User:Crackerjaquebox

About me
Obsessive Researcher. Avid, though mediocre gamer. Love RPG games in General. Have played through nearly every Bioware game ever made. Though I haven't gotten Mass Effect, (hey, Christmas is coming.) Played WoW from release up until about August of 2009. It was just starting to get old, and I have a family now.

Have a Fiance and 2 boys ages 15, and 9.

I had originally Pre-Ordered DA:O CE, but it was back ordered and canceled a week after release. I ended up purchasing the CE through the EA website. So I didn't actually start playing the game until Nov. 13.

I tend to go a little overboard in my character generation, and themes for role playing. I have seriously been contemplating taking my four favorite play throughs and combining them into a kind of single short story for my own amusement. Making a character themed group that are all recruited separately by Duncan, and start their journey from Ostigar together. They will still interact with characters like Alistair, Morrigan, and Lelianna... But will adventure together as their own cohesive group, or occasionally splitting up to handle separate tasks with some of the various Party Companions. I think it'd be a fun exercise in creative writing even if I'm the only one who reads it.

Wilhelm: The Mage
Wilhelm is selfless, and determined. His life within the Tower of Magi taught him how to use magic, and to certainly show people respect for their accomplishments. But it also taught him to think for himself. He doesn't have a problem with the views of the Chantry, but he doesn't agree with them having a stranglehold on the Circle of Magi either. One over zealous Templar can be just as bad as one power hungry Mage. Though few in the realm can live up to the reputation, or be quite as destructive as a Mage. Wilhelm would often rather see the "right" thing done, even if that means bending or breaking a few rules to do it. The right thing to do doesn't always agree with the law after all. He's not against a profit, but would rather earn his keep through honest work, than by other means.

Wilhelm likes soldiery as well. He's always held the martial skills in high respect and has tried to train himself in the art of weaponry as well as wizardry. Through research and practice he has learned to meld these two disciplines. Capable of wading into the fray with sword and shield as well as raining destruction from a distance, Wilhelm has learned through experience, that combat doesn't have "rules", and even if it did, the Dark Spawn don't play by them. To this end he isn't frightened of perhaps one day learning the forbidden art of the Blood Mage, but he would rather not have to follow that path towards victory. 'Tis true, that a Warrior Mage of his talents could easily become a truly devastating force, he thinks of it as taking the easy route.

Wilhelm once had an absolute fascination with the ability to shift shapes. As he grew both in age and in wisdom, though, he came to realize that it was a very limiting talent. It had it's benefits to be sure, but if he was to truly succeed as a Grey Warden, he couldn't give into those childish fancies. The one thing Wilhelm has never had the talent for, is healing through magic. He has the knowledge to be sure, and has been known to cast the occasional healing spell, but prefers the use of herbs and alchemical knowledge to treat injuries and cure various ailments. He has a very great admiration to those few Magi that have bonded with benevolent Spirits to become truly powerful healers, however, it has never been of much interest to him.

Grom: Dwarf Commoner: Berserker/Reaver
Grom is my second character, and my first attempt at melee in DA:O. His upbringing has left him ever the pragmatist. Do what it takes to stay alive, watch out for yourself first and foremost (except for his sister), and never avoid a good fight. Fearless, and dauntless Grom is obsessed with big weaponry. There's just something satisfying about being able to cleave a person in twain or break all the bones in their body with a single hit.

Castless, from birth, and not through Deed, Grom has always held the Dwarven nobility in contempt. One thing he has always respected though, is battle prowess. The Dwarven Berserkers that hold the lines and instill fear even in the hearts of the Dark Spawn. They are the stuff dreams and legends are made of. The only thing worth respecting. Let the nobility squabble for petty things. Let the shapers decide who's important and who is not. And just as a Smith is judged by the quality of the sword he crafts. Let the Dwarf that would hold that sword, be judged by how well he wields it. Alas, as a castless, Grom is unable to prove anything to anyone. Were it not for his sister, Grom probably wouldn't even be alive. She has been his single guiding star in the lower city. Only one person ever tried to harm her, and was left without a head to think about what he'd almost done.

Grom finds a certain serenity in fighting. Allowing all his hatred, and rage to focus on the tip of his blade. Kill or be killed. Survival of the fittest. To live in fear, is to be ruled by it. Just a few of the things he has come to believe in as being universal truths. Fear of dying has no hold over him. It is the struggle, nay, the battle, and the will to stay alive that fuel him. In fact, Grom has a certain, morbid fascination with Death. Like those he grew up around, Death is a friend, kept close, embraced with the weary eye watching for the knife.

After that, I'm at a bit of a toss up. I'd like to play as a Dalish Elf Rogue/Ranger, or a Human Noble Rogue/Duelist. The Elf Ranger as any elf ranger should be, lothing any but elves and as respectful to nature as possible. The Human Noble being more of a Rapscallian, the black sheep of a noble family suffering the responsibility thrust upon him simply because he has to.

Finally, the City Elf Rogue/Assassin. City Elves have been oppressed enough, she will get hers! And as my last play through (before any attempt at trying new things)... A Dwarf Noble Warrior/Champion with a possibility of going into Templar as well. He'll be my Magic-Hating, sword and board, Zealot.

First Playthrough:
Wilhelm is Currently Level 16, and has specialized in Arcane Warrior, and has chosen to become a Blood Mage. As of yet he hasn't taken any Blood Mage talents, simply because it doesn't fit with his theme to learn them unless the situation demands that he must. The same applies to being an Arcane Warrior. Though he has learned to channel his magic inward efficiently, he prefers to focus most of his energies on the Art of Magecraft. A sword is a useful tool when required, but isn't turned to until the ability to cast effectively has been removed.

I currently have about 40+ hours in the game, though much of that time has been spent re-playing certain scenarios and NPC conversation.

I have completed the quests in this order (the last being my latest progression):

Mage Origin

Ostigar

Lothering (and all side quests associated)

From Lothering I went to Brecillian Forest and completed the Dalish Elf quest line, with all associated side quests in that area. (those that don't require me to return)

From there I did Warden's Keep

Then went and did Broken Circle and completed it with saving ALL the mages and did not make the Templars mad at me. Did side quests associated, and parts of a few that started elsewhere.

Have done Lelianna's NPC quest

Morrigan's NPC quest, and Killed Flemeth

Have done Alistair's NPC quest

Completed the Stone Prisoner and Obtained shale.

Saved the Village of Redcliffe, (Lost only 2 militia)

Saved Connor, the Arl's Son, Slaying the demon (after unlocking Blood Mage) and saving Isolde as well.

Accepted the quest to find the Urn of Sacred Ashes.

Completed Various side quests From Mage's Collective, Chantry Boards and Blackstone Mercs.

Found and rescued Brother Genetivi and traveled with him to the Ancient Andraste Temple.

Unlocked Reaver, then reloaded

Killed all of the Dragon Cult and The Dragon

Made sure Owen's Daughter was safe

Retrieved Sten's Sword

Saved Arl Eamon

Sent Jowan back to the Circle of Magi

Various side quests.

My contributions
I have finished writing a moderately detailed walk through of The Broken Circle. I am currently working on the Sub-Walk Through of The Fade: Lost in Dreams, to finish off the entire quest line.
 * User contributions