Creation spells (Origins)

Creation spells are spells that give mages the ability to cure and defend their allies, and also allows them to damage their enemies.

Healing Spells
Heal
 * Activated
 * Range: Medium
 * Activation: 20
 * Cooldown: 1s

The caster causes flesh to knit miraculously, healing an ally for a moderate amount instantly.

Rejuvenate
 * Activated
 * Range: Medium
 * Activation: 25
 * Cooldown: 45s
 * Requires: 15 Magic

The caster infuses an ally with beneficial energy, greatly accelerating health regeneration for a short time.

Cure
 * Activated: 25
 * Range: Medium

The caster shunts reparative energy, curing an ally of effects like sleep or paralysis.

Mass Rejuvenation
 * Activated
 * Range: Personal
 * Activation: 45
 * Cooldown: 90s

The caster channels a stream of rejuvenating energy to all members of the party significantly increasing mana and stamina regeneration for a short duration.

Magical Enhancements
Heroic Offense
 * Activated
 * Range: Medium
 * Activation: 20
 * Cooldown: 5s

The caster enhances an ally's aptitude in battle, granting a bonus to attack.

Heroic Aura
 * Activated
 * Range: Medium
 * Activation: 40
 * Cooldown: 5s
 * Requires: 15 Magic

The caster protects an ally with an aura that shrugs off many missile attacks.

Heroic Defense
 * Activated
 * Range: Medium
 * Activation: 40

The caster shields an ally with magic, granting bonuses to defense, cold resistance, electricity resistance, fire resistance, nature resistance, and spirit resistance, although at a penalty to movement speed.

Haste
 * Sustained:
 * Range: Allies
 * Activation: 50

While this mode is active, the caster imbues the party with speed, allowing them to move and attack significantly faster, although the spell drains mana rapidly.

Glyphs
Glyph of Paralysis
 * Activated
 * Range: Medium
 * Activation: 20
 * Cooldown: 15s

The caster inscribes a glyph on the ground that paralyzes the first enemy to enter, unless it passes a physical resistance check. A single caster can maintain a limited number of Glyphs of Paralysis at once.

Glyph of Warding
 * Activated
 * Range:

The caster inscribes a glyph of protection on the ground, bestowing nearby allies with bonuses to defense and mental resistance, as well as a bonus against missile attacks.

Glyph of Repulsion
 * Activated
 * Range:

The caster inscribes a strange glyph on the ground that knocks back enemies unless they pass a physical resistance check.

Glyph of Neutralization
 * Activated
 * Range:

The caster inscribes a glyph on the ground that neutralizes all magic, dispelling all effects, draining all mana, and preventing spellcasting or mana regeneration within its bounds.

Summoning Spells
Spell Wisp
 * Sustained
 * Range: Personal
 * Upkeep: 30
 * Fatigue: 5%
 * Cooldown: 5s

The caster summons a wisp that grants a small bonus to spellpower for as long as this mode is active.

Grease
 * Activated
 * Range:

The caster summons a grease slick that slows anyone who walks on it, as well as causing them to slip unless they pass a physical resistance check. If the grease is set on fire, it burns intensely for a time. Friendly fire possible.

Spellbloom
 * Activated
 * Range:

The caster creates an energizing bloom of magic that grants anyone nearby, friend or foe, a bonus to mana regeneration.

Stinging Swarm
 * Activated
 * Range:

A swarm of biting insects descend on the target, dealing a large amount of damage over a short time. If the targeted creature dies before the swarm dissipates, the insects will jump to another nearby enemy.