The Arl of Redcliffe

"Whatever you do, Eamon is the priority here. If you have to, just get him out of there. Isolde, me, and anyone else... we're expendable."

- Bann Teagan

Arl of Redcliffe is one of the main quests in Dragon Age: Origins. After the introductory quests, Alistair recommends that the party journey to Redcliffe, his childhood home, in order to obtain the assistance of Arl Eamon Guerrein. However, when the party arrives, they find the town besieged by an undead army and the Arl gravely ill.

Redcliffe Village
As you approach the village, you will meet Tomas, triggering a cut-scene in which you are introduced to Bann Teagan, Arl Eamon's brother. He is essentially leading the villagers as the Arl has fallen ill, and communications with the castle have been interrupted by the undead army that is storming the village every night.

If the Warden chooses to help the population of Redcliffe, the next steps involve preparing for the nightly attack (see A Village Under Siege quest), and eventually fighting off the undead (see The Attack at Nightfall quest).

After The Attack at Nightfall, Arlessa Isolde will join the Warden and Bann Teagan in a cut-scene providing some information on what is happening in the Castle.

Redcliffe Castle
The information Isolde shares is that the Castle has been invaded by an evil force released by an infiltrator, a mage that was (allegedly) paid by Loghain to poison the Arl. The mage was discovered and captured, but the evil in the castle is beyond control. All of the others within the castle have been killed but Arl Eamon Guerrin, the Arlessa, her son Connor, and the infiltrator Mage are being kept alive for unknown reasons. Arl Eamon is still sick, but Connor is also falling ill, and the Arlessa has convinced the evil force that she could find help in the village. She was then allowed to leave for a brief time, to try and bring Bann Teagan to the castle, alone.

Bann Teagan will decide to go with the Arlessa, trying to bring the attention of the evil force to himself, while giving the Warden his Signet Ring to open a secret passage from the Windmill to infiltrate through the Castle's basement. Inside the windmill on the opposite side from the secret entrance is a chest containing an injury kit, and a love letter for the quest Correspondence Interruptus.

Enter the Castle
The Warden enters the Castle's lower level, by going through the Secret Passage inside the Windmill. Once inside, open the first door and there will be three Enraged Corpses waiting to attack. When the attack is over the Warden will find Jowan (a Blood Mage and if the Warden is a Mage an old acquaintance as well) in one of the cells.

Talking to him garners some information about what is happening in the castle. Jowan will tell the Warden that he used the guise of tutoring Connor to poison Arl Eamon. He will say that Loghain had him hired to do so in exchange for settling matters with the Circle of Magi due to being a blood mage. He insists, however, that he did not do anything to summon the undead creatures and that the Arlessa does not believe him. She had him tortured and then had him locked up. Jowan seems sincere in his wish to right the wrong he has committed and says that he must make it right some how. He asks the Warden to release him from his prison cell so that he can find a way to make things right.

The Warden has four options at this point:
 * Kill Jowan:
 * This makes it impossible to save Connor without traveling to the Circle of Mages first
 * If Alistair has been hardened, then
 * Oghren, Shale, Wynne and Zevran are indifferent
 * Free Jowan and tell him to do anything other than to run:
 * He will run off, saying "No, I'm not leaving. I'm going to stay and fix it somehow," and reappear later when you meet Isolde and Connor
 * (but you may persuade him this is the right course of actions to avoid this penalty)
 * Wynne, Shale and Zevran are indifferent.
 * (only if the Warden tells Jowan to accompany the party, followed by "Then help. Just don't make things worse")
 * Otherwise,
 * Free Jowan and tell him to run and that you never want to see him again. (Freeing Jowan and destroying the Circle will leave the Warden with only one option: kill Connor.)
 * (but you may persuade him this is the right course of actions to avoid this penalty)
 * Shale and Zevran are indifferent
 * Leave Jowan locked up:
 * He will remain in the cell until either you change your mind or Bann Teagan retrieves him later.
 * No approval changes
 * Free Jowan and tell him to run and that you never want to see him again. (Freeing Jowan and destroying the Circle will leave the Warden with only one option: kill Connor.)
 * (but you may persuade him this is the right course of actions to avoid this penalty)
 * Shale and Zevran are indifferent
 * Leave Jowan locked up:
 * He will remain in the cell until either you change your mind or Bann Teagan retrieves him later.
 * No approval changes
 * Leave Jowan locked up:
 * He will remain in the cell until either you change your mind or Bann Teagan retrieves him later.
 * No approval changes

