Zevran Arainai

"Can you smell that? Like rotting flesh. Now if only you could find me a prostitute or two, a bowl of fish chowder and a corrupt politician, I'd really feel like I was home!"

Zevran Arainai is a libidinous elven Antivan rogue. He is a possible companion and romance option for Wardens of either gender in Dragon Age: Origins. If Zevran's approval is 27 or more, he will teach the assassin specialization.

Background
Zevran was the son of a Dalish elf who left her clan, and moved to Antiva City after falling in love with an elven wood cutter. After the wood cutter passed away, she worked as a whore to pay off his debts, until eventually, dying in childbirth. Zevran was raised by the other prostitutes until the age of seven, when he was sold to an elite guild of assassins, called the Crows of Antiva. He attempted to resist their training, but eventually accepted and excelled in his position. Trained in both stealth and seduction, Zevran is now one of the Crows' most promising assassins.

Dragon Age: Origins
{{DAOSpoiler| Zevran is hired by Loghain and Arl Howe to assassinate the Warden, who will eventually be lured into an ambush on The Long Road. If Zevran is overcome in the battle, the Warden is presented with an option to either kill him or allow him to speak in his defense. Should he be kept alive for interrogation, Zevran will ask to join the group, offering to protect and serve the Warden in exchange for his life. Alistair, Morrigan and Oghren will object to accepting this offer, while Leliana will approve. Shale, Wynne and Sten have no reaction.


 * {{Approval|Morrigan|-3}}
 * {{Approval|Alistair|-5}} or {{Approval||-3}} if persuaded (This goes down to {{Approval||-10}} if you choose the last line about 'picking up cast-offs')
 * {{Approval|Oghren|-5}}
 * {{Approval|Leliana|+2}}
 * Shale, Wynne, Sten: no change
 * You can avoid approval changes with other party members, both positive and negative, by making the offer to let Zevran join you in return for his life (as opposed to letting him propose the same). To make this happen, follow this dialogue path: "I'm done asking questions" -> "You tried to kill me!" -> "Yes. Actually, I can." -> "Do you want to live or not?" The party member selection screen will pop up without approval changes. Be careful to avoid conversation choices that lead to Zevran offering to serve you, since that cancels out this option.

Note that in order to trigger the encounter with Zevran, the Warden must have completed The Arl of Redcliffe up to reaching Arl Eamon, or obtained one of the other allies through the Ancient Treaties or completed The Urn of Sacred Ashes.



Confident and eager to put his abilities to good use under the Warden's employ, Zevran is easygoing by nature. Though many of the party members have their doubts about whether or not he is trustworthy, he takes their suspicions in stride and deflects their accusations with wit. He has no reservations about what he does for a living, nor does he try to dress up his role as a Crow. He acknowledges freely that he is a killer and that he cannot picture himself doing anything else. Even so, he does possess a somewhat slanted sense of morality that guides his actions.

Zevran is among the least judgmental companions. The Warden's execution of quests, for good or ill, rarely affect his disposition more than a few points (if at all), though there are some exceptions. He will object should the Warden opt to destroy the Anvil of the Void, arguing how valuable it could be to their war effort. He will also protest the decision to wipe out the mages in Broken Circle, questioning why his life was spared while those of the mages are so easily disregarded. If asked about the Dalish elves after the Warden has completed Nature of the Beast by siding with the werewolves, he will snap that it is ghoulish thing to bring up after everything that has transpired (even if he has not joined the party until after said events), although Zevran will concede that the werewolves deserved their revenge, and the Dalish fell because they were weak. If he is in the party when the Warden proposes slaughtering the Dalish, Zevran will plead with the Warden to spare their lives, although the Warden can overrule him and persuade him to go along with no drop in approval.

If you have Zevran in your party while going to the Fade at the Circle of Magi, when you arrive at the companions nightmares Zevran is being pulled on the rack. It seems that he's reliving an old experience he had. Zevran is being tortured to prove that he can endure pain, in order to join the Crows. He is oblivious to the fact that he's an Antivan Crow while he's in the Fade, and has to be reminded of this by the Warden upon their arrival to his nightmare. He will then disappear as everyone else does and appear before the final battle against Sloth.

Despite his Dalish lineage and the fact he briefly lived with a roaming clan, Zevran thinks of himself as an Antivan above being an elf. He claims to feel no collective kinship to other elves, those in alienages least of all: Zevran believes that too many of his kind have accepted being considered inferior as a fact of life, and thinks they have to fight to earn a higher level of respect. Regardless of what he says, Zevran will approve the Warden's actions if they benefit elves in general. For example, he will approve of freeing Soris from Howe's prisons during the Landsmeet and disapprove if the Warden frees Bann Vaughan, but only if the Warden brings up the topic of the elven uprising in Denerim (around -5 approval).

