Spirit spells (Origins)

When mages use spirit spells they can affect their enemies bodies, minds and magic.

Anti-Magic Spells
Spell Shield

Sustained

While this ability is active, any hostile spell targeted at the caster is negated, draining mana instead. When the caster runs out of mana, the effect ends. If the caster does not have enough mana to cancel a spell, the attack penetrates the shield.

Dispel Magic

Activated

The caster removes all dispellable effects from the target. Friendly fire possible.

Anti-Magic Ward

Activated

The caster wards an ally against all spells and spell effects, beneficial or hostile, for a short time.

Anti-Magic Burst

Activated

This burst of energy eliminates all dispellable magical effects in the area. Friendly fire possible.

Mana Altering Spells
Mana Drain

Activated

The caster creates a parasitic bond with a spellcasting target, absorbing a small amount of mana from it.

Mana Cleanse

Activated

The caster sacrifices personal mana to nullify the mana of enemies in the area.

Spell Might

Sustained

While in this mode, the caster overflows with magical energy, making spells more powerful, but expending mana rapidly.

Mana Clash

Activated

The caster expels a large amount of mana in direct opposition to spellcaster enemies, who are completely drained of mana and suffer spirit damage proportional to the amount of mana they lost.

Death Spells
Walking Bomb

Activated

The caster magically injects a target with corrosive poison that inflicts continual nature damage. If the target dies while the effect is still active, it explodes, damaging all targets nearby. Friendly fire possible.

Death Syphon

Sustained

While this mode is active, the caster draws in nearby entropic energy, draining residual power from any dead enemy nearby to restore the caster's mana.

Virulent Walking Bomb

Activated

The caster magically injects a target with corrosive poison that inflicts continual nature damage. If the target dies while the effect is still active, it explodes, damaging nearby targets and possibly infecting them in turn. Friendly fire possible.

Animate Dead

Sustained

The caster summons a skeleton minion from the corpse of a fallen enemy to fight alongside the party for a short time.

Telekinetic Spells
Mind Blast

Activated

The caster projects a wave of telekinetic force that stuns enemies caught in the sphere.

Force Field

Activated

The caster uses a telekinetic barrier to surround a target, who becomes completely immune to damage for the duration, but unable to move. Friendly fire possible.

Telekinetic Weapons

Sustained

While this mode is active, the caster enchants the party's weapons with telekinetic energy that has the potential to knock a target off its feet with each melee attack.

Crushing Prison

Activated

The caster encloses a target in a collapsing cage of telekinetic force, inflicting spirit damage for the duration, and possible shattering those that have been petrified or frozen solid.