The Tears of Andraste

This mission is the final sub-quest given by Slim Couldry in the Crime Wave quest series in Denerim. It is only available after the Landsmeet when Slim re-appears in the Denerim Market District to make up for the previous near-distrasteous burglary mission (The Private Collector) where the Warden was set up in a trap laid by Bann Franderel.

Background
Slim takes no payment for this tip (since he feels that he messed up on the last one). The object is to go back into Bann Franderel's Manor by an alternate route (which is of no real consequence except that the Warden start out at a different location in the manor from the last time).

The purpose this time is to steal (or steal back if you will) the tears of Andraste, which is a vial containing the (allegedly) actual tears shed by Andraste herself before her first vision of the Maker and collected by her husband during a series of nights. According to Slim, the Tears are just about the most holy thing there is, but they are not mentioned in the Chant, only in stories handed down through generations.

Slim does not want any payment for this, and proposes that this particular burglary is made simply to embarass the nobles and that he will make sure that the Tears are returned to the Chantry with no way to trace it back to himself or the Warden.

Walkthrough
The quest itself is pretty straightforward. Send the Warden to Bann Franderel's Manor, the same place as in The Private Collector. The Warden can then either simply fight his/her way through the various guards and collect the Tears, or use stealth and poison the guards (though that later part is frequently reportes as being bugged).

Result
After the mission is completed, the Warden can chose to return the Tears to the Chantry (through different means) or to keep them.