West Brecilian Forest

The West Brecilian Forest is the first section of the Brecilian Forest that the Warden enters. This part features several streams crossing the pathways, and is where the Grand Oak lives.

Characters

 * Deygan
 * The Grand Oak
 * Swiftrunner
 * Panowen (appears after completing Nature of the Beast)

Enemies

 * Wolves (Animal, Critter)
 * Blight Wolves (Darkspawn, Normal)
 * Werewolves (Beast, Normal or Elite)
 * Rabid Werewolves (Beast, Normal)
 * Black Bears (Animal, Normal)
 * Great Bear (Animal, Elite)
 * Hurlocks (Darkspawn, Normal)
 * Ogre (Darkspawn, Elite)
 * Wild Sylvan (Beast, Normal or Elite)
 * Greater Shade (Demon, Elite) - see below regarding campsite
 * Denerim Mercenaries (Human, Critter/Normal/Elite) - see Sign of Safe Passage

Gravestone
 * Revenant (Undead, Boss)
 * Fanged Skeleton (Undead, Elite)
 * Skeleton Archers (Undead, Normal)
 * Skeleton Mage (Undead, Normal)

Grand Oak Clearing
 * Grand Oak (Beast, Boss)
 * Ogre Alpha (Darkspawn, Boss)
 * Genlocks (Darkspawn, Normal)
 * Hurlock (Darkspawn, Normal)

Containers

 * (Ferelden, Normal) - near Great Bear
 * (Special) - contains Magister's Cinch
 * (Special) - contains &
 * (Ferelden, Normal)

Camp
 * (Generic, Boss) - contains Dusk
 * (Generic, Critter)
 * (Elven, Critter)
 * (Elven, Normal)

Special objects

 * A "Landmark Tree" can be used to activate Mabari Dominance.
 * There is an "abandoned" campsite near the Grand Oak. Upon entering the area, you will get a cutscene telling you that the camp seems recently abandoned and that you should investigate. Examining any combination of the three objects (fire pit, bedroll and tent) leads to your party falling asleep and being attacked by a Greater Shade, with only the person with the highest willpower score left awake to fight it, unless Wynne is with you, who will then use her plot spell, Vessel of the Spirit to stay awake (though she will be recovering, thus unavailable, for a few seconds into the combat) beside the surviving person. However, if you have either the Great Oaks' Branch or the Hermit's Werewolf Pelt, the Shade's illusion will immediately dissipate, as it attacks you. Unlike the above option though, you will now sometimes have all your party members available for the fight. The encounter yields Dalish Gloves and Dusk Ring.

Items
, source: Deygan , source: Deygan , source: Chest (after defeating the Greater Shade)

, source: Fallen Tree , source: Corpse , source: drop Ogre

Notable gifts for companions:

, Gift, source: Chest (after defeating the Greater Shade) , source: Rubble , source: Rubble

Trivia

 * The abandoned camp is a possible refrence to the Codex Entry: Cautionary Tales for the Adventurous

Bugs

 * There is an occasional glitch with the group of darkspawn, where if the character doesn't interact with them, they stop and stand around as NPCs. The Warden may not interact or fight them like this.

Exits
(South Exit or North Exit)