Dragon Age Wiki:Manual of Style/Strategy guide

The purpose of a strategy guide is to inform the player of how to plan their opposition to a specific opponent. It should not be a blow-by-blow description of a combat sequence.

A strategy guide should:


 * Have their page named " (strategy)" such as Arishok (strategy) and High dragon (strategy).
 * Include the Category:Strategies tag.
 * Provide strengths, weaknesses and special abilities of the opponent described
 * If the opponent appears in multiple games and is significantly different in combat, then there should be multiple strategy pages with a disambiguation page to direct players appropriately.
 * For example, Corypheus is a significantly different opponent in Legacy and in Inquisition, therefore those two are different strategy pages.
 * Clearly note combat phases marked by the opponent regenerating or transforming such as in The Elder One (strategy) or Imshael when present.
 * Cross-link from the quest page to the strategy page and vice-versa if an opponent appears in only one quest such as the Archdemon in The Battle of Denerim.
 * Avoid being a tactics guide and should not provide overly specific combat sequences.
 * Avoid descriptions that rely on specific party composition or non-quest objects.
 * Avoid writing "First stealth the party rogue and then have a warrior aggro the Death Nug..." unless the the Death Nug has a specific weakness to stealth and aggro.
 * An exception to this is combats in which the player solos against the opponent such as Arishok (strategy) or Loghain Mac Tir (strategy) and for which a separate section for each character class is appropriate.

Strategy guides should use the following template for sections. Sections marked with a # should only be used where appropriate and removed if not. If an ability changes due to game difficulty, that should be noted by that ability like this: "155770 / 311541 HP (Nightmare difficulty)".

Description
Brief physical description and classification (demon, darkspawn, dwarf, etc.). Where known, opponent level, HP and armor rating.

Attacks
All attack forms, including types of physical and elemental damage, disabling attacks and summonings.

Defenses
Elemental resistances, immunities and other defenses.

Vulnerabilities
Specific ability type weaknesses such as "Cold Vulnerability".

Other Abilities
Abilities which do not fit into attacks or defenses, such as a Behemoth's ability to create a red lyrium barricade.

Appearances
Links to specific quests or "commonly encountered in ". For example, Giant spiders are "commonly encountered in caves and in the Deep Roads".

#Combat phases
Brief descriptions of each phase and any changes to the opponent's abilities, other opponents appearing and so on. Storytelling should be avoided. Use subsections to demarcate each phase:

Phase 2
and so on.

#Per class strategies
Limited to specific weaknesses to a particular class ability more specific than a Vulnerability above or in the case of solo combats, specific class strategies listed as subsections, one for each class.