User:Jellybug/Money Sandbox

In Ferelden, gold, silver and bronze denominations are used for currency. The gold coins are called "sovereigns", the silver coins "pieces" and bronze coins "bits". Bits and silvers, with their lower worth, are the more common coins, whereas the highly valuable sovereigns are rarer. Each nation in Thedas has their own currency, if they have any at all, but some currencies are universally accepted. It's likely that gold, silver and bronze are usable everywhere in Thedas. Dwarves were the first race to create coinage. Since Ferelden has no paper currency, the term "coin" can be synonymous with "money".

Money can be earned by completing quests, selling items, stealing, or looting fallen enemies and containers. You are occasionally given the chance to ask for monetary rewards above the 'normal' quest reward, and at times the success of such attempts depends on your coercion skill. Money is used for purchasing items, making donations and bribes, and improving the strength of an allied army for the final battle.

If you've collected all loot and sold everything that isn't needed, and been careful with your money (don't donate, be greedy, etc.), then you should be able to accumulate at least 350 prior to the Landsmeet.

It is possible to accumulate over 1,000 before the Landsmeet without making use of any infinite money scheme. This requires you to do all the available quests, pass all the money-related coercion dialogs, steal from all high-value NPC's, and sell everything you don't need.

Both of these numbers can increase significantly if the Warden is of dwarf noble origin. By selling to Gorim in the Denerim market district, income doubles for all looted, stolen, given, or crafted items. Assuming that the sale of items makes up for at least 2/3rds of the total income (a conservative estimate), the Dwarf Noble will have 67% more money than any other Warden at the exact same point in the game.

=Maximizing Money=


 * 1) Start Aeducan. Everything a dwarf noble sells to Gorim earns double the coin. A 100% boost in income is worth the hike to Denerim.
 * 2) Side Quests (Chanter's Board, Blackstone Irregulars, The Mages' Collective, Rogue Quests). Each of these Side Quests will yield 1-6.
 * 3) *Other notable Side Quests
 * 4) **Rescue the Queen: During the prison break, earn 80-90 depending on your Coercion skill and an automatic 2xLandsmeet Vote, just by asking for their money. A highly skilled lock picker is required to maximize gold accumulation.
 * 5) **Unrest in the Alienage: A highly skilled lock picker can acquire 22 in a chest in the last room of the Run-down Apartment in The Alienage.
 * 6) **Precious Metals: For an upfront investment of 40you can earn up to 90with high persuasion (or a minimum 20if you kill Rogek). You must not complete Broken Circle before adding Precious Metals to your Journal if you wish to maximize earnings.
 * 7) **A Lord's Trust: The First Task: Earn 10 (or 15 with high persuasion) during the optional subquest to return the love letters to fighter Baizyl (requires a Lockpicker). The quest requires you to at least temporarily side with Lord Harrowmont and is a subquest of A Paragon of Her Kind.
 * 8) **Thief in the House of Learning: Earn ~2.5 by selling the the book to Jertrin instead of returning it to the Shaperate for no reward.
 * 9) **Asunder: A side quest that takes place in The Deep Roads, beneath the Dwarven city of Orzammar. For a reward of 25 50, the Warden must allow the Pride Demon to escape.
 * 10) Lockpicking
 * 11) *Maximizing a rogue character's lockpicking skill will gain access to locked rooms and containers which may contain currency or sellable items. The Notable Side Quests above should indicate when a lockpicking character is required for maximum earnings.
 * 12) Coercion
 * 13) *Maximizing the Warden's Coercion skill gains access to otherwise unavailable persuasion dialogues which often allow stronger negotiating positions with NPCs. Nearly all Notable Side Quests listed above are benefited directly by high Coercion.
 * 14) Be Straight Forward. Everytime there's a dialogue option to ask for money, Go for it. There's Not one option in-game where you get more money by Not asking. Worst case scenario is you will get turned down and/or looked down by the NPC, but these decisions will Not have any long-term effects toward your ending (Except for the dialogue at the Post-Coronation Ceremony which doesn't technically give you any money).
 * 15) Don't Donate Anything. You will Not miss Any imporant plot points for being cheap.
 * 16) Stealing will not net you as much money as Lockpicking but you could earn well over 5 by the end of the game simply from Stealing
 * 17) *Most of the time, you will be getting a Shard / Health Potions
 * 18) *Some other time, you will get around 2
 * 19) *But from yellow & orange name NPC, you could get over 2 (ex: Prince Bhelen after the Throne)

=Infinite Money=


 * Make potent lyrium potions, which give a profit of 2190 for every 99 potions crafted. If you're a Dwarf Noble, profit leaps to 1454310!!

=Infinite Money Exploits=

=Use of Money=

=Resources=

Developer Post Developer Post on Ratio

=See Also=
 * http://dragonage.wikia.com/wiki/Forum:Money