In time, if the Warden has garnered a high approval rating with Zevran, he will reveal the specifics of some of his missions as a Crow. The last job he performed in Antiva was to be carried out with the assistance of his fellow assassins, Taliesen and Rinna. Zevran explains that he had become genuinely smitten with Rinna in a way that directly conflicted with his assassin training. But as the trio planned their attack, Taliesen learned that Rinna had accepted a bribe from their mark and was planning to betray them. Zevran watched Taliesen kill the traitor, callously mocking her pleas of innocence and dying declarations of her love for him, and the two men carried out the mission on their own. Only after their target was dead did they discover the real source of their victim's information, which in turn proved Rinna had been telling the truth. Heartbroken and disgusted by his actions, Zevran returned to the Crows and made a bid for what many believed was a suicide mission: kill any remaining Grey Wardens in Ferelden. He took the job expecting, even hoping to die at the hands of legendary heroes, only to have his would-be killers show him the mercy he had not given Rinna. This is brought up by the Guardian, who will ask Zevran if he feels remorse for her murder.

In the later stages of the game, while in Denerim after Arl Eamon calls the Landsmeet, Taliesen approaches the party and offers to take Zevran back to Antiva. If his approval rating is not high enough, Zevran (regardless if he's in the active party) will betray the team and permanently die in the following confrontation. If this happens, his codex entry will be updated with details regarding his death. If he has high approval (+26, or at least at "warm" or "interested"), he will deny the Crows. If he is in a romance with the Warden and at least "interested" but below +71, he may refuse to fight, depending on how the Warden answers Taliesen. If this happens, the Warden will have the opportunity to question Zevran about his relationship with Taliesen later. If he is in a romance with the Warden and the approval rating is high enough, he will fight alongside the Warden. Afterwards Zevran states that the Crows will have assumed he rejoined Taliesin and subsequently died with him. This gives Zevran an opportunity to disappear before they learn otherwise, and his disposition will determine if he then asks for his freedom or to remain with the group and continue to defend from the Blight.

Romance
A supposed master of seduction, Zevran will blatantly flirt with the Warden, in addition to some of the other companions, even if only in jest. He is typically undeterred by anything short of a firm and clear declining of his advances, thus making it easy to start a relationship with the Warden, regardless of gender. Almost immediately after being recruited into the team he will reveal his attraction to the Warden, and from there the Warden can drop unsubtle hints that the thought is reciprocated.

It is a simple enough matter to get into Zevran's good graces. He enjoys playful innuendo and being asked of his exploits, and as long as the Warden can accept his sexual history, the romance will continue. He can be asked to accompany the Warden back to their tent with a moderately high approval rating, which he happily accepts. Afterwards he explains that he holds no claim to the player character, and it is their choice if the encounter is a one-time thing or will continue. Conversely, if Zevran has a high approval of the Warden and they have not yet asked him to bed, he will offer his company for the night. Asking Zevran about love afterwards will result in a loss of approval, though telling him it's a one night stand will result in a significantly larger approval loss as well as ending the relationship. Zevran is just as faithful as the other romance partners once in a relationship.

If the Warden is concurrently romancing Alistair, Leliana, or Morrigan, Zevran will eventually ask if that relationship is going anywhere. He will offer to step aside to avoid complications down the road, stating they have "had their fun", but the Warden should pursue the path of lasting happiness, though there is some indication that his feelings run quite a bit deeper than he is letting on. Choosing to stay with Zevran will result in a significant approval boost, and dumping him in a corresponding significant approval loss.

While Zevran and the Warden can become very close quite soon after starting the romance, Zevran's approval rating won't switch to "love" until after the calling of the Landsmeet. The party encounters (and slays) Zevran's old friend Taliesen, and with that Zevran is given a reprieve from being hunted by the Crows. In gratitude, he offers the Warden an earring. Upon being asked if the item is a token of his affection, Zevran will give an awkward response that should make the answer obvious. However, pushing him to actually say it will result in a refusal to hand over the earring and a minor approval drop. Another alternative is to refuse the earring altogether, which will also cause disapproval. Later, he will approach and offer it to the Warden again (if the Warden makes the right dialogue choices when pressing Zevran on why he no longer accepts sexual encounters -see below-). There is an option to suggest that the earring represents a proposal, which Zevran will agree to if it is the Warden's wish that it be taken as such. This apparently is what Zevran wishes as well, as if the warden decides a proposal is too much after suggesting it, the relationship ends as Zevran wants some promise of a future together.

After he has offered the earring, Zevran will refuse sexual encounters. If prompted to give a reason why, or asked if he wants to end the relationship, he will snap at the Warden and end the conversation with a small gain of approval. When asked about his change in behavior he explains that he is confused about his feelings, and from here the Warden will have to express love or end the romance. If the conversation ends well, Zevran will again take the Warden's bed.

If the Warden survives the fight with the archdemon and elects to rebuild the Grey Wardens, Zevran will accompany them to rebuild the order, assisting with recruitment and training, though he will never actually join. The Warden choosing to remain in Denerim, return to their clan, travel, or other such options will result in Zevran staying for a time. The circumstances aren't clear, although the Epilogue indicates that Zevran still loves the Warden. The Warden is also able to keep Zevran as a consort if his approval rating is high enough, despite marrying Alistair or Anora and becoming king or queen. There is an additional conversation with him regarding this once the engagement is announced, where he will ask about where he stands and whether or not the romance will continue in spite of the upcoming nuptials.

