Zevran Arainai

Zevran Arainai is a libidinous and amoral Antivan rogue. He is a possible companion and romance option for Wardens of either gender. If his approval is +27 or over, he will teach the assassin specialization.

Background
Zevran is son of a Dalish elf whom he never knew. His mother left her clan and moved to the city after falling in love with a wood cutter. After the wood cutter died, she was forced to work in a whorehouse to pay off his debts, where she later died in childbirth. Zevran was raised by the other prostitutes until the age of seven, when he was then sold to an elite guild of assassins called the Crows of Antiva. He attempted to resist their training, but eventually accepted and excelled in his position. Trained in stealth and seduction, he is one of the Crows' most promising assassins.

Involvement
Zevran is hired by Loghain and Arl Howe to assassinate The Warden, who will eventually be lured into an ambush of his making. If Zevran is overcome through battle, the Warden is presented with an option to either kill him or allow him to say his piece. Should he be kept alive for interrogation, Zevran will ask to join the group, offering to protect and serve the Warden in exchange for his life. Both Alistair and Morrigan will object, causing you to lose 3 approval points with Morrigan should you choose to accept him and -5 with Alistair unless you pass a persuasion check, which will reduce the loss to -3. Leliana will react with +2 if he is taken into the fold. Other reactions unknown; Shale has no reaction.



Confident and eager to put his abilities to good use under the Warden's employ, Zevran is easy going by nature. Though many of the party members have their doubts about whether or not he is trustworthy, he takes their suspicions into stride and deflects their accusations with wit. He has no reservations about what he does for a living, nor does he try to dress up his role as a Crow. He acknowledges freely that he is a killer, and he cannot picture himself doing anything else professionally. Even so, he does have a somewhat slanted sense of morality that guides his actions. Zevran is a pragmatist at heart, preferring to use stealth to debilitate his foes, then poisons to quickly finish them off.

Zevran is among the least judgmental companions. The Warden's execution of quests, for good or ill, rarely affect his disposition more than a few points (if at all), though there are some exceptions. He will object should the Warden opt to destroy the Anvil of the Void, arguing how valuable it could be to their war effort. He will also protest the decision to wipe out the Circle, questioning why his life was spared while those of the mages are so easily disregarded. If asked about the Dalish elves after the Warden has completed Nature of the Beast by siding with the werewolves, he will snap that it is ghoulish thing to bring up after everything that has transpired, although Zevran will concede that the werewolves deserved their revenge, and the Dalish fell because they were weak.

Depite his Dalish lineage and the fact he briefly lived with a roaming clan, Zevran thinks of himself as an Antivan above being an elf. He feels no collective kinship to other elves, those in alienages least of all: Zevran believes that too many of his kind have accepted being considered inferior as a fact of life, and believes they have to fight to earn a higher level of respect.

In time, if the Warden has garnered a high approval rating with Zevran, he will reveal the specifics of some of his missions as a Crow. The last job he performed in Antiva was to be carried out with the assistance of his fellow assassins, Taliesen and Rinna. Zevran explains that he had become genuinely smitten with Rinna in a way that directly conflicted with his assassin training. But as the trio planned their attack, Taliesen learned that Rinna had accepted a bribe from their mark and was planning to betray them. Zevran watched Taliesen kill the traitor, callously mocking her pleas of innocence and dying declarations of love, and the two men carried out the mission on their own. Only after their target was dead did they discover the real source of their victim's information, which in turn proved Rinna had been telling the truth. Heartbroken and disgusted by his actions, Zevran returned to the Crows and made a bid for what many believed was a suicide mission: kill any remaining Grey Wardens in Ferelden. He took the job expecting to die at the hands of legendary heroes, only to have his would-be killers show him the mercy he had not given Rinna. This is brought up by the Guardian, who will ask Zevran if he feels remorse for her murder.

In the later stages of the game, while in Denerim after Arl Eamon calls the Landsmeet, Taliesen approaches the party and offers to take Zevran back to Antiva. If his approval rating is not high enough, Zevran (regardless if he's in the active party) will betray the team and permanently die in the following confrontation. If he has high approval (+33, or at least at "Interested"), he will deny the Crows and stay by the Warden's side to help stop the Blight.

