Spell combinations

Spell combinations are special effects that are the result of multiple, specific spells being cast onto the same target or area.

Grease Fire
 + Any 


 * Conditions/Spells: Grease + Any Fire Spell

The grease is set on fire causing minor damage to anyone within while they remain in the area, but the grease effect is lost. Friendly fire is possible.

Flame Quencher
 + 


 * Conditions/Spells: Grease Fire + Blizzard

A Grease Fire is eliminated.

Storm of the Century
 + 


 * Conditions/Spells: Blizzard + Tempest

Increased lightning damage with a larger radius. Eliminates the Blizzard effects (i.e. knockdown and freeze). Spell Might must be active as well.

Shattering
 + 


 * Conditions/Spells: Petrified/Frozen Target + Critical Hit/Stone Fist/Crushing Prison

Instant kill (higher levels can resist).

Paralysis Explosion
 + 


 * Conditions/Spells: Glyph of Paralysis + Glyph of Repulsion

An instant, large radius, long duration paralysis effect. Both the glyphs are consumed in the process. Friendly fire is possible.
 * Glyphs must be overlapping for combination to occur.

Nightmare
 + 


 * Conditions/Spells: Sleep + Horror

The target takes heavy spirit damage, but the sleep effect is lost. Horror still takes its normal effect after damage.

Improved Drain
 + 


 * Conditions/Spells: Vulnerability Hex + Drain Life/Mana Drain

Drain Life/Mana Drain have double their normal effect.

Entropic Death
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 * Conditions/Spells: Death Hex + Death Cloud

Truly massive spirit damage.

Shockwave
 + 


 * Conditions/Spells: Force Field + Crushing Prison

Damages and knocks back everyone except force-field target, very hard to resist.
 * The combo can only be achieved on an enemy unless an ally is already under the effect of Crushing Prison, as cast by an enemy mage.

Advanced Reanimation
 + 


 * Conditions/Spells: Spell Might + Animate Dead

More powerful skeleton with special abilities.