Cillian

Cillian is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.

Background
Like Neria, Cillian was born to the Ralaferian Clan. In his youth, he lived apart from his people in order to resurrect a lost art, that of the Arcane Warrior. Originally driven by the need to seek glory for his people, Cillian's years of meditation and solitude gave him wisdom and respect for all life. When The Breach opened, he knew his duty was to stand against it, fighting to save all he knows and loves.

Abilities
You create a blade of solid magic to make melee attacks against nearby enemies, bypassing their Guard and Barriers.
 * Ability Tree: Mentalism
 * Active:
 * Spirit Blade

Spirit Damage: 400% Weapon Damage

Bonus Damage vs. Barrier: 200%

Bonus Damage vs. Guard: 400%

Eldritch Detonator Ability: Use on Incapacitated foes for a Combo You deflect incoming projectiles with Spirit Blade, sending a shockwave of energy back at the attacker. You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.
 * Upgrade: Defending Blade
 * Mind Blast

Area of Effect: 5 Meters

Cooldown Time: 8 Seconds

Cost: 20 Mana

Eldritch Detonator Ability: Use on Incapacitated foes for a Combo Each enemy you strike with Mind Blast increases your protective barrier as you turn their pain into your power.
 * Upgrade: Fortifying Blast

Barrier: 10%

''A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.'' You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.
 * Dispel

Size: 5 Meters

Cooldown Time: 8 Seconds

Cost: 35 Mana

Eldritch Detonator Ability: Use on Incapacitated foes for a Combo Dispelling magic and status effects increases your own spells' damage and Barrier generation for a brief duration.
 * Upgrade: Transmute Magic

Barrier: 50%

Damage Bonus: 25%

Duration: 10 Seconds You ignite an enemy with searing pain and send them fleeing in panic.
 * Flashfire

Fire Damage: 300% Weapon Damage

Fear Duration: 8 Seconds

Cooldown Time: 20 Seconds

Cost: 65 Mana Flashfire burns brighter and hotter, intensifying the panic that your enemy suffers.
 * Upgrade: Blistering Pain

Fear Duration Bonus: 8 Seconds The chaos of combat frightens some, but for you, it's a comfortable rhythm. Your mana regenerates faster when you're near hostile enemies.
 * Passive:
 * Combat Clarity

Distance: 5 meters

Mana Generation Rate Bonus: 50%

Constitution on Unlock: +3 Your armor increases.
 * Force of Will

Armor Bonus: 20%

Constitution on Unlock: +3 You draw back the energy released by your enemies in your attacks against them. Any successful attack strengthens your barrier. The more damage you do, the more powerful your barrier grows.
 * Fade Shield

Barrier: 30% of Damage Dealt

Magic on Unlock: +3

''A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.'' A protective barrier springs into place around you automatically when you are badly injured.
 * Guardian Spirit

Barrier: 100%

Cooldown Time: 60 Seconds

Constitution on Unlock: +3

''A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.'' Enemies that hit you with a melee attack have a chance to be stunned for a short time.
 * Psychic Backlash

Stun Chance: 5%

Stun Duration: 2 Seconds

Constitution on Unlock +3 You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times.
 * Gathering Storm

Cooldown Reduction: 0.5 Seconds

Willpower on Unlock: +3 You gain bonus armor for a short time after striking with Spirit Blade.
 * Spell Sword

Armor Bonus: 10%

Duration: 6 Seconds

Magic on Unlock: +3 Long years of meditation have given the Arcane Warrior an unshakeable calm, even in the face of certain death.
 * Composed

Magic on Unlock: +2

Willpower on Unlock: +5

Constitution on Unlock: +2 You are immune to flanking from enemies and have less chance of being staggered when hit from the front.
 * Mind over Matter

Constitution on Unlock: +3 Your Barriers draw on the magic of the Fade to absorb more energy before depleting.
 * Strength of Spirits

Barrier Bonus: 50% You have a chance to phase away from enemy attacks, taking no damage.
 * Phasing

Chance to Activate: 5%

Magic on Unlock: +3 Your aura of tranquility makes enemies less likely to attack you in battle, even when you damage them.
 * Peaceful Aura

Threat Reduction: 50%

Willpower on Unlock: +3 The more magical energy you expend, the more damage your spells do.
 * Conductive Current

