User:Polexian/Golem

Result

 * Regardless of your decisions, Shale joins the party as a companion.

Decision Dependent Results
How you decide to deal with the demon affects some loot possibilities and how your companions react:


 * {| class="wikitable daotable"

! Choices ! Loot ! Alistair ! Leliana ! Morrigan ! Oghren ! Sten ! Wynne ! Zevran ! Details
 * Allow Possession
 * Helm & Cord
 * Let the demon possess Amalia before solving puzzles.
 * Lie to Dad
 * Lie to Amalia's father about her death.
 * Force Dad's Help
 * Cord
 * Force the father to attempt to save her life.
 * Help the Kitty
 * Cord, & Wilhelm's Staff
 * Help the kitty by promising to release the girl, solve the puzzle, and allowing Kitty to possess Amalia.
 * Betray the Kitty
 * Helm & Cord
 * Help the kitty, solve the puzzle, but go back on your word.
 * Fail to Betray
 * Helm
 * Help the kitty, solve the puzzle, but go back on your word and fail the persuasion check, Kitty possesses the child and you must kill the demon.
 * Unrewarded
 * Cord
 * Solve the puzzle and allow the demon to possess Amalia without a reward.
 * }
 * Lie to Amalia's father about her death.
 * Force Dad's Help
 * Cord
 * Force the father to attempt to save her life.
 * Help the Kitty
 * Cord, & Wilhelm's Staff
 * Help the kitty by promising to release the girl, solve the puzzle, and allowing Kitty to possess Amalia.
 * Betray the Kitty
 * Helm & Cord
 * Help the kitty, solve the puzzle, but go back on your word.
 * Fail to Betray
 * Helm
 * Help the kitty, solve the puzzle, but go back on your word and fail the persuasion check, Kitty possesses the child and you must kill the demon.
 * Unrewarded
 * Cord
 * Solve the puzzle and allow the demon to possess Amalia without a reward.
 * }
 * Help the kitty by promising to release the girl, solve the puzzle, and allowing Kitty to possess Amalia.
 * Betray the Kitty
 * Helm & Cord
 * Help the kitty, solve the puzzle, but go back on your word.
 * Fail to Betray
 * Helm
 * Help the kitty, solve the puzzle, but go back on your word and fail the persuasion check, Kitty possesses the child and you must kill the demon.
 * Unrewarded
 * Cord
 * Solve the puzzle and allow the demon to possess Amalia without a reward.
 * }
 * Help the kitty, solve the puzzle, but go back on your word.
 * Fail to Betray
 * Helm
 * Help the kitty, solve the puzzle, but go back on your word and fail the persuasion check, Kitty possesses the child and you must kill the demon.
 * Unrewarded
 * Cord
 * Solve the puzzle and allow the demon to possess Amalia without a reward.
 * }
 * Helm
 * Help the kitty, solve the puzzle, but go back on your word and fail the persuasion check, Kitty possesses the child and you must kill the demon.
 * Unrewarded
 * Cord
 * Solve the puzzle and allow the demon to possess Amalia without a reward.
 * }
 * Help the kitty, solve the puzzle, but go back on your word and fail the persuasion check, Kitty possesses the child and you must kill the demon.
 * Unrewarded
 * Cord
 * Solve the puzzle and allow the demon to possess Amalia without a reward.
 * }
 * Cord
 * Solve the puzzle and allow the demon to possess Amalia without a reward.
 * }
 * Solve the puzzle and allow the demon to possess Amalia without a reward.
 * }
 * Solve the puzzle and allow the demon to possess Amalia without a reward.
 * }
 * Solve the puzzle and allow the demon to possess Amalia without a reward.
 * }
 * }

Post Activation Results
After activating Shale, you can choose whether to recruit her. Shale reacts to your conversation:
 * 1) Thank you for stating the obvious. &mdash;
 * 2) (Persuade) Think of it as a portable battering ram. &mdash;
 * 3) I could tell it to do something else... and reaffirming you choice to recruit shale &mdash;
 * 4) I said it is coming, and that's final. &mdash;

Alistair (and presumably other companions) also might react. For example, if you thank [Shale] for stating the obvious,.

Result Notes

 * Dog, as usual, has no reaction.
 * The choice-dependent loot includes the Helm of Honnleath and the Cord of Shattered Dreams, listed above as Helm and Cord.
 * Some characters might react differently, if they are hardened.
 * Players have not determined all possible reactions from the companions; neutral reactions are marked as.
 * Successful persuasion requires the equivalent of 22 points of Cunning, e.g. 2 points in Coercion and 12 in Cunning.
 * Alistair doesn't seem to mind if you ask Shale to attack him as your first command.
 * Oghren probably also has strong reactions when Shale joins, but these have not been documented yet.
 * If Oghren is present, you can ask Shale to dwarf toss to test the control rod.