Ostagar

Representing the furthest point of encroachment by the ancient Tevinter Imperium into the barbarian lands of the southeast, the fortress of Ostagar was once one of the most important defensive Imperial holdings south of the Waking Sea. It stood at the edge of the Korcari Wilds and watched for any signs of invasion by the barbarians today known as the Chasind Wilders. Straddling a narrow pass in the hills, the fortress needed to be bypassed in order for the Wilders to reach the fertile lowlands of the north and proved to be exceedingly difficult for the Wilders to attack due to its naturally defensible position. Like most other Imperial holdings in the south, Ostagar was abandoned after Tevinter's collapse during the First Blight. It was successfully sacked by the Chasind Wilders and then, as the Chasind threat dwindled following the creation of the modern nation of Ferelden, fell to ruin completely.

It has remained unmanned for centuries, though most of the walls still stand, as does the Tower of Ishal, named after the great Archon that ordered its construction. Ostagar remains a testament to the magical power of the Tevinter Imperium that created it.

Notable items
, source: Messenger Pick , source: The Hungry Deserter , source: Found by stealing it from the Quartermaster. , source: chest by Alistair , source: chest by Alistair

Notable Gifts (Origins) for companions:

, source: , source: Return to Ostagar

Containers
Daytime
 * (generic, critter) - east side; locked (10 XP)
 * (Ferelden, normal) - by quartermaster; locked (5 XP)
 * (Ferelden, critter) - by infirmary; locked (10 XP)
 * (Ferelden, critter) - by sergeant; locked (5 XP)
 * (Ferelden, critter) - by war council; locked (5 XP)
 * (Special, see above) - by Alistair; locked (5 XP)
 * (Ferelden, normal) - balcony
 * (Ferelden, critter) - balcony
 * (generic, critter) - east side
 * (generic, normal) - east side, contains Beef Bone

Evening
 * (Circle, normal) - see The Hungry Deserter

outside Tower of Ishal
 * (generic, critter)
 * (generic, normal)
 * (Ferelden, normal) - locked (10 XP)
 * (Ferelden, normal)
 * (Ferelden, elite)
 * (Ferelden, critter)
 * (Ferelden, critter)

Battle for Ostagar
{{DAOSpoiler|

Ostagar was the staging ground for the armies of Ferelden to battle the Blight. Before the Warden came to fight the darkspawn with Duncan, the armies under King Cailan had already defeated two waves of darkspawn. The Warden arrived at King Cailan's camp during preprations for a third and final battle. After The Warden underwent the Joining alongside Daveth and Ser Jory, it was time for the final plans to be made for the battle. King Cailan ordered Alistair and the Warden to light a beacon atop the Tower of Ishal, a signal for Loghain and his troops to charge and rush the flanks of the darkspawn already engaged with Cailan's forces.

All did not go according to plan, however, as the tower was overrun by darkspawn from subterranean chambers. Those tasked with lighting the beacon were forced to fight their way to the top and pit themselves against an Ogre before they could complete their mission. Then, Loghain ordered his forces to retreat, abandoning the rest of the army in the valley beneath Ostagar. King Cailan and Duncan were slain and their troops massacred, leaving only two Grey Wardens in all of Ferelden.

Shortly thereafter, more darkspawn stormed the tower and overwhelmed the two Wardens. Ostagar was lost.

Return to Ostagar

 * ''See also Return to Ostagar.

With this DLC installed, the Warden has a chance to return to Ostagar, finding it covered with snow and tenacious darkspawn. Although the Warden cannot completely remove the darkspawn, they can clear out enough to recover the king's body and the royal arms chest. }}

Trivia

 * Where the Sergeant is lecturing a group of soldiers using a genlock corpse as a teaching aid, one line of an attending soldier is "I heard some darkspawn use magic. How? They're animals!" This is reminiscent of Private Hudson's line in the movie Aliens: "What do you mean they cut the power? How could they cut the power, man? They're animals!"