Console (Origins)

The developer console is an in-game command line tool that allows you to perform functions which are not normally possible (multiple classes, new items, kill all enemies on screen, immortality, etc).

Enabling the console
Make a shortcut to your "daorigins.exe" file (typically located in C:\Program Files (x86)\Dragon Age\bin_ship folder) on your desktop or Start Menu. Right click on shortcut, choose properties, then add the line in the *Target* field "-enabledeveloperconsole" (without the quotes) to the end of the shortcut and it should look something like:
 * "C:\Program Files\Dragon Age\bin_ship\daorigins.exe" -enabledeveloperconsole

Be sure that there is a single space between the last quotation mark and the -.

If you have the Steam version, go to your My Games tab and right-click on Dragon Age: Origins. In the General tab you will see a "Set launch options..." button. Click on it and add "-enabledeveloperconsole" (without quotes) to the start options field.

Another option is to edit the file data\DAOriginsLauncher.xml. This will allow you to run the game from it's normal shortcut but requires you to edit a game file which should be done carefully and not before taking a backup of the file. Find the line "&lt;condition name="FirstRunCheck" type="FileExist" file="${USERDATA_DIR}\SystemInformation.xml"&gt;". The line below should be something like this. "&lt;true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" /&gt;"'''. Add an attribute arguments="-enabledeveloperconsole" to it makeing it read &lt;true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" arguments="-enabledeveloperconsole"/&gt;'''

This hasn't been tested with the STEAM version.

Accessing the console
Open the file "\BioWare\Dragon Age\Settings\KeyBindings.ini" in your My Documents folder. Find the line that says "OpenConsole_0" and change the value after the equals sign (=) to "Keyboard::Button_Tilde". To open the console after running the game, press the ~ button in the top left corner of your keyboard. You can also leave it as "Keyboard::Button_Grave" and then use the "backtick" character, which is located under the tilde. Some people have reported issues using tilde as the console key.

Note that adding this line to the shortcut created when you install which links to dalauncher.exe WILL NOT WORK. Also note that you will not be able to see the console, but you can tell that it is open because keys you normally can use as shortcuts to commands will no longer work (C for Character Record, etc). While the key for calling the console is relative to the US-international (qwerty) keyboard layout, the text you type in the console is relative to your local keyboard layout. If you have i.e. a belgian azerty keyboard you needn't type "runscript ww°,oney" (runscript zz_money) but the code as in the list below will suffice.

If you are still having problems, it may be necessary to run the shortcut as an administrator. Right-click the shortcut and choose "Run as administrator". You can also edit the shortcut. Right-click the shortcut and choose "Properties". Under the "Shortcut" tab, click the "Advanced" button. Check the option to "Run as administrator".

Online profile issues
It has been observed (after version 1.0.2) that enabling the console may intefere with the BioWare Social Profile updater. If you notice your online profile is no longer updating properly, disable the console and run the game again.

Console commands
Type the following commands into the console after activating it. Note that you often won't see any notification that something has changed. Also note that you will not see the console, or what you are typing - this is normal. NOTE: After you open your console press backspace first, then enter the code.

