West Brecilian Forest

Background
This is the first part of the forest.

Places

 * This part is where the Grand Oak is living.
 * Fire-pit, Bedroll trigger an encounter.
 * Firing Point Sign of Safe Passage

Inhabitants
Outside of the Dalish elf settlement outside the forest, the inhabitants of the forest itself are largely hostile. They include:
 * Werewolves
 * Panowen
 * Wolves
 * Darkspawn
 * Shade (Found not far from the Grand Oak in an abandoned camp settlement)
 * Living Trees
 * Revenant (Triggered by examination of a gravestone)

Non-hostile inhabitants include:
 * The Grand Oak (or the Rhyming Tree as Morrigan will call him)
 * After having sided with the werewolves, there will be a few Dalish Elves at the center of the forest waiting for you. Make the right turn at the waterfall islands and you will see them after a few strides. They can be killed or allowed to report of your treachery to the dalish tribes. I recommend the former.

Containers

 * Elfroot
 * Andraste’s Grace

Exits

 * Dalish Camp
 * South exit to East Brecilian Forest
 * North exit to East Brecilian Forest