Console (Origins)

The developer console allows you to perform functions in the game which are not normally possible (multiple classes, new items, kill all enemies on screen, immortality, etc).

'''Warning: It is very important to note that all codes have the ability to potentially break your game/saves. Use with caution and remember to back up your saved games.'''

Accessing the Console
Make a shortcut to your "daorigins.exe" file (located in the bin_ship) folder on your desktop or Start Menu. Add the line "-enabledeveloperconsole" to the end of the shortcut, without quotes, and it should look something like "C:\Program Files\Dragon Age\bin_ship\daorigins.exe" -enabledeveloperconsole.

Open the file \BioWare\Dragon Age\Settings\KeyBindings.ini in your My Documents folder. Find the line that says OpenConsole_0 and change the value after the equals sign (=) to Keyboard::Button_Tilde. To open the console after running the game, press the ~ button in the top left corner of your keyboard.

Note that adding this line to the shortcut created when you install which links to dalauncher.exe WILL NOT WORK. Also note that you will not be able to see the console, but you can tell that it is open because keys you normally can use as shortcuts to commands will no longer work (C for Character Record, etc).

Console Commands
Type the following commands into the console after activating it. Note that you often won't see any notification that something has changed. Also note that you will not see the console, or what you are typing - this is normal.

General Console Commands

 * runscript addxp X - Adds XP in the amount of X
 * runscript zz_money X - Adds copper in the amount of X (1000 = 1 Gold Piece)
 * runscript pc_immortal - Infinite health (will not drop below 0)
 * runscript zz_addparty NPCname - Add party member by name. Please note: this adds additional members but does not add additional portraits on the side.
 * runscript ai off - Turns off AI
 * runscript selectparty - Party selection screen
 * runscript chargen - Origin screen
 * runscript killallhostiles - Kill all enemies
 * runscript addtalent X - Add talent or spell, where X represents a specific talent or spell (1-?). Note: Some digits may be unusable talents/spells
 * runscript killallhostiles - Kills attackers
 * runscript zz_dropparty - Removes entire party
 * runscript zz_pre_demo2 - Teleports player and party to Ostagar, may have other use
 * runscript zz_pre_strategy - Teleports player and party to Duncan's fire in Ostagar, may have other use
 * runscript zz_talk_nearest - Talk to nearest NPC, don't think it applies to party members
 * runscript setplayerimmortal - Same as pc_immortal
 * runscript healplayer - Instantly heals all party members
 * runscript zz_givearmor - Adds Dragonbone Legion Armor to inventory
 * runscript cheat - Inspired: Major Cunning: Adds 30 armor and 100 defense to Party for 120 seconds
 * runscript zz_party_addgifts - Adds the following gifts to inventory: - Antivan Leather Boots, Dalish Gloves, Alistair's Mother's Amulet, Duncan's Shield, Andraste's Grace, Cute Nug-Golden Mirror, Black Grimoire, Flemeth's Grimoire, and Sten's Sword
 * runscript bowlingforferelden - ?
 * runscript zz_char_creation - ?
 * runscript zz_override_skills - ?
 * runscript AddEnemyToParty - ?
 * runscript RemoveEnemyFromParty - ?
 * runscript healbadger - ?
 * runscript zz_addapproval X Y- Add approval to a character

Where a value for X is needed (e.g., in runscript zz_addapproval X Y), the following numbers represent characters in the game:
 * 1 - Alistair
 * 2 - Unknown
 * 3 - Morrigan
 * 4 - Unknown
 * 5 - Shale (Unverified)
 * 6 - Sten (Unverified)
 * 7 - Zevran (Unverified)
 * 8 - Unknown
 * 9 - Leliana

Class Changes
Be aware that using any of these command will reset your character back to a level 2 class character and you will lose all your inventory and plot items.

Skills, Spells & Talents
All skills, spells, talents & specializations can be manipulated using the following commands with the ID numbers found in the tables below.

Rogue

 * Rogue
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 603
 * Dirty Fighting
 * 21
 * Combat Movement
 * 3002
 * Coup De Grace
 * 3023
 * Feign Death
 * 3026
 * Below the Belt
 * 708
 * Deadly Strike
 * 777
 * Lethality
 * 3069
 * Evasion
 * 100001
 * Deft Hands
 * 100002
 * Improved Tools
 * 100003
 * Mechanical Expertise
 * 100004
 * Device Mastery
 * 100075
 * Stealth
 * 100076
 * Stealthy Item Use
 * 100077
 * Combat Stealth
 * 100078
 * Master Stealth
 * }
 * Combat Stealth
 * 100078
 * Master Stealth
 * }