Explore the Castle
After meeting Jowan, the Warden will have to fight her/his way through the rest of the Castle. Up from the Dungeon into the Main Floor, back down to the Basement level, in the Cellar portion, to reach the Courtyard. Here the Warden can open the outer gate and let Ser Perth in with a few knights. They can help in dealing with a Revenant and his minions, who are guarding the Courtyard. Eventually, the Warden will reach the Main Hall of the Castle and find Bann Teagan (possessed), Connor (possessed) and Isolde. A cut-scene ends with a fight between the Warden and a group of dominated guards, led by Bann Teagan himself. Connor runs away in the midst of the confrontation. After the battle, the Warden is asked to make a decision regarding to how the Demon possessing Connor should be handled:


 * Option 1: Kill Connor
 * While this may seem like the simplest option, it can soon become apparent that this task is more difficult than it appears. The second floor alone contains formidably large groups of undead which can easily lay waste to the party, and it may be necessary to cycle in your best fighters before venturing upstairs. It is also wise to bring a decent rogue, as the Redcliffe Vault is filled with a rather decent cache of treasure and equipment. It is easy to miss the key that drops from the Chamberlain on the first floor, so a high lockpicking skill may be your only hope before the Vault becomes inaccessible after Connor is dealt with.


 * As for killing Connor, you had better come prepared. Once you try to enter the Arl Eamon's bedroom, Connor will lose control and transform into the Demon's real form, blocking all the exit doors. Out of all the options, this is definitely the hardest, and the ensuing battle is far more difficult than the possible options below.


 * The Demon will start off the fight with a few area-of-effect spells, which it will repeat every now and then between targeting specific party members. It has high health but its spells can easily be avoided as long as the group keeps moving. When its health reaches a certain amount, the Demon will disappear in a burst of light, leaving you to deal with a few Rage Demons. These Demons deal significant amounts of damage when grouping up on a person, but can be killed rather easily, so it is important to take them out quickly. A small interval will occur until the Demon reappears, long enough, in fact, that any dead part members can be revived. This can be crucial later on in the fight.


 * The Demon will come back and run through its list of spells once more, not really changing strategies. She will teleport once again when her health gets low enough, but this time the Rage Demons are stronger, and slightly more numerous. Try to take them down quickly, and heal your allies at all cost.


 * As long as you follow through these parts without suffering too many casualties, the Desire Demon should now be sufficiently weak enough for you to dispatch without blinking. Once this is done, a cutscene will ensue, and you will be summoned to the Arl's chambers to discuss his situation. Note: Although there is a dialogue option allowing the player to be moved by Isolde's plea and back down from killing Connor after the fight, she will soon determine that her son has suffered a grevious wound and will want to end his suffering then and there.


 * Option 2: Jowan's Ritual
 * If you freed Jowan from his cell earlier on, or at the very least did not kill him, you have the option of utilizing his rather unpleasant talent for Blood Magic to deal with the Demon in its own territory. Jowan will explain that he can do this alone, but he will need two things: A mage to enter the Fade and kill the Demon, and a person to sacrifice in the process. Isolde will tearfully step forward as the one who will die, so there is only the matter of the mage. If you are a mage yourself, you may enter the Fade and personally rid Connor of the Demon, possibly gaining a powerful (or sexual) reward while you're at it. If this is not the case, you will need to volunteer one of the other mages available to you, such as Morrigan or Wynne. Once this is decided, the ritual can begin.


 * A slightly disturbing cutscene will ensue, in which Jowan will begin to cast his spell and Isolde will ready herself for her fate. In an instant, Isolde will be gruesomely killed, as if run through by an invisible spear. Your chosen mage will also be wounded and brutally hurled to the floor. Pale, unresponsive and apparently lifeless, your Mage will depart from his/her physical body and journey into the realm of the Fade...


 * Option 3: Travel to the Circle Tower and ask the Circle for help
 * This will spare Connor and Isolde = this option is only available if the Warden has not completed the Broken Circle quest yet, or if s/he has sided with the Magi at the end of that quest line. If Broken Circle has not been completed, this extremely long quest needs to be completed and the right choices made at the end, for this to be successful.


 * Of course, one of the consequences of this choice is the approval rating of your Companions.

Enter the Fade
The Fade can be entered by the Warden (if playing as a mage), Morrigan, Wynne, Jowan (if he was freed and the Circle was recruited) or First Enchanter Irving (if you recruited the Circle and manage to persuade him). The discussion regarding who will go should trigger approval changes. Sten, if in the active party, gives when the mages start the ritual.


