The Arl of Redcliffe

Alistair recommends that the party journeys to Redcliffe, his childhood home, in order to obtain the assistance of Arl Eamon Guerrein. However, when the party arrives they find the town overrun with the undead and the Arl gravely ill.

Defend the Village of Redcliffe
See:A Village Under Siege

This is optional, but recommended. Because there is no way in the castle or communication with the people inside, the Warden talks to Bann Teagan Guerrein, younger brother of the Arl. The village is in grave condition. In order to protect the village the Warden has to solve several tasks. The militia need their equipment repaired and the blacksmith refuses to repair their armor until his daughter is found, who is a servant at the castle. The Warden can promise to find his daughter and convince him to do the repairs. Completing this task actually gives the militia new armour. There is a dwarven Veteran living with some mercenaries in the town. The Warden can persuade him to fight for the village instead of staying at his reinforced house. There are some knights of Castle Redcliffe who need the Makers blessing. There are also quests to search for a little brother, convince Lloyd and an elven spy to fight and some oil that is found at the general store.

See:The Attack at Nightfall

After finishing this tasks the undead attack at night. There are two small battles with several waves of Devouring Corpses. If all villagers and knights survive the night Bann Teagan Guerrein might give the Warden something extra.

The Castle
On the next morning there is a small gathering and afterwards Redcliffe is similar to Lothering. The Irregulars, Chantry and Not-Circle-Mages have their boards and some small talk can be done along with some sidequests form the boards.

After meeting the Bann at the mill he will go in the castle with Arlessa Isolde, the Arl's wife. Teagan sends the Warden through a secret dungeon to the castle's cellar. There you find Jowan, the blood mage. Jowan was hired to teach the Arl's young son Connor the art of magic, because the Arlessa doesn't want her son send to the Circle Mages' Tower. Loghain paid the blood mage to poison the Arl. Connor tried to rescue his father, but became possessed by a demon.

The Warden has the choice of either letting Jowan escape, killing him, or keeping him locked up. If you kill him, it will be impossible to save Connor without first visiting the Circle of Mages. Additionally, you will need Jowan to perform the blood ritual later in order to unlock the Blood Mage specialization.

After some fights against the undead, the Player arrives in the throne room, where the possessed Connor waits. He orders his minions, including a possessed Teagan, to attack; Connor himself flees. Afterwards, the Arlessa and Teagan ask the Player to end the demonic possession.

The Warden has the following choices:

1. Kill Connor

2. Use Jowan's blood magic to enter the Fade and kill the demon - the Arlessa will sacrifice her life to enable Jowan to cast the spell.

3. Ask the Circle for help.

The Fade can be entered by the Warden (only mages), Morrigan, Wynne, Jowan or - with a good persuade skill - the First Enchanter Irving himself. In the Fade, the demon possessing Connor can be killed.

Afterward the survivors are relieved, but the Arl is still ill, which leads to the Sacred Ashes quest in Denerim.

Note: Try to get the key from the chamberlain to access the Arl's vault.

Note: Allowing Jowan to use Blood Magic causes Alistair to confront the Player the next time the camp is visited. The Player will have the choice to either mitigate Alistair's disapproval or to fan the flames.

Result
Rewards:
 * Blood Helm (if you manage to keep all the soldiers alive during the night raid)

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