Carta Hideout (Origins)

Background
After procuring a Finger Bone Token and unlocking the suspicious door, The Warden makes his way into this hideout.

Inside you will also encounter a trapped Dwarf called Leske, although you cannot engage in dialog with him, you can free him, for which he will thank you. Afterwards he will disappear in a puff of smoke.

(Parts of this location are also used in the Dwarf Commoner Origin.)

Characters

 * Carta Doorman When you near the doorman, stealthed or not, the entire party will be transported next to him and he will engage in dialog. Asking The Warden "What's the password." No matter the answer you give, his reaction will always be the same and a combat starts. Talking to him ends the quest Entering Jarvia's Hideout.
 * Jarvia She will be there at nearly the end of the area, after a brief speech, where she still doesn't show any fear, even though The Warden killed nearly all of her Thugs.
 * Beraht (during the Dwarf Commoner Origin)
 * Leske (in the jail cell, only if the Warden is not of the Dwarf Commoner origin)

Enemies

 * Carta Doorman (Dwarf, Lieutenant) Melee.
 * Carta Thugs (Dwarf, Normal) Melee and Ranged. Lots of them scattered over the entire area.
 * Qunari Mercenary (Qunari, Lieutenant, Warrior)
 * Elven Mercenary (Elf, Lieutenant, Mage)
 * Carta Assassin (Dwarf, Lieutenant, Assassin) These attack from stealthed positions by surprise.
 * Carta Jailor (Dwarf, Lieutenant, Warrior) On his body you will find Jail Key used to free Leske, a Dwarf prisoner in the nearby jail cell.
 * Jarvia (Dwarf, Boss, Warrior)

Containers

 * Chest locked for 50XP
 * Chest locked for 60XP containing runes in a room with a Qunari Mercenary Lieutenant.
 * Kanky's Common Box (trapped) Containing 3 costume rings. Emerald Costume Ring, Gold Costume Ring, Silver Costume Ring.
 * Wooden Crates containing random loot.
 * Chest, Weapon Stand, Armor Stand in the room south, containing some weapon/armor and valuables.
 * Barrels lots of them, all around the area, containing random leveled loot.
 * Jammer's Common Box containing Iron, Red Steel and Steel letter opener.
 * Crate containing random loot.
 * Pique's Common Box Containing Fluorspar, Garnet and Malachite Trinket.
 * Jammer's Stash Box Containing Longrunner's Cap and over 7 . (See Jammer's Stash.)

Special Objects

 * Tripwire (Disarm for 50XP) Quite a few of them around the area, the tripwires are connected to barrels of explosives.
 * Glyph of Paralysis (Disarm for 60XP)
 * Flimsy Leghold Traps

Involved In

 * Entering Jarvia's Hideout
 * A Lord's Trust: The Second Task OR A Prince's Favor: The Second Task
 * Jammer's Stash

Exits

 * Dust Town
 * Janar's Shop