Cross-class combo (Inquisition)

Cross-class combos are triggered in combat when an enemy has a Status applied to them and then a Detonator is used on them. There are several different Combo Effects, which are triggered and determined based on which Status was applied and which type of Detonator was used.

Combo effects

 * Rupture: Heavy damage over time, ignoring armor
 * Shatter: Heavy cold damage
 * Discharge: Strong electric damage to all nearby enemies
 * Nightmare: Strong damage and causes panicked status
 * Weakness: Strong damage and causes weakness status
 * Basic combo: Moderate bonus damage

Status and combo variations

 * Stun
 * Impact Detonator (Warrior, Basic combo)
 * Precision Detonator (Rogue, Rupture)
 * Eldritch Detonator (Mage, Weakness)


 * Sleep
 * Impact Detonator (Warrior, Rupture)
 * Precision Detonator (Rogue, Basic combo)
 * Eldritch Detonator (Mage, Nightmare)


 * Freeze
 * Impact Detonator (Warrior, Shatter)
 * Precision Detonator (Rogue, Shatter)
 * Eldritch Detonator (Mage, Basic Combo)


 * Paralyze
 * Impact Detonator (Warrior, Discharge)
 * Precision Detonator (Rogue, Discharge)
 * Eldritch Detonator (Mage, Basic Combo)

Abilities which trigger status

 * Stun
 * Pommel Strike
 * Sweet Revenge
 * Give Them the Boot
 * Wrath of Heaven


 * Sleep
 * Stunning Shot
 * Knockout Powder
 * Knockout Bomb


 * Freeze
 * Winter's Grasp
 * Mana Surge
 * Ice Storm
 * Ice Mine
 * Flask of Frost


 * Paralyze
 * Lightning Bolt
 * Static Cage
 * Static Charge

Abilities which trigger detonation

 * Impact Detonator
 * Lunge and Slash
 * Mighty Blow
 * Whirlwind
 * Stonefist


 * Precision Detonator
 * Twin Fangs
 * Deathblow
 * Long Shot
 * Shadow Strike


 * Eldritch Detonator
 * Spell Purge
 * Mind Blast
 * Dispel
 * Energy Barrage
 * Immolate
 * Spirit Blade