User:Veskin7/Dragon Warrior Martial Arts

Mantis Combo
A fast combo of Mantis fists /check Gen from Street Fighter Alpha 3/ and elbows that pushes the enemies back and paralyses them for a moment. Of course this happens only if they have light armor. When the enemies are more than one the blows are divided to each of them. There is a chance to make a critical strike.

Lethal strike (Palm strike)
An incredibly strong strike with palm in the chest of the enemy. The Dragon Warrior draws a circle with his hand and wings it to the enemy’s chest. The effect is destructive. The opponent is knocked out dead or almost dead. When the enemy is armored the effect is not that destructive.

Kick Combo
The Dragon Warrior does a combo of mawashies (spinned kick) scissors kicks and butterfly kicks that beats the enemies back and stuns them. The attack is divided to closest enemies if they are more than one. The enemies that are struck and are lower level are knocked out. The maximum count of kicks is 8. When there is a single enemy the kicks are three or five.

Mawashi (Mavashi)
A strong kick that knocks the enemy and stuns him for a long time. The Dragon Warrior spins and kicks the enemy’s head.

Tiger Teeth
The Dragon Warrior jumps with his feet towards the enemy’s head, he wedges it in between them and spins in the air braking the opponent’s neck. This move was shown in The Matrix Reloaded when Morpheus fought an agent on the top of a truck.

Of course there is a defined chance to succeed.

Herotic Jump
The Dragon Warrior jumps high in the air, does some stunts (like the fighters from Mortal Kombat) and hits the enemy with his feet. The enemy is knocked out and stunned. When there is no target the warrior just jumps to the new location.

Serpent Jump
This skill is inspired by Parkour /Free-run/. When you point an enemy with the mouse cursor and use this skill, the warrior starts jumping on the other enemies heads /if there are any foes before the selected one/ and attacks from the air with a devastating slash. There is another option. If there are no other enemies, the warrior jumps to the nearest wall, tree, table or other and then he jumps and slashes the enemy. If there is nothing around that could be used to jump from, the warrior just says "I can't." This skill can be used to get away from surrounding enemies. If you just point another location, the warrior will jump on the enemies heads and land there. The enemies that the warrior uses to jump on remain stunned for a while. Some bigger enemies can be hard to stun. The damage of the slash is greatly increased.

Cobra Strike
A lightning fast strike with fingertips in the enemy’s throat. It makes him stop moving and he chokes for a while and is unable to move or attack. It can cause the weaker enemy’s death. This tecnique can interrupt enemy's attack. There is no cooldown. This skill is available to living humanoid creatures only.

Paralyse
This move was shown in the Tiger and Dragon movie when the murderer Jade Fox paralysed one of her enemies by touching several lymph nodes on his chest. The skill looks the same way, but there are red sparkles when the hand touches the body. Then the enemy is paralysed for a limited time - he freezes in the middle of his movement. After paralysing your foe, the chance to make critical hit with the next blow, increases dramatically. Some enemies like Undead and non-humanoid creatures are not affected by Paralyse. Foes will also not be affected if they wear heavier armor. Let's be realists. Also some enemies that are higher level will also not be affected.

Eagle Talons
The warrior jumps in mid air and swings his hands aside sliking the enemy with Eagle Talons a special technique meant to cut trough enemy's throat. It also has the chance to open wounds.

Meditation
When activated, the warrior sits on the ground and meditates. The meditation lasts 25 seconds and if you interrupt it with moving or attacking, you won't get bonuses and will have to do it all over again. The bonuses from Meditation after you complete it are: increased Damage and Defence, boosted Dexterity, Constitution and Energy, increased resistanses with some percents and also increased chance to make critical strike. You get these bonuses for 10 minutes.

When in a party: everyone gets close to the Dragon Warrior /the area of effect is small/ and he casts the spell. Everyone sits on the ground and meditates. When the Meditation is complete small white sparkles start dancing around your character's body - the indication for Meditation bonuses.

Kobo Djutsu - the Art of Bone Breaking
A passive skill that increase the chance to break bones, but only if you use Martial Arts skills or mace class weapons. This requires creating a brand new feature in the game called Bone Breaking /see below/. Breaking the bones of enemies will affect their behavior in combat and movement. If the enemy is higher level, the chance to break his bones is lower.

Bone Breaking /option/
You can break different parts of your enemy's body and they affect in different way.

Head breaking - a/ Minor fracture - causes lower Dexterity. b/ Major fracture - causes death.

Neck breaking - causes death, but it happens only in special occasions - special monster or special move.

