Bugs (Awakening)

This will be the main article for All Bugs/Glitches for Dragon Age: Origins - Awakening, to clean up Awakening's main article.

Known Bugs/Glitches

 * (PS3/360) Able to access the Silverite Mine before talking to Velanna. See Silverite Mine page for details.


 * Main character's equipment may disappear during the Silverite Mine portion of the game, details on that page.


 * Velanna may not be allowed to undergo the Joining without improvisation unless the three main quests are done in a particular order. See Velanna's Joining.


 * Sigrun may not be allowed to undergo the Joining without improvisation unless the three main quests are done in a particular order. See Sigrun's Joining.


 * (PC) Awakening introduces some old console bugs not present in the PC version of Origins, allowing the player to assign Tactics to summoned creatures by clicking on the '# new tactics slots have been added' message on summon. In addition, the Ranger's Wolf/Blight Wolf summon hides 3/4 skills, mostly taken from Dog's repertoire, normally inaccessible to the player. Via the tactics menu, you can make the Wolf auto-cast those hidden abilities.


 * (360/PC) Possible to have Sigrun's approval start out at +100. This can be done by giving her the Spyglass (other gifts can produce the same results) immediately upon rescuing her outside of Kal'Hirol. Doing so will begin the cut scene and add +100 approval.


 * (PC/360) When initially equipping a shield, it will appear on the avatar normally. However, whenever you switch between primary and secondary weapon sets, the shield will disappear. It still shows as equipped in the inventory, but does not appear on the avatar's back in game. In battle, the character motions as if pulling out the shield, but it's not there. If you return to the inventory screen and re-equip the shield, it will show again. However, the defense stats seem to be the same regardless of whether or not the shield is visible. Further investigation suggests this happens only after using a Manual of Focus. To avoid the bug, un-equip ALL items before using the manual.


 * Accepting the quest Law and Order in Amaranthine will eliminate your ability to initiate Sigrun's personal quest. A dwarven woman standing at the bottom of the steps leading up to the tavern will no longer spawn if this quest has been accepted.


 * (360/PS3/PC) The gloves, breastplate, and boots of the Sentinel armor set will look like the Warden Commander armor on a human character if your DA:O game had the Warden's Keep DLC installed.


 * The Vigilance sword, acquired from the Worked to the Bone quest given to you by Wade, will look like the Starfang sword from DA:O if your game had the Warden's Keep DLC installed.


 * (PS3) When collecting the 4 pieces of the Sentinel Armor during Shadows of the Blackmarsh, you must obtain all pieces before leaving. If you exit the area, there is a chance that the pieces may be replaced with a duplicate of one of the items already in your inventory.


 * (PS3/PC) If the player is using an imported Warden, many of the Codex pages collected during Origins will have been removed. The removed pages appear as empty slots in the log rather than being erased.


 * In the quest Smuggler's Run in Amaranthine (given by Shady Character) you are asked to speak to the innkeeper at the local tavern to get him to allow smuggling to continue. When you return you will be rewarded and invited down into the passage inside the house adjacent to him. Inside you will deal with some thieves and after you have cleared them out the Master Smuggler will show up. When you speak to him he will give you a gift of 15 gold and 500 experience points and offer you another job. Decline his offer and initiate dialogue again. He will once more reward you with 15 gold and 500 experience points. This can be repeated as much as you desire.


 * When using an imported character, none of the DLC content items will be transferred. However, if you have these items equipped on your character, even though the items themselves disappear, their Statistics/Resistances/Fatigue modifications will be merged into the character's base attributes. (You can end up having character with 30% or more starting fatigue)


 * The Manual of Focus will only recognize a maximum of 99 attribute points. If your character has more than 99 points, the additional points will be lost upon using the Manual.  This is not true for all PS3 system copies.


 * (PC) Nathaniel is able to be equipped with high level weapons and armor as it seems that the calculations use your dexterity score rather than the actual stat required.


 * (PC) A masterpiece silverite rune (created using runecrafting) became an armor rune instead of a weapon rune.


 * (PC) If you use [Esc] to stop the ending, then you read the epilogue, you get an unknown bug causing the "killing the Mother" cutscene to play infinitely after the credits.