Injuries

Characters, including the Player Character, that fall in combat receive a debilitating injury that lowers an attribute until treated. These injuries can stack. To remove a persistent injury, you must return to your party camp or use an injury kit. As with poultices, each kit has a certain level of potency that determines how much damage it’s able to repair. Lesser injury kits heal a single injury and a small amount of health, for example.

Possible injuries

 * Broken bone - penalty to dexterity
 * Coughing blood - penalty to fatigue
 * Cracked skull - penalty to cunning
 * Deafened - penalty to defense
 * Torn jugular - penalty to constitution