Damage Bonus: 5% for every 10% missing Mana

Mag on Unlock: +3 You have learned to leave enemies vulnerable in their terror. Enemies that are Panicked take increased damage from all attacks.
 * Blinding Terror

Damage Bonus vs. Panicked: 15%

Magic on Unlock: +3

You unleash a blast of lightning that shocks one target and arcs to nearby enemies.
 * Ability Tree: Elemental
 * Active
 * Chain Lightning

Distance: 5 Meters

Number of Hits: 4

Electric Damage: 250% Weapon Damage

Shocked Duration: 8 Seconds

Cooldown Time: 8 Seconds

Cost: 50 Mana Chain Lightning arcs farther and hits more targets.
 * Upgrade: Arcing Surge

Distance Bonus: 4 Meters

Additional hits: 2 You let invisible waves of magic carry you forward, blurring ahead a short distance.
 * Fade Step

Duration: 2 Seconds

Cooldown Time: 12 Seconds Passing through enemies hurts them and leaves them chilled.
 * Upgrade: Frost Step

Ice Damage: 300% Weapon Damage

Chill Duration: 8 Seconds You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed.
 * Fade Cloak

Duration: 2 Seconds

Cooldown Time: 12 Seconds

Cost: 20 Mana If you rematerialize inside an enemy, they're blasted back with massive force.
 * Upgrade: Decloaking Blast

Spirit Damage: 1,000% Weapon Damage You recreate your own fist from the essence of the Fade and smash nearby foes to the ground.
 * Veilstrike

Area of Effect: 5 Meters

Cooldown Time; 24 Seconds

Cost: 35 Mana You cast Veilstrike more easily, and the blow Weakens your enemies, causing them to do less damage.
 * Upgrade: Punching Down

Cost Reduction: 15 Mana

Weakened Duration: 10 Seconds You summon a boulder from the Fade and smash it into your target, sending them flying.
 * Stonefist

Spirit Damage: 500% Weapon Damage

Cooldown Time: 8 Seconds

Cost: 50 Mana

Impact Detonator Ability: Use on Incapacitated foes for a Combo The boulder summoned by Stonefist now explodes on impact, Weakening and Staggering nearby enemies.
 * Upgrade: Shatterstone

Area of Effect: 4 Meters

Weakened Duration: 10 Seconds You create a tiny Rift that pulls enemies toward a central point.
 * Pull of the Abyss

Area of Effect: 6 Meters

Duration: 12 Seconds

Cooldown Time: 32 Seconds

Cost: 65 Mana You can cast Pull of the Abyss more often, and enemies caught in its effect are Weakened.
 * Upgrade: Shaken Veil

Cooldown Reduction: 8 Seconds

Weakened Duration: 10 Seconds When you or your allies have an active Barrier, the beneficial energy invigorates them and helps them recover Mana or Stamina more quickly.
 * Passive
 * Rejuvenating Barrier

Mana Regeneration: 35%

Constitution on Unlock: +3 Your offensive spells have a chance to Weaken your enemies.
 * Disturbance of Spirit

Weaken Chance: 5%

Weakened Duration: 6 Seconds

Willpower on Unlock: +3 Weakened enemies have the damage they inflict reduced even further.
 * Smothering Veil

Damage Reduction: 30%

Willpower on Unlock: +3 You catch stray magic around Weakened enemies and use them to increase the damage of your own attacks.
 * Twisting Veil

Damage Bonus vs. Weakened: 15%

Magic on Unlock: +3 You use stray magic around Weakend enemies increase the power of status effects on them.
 * Encircling Veil

Duration Bonus vs. Weakened: 25%

Magic on Unlock: +3 You pull stray magic from around Weakened enemies to regain Mana based on the damage you do to them.
 * Restorative Veil

Mana Recover: 10%

Magic on Unlock: +3 The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby enemy.
 * Stormbringer

Electric Damage: 300% Weapon Damage

Radius: 25 Meters

Cooldown Time: 15 Seconds

Magic on Unlock: +3 You sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed.
 * Static Charge

Electric Damage: 100% Weapon Damage

Shocked Duration: 6 Seconds

Constitution on Unlock: +3