Finally, if the Warden makes the ultimate sacrifice in the final battle, the Epilogue notes that Zevran, despite frequent offers of bed partners, never loved again.}}

Gifts
Zevran enjoys leather items and bars of gold or silver. When given the Dalish Gloves, he will initiate a brief conversation that may lead to an extra approval bonus, for a maximum of.

He also enjoys a Rare Antivan Brandy (DLC) for

Initial statistics
Zevran starts out as a Rogue one level above the warden.

Relative Attribute Weightings on Auto-Level: Strength 0.5, Dexterity 1.5, Willpower 0.5, Magic 0, Cunning 1.3, Constitution 0.8.

Class: Rogue

Specialization:

Starting Talents/Skills: 

Assassin:

Rogue:

(level 9) (depending on level)

Dual Weapon:

Plot skills
As you befriend Zevran and gain his approval, he will gain additional skills:

Quotes



 * "We all do our share of murdering around here, don't we?"
 * "(Sighs) And here I thought the Wonders of Thedas would be a whore house. Pity."
 * "Now that we have mentioned tying me up in that context, do we have any extra rope about?"
 * "You tend to get up to interesting things. You meet interesting people and then you kill them. I'm game to tag along, if you are."
 * "Now when was the last time I put my hand into a dark hole, ah, long story"
 * (After a battle) We...are ridiculously awesome.
 * ''(When in the party when The Warden is about to kill Lloyd) Yay, Violence...
 * (On a previous mark's unidentified activities) "I got the impression it involved sex, but then, I get that about most things."
 * (Upon interrupting father Eirik's sermon in Haven) "Just once I'd like to walk into one of these places and discover a lively dance, or a drinking festival. Or an orgy. But alas, no."
 * "By your side I would willingly storm the gates of the Dark City itself. Never doubt it!"
 * (After inviting him back to your tent) "Arg! Pirate Zevran reporting for duty! Prepare to be boarded!"
 * (About the Antivan Crows) "The Crows aren't so bad. They keep one well supplied: wine, women, men. Whatever you happen to fancy. Though the whole severance package is garbage, let me tell you. If you were considering joining, I'd really think twice about it."
 * (When asked to join Warden in tent)' "No dinner? Flowers? Gifts of lethal poison? (Chuckles) You spoil me."
 * (When talking to Wynne about why he left the Antivan Crows) "Yes, it's terrible and it makes me sad. May I rest my head in your bosom? I wish to cry."


 * Warden: Care to answer some questions?
 * Zevran: If they're dirty ones, certainly.

Trivia

 * Writer Sheryl Chee has said that when going out for a drink Zevran would "insist on garnishing his with an orange slice and an umbrella."
 * Lead Writer, David Gaider described Zevran as "deceptively spicy salsa."
 * One of David Gaider's influences for Zevran was Spike from Buffy The Vampire Slayer and Lord Rochester from Plunkett & Macleane.
 * It has been suggested that some of Zevran's demeanor came from a 1970's-80s tv commercial (see Easter Eggs). However many aspects of his character and behaviour emulate Puss-in-Boots from the Dreamworks animated film Shrek 2, such as his accent, his love of leather boots, the fact he is an assassin sent by the King, how he offers his life in service after being allowed to live, and Puss is even called a "sleazy hit man" which is how Zevran is seen by others.
 * The quote during one of the possible endgames 'You meet interesting people and then you kill them' is a nod to the movie Full Metal Jacket in which the lead character mentions that he wanted "to meet interesting and stimulating people of an ancient culture... and kill them."

Bugs

 * You can loot Zevran's invisible corpse even after he has joined your party so long as he is not one of the active four.


 * If you romance Zevran as a male Warden, the epilogue may refer to you as "the woman he loves".
 * There is one pivotal conversation, where if it ends with Zevran initiating a kiss (this kiss can happen publicly—it's nothing to do with the tent time), his romance will never update to love.
 * When in a romance with Zevran and the conversation allows the choices "I want to discuss something personal" and then "Care to join me in my tent", there is a chance to gain an infinite amount of approval from Zevran. Invite him the first time and choose options that end the conversation without the love-making cutscene playing (i.e. "I was only joking, really. Just forget it." "Fine. Get in my tent. No more questions." "That's... not what I had in mind.") After the first invitation has failed, you can repeatedly ask him again and give the answers "Enough with the coy bit. Get in the tent," and then "That's... not what I had in mind." Each time you do you'll gain . However, if you ever trigger the love-making cutscene, you will lose these conversation options, though subsequent tent visits always net so it's really not necessary to use this cheat.
 * Due to a bug even when killed in an imported Origins save, Zevran appears in Dragon Age II. He also does not make the proper dialogue for being in a romance with a warden and will always hit on Hawke or sleep with Isabella. There is no official fix for this but there is a fan fix. Sadly the fan fix only actives a dead warden romance dialogue and still does not stop him from hitting on Hawke.
 * (v1.04) It is possible Zevran dissappears from your party for good. This can happen during the confrontation with Taliesen. If you skip the dialogue too quickly, he will not join the fight and will disappear forever. There is no way to fix this, you'll need to reload your save.