Dalish Camp

When you travel to the Brecilian Outskirts via the World Map you will arrive at the Dalish Camp, residence of the Dalish Elves.

Background
The Dalish Camp is found in the Brecilian Outskirts, led by their keeper Zathrian. They have some conflicts with their neighbours the werewolves. The Dalish elves are a nomadic peoples, and thus all of their equipment and homes are built to be mobile. The Warden will see several aravels or large carts or wagons that are pulled by Halla. The camp is merely a temporary place of residence for the Dalish until they decide to move elsewhere in the world. The Dalish do not plan, and rarely share, their movements with anyone, even members of other clans. This particular camp is located near ancient ruins housing a group of vicious werewolves.

Characters

 * Mithra 'Welcoming' The Warden's party when they first enter the camp.
 * Lanaya
 * Zathrian
 * Elora standing next to a Halla.
 * Varathorn
 * Cammen
 * Gheyna
 * Athras
 * Sarel
 * Messenger Only there to talk to after the Nature of the Beast quest line.

Enemies

 * None

Containers

 * Various herbs.
 * A chest to the left of Zathrian, however, examining it draws Lanaya's attention and she asks you to leave it alone. With a high enough coercion skill, it is possible to get past her and obtain the Song Book within. (Tried and failed with lvl4 Coercion + 32 Cunning, this lie seems too obvious to get past.) However, if you choose to leave it alone and then try to open the chest again, Lanaya will accuse you of stealing from the chest (even though you haven't as a third attempt yields the book) and she will become very harsh towards you, preventing you from asking any more questions about the Dalish people or Zathrian. Additionally, if you have not already spoken to Sarel he will refuse any attempts at conversation.

Special Objects

 * Colored Inks can be inspected to gain Codex Entry: Vallaslin: Blood Writing.
 * Various totems and statues that also give Codex entries. There are two totems attached to the wheels of some of the Dalish aravels, these totems take the shape of a what seems to be an ox's skull. The Codex entries explain the polytheistic religion of the Dalish elves, with each statue or totem representing a different deity.

Involved In

 * Nature of the Beast
 * Cammen's Lament
 * Elora's Halla
 * Lost to the Curse
 * Rare Ironbark
 * Wynne's Regret

Random Encounters
These are some of the possible random encounters you may experience when travelling to this destination (especially from Denerim).


 * Dark Forest
 * Forest Clearing
 * Gentle Path
 * Rocky Road
 * Strange Wood
 * Twisted Forest
 * Wooded Highway
 * Wooded Hills

Exits

 * West Brecilian Forest
 * World Map