Stealing

Information
This skill gives a character the ability to pickpocket NPCs (including some very profitable targets). Use caution; there might be consequences to failed stealing attempts, especially in Denerim and Lothering. For example, stealing widely in Denerim playing on normal or hard level can lead to assaults by 10-20 guards (swords & bows) at random moments as you try to move round the city. Furthermore certain NPCs may refuse to interact with the player, preventing the initiation of side quests.

If the player chooses the Dwarf Commoner Origin, he/she will automatically start with one rank in this skill.

Stealing can be improved by increasing the skill itself, raising the character's Cunning, and making an attempt while Stealthed. (See for details.)

Prior to game version 1.04, it was possible to assign Stealing as an action through certain Combat Tactics configurations, yielding results if the character in question had all 4 tiers of the skill. This functionality was removed (without documentation) in the 1.04 patch.

Tiers
{| border="0" cellpadding="5" cellspacing="5" style="width: 100%; "
 * -valign="top"
 * Skl ico stealing.pngStealing
 * Activated
 * Range: Personal
 * Activation: 0
 * Cooldown: 10s
 * Requires: 10 Cunning
 * The character is quick enough to pilfer small items from others, whether friendly or hostile, so long as they are not too alert.
 * -valign="top"
 * Skl ico stealing 2.pngImproved Stealing
 * Skl ico stealing 2.pngImproved Stealing


 * Upgrade
 * Requires: 12 Cunning
 * Requires: 12 Cunning


 * The character has become a subtler thief, making attempts at stealing more likely to succeed.
 * -valign="top"
 * Skl ico stealing 3.pngExpert Stealing
 * Upgrade
 * Requires: 14 Cunning
 * The character is so quick-fingered that victims almost never notice the theft until it's too late.
 * -valign="top"
 * Skl ico stealing 4.pngMaster Stealing
 * Skl ico stealing 4.pngMaster Stealing


 * Upgrade
 * Requires: 16 Cunning
 * Requires: 16 Cunning


 * The character is a world-class thief, able to distract and mislead the poor mark, even during combat.
 * }

Notable Thefts
For Full List Stealing: Profitable Targets.


 * Crime Wave &mdash; Quest line that requires a minimum of one point in stealing.
 * Hardy's Belt from Quartermaster in Ostagar.
 * Headband from Sanga, madam of The Pearl in Denerim.
 * Imperium Crossbow from the Merchant in Lothering.
 * Summoning Sciences &mdash; Quest for Codex entry: The Notes of Arl Foreshadow.
 * Thorn of the Dead Gods from Lord Dace in either Aeducan Thaig or Diamond Quarter.
 * Tiara from Habren in Denerim Market District.