User:Liaison Shaw/Sandbox

A How-To page for the most efficient use of healing spells in Dragon Age: Origins.

=Usage=

Effectiveness

 * 1) Regeneration benefits most from increase in Spellpower by +10hp / 10spellpower . An additional 10 points in Spellpower will increase the effect of Regeneration by the total of 10 (1 per tick).
 * 2) Heal comes in second with +4hp / 10spellpower.
 * 3) Group Heal's efficiency can vary depending on how many party members benefit from the heal. If 2 party members benefit from a full effect of Group Heal, its efficiency will be higher than Heal. If 4 party members benefit from a full effect of Group Heal, its efficiency will be higher than Regeneration.
 * 4) Lifeward should be used before combat or as the last resort due to its effect and efficiency.

Summary
It is most efficient to let your healer cast repetitive Regeneration and Heal on your party members. Mass Rejuvenation, while theoretically less efficient than both Rejuvenate and Spellbloom, actually is your best spell combination practically, affecting your whole party at once. Spellbloom is the close second. Mana Drain could be a great option for mana regeneration considering its availability and efficiency, yet since it requires draining mana from spellcasting enemies only that are both relatively rare and usually short-lived - it's very situational. Note that if you do not personally control the healer, the AI healer will never cast Regeneration on top of an existing one (as you might do), so if you are not controlling the healer yourself, you can take the Regeneration's total effect & effectiveness as it actually is.

=Efficiency Comparison= The tables below compare the efficiency of healing spells based on different levels of spellpower attribute.

30 spellpower

40 spellpower

100 spellpower

=Tactics= An example tactical setup:

Type: Main Healer (Wynne) Behavior: Passive