Model ID codes (Origins)

This page contains information on how to modify a character's appearance in Dragon Age: Origins.

Used by runscript appearance X where X is one of the following numbers. (May contain minor spoilers)

Dragon Age: Origins

 * RESTORE CHARACTER MODEL = -1
 * BLANK_MODEL = 1;
 * ELF = 2;
 * DWARF = 3;
 * DRAGON_NORMAL = 4;
 * GOLEM_SHALE = 5;
 * GOLEM_STONE = 6;
 * GOLEM_STEEL = 7;
 * BEAR_GREAT = 8;
 * BEAR_BLACK = 9;
 * BROODMOTHER = 10;
 * BRONTO = 11;
 * ARCANE_HORROR = 12;
 * QUNARI = 13;
 * WISP = 14;
 * HUMAN = 15;
 * HURLOCK_NORMAL = 16;
 * HURLOCK_ALPHA = 17;
 * HURLOCK_EMISSARY = 18;
 * TEMP_Hurlock_Cutscene = 19
 * NUG = 20;
 * TEMP_Hurlock_Cutscene2 = 21
 * WEREWOLF_A = 22;
 * SHRIEK_A = 23;
 * DESIRE_DEMON= 24;
 * ABOMINATION = 25;
 * REVENANT_A = 26;
 * RAGE_DEMON = 27;
 * CORPSE_D = 28;
 * CORPSE_E = 29;
 * CORPSE_S = 30;
 * SHADE = 31;
 * ASH_WRAITH = 32;
 * DEEPSTALKER = 33;
 * DOG_MABARI_ = 34;
 * DOG_PARTY_MEMBER = 35;
 * SQUIREL = 36;
 * RAT_LARGE = 37;
 * HUMAN_BOY = 38;
 * HUMAN_SERVANT_AMBIENT = 39;
 * HUMAN_LIBRARY_AMBIENT = 40;
 * RAT_SMALL = 41;
 * HUMAN_GUARD_AMBIENT = 42;
 * HUMAN_NOBLE_AMBIENT = 43;
 * HUMAN_MALE_FAT = 44;
 * HUMAN_FEMALE_FAT = 45;
 * APP_NPC_DUNCAN = 46;
 * APP_OGRE_A = 47;
 * WOLF = 49;
 * GENLOCK_NORMAL = 50;
 * GENLOCK_ALPHA = 51;
 * GENLOCK_EMISSARY = 52;
 * WITHERFANG = 53;
 * AMBIENT_GOAT = 54;
 * AMBIENT_MUTT = 55;
 * SPIDER_CORRUPTED = 57;
 * SPIDER_GIANT = 58;
 * SPIDER_POISONOUS = 59;
 * HUMAN_DYING_AMBIENT = 60;
 * HUMAN_PRELUDE_WIZARD = 61;
 * CAT = 63;
 * DRAGONLING = 64;
 * WILD_SYLVAN = 65;
 * DRAGON_HIGH = 66;
 * Human, Girl = 67
 * BEAR_BERESKARN = 68;
 * SKELETON_A = 69;
 * SKELETON_F = 70;
 * SKELETON_S = 71;
 * PRIDE_DEMON = 72;
 * BROODMOTHER_TENTACLE = 73;
 * WOLF_BLIGHT = 74;
 * LADY_OF_THE_FOREST = 75;
 * PIG = 76;
 * DEER = 77;
 * OX = 78;
 * RAM = 79;
 * DRAGON_DRAKE = 80;
 * SPIRIT_APPARATUS_HEAD = 81;
 * ARCHDEMON_WOUNDED_ = 82;
 * RAVEN = 84;
 * HALLA = 85;
 * CHICKEN = 86;
 * OWL = 87;
 * GRAND_OAK = 88;
 * ARCHDEMON = 89;
 * UNDEAD MAGE = 90;

The Golems of Amgarrak

 * HARVESTER = 50001;
 * SKELETON_A = 50002;
 * ASH_WRAITH = 50003;
 * GOLEM_STEEL = 50004;

Awakening

 * BLACK PRIDE DEMON = 20002;
 * SHADE = 20003;
 * QUEEN OF THE BLACKMARSH = 20004;
 * INFERNO GOLEM = 20006;
 * CHILDER GRUB = 20007;
 * CHILDER (IN TUBE) = 20008;
 * CHILDER HATCHLING (IN TUBE) = 20009;
 * DISCIPLE (PURPLE & SILVER) = 20010;
 * DISCIPLE (PURPLE & SILVER) = 20011;
 * DISCIPLE (PURPLE & SILVER) = 20012;
 * BLIGHTED WEREWOLF = 20013;
 * ARMORED OGRE = 20014;
 * ARCHITECT = 20015;
 * THE MOTHER (OPEN MOUTH) = 20016;
 * THE MOTHER TENTACLE = 20017;
 * THE MOTHER (MOUTH CLOSED) = 20018;
 * DRAGON THRALL = 20019;
 * CHARRED SYLVAN = 20020;
 * DISCIPLE (RED & BLACK) = 20021;