Shale

Shale is a potential party companion who can be recruited from the town of Honnleath. Shale's character (and associated quests) have been the subject of much discussion; originally intended to be a joinable NPC in the shipped game, Shale was cut by developers who wanted to concentrate on further polishing the game prior to release in 2008. When the game release date was pushed back to Q4 2009, developers spent time re-integrating Shale back into the game. Although still not included in the shipped version of the game, Shale is available as free Day One DLC to all purchasers of either the Standard or Collector's Edition of Dragon Age: Origins who download "The Stone Prisoner". For those who obtain a second-hand copy of the game, "The Stone Prisoner" is available for purchase for US$15.

Shale does not use the usual armor and weapons, but, much like Dog, has specialized equipment in the form of crystals. Shale may equip one set of crystals that grant an offensive bonus and one set that can grant a defensive bonus to certain types of damage.

Shale is voiced by Geraldine Blecker.

Background
Shale is one of the last dwarven war golems. The knowledge to create such golems was presumably lost after the invasion of the darkspawn and the sealing of the Deep Roads. Shale is extremely proud of being a golem and hates the villagers of the town of Honnleath; citing the expression that "familiarity breeds contempt", and that after 30 years of watching them, Shale has become very familiar with them. Shale's hatred of the town folk may also come from their habit of dressing the golem up in festive garb during holidays and the fact that they spread bird seed around the golem's inert body.

If Shale is a party member when the Warden arrives at the Anvil of the Void it is revealed that Shale was once a female dwarf known as Shayle and she belonged to the House of Cadash. She was one of the first volunteers to become a golem. After becoming a golem, she stayed with Caridin until she was sent away out of mercy.

Involvement
After the Anvil of the Void Quest quest is over Shale remembers where her thaig might be, and it can be explored. If the Warden decides to side with Branka and take the Anvil of the Void, Shale will side with Caridin and you will be forced to fight and kill her in the ensuing battle.

Also, if Shale is in your active party when you reach Orzammar, it will regularly participate in intimidation efforts by adding that it will squish or pop heads. It will also engage in a conversation with the Shaperate. ''Note: Shale cannot accompany you into the Arl of Denerim's Estate to rescue Queen Anora. If you have her in your party, Queen Anora's hand maiden will tell Shale that she cannot go. You will then get the party selection screen and be forced to select another party member to accompany you.''

Gifts
Shale has a fondness for 'Remarkable' gems.

Quest
One way to get Shale's personal quest, is to have her in the party during the culmination of A Paragon of Her Kind. If Shale is not in the party when the Warden speaks with Branka and Caridin or if Shale was collected after A Paragon of Her Kind quest is completed, simply speak to Shale at the party Camp. She will ask the Warden if Caridin was encountered and will follow with a few questions about Caridin. If the Warden sided with Cairdin, respond honestly to her questions and she will thank you. Return to Caridin's Cross in the Deep Roads and Shale will automatically make a comment about how the area is familiar and she remembers a Thaig nearby. Agree to see the Thaig and it will be available on the Deep Roads map.

This quest consists of taking Shale back to her home Thaig to find proof that she was once a dwarf. If this quest is completed, Shale's approval can increase by +23 or more points. Along the way you will find a few large and small 'Brilliant' crystals to make use of.

Strategy
Shale serves dual purposes: the party’s main tank or a heavy melee damage-dealer. If the Warden wants Shale to act as the main tank, concentrate on the Stoneheart chain first. Stoneheart activates Shale’s defensive talents and increases the golem’s threat. Stone Roar gains a health regeneration bonus for Shale and attracts the attention of a single targeted enemy, who will veer toward Shale immediately and has a chance to stun nearby enemies if they fail a mental resistance check. Regenerating Burst damages and possibly stuns nearby enemies, plus it increases stamina regeneration and threat generation.

The Stone Aura chain supports a Shale tank strategy. It imbues nearby party members with bonuses to attack, defense, and health regeneration; however, the sustained ability paralyzes Shale and imposes a personal penalty to defense (also it drains stamina). Inner Reserves beefs up Shale’s armor, and party members within Stone Aura gain additional bonuses to armor, spellpower, stamina regeneration, and health regeneration. Renewed Assault further increases Shale’s armor and ability to resist hostile spells, and party members within the aura gain bonuses to attack, stamina regeneration, critical chance, and armor penetration where the enemies within the aura suffer penalties to attack, movement speed, and defense. Supernatural Resilience gives more bonuses to armor and the ability to resist hostile spells meanwhile the party members within the aura gain additional bonuses to health regeneration, damage, spellpower, and to resist hostile spells.

If the Warden wants Shale to act as the main damage oriented character, first concentrate on the golem’s Pulverizing Blows chain. It activates Shale’s offensive talents, which gives a bonus to damage with a penalty to defense. Slam swings at a nearby enemy and, if it connects, automatically generates a critical hit and knocks the target back. Quake hits nearby enemies with an AoE that damages and knocks them back. Killing Blow smashes a target with a critical hit (for successful connects) and extra damage equal to Shale’s remaining stamina, which drains away after the blow.

Rock Mastery supports damage orientation and gives Shale more ranged options and it activates the golem’s ranged talents and gains a large bonus against incoming ranged attacks, but with a penalty to armor, defense, and melee critical chance. Nearby party members also gain bonuses to ranged critical chance and ranged attack speed. Hurl Rock throws a stone projectile at a targeted area and all enemies near the point of impact take physical damage and may be knocked down. Earthen Grasp immobilizes enemies unless they pass a physical resistance check. Rock Barrage throws multiple rocks into the air, which rain down on a targeted area and inflict movement penalties and knock down anyone within if they fail a physical resistance check.

