Ostagar


 * , for the downloadable content.
 * , for the quest.

Representing the furthest point of encroachment by the ancient Tevinter Imperium into the barbarian lands of the southeast, the fortress of Ostagar was once one of the most important defensive Imperial holdings south of the Waking Sea. It stood at the edge of the Korcari Wilds and watched for any signs of invasion by the barbarians today known as the Chasind Wilders. Straddling a narrow pass in the hills, the fortress needed to be bypassed in order for the Wilders to reach the fertile lowlands of the north and proved to be exceedingly difficult for the Wilders to attack due to its naturally defensible position. Like most other Imperial holdings in the south, Ostagar was abandoned after Tevinter's collapse during the First Blight. It was successfully sacked by the Chasind Wilders and then, as the Chasind threat dwindled following the creation of the modern nation of Ferelden, fell to ruin completely.

It has remained unmanned for centuries, though most of the walls still stand, as does the Tower of Ishal, named after the great Archon that ordered its construction. Ostagar remains a testament to the magical power of the Tevinter Imperium that created it.

Battle for Ostagar
{{DAOSpoiler|

Ostagar was the staging ground for the armies of Ferelden to battle the Blight. Before the Warden came to fight the darkspawn with Duncan, the armies under King Cailan had already defeated the darkspawn twice. The Warden arrived at King Cailan's camp as he was preparing to fight a third and final battle against the darkspawn. After The Warden underwent the Joining alongside Daveth and Ser Jory, it was time for the final plans to be made for the battle. King Cailan ordered Alistair and The Warden to light a beacon at the top of The Tower of Ishal, which would signal Loghain and his troops to charge and rush the flanks of the darkspawn already engaged with the King's forces.

All did not go according to plan, however, as the darkspawn had already laid siege to the tower with a small force; the Grey Wardens were then forced to fight their way to the top and pit themselves against an Ogre before they could finally light the beacon. Upon the lighting of the beacon, Loghain ordered his forces to retreat, leaving the army in the valley beneath Ostagar to fend for themselves. After Loghain's retreat, King Cailan and Duncan were killed, along with Cailan's army and all Fereldan Grey Wardens save Alistair and the Warden.

Shortly thereafter, more darkspawn stormed the tower and attacked both The Warden and Alistair, inflicting grave wounds on them both, before they were saved by Flemeth. Ostagar was lost, however.

Return to Ostagar
After installing this DLC, the Warden has a chance to return to Ostagar, finding it covered with snow and overrun with darkspawn. Although the Warden cannot completely remove the darkspawn, they can kill enough to give them enough time to give King Cailan a funeral should they so choose. }}

Items
Notable items. See Quartermaster for shop lists.

,, source: Sack , source: Messenger "Pick" , source: The Hungry Deserter