Raiders on the Cliffs

Acquisition
You can trigger this quest by walking along the path that leads to the southernmost section of The Wounded Coast area in Act 2.

Walkthrough
Approach Lieutenant Harley to hear an appraisal of the situation. Both Aveline and Isabela have interesting reactions to this quest, so it might be worth bringing them along. You have three choices:


 * You can offer to fight alongside the guardsmen. Players who favor diplomatic or aggressive speech responses can use a unique dialogue option to inspire these allies before the fight begins. This is definitely the easier option.


 * Walk away. You can return to complete the quest later but Aveline will express mild disapproval if present.


 * Mount an attack on the gang without any support from the guardsmen. This is tough, but by no means insurmountable. Once again, Aveline will be a little irked by this: why can't her guards contribute to the fight?

The area is littered with traps, some of them are complex requiring a cunning of 30 to disarm. Having your rogue lead the way can keep your party safe and act as a good source of XP. If you carefully micromanage this battle and head straight to the center of the area, you can actually disarm most of the traps later.

The most deadly opponent in this battle is Fell Orden, a blood mage. Your best bet is to attack him first and take him down fast. Orden drops the Swatch of the Jackyard, which begins the related side quest, and the Flex-Chain - Guardsman Pattern armor upgrade for Aveline.

After, head to the Viscount's Keep and speak to Jelden to be reimbursed for your labors.

Result
If you complete this quest, the leader of the Evets Marauders may attempt to exact revenge during a visit to The Wounded Coast in Act 3.