Haven

Haven is a small village in the Frostback Mountains in Ferelden. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.

Background
While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.

Characters

 * Guard
 * Child

Enemies

 * Cultists, namely: Cultist, Cultist Reaver, Cultist Archer, Cultist Mage.

Notable items
- 3 - 8 - in Shop chest

Plot Items:

Notable gifts for companions:

, source: Locked in the Store. , source: in the Store. , source: Locked in the Store. , source: in Haven Chantry.

Containers

 * (Tevinter, Normal) - locked
 * (Generic, Critter)
 * (Generic, Critter)

Companion remarks
One of your companions may make interesting remarks at certain spots:


 * Heading up the first village ramp
 * Approaching the village chantry

Party banter
Party banter may be triggered at the following spots:


 * At the lakeside docks

Trivia

 * If you return to the village of Haven after completing the Urn of Sacred Ashes quest, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
 * Originally the Avvars were supposed to be involved in the quest of the Urn of Sacred Ashes. During that time in production one of the origins was to be an Avvar from Haven. This was changed later on as the team did not have resources to develop a new art style for the barbarians, and thus Haven as we know it was made.
 * If you return to Haven after killing off everyone except the guard at the entrance to the village, the guard will still be present when you return and will attack the party on sight.