Attributes (Origins)

Attributes
Each character in the world of Dragon Age: Origins has six attributes:

Strength: A Warrior primary attribute. Most weapons require a certain Strength to wield and receive a damage bonus based on the wielder's Strength.

Dexterity: The measure of agility, reflexes and balance. It contributes to a character's chances to hit and makes a character more likely to dodge incoming blows. Archery and dual-wielding demand a high Dexterity, making this attribute a favorite for Rogues.

Constitution: Determines how much damage a character can withstand.

Cunning: A Rogue primary attribute, though it has some uses for other classes as well (e.g. dialog options). The access to and effectiveness of most Rogue special abilities is determined by this attribute.

Willpower: Each point of Willpower above the base score of 10 adds +5 to Mana or Stamina. Mind Resistance is probably based on this attribute.

Magic: A primary attribute of Mages that determines each mage's Spellpower. Magic has some use for other classes than mage (increased mental resistance / potion effectiveness), but it is not a primary or even secondary concern for most.

Each character begins the game with a base score of 10 in each attribute plus bonuses from race and class. Attributes increase moderately on level-up (based on class) and the player gets 5 points to distribute at character creation and 3 more at each level-up. They do not suffer from diminishing returns.