 * Dual Weapon
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 6
 * Dual-Weapon Training
 * 8
 * Dual-Weapon Finesse
 * 5
 * Dual-Weapon Expert
 * 3036
 * Dual-Weapon Mastery
 * 11
 * Dual Striking
 * 9
 * Riposte
 * 10
 * Cripple
 * 7
 * Punisher
 * 3044
 * Dual-Weapon Sweep
 * 3035
 * Flurry
 * 717
 * Momentum
 * 3043
 * Whirlwind
 * }
 * 3043
 * Whirlwind
 * }


 * Archery
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 34
 * Melee Archer
 * 500
 * Aim
 * 33
 * Defensive Fire
 * 35
 * Master Archer
 * 803
 * Pinning Shot
 * 805
 * Crippling Shot
 * 804
 * Critical Shot
 * 802
 * Arrow of Slaying
 * 3071
 * Rapid Shot
 * 3072
 * Shattering Shot
 * 801
 * Suppressing Fire
 * 800
 * Scattershot
 * }
 * 800
 * Scattershot
 * }


 * Assassin
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 3060
 * Mark of Death
 * 56
 * Exploit Weakness
 * 3059
 * Lacerate
 * 3058
 * Feast of the Fallen
 * }
 * }


 * Bard
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 3045
 * Song of Valor
 * 701
 * Distraction
 * 705
 * Song of Courage
 * 1000
 * Captivating Song
 * }
 * }


 * Ranger
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 1004
 * Summon Wolf
 * 91
 * Summon Bear
 * 93
 * Summon Spider
 * 92
 * Master Ranger
 * }
 * }


 * Duelist
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 709
 * Dueling
 * 3050
 * Upset Balance
 * 3049
 * Keen Defense
 * 3051
 * Pinpoint Strike
 * }
 * }

Warrior

 * Warrior
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 14
 * Powerful
 * 808
 * Threaten
 * 17
 * Bravery
 * 3021
 * Death Blow
 * 19
 * Precise Striking
 * 3041
 * Taunt
 * 3016
 * Disengage
 * 20
 * Perfect Striking
 * }
 * Perfect Striking
 * }


 * Dual Weapon
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 6
 * Dual-Weapon Training
 * 8
 * Dual-Weapon Finesse
 * 5
 * Dual-Weapon Expert
 * 3036
 * Dual-Weapon Mastery
 * 11
 * Dual Striking
 * 9
 * Riposte
 * 10
 * Cripple
 * 7
 * Punisher
 * 3044
 * Dual-Weapon Sweep
 * 3035
 * Flurry
 * 717
 * Momentum
 * 3043
 * Whirlwind
 * }
 * 3043
 * Whirlwind
 * }


 * Archery
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 34
 * Melee Archer
 * 500
 * Aim
 * 33
 * Defensive Fire
 * 35
 * Master Archer
 * 803
 * Pinning Shot
 * 805
 * Crippling Shot
 * 804
 * Critical Shot
 * 802
 * Arrow of Slaying
 * 3071
 * Rapid Shot
 * 3072
 * Shattering Shot
 * 801
 * Suppressing Fire
 * 800
 * Scattershot
 * }
 * 800
 * Scattershot
 * }


 * Weapon and Shield
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 617
 * Shield Bash
 * 1
 * Shield Pummel
 * 3073
 * Overpower
 * 38
 * Assault
 * 704
 * Shield Defence
 * 37
 * Shield Balance
 * 12
 * Shield Wall
 * 36
 * Shield Expertise
 * 3074
 * Shield Block
 * 13
 * Shield Cover
 * 3030
 * Shield Tactics
 * 2
 * Shield Mastery
 * }
 * 2
 * Shield Mastery
 * }


 * Two-Handed
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 3024
 * Pommel Strike
 * 28
 * Indomitable
 * 3000
 * Stunning Blows
 * 3
 * Critical Strike
 * 3025
 * Sunder Arms
 * 3001
 * Shattering Blows
 * 4
 * Sunder Armor
 * 3032
 * Destroyer
 * 3028
 * Mighty Blow
 * 718
 * Powerful Swings
 * 27
 * Two-Handed Strength
 * 3031
 * Two-Handed Sweep
 * }
 * 3031
 * Two-Handed Sweep
 * }


 * Champion
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 3037
 * War Cry
 * 3038
 * Rally
 * 42
 * Motivate
 * 3039
 * Superiority
 * }
 * }


 * Templar
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 23
 * Righteous Strike
 * 3017
 * Cleanse Area
 * 52
 * Mental Fortress
 * 25
 * Holy Smite
 * }
 * }


