Armor (Dragon Age II)

Like Dragon Age: Origins, Armor is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. Shields are an exception; they make you harder to hit, offer additional protection and can sometimes increase your damage. Armor does not degrade.

Armor comes in the form of body armor, boots, gloves, helmets, and shields. Having the matching set of gloves, boots, and armor of a given set typically provides additional bonuses; as an entire set that was designed to be used together is more effective than mix and match.

Unlike Dragon Age: Origins, types of armor are no longer present and types of materials become purely cosmetic and doesn't affect the stats.

To use armor, a character must meet a minimum stats requirement and they sometimes limited by class.