Twisted Path

Background
When approaching the camp, The Warden spots the bandits plotting an ambush. It's up to him to stay and listen to what they have to say. Or do a reverse the ambush upon the bandits.

Enemies

 * Bandit (Human,Normal)
 * Bandit (Dwarf,Normal)
 * Hungry Bandit(Human,Normal)
 * Grumpy Bandit(Human,Normal)
 * Bandit Leader(Human,Lieutenant)

Containers

 * Chests (3 Total, Locked for 30 XP)

Special Objects

 * Barricade
 * Trap Triggers (Disarmed for 30 XP)

Exits

 * World Map