General console commands

 * runscript appearance # - Changes character appearance (see numbers below) NOTE: To undo this, simply type runscript appearance -1 this will change you character back to normal (as it was before the appearance mod)
 * runscript addxp X - Adds XP in the amount of X
 * runscript ai off - Turns off AI
 * runscript AddEnemyToParty - ?
 * runscript bowlingforferelden - The player is surrounded by a globe of energy for 20s and knocks creatures he runs into out of the way.
 * runscript chargen X - If X is 0 then the Origin screen (character generator/creator) is opened. If X is 1 than the Level Up interface opens.
 * runscript cheater - Adds/Unlocks Achievements
 * runscript cheat - Inspired: Major Cunning: Adds 30 armor and 100 defense to Party for 120 second
 * runscript healplayer - Instantly heals all party members. Technically, it is a healing spell, immediately restoring to all party members. As such, it can be rendered useless by Curse of Mortality.
 * runscript healbadger - Does nothing (Contains disabled code to heal specific enemies)
 * runscript killallhostiles - Kill all enemies
 * runscript pc_immortal - Infinite health (will not drop below 0) [sidenote: If used with blood magic, this grants unlimited spell casting ability]
 * runscript RemoveEnemyFromParty - ?
 * runscript setplayerimmortal - Same as pc_immortal
 * runscript selectparty - Party selection screen. Note that this command does far more than just pull up the party selection screen. It sets -ALL- companions as both recruited and in camp without actually creating objects for them in camp. You will also immediately be given the "recruiter" achievement for having recruited them all. This isn't a big deal for those characters you've already recruited, whether or not they're in camp. But it can break the plots for those companions which haven't yet been encountered/recruited in all sorts of horrible ways.
 * WARNING: If you use this before encountering Zevran, it can prevent you from ever encountering him. You can still use the zz_addparty console command to add him to your party. After that he'll appear in your party selection screen. But you'll have permanently missed the ambush in which he's introduced as well as all dialogue opportunities related to it.
 * WARNING: If you use this before acquiring all characters, Oghren may be unable to join the party. To fix it, you have to go to the Orzammar tavern (Oghren won't be there) and leave. If you use "selectparty" now, he appears in the selection screen.
 * WARNING: This command will make your game think the Secret Companion is in your party. You may get his end-game dialogue whether you should or not. You will also get the Recruiter achievement. This may cause similar issues for all recruitable characters who have not already joined.
 * WARNING: If you have the Secret Companion and his counterpart active at the end of the game (normally impossible) and play a female Warden, you cannot go with Morrigan in her pre-climax quest.
 * runscript zz_app_debug -Starts the Approval Debug Helper Script which allows changing approval rates and setting flags like romance eligible.
 * runscript zz_cli_debug - Jumps you to the climax at Redcliffe castle (use at own risk)
 * runscript zz_epi_debug - Starts the Epilogue Debug and allows changing plot states and starting the epilogue immediately.
 * runscript zz_pre_debug - Starts the Prelude Debug Helper Script which allows modification of plot states and teleporting.
 * runscript zz_ran_debug - Starts the Random Encounters Debug Helper Script which allows modification of plot states and teleporting.
 * runscript zz_lot_debug - Starts the Lothering Debug Helper Script which allows modification of plot states and teleporting.
 * runscript zz_cir_debug - Starts the Circle of Magi Debug Helper Script which allows modification of plot states and teleporting.
 * runscript zz_orz_debug - Starts the Paragon of her Kind Debug Helper Script which allows modification of plot states and teleporting.
 * runscript zz_ntb_debug -Starts the Nature of the Beast Debug Helper Script which allows modification of the plot states and teleporting.
 * runscript zz_arl_debug - Starts the Arl Eamon Debug Helper Script which allows modification of plot states and teleporting.
 * runscript zz_urn_debug - Starts the Urn of Sacred Ashes which allows modification of plot states and teleporting.
 * runscript zz_den_debug - Starts the Denerim Debug Helper Script which allows modification of plot states and teleporting around Denerim and the Landsmeet
 * runscript zz_shl_debug - Starts the Stone Prisoner Debug Helper Script which allows modification of plot states and teleporting. (if you have the Stone Prisoner DLC)
