Dual Weapon talents (Origins)

To effectively wield two weapons, characters must possess dual weapon talents. See Talents for a list of all talents.

Branch One
Dual-Weapon Training
 * Passive
 * Requires: 12 Dexterity
 * Requires: Combat Training

The character has become more proficient fighting with two weapons, and now deals closer to normal damage bonus with the off-hand weapon.

Dual-Weapon Finesse
 * Passive
 * Requires: 16 Dexterity
 * Requires: Improved Combat Training

The character is extremely skilled at wielding a weapon in each hand, gaining bonus to attack and defense.

Dual-Weapon Expert
 * Passive
 * Requires: Level 9
 * Requires: 26 Dexterity
 * Requires: Expert Combat Training

The character has significant experience with two-weapon fighting, gaining a bonus to critical chance, as well as a possibility with each hit to inflict bleeding lacerations that continue to damage a target for a time.

Dual-Weapon Mastery
 * Passive
 * Requires: Level 12
 * Requires: 36 Dexterity
 * Requires: Master Combat Training

Only a chosen few truly master the complicated art of fighting with two weapons, but the character is now among that elite company, able to wield full-sized weapons in both hands. Stamina costs for all dual-weapon talents are also reduced.

Branch Two
Dual Striking
 * Sustained
 * Range: Personal
 * Upkeep: 50
 * Fatigue: 5%
 * Cooldown: 10s
 * Requires: 12 Dexterity
 * Requires: Combat Training

When in this mode, the character strikes with both weapons simultaneously. Attacks cause more damage, but the character cannot inflict regular critical hits or backstabs.

Riposte
 * Activated
 * Range: Personal
 * Activation: 41
 * Cooldown: 20s
 * Requires: 16 Dexterity
 * Requires: Improved Combat Training

The character strikes at a target once, dealing normal damage, as well as stunning the opponent unless it passes a physical resistance check. The character then strikes with the other weapon, generating a critical hit if the target was stunned.

Cripple
 * Activated
 * Range: Personal
 * Activation: 36
 * Cooldown: 30s
 * Requires: 22 Dexterity
 * Requires: Expert Combat Training

The character strikes low at a target, gaining a momentary attack bonus and hitting critically if the attack connects, while crippling the target with penalties to movement speed, attack, and defense unless it passes a physical resistance check.

Punisher
 * Activated
 * Range: Personal
 * Activation: 52
 * Cooldown: 40s
 * Requires: 28 Dexterity
 * Requires: Master Combat Training

The character makes three blows against a target, dealing normal damage for the first two strikes and generating a critical hit for the final blow, if it connects. The target may also suffer penalties to attack and defense, or be knocked to the ground.

Branch Three
Dual-Weapon Sweep
 * Activated
 * Range: Personal
 * Activation: 21
 * Cooldown: 15s
 * Requires: 12 Dexterity
 * Requires: Combat Training

The character sweeps both weapons in a broad forward arc, striking nearby enemies with one or both weapons and inflicting significantly more damage than normal.

Flurry
 * Activated
 * Range: Personal
 * Activation: 41
 * Cooldown: 20s
 * Requires: 18 Dexterity
 * Requires: Improved Combat Training

The character lashes out with a flurry of three blows, dealing normal combat damage with each hit.

Momentum
 * Sustained
 * Range: Personal
 * Upkeep: 60
 * Fatigue: 5%
 * Cooldown: 30s
 * Requires: 24 Dexterity
 * Requires: Expert Combat Training

The character has learned to carry one attack through to the next, increasing attack speed substantially. This mode consumes stamina quickly, however.

Whirlwind
 * Activated
 * Range: Personal
 * Activation: 41
 * Cooldown: 40s
 * Requires: 30 Dexterity
 * Requires: Master Combat Training

The character flies into a whirling dance of death, striking out at surrounding enemies with both weapons. Each hit deals normal combat damage.