Talk:Glyph of Repulsion (Origins)

There is a problem with this spell when facing wolves and blight wolves - the enemies are knocked down all right, but aren't knocked back, meaning they can get to the party members and attack them, even if the glyph is still active. It seems their knockdown animation somehow interferes with the knockback animation. To fix, I removed the knockdown effect for creatures with this appearance type through the toolset and now it's working properly - no knockdown for wolves anymore, but they cannot pass through the area protected by the glyph, cause they are now properly knocked back 3 metres. If you are interested in fixing this,

The script that you must fix is spell_aoe_duration.nss.

The main page also says that the targets are slowed down. Can someone verify this? I don't think this is the case. WRFan (talk) 17:13, June 9, 2010 (UTC)