User talk:Hollowness/Archive February 2010

Icons
You'll have to teach me how to do that one day, or I will just copy and paste the code in the future. In the meantime though, thanks and might want to zip over to Honnleath and do that for the cheese knife. I tend to only work on one area a day to keep myself from getting burnt out, and right now I need to head out to the store if my car doesn't get stuck in the snow. Mictlantecuhtli 15:32, February 1, 2010 (UTC)

Howdy, I am trying to use Ico Codex Entry with the icon thing and it doesn't seem to work with it like it did when I edited Strange Wood and added an Axameter icon. Am I doing something wrong in naming the file, etc? Mictlantecuhtli 16:06, February 2, 2010 (UTC)

Alright, I will just wait before using them then. Thanks. Mictlantecuhtli 16:16, February 2, 2010 (UTC)

Quests...
I never realized how many side quests there is... Polexian 15:47, February 1, 2010 (UTC)
 * It does very much so. I have this game for xbox 360 so I can't take any screen shots.  Been trying to get it for the comp, but haven't been able to find it anywhere.  It's all "SOLD" out if you know what I mean.. Polexian 15:51, February 1, 2010 (UTC)

Gifts
Ok, so we need an easier way to do these gifts. My idea is that we put a variable giftto in the item info. For a gift to alistair (LOVE) we would do this.
 * giftto=A

for Alistair and dog
 * giftto=AB

for Alistair, Dog, and Morrigan
 * giftto=ABC

For Alistair like and Morrigan Love
 * giftto=aC

Then in a template we strip the letters one by one and put hearts for Caps letters and like for small letters and refuse for all letters not listed, put it in a sorted table and done! Polexian 19:55, February 1, 2010 (UTC)


 * [cc'd from Polexian]I have already updated the Gifts/accept, Gifts/reject, Gifts/plot and Gifts/accept, that model is just so you can see what it will look like. In fact the only change will be header/cells/ and the adding the itemini template. So there is no need of that.  05:05, February 2, 2010 (UTC)

Unused Images.
You said most are there and not used so I had an idea... Look here.

http://dragonage.wikia.com/index.php?title=Special:UnusedFiles&limit=500&offset=0 Polexian20:00, February 1, 2010 (UTC)

re: Larger Icons
I meant for the Gifts/plot, Gifts/accept, Gifts/reject and Gifts/plot to be made larger. Not the icons. I love the mini icons the size that they are. They are adorable. -- 06:03, February 2, 2010 (UTC)
 * Sure! No problem. I was stripping the article of the style format because its all built into the daotable class now. I must have accidentally stripped the font size from the article too. Cheers! -- 07:06, February 2, 2010 (UTC)

Spoilers
You might want to hold off on adding spoilers to pages until the policy has been nailed down. As it currently stands, we want to eliminate spoilers across almost all pages. In my mind there are perhaps 10 items worth of spoiler tags. Loleil might think there's more. Either way, we want to eliminate spoiler on pages on trivial things like unlocking specialization, where to find a particular item, or spell combinations and things that are part of the game mechanics. -- 07:03, February 2, 2010 (UTC)