 * runscript zz_gwb_debug - Starts the Warden's Keep Debug Helper Script which allows modification of plot states and teleporting. (if you have the Warden's Keep DLC)
 * runscript zz_dlc_debug - Starts some Test Script which allows some modifications of plot states and teleporting.
 * runscript zz_wmp_debug - Starts the World Map Debug Helper Script which allows altering the main plot states and finish any of the main quests immediately.
 * runscript zz_camp_debug - Allows you to set the plot flag for and start the camp ambush, as well as teleport to the first camp you make.
 * runscript zz_money X - Adds copper in the amount of X (100x100 = 10000 = 1 Gold Piece)
 * runscript zz_addparty NPCname - Add party member by name (The Mabari War Hound is called 'Dog'). Please note: this adds additional members but does not add additional portraits on the side. No abillities can be used directly by the player, however characters added will still follow thier set tactics. Equipment and tactics can still be accessed and altered.
 * runscript zz_getparty - Gathers all immediate party members
 * runscript zz_dropparty - Removes entire party
 * runscript zz_pre_demo2 - Teleports player and party to Ostagar, may have other use
 * runscript zz_pre_strategy - Teleports player and party to Duncan's fire in Ostagar, may have other use
 * runscript zz_talk_nearest - Talks to nearest NPC, doesn't apply to party members
 * runscript zz_givearmor - Adds Dragonbone Legion Armor to inventory
 * runscript zz_starmetal_sword - Puts 1H and 2H Starfang to the inventory (if you have the Warden's Keep DLC)
 * runscript zz_party_addgifts - Adds the following gifts to inventory: - Antivan Leather Boots, Dalish Gloves, Alistair's Mother's Amulet, Duncan's Shield, Andraste's Grace, Cute Nug, Golden Mirror, Black Grimoire, Flemeth's Grimoire, and Sten's Sword
 * runscript zz_char_creation - Opens the character creator screen. WARNING! This will override your game and you will lose all progress
 * runscript zz_override_skills - ?
 * runscript zz_createrunes - gives you a full set (Novice --> Grandmaster) of Fire, Frost and Lightning runes and 'The Oathkeeper' sword
 * runscript zz_upgrade - opens up the enchantment window to do enchantments
 * runscript levelparty ? - resets party level, stats, etc. Adds assorted items to inventory. REMOVES AND DESTROYS all equipped items (unequipped items still may be overwritten by those items which are added to inventory)
 * runscript zz_set_trap - Adds traps to inventory
 * runscript zz_reveal_map - Reveals Map
 * runscript e3_addparty - Adds Jory and Daveth to party
 * runscript zz_eurodemo_end - Teleports player and party to Dalish Camp (error looping of some kind)
 * runscript zz_add_skills3 - Sets avaliable skill points to 3 (if you have more they will be lost), To assign these enter Character Record and click Level Up at the bottom.
 * runscript zz_economizer - Unequips all gear you're wearing. SIDE EFFECT : automatically sets your inventory capacity to the maximum (125). Won't unequip items, if there is no place left in the inventory. Can be used to remove the bugged disguise armor after Resue the Queen quest (the infamous game-breaking disguise armor bug), though it won't restore any of your original (pre-disguise) gear, of course.
 * runscript zz_supercrit player - gives you 1000 mana and health, and 50 Strength and Dexterity each. Note: To apply the effect to other characters you must type "gen00fl_" followed by the character's name. To apply the effect to Alistair, for example, you would then type "'runscript zz_supercrit gen00fl_alistair". 
 * runscript dbg_setattrib [attrib] [value] - gives you a 180 sec. buff where [attrib] is a number from 1 to 6 (1 being str, 2 dex, etc. in order) and [value] is the amount by which you want the buff to raise it
 * runscript dbg_setattrib [attrib] [-value] - Same as above but subtracts from the Attribute value. The minus sign needs to be typed in next to the number (i.e. -50).
 * runscript injury remall or runscript injury remparty - removes injuries from self (remall) or party (remparty)
 * runscript zz_jump_around - Teleports you to set teleport points on the current map. (E.G. Map transition points.)
 * runscript zz_deathblow - Causes your character to animate a random finishing blow based on what weapon you have currently equipped. Weapons without a finishing blow will cause nothing to happen
 * runscript zz_addapproval X Y- Add approval to a character
 * runscript zz_addapproval X -Y - Same as above, but it subtracts approval points. Yes, you still need to type in "ADDapproval" for this as well. Just add the minus sign next to the number.
 * runscript wizard XX - Changes the main character into a level XX wizard.
 * runscript rogue XX - Changes the main character into a level XX rogue.
 * runscript warrior XX - Changes the main character into a level XX warrior.