Romance
A supposed master of seduction, Zevran will blatantly flirt with the Warden, in addition to some of the other companions, even if only in jest. He is typically undeterred by anything short of a firm and clear declining of his advances, thus making it easy to start a relationship with him regardless of the Warden's gender. Almost immediately after being recruited into the team he will reveal his attraction to the protagonist, and from there the Warden can drop unsubtle hints that the thought is reciprocated.

It is a simple enough matter to get into Zevran's good graces. He enjoys playful innuendo and being asked of his exploits, and so long as the Warden avoids criticising his life as an assassin, the "romance" will continue. He can be asked to accompany the Warden back to their tent with a moderately high approval rating, which he happily accepts. Afterwards he explains that he holds no claim to the player character, and it is their choice if the encounter is a one-time thing or will continue. Conversely, if Zevran has a high approval of the Warden and they have not yet asked him to bed, he will offer his company for the night. Be aware that pressing Zevran for either love or an exlusive commitment at this stage will result in a loss of approval points.

If the Warden is concurrently romancing Alistair, Leliana, or Morrigan, Zevran will eventually ask if that relationship is going anywhere. He will offer to step aside to avoid complications down the road, stating they have 'had their fun', but the Warden should pursue the path of lasting happiness. If the Warden chooses to stay with him Zevran will get a significant bonus to his approval.

The transition into an actual romance occurs in the later stages of the game, after the calling of the Landsmeet. The party encounters (and slays) Zevran's old friend Taliesen, and with that Zevran is given a reprieve from being hunted by the Crows. In gratitude, he offers the Warden a gemmed earring. Upon being asked if the item is a token of his affection, Zevran will give an awkward response that should make the answer obvious. However, pushing him to actually say it will result in a refusal to hand over the earring and a minor approval drop. Another alternative is to refuse the earring altogether, which will also cause disapproval. Later, he will approach and offer it to the Warden again. There is an option to suggest that the earring represents a proposal, which Zevran will agree to if it is the Warden's wish that it be taken as such.

After he has given up the earring, Zevran will refuse sexual encounters. If prompted to give a reason why, or asked if he wants to end the relationship, he will snap at the Warden and end the conversation with a small loss of approval. When asked about his change in behavior he explains that he is confused about his feelings, and from here the Warden will have to express love or end the romance. If the conversation ends well he will again take the Warden's bed.

If the Warden survives the fight with the Archdemon and elects to rebuild the Grey Wardens, Zevran will accompany them to rebuild the order, assisting with recruitment and training, though he will never actually join. Otherwise, choosing to remain in Denerim, return to their clan, travel, or other selections like this will result in the Warden and Zevran parting ways. The circumstances aren't clear, although the epilogue indicates that he does still love the Warden, referring to them as the person he loves. The player is also able to keep Zevran as a consort if his approval rating is high enough, despite marrying Alistair or Anora and becoming King or Queen. There is an additional conversation with him regarding this once the engagement is announced, where he will ask about where he stands and whether or not the romance will continue in spite of the upcoming nuptials.

Finally, if the Warden sacrifices themself in the final battle, the epilogue notes that Zevran had offers of many bed partners, but he never loved again.

Gifts
Zevran will get much friendlier with you if you find a gift of Dalish Gloves and Antivan Leather Boots. He also enjoys gold and silver bars.

Initial Statistics
Class: Rogue

Specialization: Assassin

Starting Talents/Skills: Zevran begins with level 3 poison

Assassin: Mark of Death

Rogue: Dirty Fighting, Below the Belt, Deadly Strike, Lethality, Stealth, Stealth Item Use, Combat Stealth

