Dragon Age Wiki:Project Juggernaut

To the Loyalists of Orzammar, and Beloved Administrators,

Loleil, this email is for pwr, but I am included you in this email because, well, its huge, and in the event that I don't come back from this 5 party weekend - arrested, alcohol poisoning, married to stripper in Vegas, then someone will need to continue this work. Plus if would love to help - you can help us find the mapping in Section 2 of this email.

I finished working on the discombobulator and I'm attaching the file and its source with this email. Extract it as it is, and run the gffall batch file from the command line.

Everything Caridin will want is in the out/ directory. This includes all the files from the base game and does not include any of the DLCs.

Section 1 Here's an updated Label - InGame Pairing Item Name: LocalizedName/locstring/string/language_id = 0 (0=English, Language Table is 2.2b) Item Description: Description/locstring/string /language_id = 0

Tag= Internal name of the file Value=Cost of the item, 32035 is 3 gp, 20 silver, 35 copper. (int) Cost/10000 for gold, and so forth. Icon = icon Type = InvSubGroup, 411000 = Amulet. I haven't figured out the rest. Stats = PropertiesList/PropertyID Tier = Material AND MaterialProgress SetItem = VarTable/struct/field with name=ITEM_SET.

Section 2 You will be receiving one more email from me after this these mapping 1. Item Set # to Item Set Name 2. InvSubGroup or BaseItem to Item Type 3. PropertiesList/PropertyID to Stat Name 4. Material to Tier/Material (Lowest Possible Tier) 5. MaterialProgress to Tier/Material (Highest Possible Tier)

At that point you should be able to create a page like this for http://dragonage.wikia.com/wiki/Juggernaut_Helm for 986 items. Which will essentially double the size of the wiki and fill in all the tedious work.

1. I will also rip all the icons you need and rename them. 2. Work on the Juggernaut Helm - we will use that page as a template.

For Caridin!

Notes: - Requirements are derived from Tier/Material - You can map items to their Codex trigger at VarTable/Name=ITEM_CODEX_FLAG - You can map items to their crafting recipes at CraftingRecipeID - You can map items to what they do from either PropertyID or AbilityID