Uldred

"Do you accept the gift that I offer?"

Uldred is an ambitious senior mage of the Circle. He is a noted and very vocal Libertarian, and unpopular amongst some senior mages, even though First Enchanter Irving admires his ability to root out blood mages.

Involvement
Uldred is first seen at the council of war taking place before the Battle of Ostagar. He contends that lighting the beacon at the Tower of Ishal is unnecessary and that the Circle of Magi can contribute instead of the Grey Wardens. His opinions are dismissed by a Revered Mother standing next to him.

{{DAOSpoiler|style=short| Uldred is the main antagonist of the Broken Circle quest. After Ostagar, Uldred had nearly convinced the Circle to support Loghain, claiming that Loghain would reward the Circle's support by granting it more freedom from the Chantry, but when Wynne revealed Loghain's treachery to the Circle, they revoked their tentative support. At a meeting to discuss this, Uldred attempted to explain away Loghain's actions, but the other mages were unconvinced and Uldred attempted to leave. Irving would not allow this and Uldred then attacked with a group of blood mages supporting him. During this fight Uldred attempted to summon a demon, but was overwhelmed and became an abomination.

When he meets the Warden for the second time during the Broken Circle his humanity is all but gone and he is attempting to take over the Circle in order to create more abominations. The Warden and the party will encounter Uldred in the Harrowing Chamber as he is about to turn some of his mage colleagues into abominations. If the Warden is a mage, then Uldred will attempt to entice the Warden to become an abomination.

Strategy


Upon confronting the Warden, Uldred will turn into a gigantic abomination; a Pride Demon. He will be aided by several weaker abominations. Uldred will attempt to turn remaining captive mages into abominations every now and again, indicated by circles surrounding the affected mage. The Warden has the option of using a magic item called the Litany of Adralla to prevent Uldred from turning the mages. Placing the Litany in your quickbar will permit easy access to the item each time its cooldown has elapsed. This item will be rendered useless after the battle. Whenever Uldred speaks to offer the mages a "gift", (i.e. do you accept the gift I offer?) it is advised that the player use the Litany again to prevent that mage from turning into an abomination.

Solo strategy
Uldred is a somewhat difficult opponent to battle alone as he is a formidable melee fighter and possesses some nasty spells.

Crushing Prison is the biggest danger. He also has some special fire and frost spells to damage the Warden directly. He will frequently use Anti-Magic Burst and Mana Drain spells.

The key to victory is to stay close to him because he will not be casting damaging spells then, only Anti-Magic Burst and Mana Drain. He will use Massive Attack, but in general he runs back on you right after using it. If you take a few steps back yourself, however, he will start casting. Take care of his lesser abominations first, and be ready to use Litany of Adralla whenever he tries to turn another mage. Each new abomination he summons will be stronger then the initial ones, so it is best to prevent them completely. Fortunately his spell that turns mages takes quite some time to be finished, and leaves him paralyzed. It can be interrupted anytime in that period. You can use this to your advantage and attack him a few times before using the Litany.

If playing Arcane Warrior, enter the Harrowing chamber with all your sustained spells turned off and ready to cast. He will use Anti-Magic Burst and turn them off anyway. You will have to re-cast them every time he uses it. This can get very dangerous at times. Make sure to re-cast Rock Armor right after it's been disabled, as it has very short cooldown and it will offer some protection while you cast Combat Magic and Haste. }}

Quotes

 * "Resistance! Everywhere I go, resistance!"
 * "A mage is but a larval form of something even greater! Your Chantry vilifies us, calls us abominations when we have truly reached our full potential!"


 * Uldred: "You are a thorn in my side, and I must remove you before you fester!"
 * Warden: "Did you have to use such a disgusting analogy?"
 * Uldred: "No! But it served to bring the point across..."

Bugs

 * After killing the Uldred abomination and getting the Templar's promise to aid in battle against the Blight, return immediately to the Harrowing room at the top of the tower. The Uldred abomination may appear again (without minions) in the PS3/Xbox 360 version. It appears that he can be killed an indefinate number of times for an indefinate amount of experience. Also, items left over from the original encounter will remain to be looted from his dead body each return until taken.
 * (1.02) Uldred respawns each time the Warden enters the Harrowing Chamber, but doesn't carry any items, only experience can be gained.