 * Where a value for X is needed (e.g., in runscript zz_addapproval X Y), the following numbers represent characters in the game:
 * 1 - Alistair
 * 2 - Dog
 * 3 - Morrigan
 * 4 - Wynne
 * 5 - Shale
 * 6 - Sten
 * 7 - Zevran
 * 8 - Oghren
 * 9 - Leliana
 * 10 - Secret Character

Attribute Codes
Use with runscript dbg_setattrib [attrib] [value], and substitute [attrib] with one of the below:


 * APPEARANCE MODIFIERS (for runscript appearance # )


 * RESTORE CHARACTER MODEL = -1
 * BLANK_MODEL = 1;
 * ELF = 2;
 * DWARF = 3;
 * DRAGON_NORMAL = 4;
 * GOLEM_SHALE = 5;
 * GOLEM_STONE = 6;
 * GOLEM_STEEL = 7;
 * BEAR_GREAT = 8;
 * BEAR_BLACK = 9;
 * BROODMOTHER = 10;
 * BRONTO = 11;
 * ARCANE_HORROR = 12;
 * QUNARI = 13;
 * WISP = 14;
 * HUMAN = 15;
 * HURLOCK_NORMAL = 16;
 * HURLOCK_ALPHA = 17;
 * HURLOCK_EMISSARY = 18;
 * TEMP_Hurlock_Cutscene = 19
 * NUG = 20;
 * TEMP_Hurlock_Cutscene2 = 21
 * WEREWOLF_A = 22;
 * SHRIEK_A = 23;
 * SUCCUBUS = 24;
 * ABOMINATION = 25;
 * REVENANT_A = 26;
 * RAGE_DEMON = 27;
 * CORPSE_D = 28;
 * CORPSE_E = 29;
 * CORPSE_S = 30;
 * SHADE = 31;
 * ASH_WRAITH = 32;
 * DEEPSTALKER = 33;
 * DOG_MABARI_ = 34;
 * DOG_PARTY_MEMBER = 35;
 * SQUIREL = 36;
 * RAT_LARGE = 37;
 * HUMAN_BOY = 38;
 * HUMAN_SERVANT_AMBIENT = 39;
 * HUMAN_LIBRARY_AMBIENT = 40;
 * RAT_SMALL = 41;
 * HUMAN_GUARD_AMBIENT = 42;
 * HUMAN_NOBLE_AMBIENT = 43;
 * HUMAN_MALE_FAT = 44;
 * HUMAN_FEMALE_FAT = 45;
 * APP_NPC_DUNCAN = 46;
 * APP_OGRE_A = 47;
 * WOLF = 49;
 * GENLOCK_NORMAL = 50;
 * GENLOCK_ALPHA = 51;
 * GENLOCK_EMISSARY = 52;
 * WITHERFANG = 53;
 * AMBIENT_GOAT = 54;
 * AMBIENT_MUTT = 55;
 * SPIDER_CORRUPTED = 57;
 * SPIDER_GIANT = 58;
 * SPIDER_POISONOUS = 59;
 * HUMAN_DYING_AMBIENT = 60;
 * HUMAN_PRELUDE_WIZARD = 61;
 * CAT = 63;
 * DRAGONLING = 64;
 * WILD_SYLVAN = 65;
 * DRAGON_HIGH = 66;
 * Human, Girl = 67
 * BEAR_BEARESKAN = 68;
 * SKELETON_A = 69;
 * SKELETON_F = 70;
 * SKELETON_S = 71;
 * PRIDE_DEMON = 72;
 * BROODMOTHER_TENTACLE = 73;
 * WOLF_BLIGHT = 74;
 * LADY_OF_THE_FOREST = 75;
 * PIG = 76;
 * DEER = 77;
 * OX = 78;
 * RAM = 79;
 * DRAGON_DRAKE = 80;
 * SPIRIT_APPARATUS_HEAD = 81;
 * ARCHDEMON_WOUNDED_ = 82;
 * RAVEN = 84;
 * HALLA = 85;
 * CHICKEN = 86;
 * OWL = 87;
 * GRAND_OAK = 88;
 * ARCHDEMON = 89;

Character
Be aware that using any of these command will reset your character back to a level 2 class character and you will lose all your inventory and plot items.

By adding an "x" to the above-mentioned codes you will NOT lose all your inventory or plot items. Like the above mentioned codes though, it may alter your Origin. For elves, your origin will be set to Dalish for Warrior and Rogue. Dwarves will be set to Noble origin. It may also have other side-effects.

Skills, Spells & Talents
All skills, spells, talents & specializations can be manipulated using the following commands with the ID numbers found in the tables below. Note that these commands affect only the currently selected character.

