Sandal Feddic

Sandal is the 'simple' son of Bodahn, the traveling dwarven merchant.

Background
Sandal and his adoptive father are surfacers, dwarves who have left Orzammar for the surface to have dealings with humans and other species. Although Sandal appears to have limited mental capacity, usually replying with one word answers when engaged in conversation, he excels at enchanting. Sandal can enchant weapons if you provide the runes. Because of his skill, Bodahn has claimed Sandal to be a savant.

Sandal is not Bodahn's biological son, but was found in one of Bodahn's many journeys into the Deep Roads and is since cared for by his 'father'. According to Bodahn, Sandal may be lyrium addled due to the exposure to lyrium in the Deep Roads.

Quotes

 * "Hello."
 * "Enchantment?"
 * "Enchantment!"
 * "We left Orzammar."
 * "Goodbye."
 * "Thank you, sir."
 * "Thank you, kind lady."

Dialog
Sandal: Enchantment?

Warden: I want some enchanting done.

Sandal: Enchantment! (Opens enchantment screen)

Sandal: Enchantment?

Warden: You're surrounded by darkspawn corpses! What happened here?

Sandal: Enchantment! (Opens enchantment screen)

Trivia

 * Sandal's over-exposure to lyrium in the Deep Roads may have caused him to gain both his ability as an enchanter and possibly some other 'magical side-effects'.
 * When he appears in Fort Drakon the corpses surrounding him belong exclusively to darkspawn, and he is covered in blood (if you have this option turned on). No defenders of other races are present (alive or among the bodies) which points to Sandal doing all the killing. How he did it is unknown.
 * Sandal might actually be the only dwarf that can use magic, because it is the only explanation about how he killed all the Darkspawn
 * Sandal returns in the final DLC, Witch Hunt, serving the same purpose as he did before.