Talk:The Reaper's Cudgel (Golems of Amgarrak)

There is a very elegant and subtle solution, thanks to the mechanics of the lyrium switches.

Bring your entire party up into the chamber. When you hit the off switch (assuming you're in a 'color zone'), you'll see the golems appear in their static positions. The green switch will then appear. Run and activate the switch. This will release the golems and immediately drop you into the 'green' zone. Go around the room and collect all of the items from the chests.

Now, feel free to load up any coatings/poisons/buffs, and hit the off switch. This will drop you into a room full of angry golems. Choose a target and focus your party on it, using Snug's Taunt ability to draw their Hurls, and the Runic Golem as a support/off-tank. The key is to keep the most active member near the switch.

The lyrium switch mechanic pulls your entire party into the new zone. So hammer at the golems until you win or your party becomes decimated. When you're down to your last member, activate the switch.

This will pull you and your party into the green zone, and out of combat. This will then automatically revive any dead members and Runic Golem's Cleansing Aura will heal any injuries. When your party is at full strength, flip the switch again, and go after another target. It may take a few rounds, but the combined strength of your party should be more than enough to bring down an individual golem or two, even under fire.

(GLITCH: I'm not sure how I did it, when I figured this out, I ended up with two Snugs.)


 * Another tactic, involves not fighting the Golem's at all. Get your fastest character ready to run, and hit the switch. Make sure your party is blocking the way of the Golem's, and the have the stay command active so they don't follow your faster character. Most likely they will "die" but that's ok. Run out the door and to the nearest fade switch, and switch to the blue zone. Your party will appear next to you, while the Golem's are no longer a problem, since they are in the green zone. (done on PC 9/16/10))


 * Another take on this tactic... My main character is a shape shifting, Arcane Warrior, Battle Mage. I transformed into the Swarm, hit the green switch. This drops you into "normal space" the swarm is fast and resistant to physical attacks. fly down to the blue fade switch, hit it, get your team back, then go back into normal space and draw the golems down one at a time by creeping up the steps until one or two see you. This way you can crush them easily.


 * I used a similar tactic to the above one, except my Warden was a Legionnaire, Shadow, Duelist rouge. I left my party in the hallway just outside the room and had my Warden go inside the room alone. Just before I got too close to the switch that activates the green fade, I threw up Strength of Stone (To plow through projectile boulders) and crept closer to the switch. As soon as the Golems came to life, I threw a decoy up and ran out of the room while the golems preoccupied themselves with the decoy. Select your whole party and have them run far away from the room. If any, only a couple golems should follow you and should be fairly easy to take out on their own. If you got far enough, you'll exit battle mode in which case you can save and heal before you start luring the golems out of the room and down the stairs one by one. 1/19/11

It is also possible to position a dps/tank in a corner, so that it can be engaged by only 1-2 golems at a time. High physical resistance or knockdown immunity is helpful to deal with the golems' hurl rock.