Talents (Origins)

__NOWYSIWYG__Talents are unique selectable abilities that warriors and  rogues can use. Mages do not use talents and have access to spells instead. The Wardens receive one free talent based on their origin, two at character generation and one talent per level. They have custom animations in contrast to standard attacks.

Activated
The character executes a special attack or action (e.g. bashing your shield into the opponent, sending them flying).

Passive
A permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. adding a chance of stun to all two-handed attacks).

Sustained
While activated, the Warden character gains some bonuses or some game mechanics will change (e.g. using your shield to increase your cover vs. missiles).

Important note for power playing: activating a sustained ability will only cost mana/stamina if the mana pool is full. Knowing this allows you to use mana first, and then 'reserve' the empty bit of mana pool for sustained abilities. see tactics to take full advantage of this.

Note: It is possible to stack some sustained talents as long as there is at least 1 remaining point in the stamina pool. But if the player uses all the points or an attack drains all the stamina, then the talents are deactivated and you have to wait until they cool down before you can use them again.

Warrior
More class specific talents can be found on their respective specialization pages.