Arl of Denerim's Estate - Dungeon

Characters

 * Howe Guard: After a very brief dialog he (and his colleagues) attack regardless of the dialog option chosen.
 * Arl Howe He will engage in dialog the moment you enter. No matter what dialog you choose it will always end in combat.
 * Rexel The poor man has gone mad from prolonged torture. The Warden can free or kill him to complete the quest Missing in Action.
 * Soris: An elf locked up here for quite some time, he will be free after a short dialog with The Warden.
 * Vaughan It's possible to free him, let him stay, kill him, or use persuade to get a key, Vaughan's Key, from him to his treasury. (40) It's also possible to ask him for his vote in The Landsmeet.
 * Irminric: A templar going crazy from Lyrium withdrawal, you can choose to help him and by doing so starting the quest Lost Templar.

Enemies

 * Howe Guards (Human, Normal) (Warrior, Ranged Warrior)
 * Mabari (Animal, Normal)
 * Mages (Human, Lieutenant)
 * Torturer (Human, Lieutenant and Normal) Using 2 weapons, Cripple, Whirlwind, Flurry.
 * Guards (Human, Normal)
 * Jailor (Human, Lieutenant) Dropping the Key to Lower Prison.
 * Arl Howe (Human, Boss) (Together with some mages and guards.) As usually take out the mages first is the best tactic.

Containers

 * Pile of Sacks
 * Wooden Crate
 * Barrel
 * Chests

Special Objects

 * Tripwire At the entrance to the dungeon.
 * Cell Door Locked, key required. (Key to Lower Prison dropped by Jailor
 * Torture Device Using it frees Oswyn, son of Bann Sighard and yields the quest Tortured Noble.

Involved In

 * Rescue the Queen
 * Missing in Action
 * Tortured Noble
 * Lost Templar

Exits

 * Arl of Denerim's Estate - Interior