Shoulder breaking - causes slower attack, lower Damage /Strength/ and lower Dexterity.

Rib breaking - causes slower movement, lower Dexterity and Defense.

Arm breaking - causes slower attack, lower Damage /Strength/, lower Dexterity and lower Defense, or if holding a shield - also lower Chance to Block.

Hand breaking - causes lower Dexterity.

Leg breaking - causes slower movement and hobbling, lower Defense and disabled jump skills.

Foot breaking - causes slightly slower movement and hobbling.

Wearing armor decreases the chance to break bones. When attacked there's a random chance to break different parts of the body. When a bone is broken, a diagram displays it and there is a text that says what is broken. When breaking bones, there is a sparkle like the critical strike, but it's red. To heal fractures, you must drink special potions - Fracture Potions - each potion heals one fracture.

Mace class weapons should also break bones.

Saki /Sa Ki/ - Sensing the Murderer
A passive skill that allows the warrior sense lurking enemies and also increases his defense. It also decreases the chance to be critically hit. When there is a lurking enemy, your character's body glows with a violet aura. If the enemy is higher level, you won't detect him.

Regeneration
A passive skill that gives the ability to regenerate with time. It also gives the chance to heal open wounds.

Battle Fury
This is a special skill - it acts like a buff that can be turned on and off. Activate the skill to gain bonuses and deactivate it when you don't need it.

Battle Fury gives Extra Damage and Faster Attack Speed. But it also takes Life when striking and lowers the Warrior's Defense.

Here is the idea of the skill:

At the First Skill Level:

+ 25% Damage (not active for Explosive and Magical attacks)

+ 9% Attack Speed

Takes 7% Life per Strike

25% Lower Defense only when Striking or Shooting/Throwing

At the Last Skill Level:

+ 100% Damage (not active for Explosive and Magical attacks)

+ 25% Attack Speed

Takes 4% Life per Strike

10% Lower Defense only when Striking or Shooting/Throwing

You can see the pluses and minuses of this skill. It adds extra Damage and Attack Speed, but to a cost - your Life and Defense, so be careful when using it.

There should also be a quick button for this skill - press "E" on your keyboard to activate and deactivate it.

When active this skill visually looks like two shining diagonal stripes on the armor that are purple or with lava color. And when swinging the weapon, there is a trail after it with the same colors as the armor shining stripes.

Focus
This skill is like Battle Fury - a buff that can be activated and deactivated. The warrior uses his spiritual force to concentrate and be more effective in combat.

The skill increases the Attack Rating, the Chance to make a Critical Strike and the Defense, but it drains energy when Active.

Here is the idea of the skill:

At the First Skill Level:

+ 3% Chance to make Critical Strike

+ 10% Attack Rating

+ 5% Defense all the time when Active

Takes 4% energy per second when Active

At the Last Skill Level:

+ 7% Chance to make Critical Strike

+ 30% Attack Rating

+ 15% Defense all the time when Active

Takes 2.7% energy per second when Active

The only minus of that skill is that it constantly drains energy when Active, so you have to use it only when you need it most.

There should be a quick button for that skill - press "F" on your keyboard to activate and deactivate it.

The skill should look like Battle Fury - with two diagonal shining stripes on Armor, but their color should be violet, blue or white (I prefer white). At the skill activation, there might be an In - Yang sign that sparkles around the character for a second. There should also be a white trail after the weapon.

Combining Battle Fury and Focus with Critical Strike - Calculations
As you may have noticed, Battle Fury and Focus can be combined with Critical Strike from the Dragon Disciplines. You have a chance to make Critical Strike when using Battle Fury even though you will always make double damage (at the last Skill Level). And the Chance to make Critical Strike when using Focus is much better.

Here are some calculations:

If you have developed Critical Strike and Battle Fury to the Last Skill Level, you will have:

Up to 17% Chance to make Critical Strike of + 400% Damage

Every strike you make: + 100% Damage

+ 25% Attack Speed

But it will cost you Life and Defense when Striking or Shooting/Throwing

If you have developed Critical Strike and Focus to the Last Skill Level, you will have:

Up to 24% Chance to make Critical Strike of + 300% Damage

+ 30% Attack Rating

+ 15% Defense when Active

But it will cost you energy per second when Active

As I look at these calculations I cannot say which one is the Ultimate Skill - Battle Fury or Focus in combination with Critical Strike. Maybe you will tell me?

Instinct
This is a passive skill that gives the warrior the chance to block or avoid a critical strike. In addition after the critical blow is avoided, the defense of the warrior is temporarily increased - 3 seconds max.

Back to Dragon Warrior Main