Dual Weapon: Dual-Weapon Training, Dual-Weapon Sweep, Flurry, Momentum

Quotes

 * (As a male character pursuing romance at low disposition) "I don't swing that way."
 * "We all do our share of murdering around here, don't we?"
 * (After Solving The Bridge Puzzle) "I'm sure there's a moral in here...something about building bridges with friends, and such. Something poetic...oh, well."
 * (After Giving Him Antivian Leather Boots) "Ah yes...that smell. Just like rotting flesh. Now if I had a prostitute, some fish chowder, and a corrupt politician, I'd really feel at home!"
 * (After Incurring The Wrath Of The Werewolves) "I see where this is going. Downhill. And quickly, too"
 * "Why aren't you the saucy little minx, then. I've been used and wasn't even aware of it! A masterpiece!"
 * (Sighs) "And here I thought the Wonders of Thedas would be a whore house. Pity."
 * "Now that we have mentioned tying me up in that context, do we have any extra rope around?"
 * "And I'm not even drunk yet!. Tsk"
 * "You tend to get up to interesting things. You meet interesting people and then you kill them. I'm game to tag along, if you are."
 * (upon seeing the high dragon) "A high dragon? We're not... planning on actually fighting it, are we? Couldn't we just... sneak around it?"
 * (upon entering the start of the Gauntlet) "I feel like we have just entered the Grand Cleric's bedchambers. Where no one has gone before..."
 * "Oh, I don't know. Random violence can be fun. But this is good, too."
 * (Upon urging Ser Perth to use the oil in the siege of undead on Redcliffe) "A fine tactic. Provided it actually kills them and you don't end up having to deal with flaming undead."
 * "Death happens," as we like to say. And when I get paid for it, death happens more often."
 * "Just once I'd like to walk into one of these places and discover a lively dance, or a drinking festival. Or an orgy. But alas, no "
 * "By your side I would willingly storm the gates of the Dark City itself. Do not doubt it!"
 * "Am I the only one who sees the irony in this? Ah well. I do love to work in front of an audience."
 * "Oh? I must admit I do love a good royal scandal."
 * (after defeating Shah Wyrd) "Yes, I've been close to death from real monsters, now we've got to worry about imaginary ones?"
 * (after inviting him back to your tent) "Pirate Zevran reporting for duty! Prepare to be boarded!"
 * (asking him to your tent straight after doing so) "Again? What will the others think?"
 * (after the foursome with The Warden, Isabela, and Leliana (or Alistair)) "I don't mind never speaking of it again, as long as we could do it again."
 * (after Alistair's coronation') "Does the Ferelden monarchy make much use of assassins? Hmm... I wonder if this is a good time to ask."
 * (while questioning the guard in Haven) "Ah, quiet insular communities. There's always something nasty going on behind closed doors. I hope it involves chains. I hope they ask me to join in."

Dialogue
---

---
 * Warden: "You must think I'm royally stupid."
 * Zevran: "I think you're royally tough to kill. And utterly gorgeous. Not that you'll respond to simple flattery. But there are worse things in life than serving the whims of a deadly sex goddess." (If the Warden is a female.)


 * Warden: One can never tell with you elves.
 * Zevran: Oho! Well, if a racist crack like that doesn't cajole me into telling a tale, then nothing will!

---


 * Shale: "Order me to do something."
 * Warden: "Give Zevran a hug."
 * Zevran: "Now, now. I don't care much for foreign objects invading my personal space. Well... usually."

Battle Quotes
"I hope I don't get blood all over me again."

"Time for a little bloodletting, I see!"

(after a successful fight, with no significant injuries) "We are ridiculously awesome."

"Grey Warden, Darkspawn. Darkspawn, Grey Warden."

"I hate the smell these darkspawn leave on my blade."

"I love this part!"

"Hah, I still remember my first battle!"

Trivia

 * Writer Sheryl Chee has said that when going out for a drink Zevran would "insist on garnishing his with an orange slice and an umbrella."
 * Lead Writer, David Gaider described Zevran as "deceptively spicy salsa."
 * One of David Gaider's influences for Zevran was Spike from Buffy The Vampire Slayer and Lord Rochester from Plunkett & Macleane.
 * It has been suggested that some Zevran's demeanor came from a 1970's-80s tv commercial (see Easter Eggs). However many aspects of his character and behaviour emulate Puss-in-Boots from the Dreamworks animated film Shrek 2, such as his accent, his love of leather boots, the fact he is an assassin sent by the King, how he offers his life service after being allowed to live, and Puss is even called a "sleazy hit man" which is how Zevran is seen by others.
 * Even if you allow Zevran to live, you may still be given the option to loot the spot where he was lying.
 * Zevran is the only Elven party companion.