User:Mictlantecuhtli

=Mictlantecuhtli=
 * Male Dwarf Warrior (+1 strength, +1 dexterity, +2 constitution, +10% chance to resist hostile magic)
 * Dwarf Noble Origin
 * Templar, Reaver
 * Righteous Strike, Cleanse Area, Mental Fortress, Holy Smite, Devour, Frightening Appearance, Aura of Pain
 * Warrior
 * Powerful, Threaten, Bravery, Death Blow, Precise Striking, Taunt
 * Dual Weapon Talents
 * Branch One, Branch Two, Branch Three

Notable Equipment/Gear

 * Weapons:
 * The Veshialle/The Veshialle, Wolf-Killer and Far Song.
 * ''2x Grandmaster Hale Runes, 1x Grandmaster Dweomer Rune, 1x Grandmaster Lightning Rune, 1x Master Dweomer Rune, 1x Master Lightning Rune
 * Naturally drains (Righteous Strike), and  (Electricity) with each hit.
 * Rings:
 * Lifegiver, Ring of Ages and Key to the City.
 * Amulet:
 * The Spellward
 * Belt:
 * Andruil's Blessing
 * Armor:
 * Knight Commander's Plate and Evon the Great's Mail
 * Gloves:
 * Katriel's Grasp and Gloves of Diligence.
 * Boots:
 * Cadash Stompers
 * Helmet:
 * Executioner's Helm and Corruption
 * Consumables:
 * Balms (especially lesser and greater spirit balms), bombs, coatings, poisons, poultices, and salves.

Priority Skills

 * Master Combat Training
 * Master Poisoner
 * Stealing

Titles/Quotes

 * Titles:
 * Quotes:
 * "I'll just kill every darkspawn I see." (Spoken to Wynne during the first encounter at Ostagar.)
 * "A wise man gets more use from his enemies than a fool from his friends." (Redeemer)
 * "The first condition of immortality is death." (The Ultimate Sacrifice)
 * "Do not protect yourself with a wall, but rather with your friends." (Warden-Commander of Ferelden)
 * "To know the pains of power we must go to those who have it. To know it's pleasures we must go to those who are seeking it." (Dark Promises)
 * "Do not protect yourself with a wall, but rather with your friends." (Warden-Commander of Ferelden)
 * "To know the pains of power we must go to those who have it. To know it's pleasures we must go to those who are seeking it." (Dark Promises)



=Current Projects=

World Map Quest Locations, World Map Encounters, DLC World Map Locations
Trying to standardize the World Map Encounter and World Map pages, and get screenshots of the various areas that do not have attached images. Similarly my ultimate goal is to expand the encounter page, and put names/pages to all of the areas that can be happened upon in the game(such as the actual name of Taoran's camp, etc). It should make the Traveler achievement easier to acquire, which is why none of the Random Encounter lists so far have DLC content included.

Pages marked as completed may need some rephrasing/higher quality images otherwise they should be up to date and correct. This list is obviously missing some encounters which haven't had pages created as of yet. If you create a new page for one of the World Map Encounters, the preferred method is to use an Involved In section over the "|quests =" locationInfobox command.

Dead Container links can be linked instead to the Containers page ( Example Container ), if you don't see that type of container already listed there add it in so the container list eventually gets completed as well.

This list is now complete, I took the area names for all random encounters straight from the toolset.
 * World Map Encounters


 * World Map Quest Locations


 * DLC World Map Quest Locations

=Finished Projects=

Herbalism Items
Finished updating the herbalism objects which were not self explanatory with effects, and the duration of those effects. In the future I may standardize all herbalism objects and pages, but right now I feel the above current projects are more important.

Greater Elixir of Grounding Lesser Elixir of Grounding Greater Ice Salve Lesser Ice Salve Incense of Awareness Greater Nature Salve Lesser Nature Salve Rock Salve Greater Spirit Balm Lesser Spirit Balm Swift Salve

The Mystery of Axameter
Solved the mystery of Axameter and the Strange Wood. Special thanks to all those who participated in the talk page about the axe, I couldn't have nailed down this article without your help and clues to it's location.

The Mystery of Nugbane
Thanks to Tierrie the mystery behind this weapon was solved, it's currently bugged.

The Mystery of the Dead Metal Bucket
Yet again, the credit for this one goes to Tierrie. It doesn't exist on any NPC in the game.

The Mystery of the Dwarven Defender
Just like the Dead Metal Bucket I couldn't find this item attached to any NPC in the game.

=Discovered Exploits/Glitches=

Animate Dead
Discovered the animate dead exploit (not tested with v1.02a), allowing you to have two skeletons if the first was a mage. While it may be exclusive to the Ruined Temple, it's still a nice summoning exploit if you're playing a mage rather than a ranger. Similarly I have not tested to see if revived ranger animals (prior to v1.02a) can exist with a summoned skeleton (or two) which is something someone can play around with as it's not high on my list of things to do.

High Dragon
Discovered you can pull the dragon with Blizzard rather than Kolgrim's Horn, though it doesn't seem to work if you side with Kolgrim which diminishes it's usefulness but it's still a neat trick. Similarly I discovered that Shale can Hurl Rocks at the dragon inflicting damage which stays with it, but doesn't anger it into leaping down. Yet again not that useful, since it takes a huge time investment for it to give any advantage whatsoever but who hasn't wanted to throw rocks at a dragon?

=My Playlists= More to come, but right now this is the one I have worked on the most.


 * Mict's Playlist

=My contributions=


 * User contributions