Shade

According to the various sources, shades are either the true form of demons when they appear outside of the Fade without a host or the spirits of the dead who have come back from the Fade into the mortal world. Some scholars believe their confusion with the waking world leaves them unable to possess the living or dead. It has also been speculated that the shades may believe that they are still in the Fade. Some shades may be content to float as shadows, assaulting the minds of anyone they encounter. The living are weakened when a shade is near.

Involvement
Shades are divided into two types: lesser and greater. The latter gain stat increase and several additional abilities. Both types have got 50% Fire resistance and have normal reaction to any other damage. Like all demons, they're also immune to stun and knockback/knockdown effects. Finally, they rely on mana and are thus vulnerable to templar abilities, Mana Drain, Mana Clash and Magebane Poison.

Abilities
Both types:

Greater shades only:

The Mage's Treasure
While obtaining the final piece of the Juggernaut Armor Set, the Warden will encounter some uncommon shades. Instead of appearing in their true form, they appear as ghostly elves, presumably because they have stolen their forms. One will guard the sarcophagus with the final piece, while the other two will appear if the player gets the ritual's sequence wrong. They have the human profile and thus they can be knocked down/stunned and lack the fire resistance. Also, instead of the usual shade skills, they will use the following:

Sarcophagus shade:

"Ritual" shades:

Notable shades

 * Cole
 * The Dark Theurge
 * Ethereal golem
 * Possesed Ogre Commander
 * Queen of the Blackmarsh