Summoning Sciences

Summoning Sciences is a side quest accessed during the Broken Circle.

Acquisition
Summoning Font in the library in the Apprentice Quarters - Circle Tower.

The quest can also be acquired by finding one of two halves of a torn textbook in the library in the Apprentice Quarters and unlocking Codex Entry: Summoning Sciences:
 * On the table in the first room of the library.
 * On the table in the round central chamber with the stairs up to the next level.

Walkthrough
Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret" one.

Start
The Warden will find a Summoning Font in the library on this floor; selecting it will start the quest sequence and enable several items that The Warden can interact with.


 * Note: All items that can be interacted with can be highlighted by pressing a key (check your key bindings in the option menu). 

First Sequence

 * 1) Touch the Summoning Font - This will activate the flames.
 * 2) Touch the Tome of Spirit Personages. It is on a bookshelf, right of the entrance of the first summoning font, when facing it from the inside
 * 3) Touch the Summoning The First.
 * 4) *This will summon a Spirit Nug that will die immediately and drop a Garnet gem.

Second Sequence

 * 1) Touch the Summoning Font.
 * 2) Touch Rodercoms Uncommon Calling. This is on a bookshelf where the third summoning font is, near the bottom lying flat, right as you round the corner from the room where the second font is.
 * 3) Touch the statue of Magus Gorvish. The big statue in the room with the first font - click the base of the pole.
 * 4) Touch the Summoning The Second.
 * 5) *This will summon the Trickster Whim. A Codex entry will be created explaining the nature of this summoning. Have a thief at the ready - he can also be pickpocketed for a random item.

Third Sequence

 * 1) Touch the Summoning Font.
 * 2) Touch Elvorn’s Grande Bestiary. It's on a bookshelf in the back of the third room, near the bottom, lying flat.
 * 3) Touch the Common Table Carving Spot. East end of the big table in the first room.
 * 4) Touch the Spiritorum Etherialis. A small blue-brown book on the floor in the 3rd room, north-west end.
 * 5) Touch the Statue of Magus Gorvish.
 * 6) Touch the Novice Phylactery. In the first room on a bookshelf that surrounds the pillar, near the bottom lying flat.
 * 7) Touch the Summoning The Third.
 * 8) *This will summon a Fade Rifter, a Bereskarn, which is hostile and will start combat. It will drop a pair of gloves called the Charged Mitts that grant +10% electricity damage.

Fourth and Final Sequence
The Fourth Summoning Sequence is an Easter Egg and is not documented in the Summoning Sciences codex entry. It is a combination of the first three sequences (minus the steps involving touching the summoning flames).
 * 1) Touch the Summoning Font.
 * 2) Touch the Tome of Spirit Personages.
 * 3) Touch Rodercoms Uncommon Calling.
 * 4) Touch the Statue of Magus Gorvish..
 * 5) Touch Elvorn's Grande Bestiary.
 * 6) Touch the Common Table Carving Spot.
 * 7) Touch the Spiritorum Etherialis.
 * 8) Touch the Statue of Magus Gorvish.
 * 9) Touch the Novice Phylactery.
 * Saving advised. Be prepared to pickpocket.
 * 1) Touch the Summoning The Fourth.
 * 2) *This will summon a Mage by the name of Arl Foreshadow. If a successful stealing attempt is performed on him, the Codex Entry: The Notes of Arl Foreshadow will be added to the journal and a random item will be added to the inventory. This must be done quickly though, as he will disappear shortly afterwards.

Trivia

 * Arl Foreshadow is a reference to Lord Foreshadow, a character who could be found in the BioWare game Baldur's Gate, spouting mostly trivial comments about the (at that time) upcoming follow-up game, Neverwinter Nights.