 * Berserker
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 700
 * Berserk
 * 48
 * Resilience
 * 3006
 * Constraint
 * 3009
 * Final Blow
 * }
 * }


 * Reaver
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 3065
 * Devour
 * 3066
 * Frightening Appearance
 * 3067
 * Aura of Pain
 * 713
 * Blood Frenzy
 * }
 * }

Mage

 * Mage
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 200254
 * Arcane Bolt
 * 200255
 * Arcane Shield
 * 200256
 * Staff Focus
 * 200257
 * Arcane Mastery
 * }
 * }


 * Primal
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 10001
 * Flame Blast
 * 10204
 * Flaming Weapons
 * 10003
 * Fireball
 * 10002
 * Inferno
 * 11002
 * Rock Armor
 * 12004
 * Stone Fist
 * 11116
 * Earthquake
 * 11124
 * Petrify
 * 13001
 * Winter's Grasp
 * 11007
 * Frost Weapons
 * 13002
 * Cone of Cold
 * 13000
 * Blizzard
 * 14001
 * Lightning
 * 14000
 * Shock
 * 14002
 * Tempest
 * 10211
 * Chain Lightning
 * }
 * Tempest
 * 10211
 * Chain Lightning
 * }


 * Creation
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 10104
 * Heal
 * 10200
 * Rejuvenate
 * 10210
 * Regeneration
 * 10207
 * Mass Rejuvenation
 * 10206
 * Heroic Offense
 * 10202
 * Heroic Aura
 * 10203
 * Heroic Defense
 * 10208
 * Haste
 * 11001
 * Glyph of Paralysis
 * 10601
 * Glyph of Warding
 * 17000
 * Glyph of Repulsion
 * 17028
 * Glyph of Neutralization
 * 11006
 * Spell Wisp
 * 11113
 * Grease
 * 11005
 * Spellbloom
 * 12008
 * Stinging Swarm
 * }
 * Spellbloom
 * 12008
 * Stinging Swarm
 * }


 * Spirit
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 10400
 * Spell Shield
 * 10401
 * Dispel Magic
 * 10900
 * Anti-Magic Ward
 * 11003
 * Anti-Magic Burst
 * 10704
 * Mana Drain
 * 11004
 * Mana Cleanse
 * 17001
 * Spell Might
 * 11000
 * Mana Clash
 * 12005
 * Walking Bomb
 * 10500
 * Death Syphon
 * 12011
 * Virulent Walking Bomb
 * 10508
 * Animate Dead
 * 12006
 * Mind Blast
 * 17019
 * Force Field
 * 10209
 * Telekinetic Weapons
 * 11123
 * Crushing Prison
 * }
 * Telekinetic Weapons
 * 11123
 * Crushing Prison
 * }


 * Entropy
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 11106
 * Weakness
 * 11107
 * Paralyze
 * 11122
 * Miasma
 * 11110
 * Mass Paralysis
 * 11112
 * Vulnerability Hex
 * 11111
 * Affliction Hex
 * 11114
 * Misdirection Hex
 * 11100
 * Death Hex
 * 11115
 * Disorient
 * 11108
 * Horror
 * 11121
 * Sleep
 * 11109
 * Waking Nightmare
 * 15002
 * Drain Life
 * 17002
 * Death Magic
 * 11101
 * Curse of Mortality
 * 15003
 * Death Cloud
 * }
 * Curse of Mortality
 * 15003
 * Death Cloud
 * }


 * Shape Shifter
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 17008
 * Spider Shape
 * 17010
 * Bear Shape
 * 17007
 * Flying Swarm
 * 17009
 * Master Shapeshifter
 * }
 * }


 * Spirit Healer
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 10509
 * Group Heal
 * 10504
 * Revival
 * 10506
 * Lifeward
 * 10507
 * Cleansing Aura
 * }
 * }


 * Arcane Warrior
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 17023
 * Combat Magic
 * 17020
 * Aura of Might
 * 17022
 * Shimmering Shield
 * 17021
 * Fade Shroud
 * }
 * }


 * Blood Mage
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 10700
 * Blood Magic
 * 10701
 * Blood Sacrifice
 * 10702
 * Blood Wound
 * 10703
 * Blood Control
 * }
 * }

War Dog

 * Dog
 * {|width="800" cellspacing="1" cellpadding="1" border="1"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 90017
 * Growl
 * 90048
 * Dread Howl
 * 90049
 * Combat Training
 * 90015
 * Overwhelm
 * 90050
 * Fortitude
 * 90016
 * Charge
 * 90047
 * Shred
 * 90051
 * Nemesis
 * }
 * Nemesis
 * }