Talk:Aim

Aim Considered Harmful to DPS?
I was just doing a few simple calculations to see if/when using Aim outperforms not using Aim, and I think Aim is always a DPS loss even at 100% (modified) critical rate and 3.5x critical multiplier. Here's the math behind it:

non-aim DPS = (Dmg(1- Crit.Rate) + Dmg*Crit.Rate*Crit.Multiplier) / Base.aimtime aimed DPS = ((D+3)(1-2C) + 2(D+3)CM + 5) / (B + Aim.penalty) dps = d(1+c(m-1))/b adps = (8 - 6c(m-1) + d(1+2c(m-1)))/(b+a)

Taking some liberties and assuming that the dmg+3 and penetration+5 are insignificant enough to ignore for purposes of this comparison makes this a lot easier.

adps = d(1+2c(m-1))/(b+a)

This drops damage out of the picture and let's us very easily solve for the inflection points for aim time, critical chance, and critical multiplier given that we know the other values; ie.

a < b / (1 + 1/(c(m-1))) a/((b-a)(m-1)) < c 1+a/(c(b-a)) < m

We know B=1.6, A=[0,1.8], C=[0.03,0.5], & M=[1.5,3.5]. So, where are our boundary values? When does Aim pay?

a < 1.6/(1+1/(0.5*2.5) = 0.71. 1.3 / (0.2*2.5) = 2.6 < c 1+1.3/(0.5*0.2) = 14 < m

This means Aim is never pays. With 50% base crit, working haste (-0.2s), & aimspeed bow (-0.3s), you still need a multiplier of 14 to win, which is impossible. With a maximum multiplier of 3.5, haste, aimspeed bow, you need a pre-aim critical chance of 260%, which is of course also impossible -- anything more than 50% means "can't be done", since values over 0.5 are lost.

The only way to make aim pay off is to significantly reduce the time penalty from aim. There are only two ways to do that: Repeater Gloves (the "unfixed" version) and Shale's Rock Mastery buff. Either of those methods will set your aim time to zero and thus Aim will win regardless of your ranged critical chance or critical multiplier.

One last calc. Let's suppose you don't want to use Shale and you like the patched gloves. Can you make aim pay off? Let's suppose 2x haste for -0.4s, a rapid aim bow, and one extra rapid aim item (hat or "fixed" gloves) for another 0.3s for an Aim penalty of 1.5-0.7=0.8. Ah, but we already know the answer from our boundary calc showing a<0.71 required with 50% chance and 200% in bonus damage. Even if you use two rapid aim items (hat + fixed Repeater Gloves), you still would need extremely high crit chance AND nearly maximal crit damage to make aim pay.

BTW, because we dropped the dmg+3/pen+5 out, the true picture depends on your current damage, too. The higher your base damage and/or lower your target's armor, the more your results will match the simplified calcs. But, the picture is so grim for required chance & multiplier anyway that a low damage character will never be able to come close to acquiring the gear to make Aim pay off.

Basically, without the Repeater Gloves or Shale's Rock Mastery buff, Aim is guaranteed to reduce your DPS.

67.180.131.58 (talk) 05:29, January 4, 2012 (UTC) Bjond