Rogue

 * Rogue
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 603
 * Dirty Fighting
 * 21
 * Combat Movement
 * 3002
 * Coup De Grace
 * 3023
 * Feign Death
 * 3026
 * Below the Belt
 * 708
 * Deadly Strike
 * 777
 * Lethality
 * 3069
 * Evasion
 * 100001
 * Deft Hands
 * 100002
 * Improved Tools
 * 100003
 * Mechanical Expertise
 * 100004
 * Device Mastery
 * 100075
 * Stealth
 * 100076
 * Stealthy Item Use
 * 100077
 * Combat Stealth
 * 100078
 * Master Stealth
 * }
 * Combat Stealth
 * 100078
 * Master Stealth
 * }


 * Dual Weapon
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 6
 * Dual-Weapon Training
 * 8
 * Dual-Weapon Finesse
 * 5
 * Dual-Weapon Expert
 * 3036
 * Dual-Weapon Mastery
 * 11
 * Dual Striking
 * 9
 * Riposte
 * 10
 * Cripple
 * 7
 * Punisher
 * 3044
 * Dual-Weapon Sweep
 * 3035
 * Flurry
 * 717
 * Momentum
 * 3043
 * Whirlwind
 * }
 * 3043
 * Whirlwind
 * }


 * Archery
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 34
 * Melee Archer
 * 500
 * Aim
 * 33
 * Defensive Fire
 * 35
 * Master Archer
 * 803
 * Pinning Shot
 * 805
 * Crippling Shot
 * 804
 * Critical Shot
 * 802
 * Arrow of Slaying
 * 3071
 * Rapid Shot
 * 3072
 * Shattering Shot
 * 801
 * Suppressing Fire
 * 800
 * Scattershot
 * }
 * 800
 * Scattershot
 * }


 * Assassin
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 3060
 * Mark of Death
 * 56
 * Exploit Weakness
 * 3059
 * Lacerate
 * 3058
 * Feast of the Fallen
 * }
 * }


 * Bard
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 3045
 * Song of Valor
 * 701
 * Distraction
 * 705
 * Song of Courage
 * 1000
 * Captivating Song
 * }
 * }


 * Ranger
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 1004
 * Summon Wolf
 * 91
 * Summon Bear
 * 93
 * Summon Spider
 * 92
 * Master Ranger
 * }
 * }


 * Duelist
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 709
 * Dueling
 * 3050
 * Upset Balance
 * 3049
 * Keen Defense
 * 3051
 * Pinpoint Strike
 * }
 * }

Warrior

 * Warrior
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 14
 * Powerful
 * 808
 * Threaten
 * 17
 * Bravery
 * 3021
 * Death Blow
 * 19
 * Precise Striking
 * 3041
 * Taunt
 * 3016
 * Disengage
 * 20
 * Perfect Striking
 * }
 * Perfect Striking
 * }


 * Dual Weapon
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 6
 * Dual-Weapon Training
 * 8
 * Dual-Weapon Finesse
 * 5
 * Dual-Weapon Expert
 * 3036
 * Dual-Weapon Mastery
 * 11
 * Dual Striking
 * 9
 * Riposte
 * 10
 * Cripple
 * 7
 * Punisher
 * 3044
 * Dual-Weapon Sweep
 * 3035
 * Flurry
 * 717
 * Momentum
 * 3043
 * Whirlwind
 * }
 * 3043
 * Whirlwind
 * }


 * Archery
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 34
 * Melee Archer
 * 500
 * Aim
 * 33
 * Defensive Fire
 * 35
 * Master Archer
 * 803
 * Pinning Shot
 * 805
 * Crippling Shot
 * 804
 * Critical Shot
 * 802
 * Arrow of Slaying
 * 3071
 * Rapid Shot
 * 3072
 * Shattering Shot
 * 801
 * Suppressing Fire
 * 800
 * Scattershot
 * }
 * 800
 * Scattershot
 * }


 * Weapon and Shield
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 617
 * Shield Bash
 * 1
 * Shield Pummel
 * 3073
 * Overpower
 * 38
 * Assault
 * 704
 * Shield Defence
 * 37
 * Shield Balance
 * 12
 * Shield Wall
 * 36
 * Shield Expertise
 * 3074
 * Shield Block
 * 13
 * Shield Cover
 * 3030
 * Shield Tactics
 * 2
 * Shield Mastery
 * }
 * 2
 * Shield Mastery
 * }