 * If you say you must think about who will go:


 * If you decide to let Jowan sacrifice Isolde:
 * (even if he isn't inside the party; he will confront the Warden at camp). Might be if you reason with him, including using Cunning when given the option.
 * (or if you send her into the Fade)
 * (or if you send her into the Fade)
 * (or if you send her into the Fade)
 * (or if you send her into the Fade)


 * If you have the Circle of Magi use lyrium:


 * If you suggest killing Connor:
 * (even if she isn't inside the party [BUG?],unless you persuade her)


 * If you go through with killing Connor:
 * Shale is indifferent
 * Shale is indifferent
 * Shale is indifferent

Note that if you choose Jowan, he is capable of casting blood magic but he has only basic gear with him. If you send someone other than The Warden, you will not have the option of getting a reward from the Fade Demon.

The Fade
One of the options in dealing with Connor is to enter the Fade as the Warden yourself (assuming the Warden is a Mage). This section of the Fade is fairly small and a single path winds its way through smaller portions. Various Fade Portals will provide passage to the next part every time. On the destination side of each portal, the Warden will find what appears to be Connor, but quickly turns into a Demon after a brief dialogue. These Demons have the appearance of the Desire Demon the Warden is hunting, but none of its abilities. As the Warden progresses, the Demons will also be aided by Lesser Rage Demons. After defeating each Demon, the Fade portal that lead to the encounter re-opens, allowing passage to the next section.

The Desire Demon
In the Fade, the demon possessing Connor can either be killed or convinced to trade a favor for its life. If the Warden is a mage and enters the Fade personally, the Blood Mage specialization can be unlocked by conversing with the demon. If someone else (Morrigan, Wynne, Jowan, or Irving) enters the Fade, they will not trade with the demon and the specialization (or any other reward) cannot be unlocked.

Soon after entering the Fade, you will see the Arl calling out for Connor. Speaking with him is not necessary, but it can be informative. Continue down the path and enter the portal, where you will see Connor. You must speak with Connor; regardless of which options are selected the demon will replace Connor and fight you. Once defeated, the demon will disappear and the exit portal will activate. Traveling through it will lead to another "Connor". This process repeats three times. None of the dialogue options change the progression or the final conversation with the true Desire Demon.

When you speak with the demon in her true form, you should not choose any of the below replies if you wish to gain a reward from her (keep in mind she will only bargain with the Warden):


 * "There will be no discussion."
 * "No, I will not deal with you."
 * "I want you to pay for your atrocities."
 * "I want nothing from you."
 * "I say no deal."
 * "No. Our talk is done here."

If the option, "(Intimidate) How about you leave and I do not destroy you." is selected the only way to still get a reward from the demon is if a second, harder Intimidate test is passed: "(Intimidate) On the contrary, I believe you can offer more." Master Persuasion may be necessary to force the demon's hand. This is the only way to get the demon to leave for good, which is proven true by the epilogue, and still get a reward from it.

Other than the above mentioned, every option will eventually lead to a final choice that will determine what Desire Demon will give you. Possible trades are:


 * "Arcane secrets. I want to know specialized blood magic." → unlocks the Blood Mage specialization.
 * "I'll take pleasure, demon. Show me what you've got." → a kissing scene between the Warden and the demon.
 * "Pleasure is empty. I want the love of those around me." → you can boost one of your companions' approval ratings.
 * "Keep it simple. Something to increase my talents." → you get a Tome of Ethereal Suggestion.
 * "I want nothing from you."

If you unlock Blood Mage, it will appear in the specializations the next time you level up.

Connor on 2nd Floor
If you wait to make your decision and explore the castle, you will eventually stumble upon Connor on the 2nd floor, past the Vault (Bring a thief to get in or use the key!). If you try to enter the Arl's room (directly behind Connor), you will get in combat with the desire demon in the physical realm. This gives you no choice but to kill Connor.

This may be a bit tougher than in the Fade, as she summons rage demons and undead to help her. However, it does yield experience for all your party members (as opposed to the Fade, which only gives XP to the person who goes into it). Note that if the demon is killed in the castle, you can loot her here.

If you win the fight, you have several options:
 * Let Connor's mother kill him herself:
 * Shale is indifferent
 * Knock her out and kill Connor yourself:
 * even if not in your party
 * Note: If Oghren is not in your party when you kill Connor, he only disapproves -10.
 * Kill Connor yourself:
 * Knock her out and kill Connor yourself:
 * even if not in your party
 * Note: If Oghren is not in your party when you kill Connor, he only disapproves -10.
 * Kill Connor yourself:
 * even if not in your party
 * Note: If Oghren is not in your party when you kill Connor, he only disapproves -10.
 * Kill Connor yourself:
 * Note: If Oghren is not in your party when you kill Connor, he only disapproves -10.
 * Kill Connor yourself:

Result
Once the Demon is defeated (one way or another), a cut-scene will lead the Warden back to Redcliffe Village. Teagan is leading the rebuilding effort since the Arl is still sick (albeit in what seems to be a stable condition): the only hope to heal him is The Urn of Sacred Ashes If Jowan is still alive, Teagan imprisons him again for his brother to judge once he is healed.

