Werewolf

Werewolves: In Body And Battle
Werewolves either lack the opposable thumbs to wield weapons or refuse to do so, instead engaging opponents with nothing but claw and fang. A werewolf is taller than humans and elves, although their strength far outmatches that of the race's. They lose all resemblance to themselves upon transformation, growing taller and gaining fur, a snout and claws. But perhaps worst of all that gets changed is the mind; the Werewolves have little. They become truly like a beast. Hunting, surviving and mating are the only things in their primitive minds. However, werewolves can regain, at least partially, their minds, although it is always a challenge to keep from killing. A beast's true nature is hard to change.

Werewolves strike with their claws to cut deep into the flesh, and deliver a final bite to the throat. This would be the ideal battle for a werewolf, but, unfortunately (or fortunately, as the case may be) very few humans, elves or dwarves will let themselves be hunted like a common rabbit. Werewolves wear no armor, except for thick skin, which can still be pierced easily by blade or bow. With no means of defense, a werewolf will usually try to strike swiftly and hard, rather then wait for the opponent to make the first move. Their hides serve no defense against magic, making that as good an option as any.

Werewolves in the Game

 * Normal Werewolf
 * Rabid Werewolf
 * Werewolf Alpha
 * Shadow Werewolf
 * Swiftrunner
 * Danyla
 * Gatekeeper
 * Cassian
 * Blighted Werewolf

Talents

 * Normal Werewolf, Class Warrior: Frenzy, Leap, Overwhelm


 * Rabid Werewolf, Class Warrior: Frenzy, Leap, Overwhelm


 * Werewolf Alpha, Class Warrior: Frenzy, Leap, Overwhelm


 * Werewolf Shadow, Class Rogue: Frenzy, Leap, Overwhelm, Stealth