Unique Talents


Shale can serve four different roles. Each has a set of four talents (one sustained plus three related active or passive) designed around a role. The three related talents become accessible in combat if the corresponding Sustained Talent is activated. In addition, learning any of the three related talents increases the power of the sustained talent. The four roles, and information/tips on each are:


 * Tank (talents made accessible by activating Stone Heart)
 * Stone Heart - grants Shale bonuses to armor, magic resistances, and activates a taunt aura that makes enemies want to target Shale more than other party members.
 * Bellow - increases Shale’s threat and has a chance to stun nearby enemies if they fail a mental resistance check.
 * Stone Roar - grants a health regeneration bonus for Shale and attracts the attention of a single targeted enemy (who will veer toward Shale immediately).
 * Regenerating Burst - damages and possibly stuns nearby enemies. It will also shatter them if they are frozen. It increases stamina regeneration and threat generation as well.
 * Melee DPS (associated talents made accessible by activating Pulverizing Blows)
 * Pulverizing Blow -
 * Slam -
 * Quake -
 * Killing Blow -
 * Ranged DPS (associated talents made accessible by activating Rock Mastery)
 * Rock Mastery -
 * Hurl Rock -
 * Earthen Grasp -
 * Rock Barrage -
 * Support Totem (activated by the Stone Aura talent)
 * Stone Aura - turns Shale into an immobile buff totem. It imbues nearby party members with bonuses to defense, attack and health regeneration. Also it provides excellent party buffs but Shale paralyzes with the sustained ability and imposes a personal penalty to defense and it draining his stamina as well.
 * Inner Reserves - beefs up Shale’s armor, and party members within Stone Aura receive additional bonuses to armor, health regeneration, stamina regeneration, and spellpower.
 * Reserved Assault - further increases Shale’s armor and ability to resist hostile spells. Also the party members within the aura gain bonuses to attack, stamina regeneration, critical chance, and armor penetration where enemies within the aura suffer penalties to movement speed, attack, and defense.
 * Supernatural Resilience -

Quotes

 * (If removed from party) "Pigeon crap."
 * "The darkspawn are an evil that must be destroyed, it's true. Though not as evil as the birds... damnable feathered fiends!"
 * "I wonder if there are any pigeons here...I think we should look for them"
 * "I wonder what it is like to float...or drown."
 * (To Templar at Lake Calenhed when you have difficulty crossing) "Just let me crush a few things it can't possibly miss."
 * (Battle cry) "Death to all pigeons!"
 * "It's a wonder this Maker has any followers at all. I mean, pigeons--what was he thinking?"
 * "I could have done this in Honnleath." (When selected at a time when your party isn't moving)

Dialogue

 * Shale's Dialogue

-- -- -- -- --
 * The Warden: "So... what now? You go on a killing rampage?"
 * Shale: "Don't be ridiculous. Well, I wouldn't mind killing the birds... those evil birds and their foul droppings! I could crush them all!"
 * The Warden: "And how do I know you can be trusted?"
 * Shale: "I have no idea. How does it trust anything else without a control rod?"
 * The Warden: "Good point."
 * Shale: "They haven't killed it, yet. I consider this a good sign."
 * Shale: "I see it found some augmentation crystals. I was not even aware it knew about them... well done! So? What does it think? They don't make me look any wider, do they? I find I am already too wide as it is."
 * The Warden: "I think they're so pretty!"
 * Shale: "They are, aren't they? I so adore them! I think it should find some more as soon as possible. I want to glitter from ear to ear... so to speak!"
 * Shale: "The swamp witch has a great deal in common with my former master"
 * Morrigan: "'The swamp witch.' How original."
 * Shale: "The swamp witch has the same arrogance, the same air of cruelty. I would hate for it to have possession of my control rod--if it still worked, of course."
 * Morrigan: "Let me tell you what you can do with your control rod, golem."
 * Shale: "Is it telling me that if the rod did work, it wouldn't want control over me?"
 * Morrigan: "I wouldn't go so far as that. I could, for instance, command you to go jump in a lake. A very deep lake."
 * Shale: "It fools no one. The swamp witch would control everything if it could. It would have us all dancing on its strings."
 * Morrigan: "Oh, you know me too well, golem. Your revealing gaze has laid me bare."
 * Shale: "I will be watching the swamp witch. It must not be trusted."
 * Morrigan: Sigh "Now you're beginning to sound just like Alistair."


 * Shale: I find it very odd.
 * Alistair: "It" meaning me? Am I an "it," now, too? I feel honored.
 * Shale: For one who professes to be a warrior, I find it remarkably weak-willed and indecisive.
 * Alistair: Er... thank you?
 * Shale: It also likes to hide its many weaknesses behind a veil of jocularity.
 * Alistair: For a statue, you know a lot of big words.
 * Shale: Is there a reason it enjoys following others so much? Especially when it is in a position to lead?
 * Alistair: Have you ever been responsible for someone else's life? Or a lot of other lives? Or an entire nation?
 * Shale: Of course not.
 * Alistair: Then... shut... up.
 * Shale: I will remember this moment when the birds come.

Trivia

 * Shale has an undying hatred for birds, and if you recruit her into your immediate party after releasing her, she will violently stomp on a chicken just as you leave Honnleath.
 * Shale mentions it used to be 10 feet tall, but was chiseled down to fit through doors. Referring to how Shale's in-game model was actually too large and caused problems during game development. Shale was possibly the same size as the Golems you encounter in game.