Sebastian Vael/Approval

Friendship
Friendship with Sebastian can generally be earned by being helpful to those in need, or siding with the Chantry or templars over the mages. Below are some specific ways to earn Sebastian's friendship.

Act 2


 * A Bitter Pill: At the ambush when the quest starts select "He is not a slave"
 * Dissent: Refuse to help Anders
 * Dissent: There is another path with this quest that can net you a total of . Remove Sebastian from the party before accepting the quest to avoid Rivalry points. If you save Ella from Anders, you will get . When you leave the tunnels and see Ella again, choose the aggressive option "Just what it looked like," for, and then tell her to return to the circle for.
 * Family Matter: let Bartrand live
 * Fool's Gold: Tell Emrys that you will save Merin:
 * Offered and Lost: Tell Ser Varnell he should fight you instead of the Qunari Offered and Lost: Tell the Viscount not to hide what happened:
 * Repentance: Cut the conversation with Allure short with "Die Fiend" on either of the two conversation wheels: Repentance: When speaking to Allure, choose "That's a good point" Repentance: When speaking to Flora, choose "You were all victims.": Repentance: During the Final conversation back in the chantry, choose "That's a good question"/"What do you want to do?"/"Listen to your heart."
 * Questioning Beliefs - Sebastian: When speaking to Sebastian, the first and second set of choices all take you the same place. In the third set, choosing the chantry gives.
 * Prime Suspect: When speaking to Emeric, begin the conversation with an Aggressive or Humorous tone. After the second Humorous/Aggressive response, Sebastian will chime in that "this is a worthy cause." Selecting the Diplomatic option at this point to accept the quest it grants Sebastian's approval.

Act 3


 * On the Loose: When you talk to Meredith, if you're willing to help the templars.
 * Faith: When accepting the quest you can earn up to . When asked to meet with Nightengale, reply "Of course" for .  Then choose "We'll go right now." for an additional .Faith: Tell Sister Nightingale that the situation in Kirkwall is not as bad as it seems. Faith:  In the final conversation when the Grand Cleric refuses to leave, reply "Please Reconsider" for  or "That's Morbid" for.
 * Haunted: After the battle, give the idol piece to Sandal to craft a rune with for.
 * Finding Nathaniel: In the Deep Roads, when you talk to Nathaniel Howe, Sebastian will express approval of 'rescuing a warden in peril'..

Rivalry
Rivalry with Sebastian can generally be earned by siding against the Chantry or by making aggressive, disagreeable or otherwise "dishonorable" choices.

Act 2


 * Dissent: Agree to help Anders (using the witty path) Dissent: Agree to help Anders (using the aggressive path) Dissent: Let Anders kill Ella
 * Family Matter: Have Varric kill Bartrand
 * Mirror Image: Give Merrill the arulin'holm
 * Night Terrors: Accept the quest from Arianni Night Terrors: Tell Marethari that you will not kill Feynriel
 * Offered and Lost: Tell Ser Varnell to kill the Qunari
 * Repentance: When speaking to Allure, choose "Don't listen to her"
 * Repentance: When speaking to Flora, choose "Don't try to wiggle out of this"
 * Repentance: During the Final conversation back in the chantry, choose "You must take back your land."
 * Directly after Repentance: When talking to Grand Cleric Elthina, choose "You're useless"

Note: There is a bug that allows you to repeat this action infinite times to max out your rivalry with Sebastian. (Fixed in 1.02, PC/Xbox)


 * Questioning Beliefs - Sebastian: When speaking to Sebastian, the first and second set of choices all take you the same place. In the third set, if you choose Starkhaven you will give, (If you maxed friendship, he will not gain rival approval)
 * Starkhaven Longbow: Respond "Use it to avenge them."
 * Blackpowder Courtesy]]: Killing the dwarf Javaris after rescuing him from the mercenaries killing all his guards
 * Prime Suspect: Picking all the aggresive responses when talking to Emeric

Act 3


 * Faith: In the final conversation when the Grand Cleric refuses to leave, reply "Fine, your choice" Faith:  In the conversation with Sister Nightingale, tell her it's time for a holy war.
 * No Rest for the Wicked: During the final conversation with Castillon, allow Isabella to trade the incriminating documents for Castillon's ship.
 * A Murder of Crows: Sleep with the assassin when given the chance right at the end of the quest.
 * On the Loose: During the conversation with Walter reply aggressively to gain and an extra  if later when you speak to him you refuse to give Walter and Cricket money.
 * On the Loose: Allowing Emile to go free results in another
 * Haunted: Let Varric keep the shard of the Idol at then end of the quest gives