Nathaniel Howe

"Curse my father and his idiot ambition. He lost everything for us, didn't he?"

Nathaniel Howe is the son of Arl Rendon Howe and one of the companions in Dragon Age: Origins - Awakening.

Background
The Howe name was once great, known across Ferelden as honorable stewards of their lands and protectors of their people's freedom. But then Arl Rendon Howe betrayed the teyrn of Highever, assumed a title that did not belong to him, threw his lot in with a regicide, and was slain for his deeds. And yet he was the lucky one. He did not live to see his surname dragged through the mud, his family stripped of titles and lands. It is Rendon's son Nathaniel who has suffered for the sins of his father. He has been left with nothing, a pariah forced to live by wits alone. All he knows is that the father he loved is dead by a Grey Warden's hand and that those murderers have now installed themselves in his childhood home.

Nathaniel has only recently returned to Ferelden after spending almost eight years as a squire in the Free Marches, one of which he spent in Kirkwall.

Dragon Age: Origins - Awakening
As the protagonist of the Penny Arcade Comic, Nathaniel is first seen breaking into Vigil's Keep. He is eventually caught and imprisoned in the keep's dungeon. The Warden-Commander has the ability to choose his fate. He can be executed, released, or conscripted to the Grey Wardens. If he is conscripted, he will survive the Joining and become a companion. However, if he is released he will still ask the Commander to become a Grey Warden when they return from their first trip away from Vigil's Keep.

Epilogue
Nathaniel's ending depends on various actions you take during the game.
 * He may retire as a Grey Warden (for thinking it doesn't suit him), but his nephew will eventually become Commander of the Grey on which the Howe name would once again be known.
 * He may save Fergus Cousland from great danger and bring fame to the name of Howe once again. In gratitude, Teyrn Cousland grants some lands back to the Howes, and a statue of Nathaniel is built before the castle.
 * If Nathaniel is selected to defend Vigil's Keep, he will die unless the Keep has been fully upgraded.

Dragon Age II
If imported off an Awakening or the "Martyr" profile, Nathaniel makes an appearance in Dragon Age II. He first appears during the quest Finding Nathaniel, part of an expedition into the Deep Roads. He explains to Hawke, who was dispatched by Delilah to find him, that the Primeval Thaig is of great interest to the Wardens, being farther in the Deep Roads than anyone has ever been. However, the Wardens felt it too risky to contact either Hawke or Varric, so the Wardens contacted the latter's brother, Bartrand. If Anders is in the party, and the imported playthrough contained an Awakening epilogue in which he was killed, Nathaniel will comment that he's supposed to be dead. Nathaniel later assists Hawke in the final battle against Knight-Commander Meredith.

Approval
It is easy to improve Nathaniel's approval especially if you are playing the Human Noble Warden. Consoling him, telling him that it was not his fault why the name Howe was dishonored and basically any conversation choice that is open-minded will ensure that his approval will increase dramatically.

Gifts
Nathaniel prefers tools, practical items, or objects pertaining to his family.

Initial statistics
Class: Rogue

Specialization: Assassin

Skills: Stealing, Poison-Making, Master Combat Training, Combat Tactics, Clarity

Starting talents:

Assassin: Mark of Death

Rogue: Dirty Fighting, Combat Movement, Below the Belt, Deft Hands, Improved Tools

Archery: Melee Archer, Aim, Defensive Fire, Pinning Shot, Crippling Shot, Critical Shot, Arrow of Slaying, Rapid Shot, Shattering Shot

Plot skills
As you befriend Nathaniel and gain his approval, he will gain additional skills:

Dialogue points
Below are the spots where you can initiate dialogue with Nathaniel. On the PC, it can be hard to find the correct spot to click; make sure to hit "tab" and rotate the camera if it's not letting you click on it.


 * City of Amaranthine: statue in front of the Chantry, the spot is called "Statue"
 * The Blackmarsh: Near the beginning of the area on the left, the spot is called "The Blackmarsh".
 * Vigil's Keep - Throne Room near where Nathaniel usually stands, spot is called "Portrait of a Howe"
 * City of Amarathine near merchants: Delilah

Quotes

 * "My grandfather was a Grey Warden. Would he even recognize what the order has become? Would he weep at its dereliction? Or would he draw his blade, point it towards his enemy's heart, and cry, 'Enough.'"
 * "If it isn't the great hero, my father's murderer."
 * (To the Warden) "I came here to kill you. If you let me go, you might not catch me next time."
 * "Why does it feel like I'm being dragged around by unseen forces?" (upon switching to him as active character)
 * (Upon being selected if approval isn't high enough) "Oh go soak your head!"
 * (During fight) "Never a dull moment!"
 * "Curse my father and his idiot ambition. He lost everything for us, didn't he?"
 * "Look, I don't know what happened to the Couslands. But from what I hear, it was horrible. The entire war was. But what my father did shouldn't harm my entire family." - said to a Human Noble Warden.
 * "Look, I know you're a hero. You fought a war and you won. But what my father did shouldn't harm my entire family." - said if the Warden is from another origin.
 * "The Howes are pariahs now. Those of us who are left."

Dialogue

 * Nathaniel: You like having Grey Wardens who want you dead?
 * Warden: Some of my best friends have wanted me dead.

(If Warden is from Human Noble origin)
 * Nathaniel: Do you even remember my father?
 * Warden: Arl Howe killed my family. He deserved everything he got!
 * Nathaniel: Your family was going to sell us out to the Orlesians!

Trivia

 * Rendon never mentions Nathaniel, even though he mentions his other children Delilah and Thomas.
 * When you first encounter Nathaniel in the Vigil Keep Dungeon in Awakening, he is unimpressed by what he sees of the Grey Warden, and says "Aren't you supposed to be ten feet tall? With lightning bolts shooting out of your eyes?" This is a variation of a quote from the movie Braveheart in which the following is said when William Wallace rallies the nobles' armies.
 * When you find Nathaniel in the Deep Roads during Act 3 of Dragon Age II and if you spared the Architect in Awakening, you can ask questions that will make Nathaniel mention the Architect and that the Warden's "allies" said it would be safe. This implies that the Architect and his followers are helping the Grey Wardens, which is further solidified if you ask who the allies are which Nathaniel will answer, "No, not dwarves... it's complicated. Let's just say we live in strange times."