If the Warden has already completed The Urn of Sacred Ashes, [s]he will not be able to complete the dialogue with Bann Teagan (and possibly Isolde) until [s]he tells him/them about having the ashes. This will force the Arl to be healed.

If the Warden has already completed all three main quests (Broken Circle, A Paragon of Her Kind, and Nature of the Beast) before this point, then the Arl will immediately be ready to call the Landsmeet. You can tell him you aren't ready, and this will give you the freedom to leave the castle for the rest of the world.

Rewards
After the Attack at Nightfall - if you can keep all villagers and knights alive

After dealing with Connor specialization unlocked (if the Warden is a mage and asked for arcane secrets from the Desire Demon)
 * Isolde will try to persuade the Warden by promising some of her wealth, but will eventually only produce an Enchanter's Staff (which she claims to be "the most valuable thing to her"); if Connor still lives, you can suggest she give it to him instead

After Arl Eamon recovers

specialization unlocked


 * Additionally once Arl Eamon is cured you will receive either (as mage/warrior) or  (as rogue) if his offer of a reward is accepted. You may also receive  (though this may be platform specific).

Alistair's Reaction
Upon arriving in camp after resolving the situation with Connor, Alistair will confront the Warden about it. If the Warden chose to kill Connor, or allowed Jowan to use Blood Magic to reach the Fade, Alistair will angrily confront her/him about it; you can attempt to mitigate Alistair's reaction, or fan the flames.
 * Allowing Jowan to use Blood Magic may trigger Alistair to lose immediately, and during the Camp conversation, up to an additional  can be lost.
 * If Alistair is in the party and The Warden kills Connor, from the Camp conversation may be lost. However, if the Warden assures Alistair that the act was not enjoyed, Alistair may acknowledge the choice as necessary, and only  will be lost; this may be affected by the way in which the Warden speaks to Connor and Isolde during the quest.
 * If Alistair is not in the party when Connor is killed or Jowan uses Blood Magic, he will still confront The Warden in camp. He can be soothed and persuaded that the Warden did the best he/she could, leading to a loss of only or, even less,  if the Warden succeeds in Persuading him that there was no other option.
 * If Alistair was in the party when Connor is killed or Jowan is allowed to use Blood Magic, he will confront The Warden at the camp. If The Warden picks the option "I think that turned out quite well, don't you?" in response to the confrontation, Alistair will thank The Warden for saving the Arl's family, even though either Connor or Isolde was killed. Alistair will gain from this conversation. However, on the PS3 this same response can invoke a possible.
 * If the Circle of Magi are called in, which results in Connor and his mother living, then when Alistair confronts you he will thank you rather than be angry.

Additional Notes

 * If you have done the Broken Circle quest first you can only seek the Circle's help if you sided with the mages.
 * If you have completed the Urn of Sacred Ashes quest prior of reaching Redcliffe, you won't have any dialogue choices for informing either Bann Teagan or Arlessa Isolde about having the Ashes for the Arl until this quest is completed.

Bugs

 * If player discusses Jowan's plan first but decides against it, the codex will read that The Warden killed Arlessa Isolde even if they chose to save her.


 * Even if the player doesn't discuss Jowan's plan, the codex (and epilogue) may still state that Isolde was sacrificed. This is somewhat amusing in the scene immediately after the quest is completed, as the narrator describes Connor's life being saved at the cost of Isolde's, while she is shown on-screen comforting Connor.


 * If player discusses Jowan's plan first but decides against it, the codex will read that The Warden killed not only Arlessa Isolde but Connor as well even if the player chose to save both.


 * If The Warden kills Isolde and Connor, after talking to Bann Teagan approval may be gained from Zevran even if he is not in the party.


 * If you go back to the castle after destroying the desire demon, you can unlock the vault with 30 Cunning for a bonus of 50xp each time, this allows an unlimited amount of XP to be attained by repeatedly zoning in and out of the upper level.


 * If player goes with Jowan's plan to collect Lyrium at the Circle of Magi and not kill Arlessa Isolde, the player and the party goes out the door which concludes to a cutscene of Jowan using Blood Magic on Isolde, after the cutscene you return to Castle Redcliff and it says you completed getting Lyrium without killing Conner or Arlessa Isolde but you did not complete the Broken Circle quest.


 * If the player selects "Keep it simple. Something to improve my talents" they may also get Blood Mage Specialization.


 * If the player is using the console to add extra party members and chooses to enter the Fade to save Connor, this can cause the added members to be lost upon exiting the Fade.