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In every game of the series many early concepts were never used or rejected from realisation. This page may containt spoilers.

Dragon Age: Origins

 * Originally, the human race had three origins; Noble, Mage, and Commoner. However, the Commoner origin was cut due to the story not fitting the tone of the game, as well as time constraints. The Human Commoner was from a farm in Redcliffe and some dialogue for this origin can still be seen in the first narrated gameplay video. At one time, there was also a barbarian origin.
 * Jowan was planned to be another full party companion. The Warden would have used the Right of Conscription to recruit him after Arl Eamon was healed. However, this was cut very early in the game's development.
 * David Gaider revealed that the original plot for Origins included a visit by Celene to Denerim. There it would have been learned that Cailan had planned to divorce Anora in favour of the Empress, and that Teyrn Loghain had discovered this scheme.

Dragon Age II

 * The writers weren't sure Anders would be the Awakening character coming over to Dragon Age II and merging with Justice — for a while it was going to be Velanna.
 * Ser Pounce-a-lot was intended to be featured in Anders's Clinic in Dragon Age II; however, the developers did not have enough time to make a new model. It was later suggested that Anders have a cat skull on his staff, but David Gaider said that it was "cruel".(reference needed)
 * Shale was to appear in the cut plot "Finding Shale" for Dragon Age II. The plot was replaced with Finding Nathaniel.
 * Orsino was never intended as a boss if siding with the mages, but was included as Bioware felt that the game needed another boss. }}
 * The DLC Exiled Prince was originally intended to focus around Sebastian and Nathaniel Howe, but the concept was changed due to the possibility of Nathaniel's execution.