Codex
Hi Hollowness. Thanks for your thoughts. Unfortunately, number icons won't work as codex numbering changes depending on installed DLC. It's worth thinking about having the generic codex icon on the codex info boxes, but I'm not wholly sure it's worth it as it would just be the same on every entry. Using the icon you have when codex items are listed on another page (eg Warden's Keep) could be very nice. However, thinking about images and icons in the codex is on my to-do list and I don't want to rush into a decision on this on isolation. Could you leave it with me to think about for a little while? I'm hoping to document the codex project in the next couple of days and get things clear in my own head, as well as make clear to others what's being done so they can look at the whole picture too. 11:26, February 2, 2010 (UTC)
 * Probably should have mentioned - one reason I don't want to plough into this is that some codex infoboxes already have icons, depending on the codex subject. However, I'm not at all sure these work and was thinking of scrapping them anyway so I want to think a bit more about that. 11:28, February 2, 2010 (UTC)
 * Okay - your call! Though my feeling is that it would be better to do this as part of the codex project rather than doing work now and then re-doing it (if it were going to involve more than a couple of days's wait for me to get myself in order I'd perhaps have a different view!). I'd be delighted if you could get involved in the codex work - there's a lot to do in terms of making sure that codex entries are properly linked from other pages - but I don't want you to waste your time doing something that then has to be redone soon afterwards. By the way, am I right in thinking that your item lists work off an include from the item transformer? It would make sense to have a similar system for codex entries, which use a Template:CodexTransformer which is based on theItemTransformer. 11:45, February 2, 2010 (UTC)
 * I think I'm misunderstanding what you intend! I don't see how we can use the ItemTransformer template to include codex entries, as they don't use the ItemTransformer - just something quite like it. It would be great if you could leave me a message with an example of how you're planning to use the templates to display the codex entries so I can look at the code, perhaps that would be clearest? Thanks! 12:18, February 2, 2010 (UTC)
 * Sorry, still not following. I'm sure I'm just being slow, but I think I need to actually see it in action (ie displaying a codex entry) to understand. Could you either pop an example of that on my talk page or, if it's simpler, direct me to an article where you've included codex info so I can get this straight? Thanks!  12:51, February 2, 2010 (UTC)
 * The CodexTransformer does include a style switch, so a template could easily be set up to display the codex entries as you want (you may even be able to reuse your existing template that displays items, if the relevant parameter names are shared between the codex transformer and the item transformer - in that case you should just be able to add a new switch to the heading of Template:CodexTransformer that calls your existing template). There should be no need to actually change the text of the codex entries. I really am happy to work up an example of this for you, though it will take me that couple of days I mentioned earlier to get round to it! 13:18, February 2, 2010 (UTC)
 * Ah, locations! There's another issue. And an area that needs a fair bit of work. Those currently don't use a transformer-style template (unless someone changed it whilst I wasn't looking!) so would need more work. I actually have a number of issues with locations that have been niggling away at me, but I've not got round to addressing. I'll think about those as well over the next couple of days! 13:48, February 2, 2010 (UTC)

How's this:

I just made a few tweaks to the codex templates so they're compatible with your IconMini template. I also converted the codex infoboxes to use the icon you provided. 18:38, February 3, 2010 (UTC)

Ooh, and on that latter point, is there any way you could replace the icon with one with a transparent rather than black backgound? That's beyond my image manipulation skills but I know it's possible! 18:39, February 3, 2010 (UTC)


 * I think it would be good to have an icon with a transparent backgrounds that would work on the infoboxes if you could manage that. As every icon is the same for the codex entries, I've only got it linked into the template rather than on individual pages, so it can be turned on and off in seconds. I'm going to leave it on for a little while to see if it grows on me. I'll do an overhaul of the codex templates once we have a finalized infobox format and the summary page format topic I started today has come to a conclusion, so the format of the codex right now is just draft anyway.


 * Brilliant, thanks! Though to keep things tidy, I've moved your new image to replace the old File:Ico_codex_entry.png rather than keeping both. Hope that's okay with you! 19:49, February 3, 2010 (UTC)


 * I'll take the blame if anyone objects. Though in general, if an image isn't linked to any pages (or is only linked to pages you know about and are fine to change) then I'd not worry about overwriting an existing image if yours is better. The revert option is there in the unlikely event that someone objects, to your (my!) replacing an unused image. 19:58, February 3, 2010 (UTC)


 * I wouldn't say this about many things, but I think giving up might be the right thing to do, at least for the time being and outside the forums where everyone's voice is needed! It seems unavoidable, both in real life and on the web, that we occasionally come across people with whom every effort at communication seems doomed to failure. I've certainly had this experience before, so I know that it can be really frustrating: you keep thinking there must be something that can be done to fix it but each new effort at mending the situation instead exacerbates it! Sometimes backing off is all you can do. I remain convinced that misunderstandings are the only issue here - as a spectator I see you both trying really hard but somehow not quite managing to get on the same wavelength. As time passes, and we all work together on the wiki and get to know one another better I'm sure this issue will gradually disappear.


 * Of course I love you! And just now I was about to say it shouldn't need to be said, but of course it needs to be said! 23:37, February 3, 2010 (UTC)

Comments
sry... i just thought it's easier to read the other way around...

Is there a Rule page or anything? Or any page that teaches us how to do Fancy tables (like what you did on Money page) and stuff, i wanna learn.

another thing i wanna do (or maybe someone could do, lol..) is to put Numbers into that Total Armor Column on this page: Item Sets

Fycan 15:06, February 2, 2010 (UTC)