Codex (Origins)

The Codex is a collection of lore that the Player Character can use to gain EXP and general 'Codex' for their journal throughout the game. There are the stories of historians and scholars, passages from the Chant of Light, and folktales. The information in the Codex comes from within the setting, and may not be completely accurate. The Codex entries are unlocked through dialogue, eavesdropping on someone’s conversation, reading books, viewing objects. (Like Bioware's last RPG Mass Effect, Codex is received in full only by choosing all available options of dialogue with a character).

To find Codex during gameplay, it is possible to have the options setting set to make all items of interest sparkle gold making them easy to locate. Once you have selected the Codex your character receives EXP and more detail on the Codex can be found in the journal should the player wish to read it.

Codex can give the player additional information on the world of Ferelden, the mechanics of the game, certain characters, open side quests and open dialogue options with other characters.

Additionally, several Codex entries are context-sensitive - that is, what they say depend a lot on what actions you take within the game. In at least one instance, a codex entry for a Companion character will change depending on what you do with them - or even if you get them at all.

Mother Ailis is a prominent contributor to the Codex.

Creatures

 * See: Codex: Creatures

Items

 * See: Codex: Items

Magic and Religion

 * See: Codex: Magic And Religion

Culture and History

 * See: Codex: Culture and History

Characters

 * See: Codex: Characters

Books and Songs

 * See: Codex: Books and Songs

Codex Entry 243: Improved Drain
The victim of a must beware not only of damage from the elements, but also spellcasters who wish to sap life or mana to restore their own bodies. The spells and are twice as effective in those circumstances.

Codex Entry 246: Shattering
A creature frozen or petrified by magic, as from the spells or, is in a vulnerable state, subject to shattering if excessive force is applied to just the right spot. A critical hit from any weapon may suffice, and the spells and have been known to achieve the effect as well.

Controls

 * See: Codex: Controls

Quest-Related

 * See: Codex: Quest-Related