with Varric, Bethany, Aveline, Anders or Fenris. When you get to the Barrier, click on it and Merrill will remove the Barrier and start a conversation.

Fight off an arcane horror and other undead around an altar, click on it for an event. (Didn't appear to be any rivalry or friendship results - not even calling on Fenris for advice)

Return the amulet to Keeper Marethari back in camp.

Friendship/Rivalry
(Note: Only have results for Fenris, Varric and Anders) When Merrill removes the barrier:
 * It did help us =
 * They don't keep helping = Isabela: no change
 * The demon, you mean =    Isabela and Varric: no change

After you return the amulet to Keeper Marethari you automatically return to Kirkwall for a conversation. Either option, she still joins your party. Oddly, there doesn't seem to be a friendship/rivalry response here. Update: It may result in rivalry with her on Welcome Home, which can be countered by giving the 'You're sweet' flirt response. Not sure if you'd get friendship points otherwise.
 * Telling Merrill that you'll come visit her results in This also seems to open the opportunity for an additional  in the follow on quest Welcome Home. That may be a bug though. Anders and Varric no change.
 * Telling her you're not sure gets  Anders and Varric: no change.

Note: Before returning to camp you may want to trigger an encounter further along - there's a glowing white light by a cave that triggers a pretty rough undead fight. Having Merrill along as an extra helper could be handy.

Result
Merrill can join your party.

Rewards
8