User:Hollowness

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=The Arcane Warrior= I leveled several different types/styles of Arcane Warriors (AW) and this is what I found to be optimal with chance of personal preference/customization. I don't want to be told how to play a cookie cutter spec and play style and I don't expect anyone else to either. These are recommendations and things I researched on the Specialization.

Attributes
Easy guides to where to put your attributes if you know what you are looking for for role and/or second Specialization.


 * Strength - no points need to go into this stat
 * Dexterity - 26-28 and if dual wielding 26-30+
 * Willpower - Spirit Healer support of high fatigue AW maybe like to has similar points to magics 40-50+
 * Magic - represents both Magic and Strength if Combat Magic is active 40-50+
 * Cunning - while in the fade you can get 5 free cunning attributes no more points need to go into this attribute
 * Constitution - for Blood Mage support or Defender role 30-40+ if not 16-20+

How to Level and Play
Even with the intent to have an Arcane Warrior, keep mind you do still start out as just a mage and play as one for a while and wait till you have key spells you plan to use and the Specialization point ready, for when the time comes to use the items/spells. Start off by reading and noticing what level each Arcane Warrior Spells are available, then look over all the Spells and then make reference to Arcane Warrior Spellcasting if you plan to wield anything besides the staff this is something to pay attention to. Drawing and sheathing weapons is time consuming and unless it is a very good spell I'd refrain to as few sheathed weapon spells as you can or you could be juggling your weapons quite a bit or stick to staff. As you level to get to your Specialization keep in mind the spells you want to use once you can go Arcane Warrior.

Once spec'ed Combat Magic, spells and combinations, supporter, defender, debilitator, damager or healer or any custom tactics and role can be sorted and set up. Then you can work on the gear, once you decide your game style and gear/equip type you can start picking up or purchasing if you haven't already.

Role in your Party

 * Supporter - not necessarily a healer but may have a healing ability, you buff your self and your party
 * Defender - AOE spells and armor/shield spells are very useful
 * Debilitator - hexes, dispel and other penalty spells
 * Damager - a nuker mostly straight up damage spells
 * Healer - full time or part time a few healing spells and/or support spells for you self and party
 * Custom and Hybrids - a clean slate for the ambitious

One or more Mages in your Party
Setting up your party the more mages the better, custom spec'ing to created and optimal party. To get the idea have a Defender/Damager mage and a Healer/Supporter mage or Debilitator/Damage mage and Damager/Healer mage in your party, are just some suggestions. Having your Arcane Warrior team up with a another Arcane Warrior can work out well.

Second Specialization
Those with mana troubles some use Blood Magic to work out that problem. A second or back up Spirit Healer for party support or one you may want to Solo. Also there are suggestions of AW Defenders with Shapeshifter as second specialization that works well for armor but not attack since Combat Magic cannot be active while in shapeshift form.

Endgame
Probably the most overpowered class Specialization in the game fully geared and comfortable with your game play, spells and party, feels like you're cheating.

Arcane Warrior Heavy Armor
Equipping Heavy Armor or Massive Armor ideally for tanking and off tanking play styles, equip items or sets that have like:

Sets

for a tanking/offhealing self set. for the ultimate resistance set.

Helms

Arcane Warrior Light Armor
Equipping Clothing and/or Light Armor/Medium Armor dodge/resistance gear, Weapons, accessories and equipping Hale/Dweomer Runes, creating more melee caster or fatigue managing caster for play styles. Ranging stats, , gearing and rune enchanting several slight varieties to personal preference. Some examples:

Gear or

and/or

Arcane Warrior Weapons
As for Melee Weapons Spellweaver is the best and only class specific item for Arcane Warriors though there are other weapons to tide you over till you get it or you stick to your staff until better weapons become available to you. Choices of melee weapons: Sword and Board (being the most popular choice), Dual Wield (best daggers are 26-30 dexterity till able to equip) and Two Handers (being the least popular choice). Some examples:

=Contributions=

Main Contributions as Clean ups or Additions.


 * Dragon Age Wiki:Project Bodahn - Helper
 * Approval Template based off my concept: Alistair approves  /  Morrigan disapproves

Additions
=Links=

Internal

 * My Blog (Archives)
 * My Contrbutions
 * My Playground
 * My Sandbox
 * My Sandbox2
 * My Sandbox3
 * Sandbox Template
 * My Talk

External

 * | GameFAQs: Dragon Age: Origins Walkthrough