 * Two-Handed
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 3024
 * Pommel Strike
 * 28
 * Indomitable
 * 3000
 * Stunning Blows
 * 3
 * Critical Strike
 * 3025
 * Sunder Arms
 * 3001
 * Shattering Blows
 * 4
 * Sunder Armor
 * 3032
 * Destroyer
 * 3028
 * Mighty Blow
 * 718
 * Powerful Swings
 * 27
 * Two-Handed Strength
 * 3031
 * Two-Handed Sweep
 * }
 * 3031
 * Two-Handed Sweep
 * }


 * Champion
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 3037
 * War Cry
 * 3038
 * Rally
 * 42
 * Motivate
 * 3039
 * Superiority
 * }
 * }


 * Templar
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 23
 * Righteous Strike
 * 3017
 * Cleanse Area
 * 52
 * Mental Fortress
 * 25
 * Holy Smite
 * }
 * }


 * Berserker
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 700
 * Berserk
 * 48
 * Resilience
 * 3006
 * Constraint
 * 3009
 * Final Blow
 * }
 * }


 * Reaver
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 3065
 * Devour
 * 3066
 * Frightening Appearance
 * 3067
 * Aura of Pain
 * 713
 * Blood Frenzy
 * }
 * }

Mage

 * Mage
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 200254
 * Arcane Bolt
 * 200255
 * Arcane Shield
 * 200256
 * Staff Focus
 * 200257
 * Arcane Mastery
 * }
 * }


 * Primal
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 10001
 * Flame Blast
 * 10204
 * Flaming Weapons
 * 10003
 * Fireball
 * 10002
 * Inferno
 * 11002
 * Rock Armor
 * 12004
 * Stone Fist
 * 11116
 * Earthquake
 * 11124
 * Petrify
 * 13001
 * Winter's Grasp
 * 11007
 * Frost Weapons
 * 13002
 * Cone of Cold
 * 13000
 * Blizzard
 * 14001
 * Lightning
 * 14000
 * Shock
 * 14002
 * Tempest
 * 10211
 * Chain Lightning
 * }
 * Tempest
 * 10211
 * Chain Lightning
 * }


 * Creation
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 10104
 * Heal
 * 10200
 * Rejuvenate
 * 10210
 * Regeneration
 * 10207
 * Mass Rejuvenation
 * 10206
 * Heroic Offense
 * 10202
 * Heroic Aura
 * 10203
 * Heroic Defense
 * 10208
 * Haste
 * 11001
 * Glyph of Paralysis
 * 10601
 * Glyph of Warding
 * 17000
 * Glyph of Repulsion
 * 17028
 * Glyph of Neutralization
 * 11006
 * Spell Wisp
 * 11113
 * Grease
 * 11005
 * Spellbloom
 * 12008
 * Stinging Swarm
 * }
 * Spellbloom
 * 12008
 * Stinging Swarm
 * }


 * Spirit
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 10400
 * Spell Shield
 * 10401
 * Dispel Magic
 * 10900
 * Anti-Magic Ward
 * 11003
 * Anti-Magic Burst
 * 10704
 * Mana Drain
 * 11004
 * Mana Cleanse
 * 17001
 * Spell Might
 * 11000
 * Mana Clash
 * 12005
 * Walking Bomb
 * 10500
 * Death Syphon
 * 12011
 * Virulent Walking Bomb
 * 10508
 * Animate Dead
 * 12006
 * Mind Blast
 * 17019
 * Force Field
 * 10209
 * Telekinetic Weapons
 * 11123
 * Crushing Prison
 * }
 * Telekinetic Weapons
 * 11123
 * Crushing Prison
 * }


 * Entropy
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 11106
 * Weakness
 * 11107
 * Paralyze
 * 11122
 * Miasma
 * 11110
 * Mass Paralysis
 * 11112
 * Vulnerability Hex
 * 11111
 * Affliction Hex
 * 11114
 * Misdirection Hex
 * 11100
 * Death Hex
 * 11115
 * Disorient
 * 11108
 * Horror
 * 11121
 * Sleep
 * 11109
 * Waking Nightmare
 * 15002
 * Drain Life
 * 17002
 * Death Magic
 * 11101
 * Curse of Mortality
 * 15003
 * Death Cloud
 * }
 * Curse of Mortality
 * 15003
 * Death Cloud
 * }


