Companion quests (Origins)

Companion quests are quests that are unlocked during the course of gameplay, and directly affect the relationships and epilogues of companions.

Origins
, While in Denerim seek out Alistair's sister, Goldanna. , Flemeth still holds her true grimoire. Return to Flemeth's Hut, without Morrigan, for a final confrontation. , Marjolaine has sent assassins to kill Leliana. Head to Denerim to settle the score for good. , Help Oghren win over Felsi, who works at the The Spoiled Princess. , Follow the trail of clues to find the current owner of Sten's sword. , Ask Sarel (with Wynne in your party) about Aneirin, and travel north, just past the Mad Hermit's campsite to find Aneirin.

Awakening
, deal with the prisoner, Nathaniel Howe. , initiate Nathaniel into the Grey Wardens. , reunite Nathaniel with his sister. , find Anders' phylactery. , initiate Sigrun into the Grey Wardens. , help Sigrun resolve some of her past issues. , initiate Velanna into the Grey Wardens. , discover the story behind Velanna's past. , advise Oghren on his relationship with Felsi. , help Justice tell Kristoff's wife of his demise.