Blood Mage (Dragon Age II)

Blood Mage is one of the specializations available to the mage class in Dragon Age II.

Nothing inspires as much wild-eyed terror as the Blood Mage. Mages of this type take the raw energy of life and twist it to their own purposes. They can corrupt and control, and sustain their power by consuming the health of others, willing or not. The effects can be vile, but this specialization isn’t limited to madmen and monsters. Many see it as the only form of magic that is truly free, because it’s tied to the physical, not favors to spirits or demons. It remains an undeniably violent and self-destructive discipline, however, the Blood Mage must be careful. The temptation to take just a little more is always there.



Requires: Level 7

Requires: Blood Mage

''While this mode is active, the mage can use blood magic, sacrificing health rather than mana to obtain a deeper pool of energy for casting spells. When Blood Magic is in use, however, the mage cannot be healed by conventional spells or potions.''

Effect: Spellcasting consumes health instead of mana

Effect: Immune to conventional healing

Cost ration: 1 health provides 2 mana

Reserved: 50% of mana

Cooldown: 20s

Type: Sustained mode



Requires: Level 11

Requires: Blood Magic

''Points required in Blood Mage: 5 Blood magic consumes less health, allowing the mage to cast spells with greater frequency.''

Cost ratio: 1 health provides 1 addtional mana

Type: Upgrade



Requires: Level 8

Requires: Blood Magic

''The blood mage cosumes the residual life force from nearby enemy corpses to regain health. (Blood Magic must be active.)''

Health regeneration: 10% per nearby corpse

size: 6m

Cooldown: 45s

Type: Activated ability



Requires: Level 12  Requires: Grave Robber

Points required in Blood Mage: 3

''Grave Robber now drains a small amount of health from living enemies as well, using that energy to heal the mage. Creatures without blood are immune.''

Spirit damage: 10% of the mage's maximum health

Enemy armor: momentarily 0%

Enemy damage resistance: Momentarily 0%

Health regeneration: 10% per nearby enemy

Type: Upgrade



Requires: Level 9

Requires: Blood Magic

''The blood mage sucks the life force from an ally to regain health. (Blood Magic must be active.)''

Health: -20% for companion

Health regeneration: 100% of companion health loss

Cooldown: 20s

Type: Activated ability



Requires: Level 13

Requires: Sacrifice

''The mage now gains more health than the party member loses. If the spell causes the ally to fall the blood mage gains even more health.''

Health regeneration: +50% of companion health loss

Health regeneration: 200% if companion falls

Type: Upgrade



Requires: Level 13

Requires: Blood Magic

Points required in Blood Mage: 3

''This spell corrupts the blood of all foes in the targeted area, inflicting damage over a short duration without regard for enemy armor or damage resistance. Creatures without blood are immune. (Blood Magic must be active.)''

Physical damage: 49

Enemy armor: Momentarily 0%

Enemy damage resistance: Momentarily 0%

Size: 10m

Cost: 60 mana

Cooldown: 30s

Type: Activated ability



Requires: Level 15

Requires: Hemorrhage

Points required in Blood Mage: 4

Hemorrhage now inflicts more damage and immobilizes some enemies.

Physical damage: +25 Physical damage: 900% vs. STAGGERED enemies

Paralyze chance: 50% vs. normal enemies

Type: Upgrade



Requires: Level 12

Requires: Sacrifice

Requires: Hemorrhage

Points required in Blood Mage: 3

''The mage enslaves a target, forcing it to fight alongside the party for a short time, after which the victim dies unless it is particularly powerful. Creature without blood are immune. (Blood Magic must be active.)''

Enslavement chance: 100% vs normal enemies

Duration: 10s

Cost: 40 mana

Cooldown: 30s

Type: Activated ability



Requires: Level 16

Requires: Blood Slave

When a Blood Slave dies, it explodes in a shower of gore that damages all nearby enemies.

Type: Upgrade