 * Shape Shifter
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 17008
 * Spider Shape
 * 17010
 * Bear Shape
 * 17007
 * Flying Swarm
 * 17009
 * Master Shapeshifter
 * }
 * }


 * Spirit Healer
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 10509
 * Group Heal
 * 10504
 * Revival
 * 10506
 * Lifeward
 * 10507
 * Cleansing Aura
 * }
 * }


 * Arcane Warrior
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 17023
 * Combat Magic
 * 17020
 * Aura of Might
 * 17022
 * Shimmering Shield
 * 17021
 * Fade Shroud
 * }
 * }


 * Blood Mage
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell !scope="col"|ID !scope="col"|Spell
 * 10700
 * Blood Magic
 * 10701
 * Blood Sacrifice
 * 10702
 * Blood Wound
 * 10703
 * Blood Control
 * }
 * }


 * Plot
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Spell
 * 10510
 * Vessel of the Spirit
 * }
 * }

War Dog

 * Dog
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 90017
 * Growl
 * 90048
 * Dread Howl
 * 90049
 * Combat Training
 * 90015
 * Overwhelm
 * 90050
 * Fortitude
 * 90016
 * Charge
 * 90047
 * Shred
 * 90051
 * Nemesis
 * }
 * Nemesis
 * }

Shale

 * Shale
 * (Core ID: 4033) [Requires The Stone Prisoner DLC]
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 300100
 * Pulverising Blows
 * 300101
 * Slam
 * 300102
 * Quake
 * 300103
 * Killing Blow
 * 300200
 * Stoneheart
 * 300201
 * Bellow
 * 300202
 * Stone Roar
 * 300203
 * Regenerating Burst
 * 300300
 * Rock Mastery
 * 300301
 * Hurl Rock
 * 300302
 * Earthen Grasp
 * 300303
 * Rock Barrage
 * 300400
 * Stone Aura
 * 300401
 * Inner Reserves
 * 300402
 * Renewed Assault
 * 300403
 * Supernatural Resilience
 * }
 * Renewed Assault
 * 300403
 * Supernatural Resilience
 * }

Fade Forms

 * Forms
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 100080
 * Golem Form
 * 100081
 * Mouse Form
 * 100083
 * Burning Form
 * 100084
 * Spirit Form
 * }
 * }

Monster

 * ARCHDEMON
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent
 * 90001
 * Spirit Smite
 * 90000
 * Vortex
 * 90002
 * Detonate Darkspawn
 * }
 * }


 * Broodmother
 * {|class="wikitable daotable"

!scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent !scope="col"|ID !scope="col"|Talent const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089; const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090; const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116; const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117; const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118; const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091; const int ABILITY_TALENT_MONSTER_AURA_HEALING = 90088; const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087; const int ABILITY_TALENT_MONSTER_BEAR_HUG = 90018; const int ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020; const int ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019; const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024; const int ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025; const int ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067; const int ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016; const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049; const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050; const int ABILITY_TALENT_MONSTER_DOG_GROWL = 90017; const int ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051; const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015; const int ABILITY_TALENT_MONSTER_DOG_SHRED = 90047; const int ABILITY_TALENT_MONSTER_FLANKING = 90023; const int ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060; const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056; const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057; const int ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055; const int ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048; const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063; const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062; const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065; const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064; const int ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036; const int ABILITY_TALENT_MONSTER_OGRE_RAM = 90066; const int ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038; const int ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037; const int ABILITY_TALENT_MONSTER_ORB_BLACK = 90044; const int ABILITY_TALENT_MONSTER_PARALYZE = 90043; const int ABILITY_TALENT_MONSTER_POISON_BITE = 90030; const int ABILITY_TALENT_MONSTER_POISON_SPIT = 90068; const int ABILITY_TALENT_MONSTER_RABID = 90083; const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086; const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092; const int ABILITY_TALENT_MONSTER_SHRED = 90039; const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040; const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041; const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128; const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129; const int ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029; const int ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026; const int ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028; const int ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027; const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046; const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042; const int ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131;
 * 90085
 * Gas
 * 12010
 * Ranged Spit
 * 90084
 * Scream
 * 90071
 * Sweep
 * 90072/73/74
 * Vomit (all/left/right)
 * 90077
 * Resistances
 * }
 * Resistances
 * }