Ostagar

Representing the furthest point of encroachment by the ancient Tevinter Imperium into the barbarian lands of the southeast, the fortress of Ostagar was once one of the most important defensive Imperial holdings south of the Waking Sea. Standing at the edge of the Korcari Wilds, its Tevinter garrisons watched for any signs of invasion by barbarians (those known to Ferelden as the Chasind Wilders). Straddling a narrow pass in the hills, the fortress kept the Chasind from the fertile lowlands of the north, being exceedingly difficult to attack due to its naturally defensible position.

Like most southern Imperial holdings, Ostagar was abandoned after Tevinter's collapse during the First Blight. It was sacked from the south at least once, but the Chasind threat has dwindled since the founding of Ferelden and no troops have been stationed the area for centuries - though most of the walls still stand, as does the Tower of Ishal (named after the Archon who ordered its construction). Ostagar remains a testament to the power of the Tevinter Imperium.

Involvement
{{DAOSpoiler|

Ostagar was the staging ground for the armies of Ferelden to battle the Blight. Before the Warden arrived with Duncan, the armies under King Cailan had already defeated two waves of darkspawn. After The Warden underwent the Joining alongside Daveth and Ser Jory, it was time for the final plans to be made for the battle. King Cailan ordered Alistair and the Warden to light a beacon atop the Tower of Ishal, a signal for Loghain and his troops to charge and rush the flanks of the darkspawn already engaged with Cailan's forces.

All did not go according to plan, however, as darkspawn swarmed the tower from subterranean tunnels. Those tasked with lighting the beacon had to fight their way to the top and pit themselves against an ogre before they could complete their mission. Then, Loghain ordered his forces to retreat, abandoning the rest of the army in the valley beneath Ostagar. King Cailan and Duncan were slain and their troops massacred, leaving only two Grey Wardens in all of Ferelden.

Shortly thereafter, more darkspawn stormed the tower and overwhelmed the two Wardens. Ostagar was lost.

Return to Ostagar
With this DLC installed, the Warden has a chance to return to Ostagar, finding it covered with snow and tenacious darkspawn. By driving off several groups of stragglers, the party can recover King Cailan's body and equipment, the royal arms chest, and Duncan's sword and dagger, among a few other special items. }}

Characters

 * King Cailan Theirin
 * Teyrn Loghain Mac Tir
 * Grand Cleric of Ferelden
 * Duncan
 * Uldred
 * Ser Cauthrien
 * Wynne
 * Ash Warrior Leader
 * Alistair
 * Ser Jory
 * Daveth
 * Quartermaster
 * Elven Messenger
 * Prisoner

Notable items
, source: Elven Messenger , source: The Hungry Deserter , source: Quartermaster (see Stealing, below) , source: chest by Alistair , source: chest by Alistair , source: , source: Return to Ostagar

Codex entries
- unlocked upon arrival - note in empty kennel in Ostagar after completing Tainted Blood quest - meet Cailan - unlocked upon arrival - unlocked when Cailan mentions Loghain - talk to the guard at the end of the bridge - talk to Wynne

Containers
Daytime
 * (generic, critter) - southeast of the gate to the Tower of Ishal; locked (10 XP)
 * (Ferelden, normal) - by Quartermaster; locked (5 XP)
 * (Ferelden, critter) - by infirmary; locked (10 XP)
 * (Ferelden, critter) - by sergeant; locked (5 XP)
 * (Ferelden, critter) - by war council table; locked (5 XP)
 * (Special, see above) - by Alistair; locked (5 XP)
 * (Ferelden, normal) - platform behind Cailan's tent
 * (Ferelden, critter) - platform behind Cailan's tent
 * (generic, critter) - platform east of bridge
 * (generic, normal) - platform east of bridge, always includes Beef Bone

Evening
 * (Circle, normal) - see The Hungry Deserter

Tower of Ishal sector
 * (generic, critter)
 * (generic, normal)
 * (Ferelden, normal) - locked (10 XP)
 * (Ferelden, normal)
 * (Ferelden, elite)
 * (Ferelden, critter)
 * (Ferelden, critter)

Stealing
Daytime

Stealing targets:

Normal Elite Boss
 * The Chantry sister leading prayer by the benches, where Ser Jory begins.
 * Both shield-bearing Knights in this prayer group.
 * A female Ash Warrior.
 * A male Ash Warrior without a helmet.
 * A soldier (bearing a round shield) close to Duncan's fire.
 * A soldier (bearing a round shield) attending the Cleric's sermon.
 * Tower Guard.
 * A soldier (bearing a shield) near the Quartermaster.
 * Both soldiers (bearing metal shields) near the Sergeant.
 * The first soldier bearing a round shield as you come up the ramp towards the Sergeant.
 * The Sergeant lecturing over the genlock corpse on the platform south of Loghain's tent (though not while he is speaking).
 * Ash Warrior Leader.
 * The Kennel Master.
 * The Quartermaster (always yields Hardy's Belt).
 * Duncan (requires at least 20 cunning)

Evening

Due to a lasting exploit, all of the daytime targets can be pick-pocketed a second time; three more 'normal' targets also become available:


 * A soldier (bearing a metal shield) near the Sergeant.
 * A male soldier (bearing a metal shield) in the group across the ramp from the Sergeant.
 * A soldier on the bridge.
 * Alistair after the joining before you go to the meeting with the King.