User talk:IN

Hi, welcome to the Dragon Age Wiki! Thanks for your edit to the Console page.

I hope that you will stick around and continue to help us improve the wiki.

Please leave a message on my talk page if I can help with anything! -- Snfonseka (Talk) 17:55, December 5, 2009

Re:Loghain Mac Tir Info Question
Hhhm, well the wiki is soon introducing new spoilers that cover the spoiled text, if a new page is created it might get merged by an admin. I haven't heard of anyone taking on a project on an in-depth Logain/secret companion, if you like you can ask one of the admins or do a post on the Forum:Wiki_Discussion.

Admins

Also please try to sign your messages ie. ~ for talk pages/discussion pages and forums. So people can find you easier :) 09:01, January 31, 2010 (UTC)

Fixed for IN
There ya go :D 10:21, February 5, 2010 (UTC)


 * Np, anytime 10:25, February 5, 2010 (UTC)


 * Done :D 10:31, February 5, 2010 (UTC)

<3
Thanks :D I have been waiting for those icons for a while now :P 03:58, February 7, 2010 (UTC)


 * Nice, Ya more mechanics info and other info is needed on the shale talents, when I input them into individual articles they only 4 talents where documented so I have to input the info straight from the game and I didn't have the tool tip info : / so I didn't do the greatest job, LOL. 04:55, February 7, 2010 (UTC)


 * You know you can remove that stat description, it is in the item transformer as a note, FYI, if you need to remove or add quick reference mechanics notes (italic text on the talent list) to the individual talent (ie Entropy Spells all italic text is mechanics). 06:25, February 7, 2010 (UTC)


 * Hehe, don't worry it isn't something many people know or care to know, if you read the info in the transformer it says:

Is my note for my template, so really not many know but if asked, I'd let people know :D 06:33, February 7, 2010 (UTC)

Re:+X% Healing Received Bug Article
Hmm, ask an admin about what should be done with the article. I am not sure about that one. 21:48, February 13, 2010 (UTC)
 * For you, anytime :D 21:57, February 13, 2010 (UTC)
 * Why have you included Maric's Blade and changed that article when that item doesn't have +X% to healing effects received modifier ? PhilV 11:47, February 14, 2010 (UTC)

You are absolutely right :) That was a reason: http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl?_layout=DAO_Items_Page&_cgifunction=search&DAO_Items.id=537

I'll remove both the link to Maric's Blade and the note in the article dedicated to that weapon. Thanks for pointing it out! :)

IN 12:57, February 14, 2010 (UTC)

Re:Two Things
One, do you edit with Rich text editor... thats why Forum:Rich Text Editor - Kills Tables

Two, regardless, the admins will call for it too. Because it is opinionated it won't have it's own article unless it is integrated in the Tank article or put on the talk page (reason why I don't have an article for my AW guide). Trust me there is a very slim chance the admins will let this be a stand alone article (or else there would be multiple how to guides on how to play one class/spec/role), I put the merge tag so it can be put to their attention, sooner, rather than later. So you can do 2 things, ask the admins (I think Loleil would be the most appropriate for this one, might need Tierrie's ok too), if it is fine as is, which I have a feeling they will have some idea of change on it. Or leave the tag and see what they do with it along the road. 23:08, February 15, 2010 (UTC)


 * Yes, the respective page Tank is not any better because some articles have to be opinions cause there is no hard facts but to minimize them, keep them (similar topics) in the same article. I heard Loleil say something like that to some one once. Thats why I took notice. 23:26, February 15, 2010 (UTC)


 * Hi IN, I would support a merge in this case. Essentially it reads as though your article was written as a response to the Tank article to point out the flaws that exist there. This means it ends up reading as even more of an opinion piece than other guides. I was slightly hesitant about allowing guides in the wiki because of personal opinion, but I relented because I feel that there is still good reliable information that people can benefit from reading.


 * With rewording I think the two articles can come together to make one good article and it is a wiki, so if there is anything that is wildly off target in the original article feel free to take an axe to it. On an initial glance I would loose the first two paragraphs from your article and put everything else from your article at the top of the existing page. However there is no rush, and if you would like to be in charge of combining the two articles I would encourage you to do so. Also, if you want to keep your article untouched, you could copy it into a blog. 00:34, February 16, 2010 (UTC)


 * Sure, no problem. Thank you for a clarification. I'll see what I can do about merging Tanking: An Alternative Approach and Tank into one innerly consistent article. IN 04:28, February 16, 2010 (UTC)

Yep
I can't make him respond to the thread, so maybe someone else will notice it and respond. Mictlantecuhtli 05:19, February 19, 2010 (UTC)


 * Uh, no, I don't imply I prefer him over any other dev team member. As far as I recall, however, you mentioned his existing post on the topic, so I was actually just asking for a link to that post. That way, we won't have to trouble him again regarding the same subject. If you cannot find it, though, fine by me -- there is no rush, hopefully someone will answer. IN 05:42, February 19, 2010 (UTC)

Vandalism
Hi there IN. I just picked up your message from yesterday. You're right in thinking that the first message when someone makes their initial contribution is automatically generated (with a random admin's name, I think). I'll keep my eye on the user's contrubutions for the next few days to see whether this was a one-off or the start of a pattern. Thanks for the heads-up! 12:51, February 23, 2010 (UTC)

Threat items...
Hello IN, thanks for that update on Cleansing Aura. You seem to know alot about the game's mechanics, so I thought I would ask you. Do you know whether the reduce/increase hostility items stack? Is there a formula that shows what effects these items have on threat? Thanks,

Lufos 00:04, February 26, 2010 (UTC)


 * My judgment is based on my empirical experience only, whatever it is worth, but I think they do stack. However, hostility modifying items do not seem to draw/reduce threat by much. On Nightmare, the difference is barely noticeable. Let's put it this way: if you equip your party tank with both Ageless and Cadash Stompers, the enemies will probably target him first. Maintaining threat via items is, however, impossible. Probably the modifiers are something like +10 threat per gear piece, so the very first crit from your archer or the very first direct damage spell from your mage, and... I believe you get my drift. IN 00:27, February 26, 2010 (UTC)
 * P. S.: It is possible hostility modifiers are not fixed bonuses/penalties, but factors. Say, 'Increases hostility' mod = all threat generated x1.1, while 'Reduces hostility' mod = all threat generated x0.9. The figures above are totally arbitrary, of course, but you should get the idea by now: both the increment and the reduction are largely insignificant. IN 00:33, February 26, 2010 (UTC)

Yeah, I was wondering if they were indeed modifiers. That's what I mean't by a formula, but I guess it isn't something that can be easily tested (without extensive modifcation of the original program.....). Ahh, well thanks. Lufos 00:45, February 26, 2010 (UTC)

script
I have never enabled or used script X /, I am not familiar with it. Is it easy to do, I'll try for ya. 02:22, February 26, 2010 (UTC)


 * Ah, ok, maybe I'll get the bf to do it for me some time for the future, he is the computer tech. Sorry about that. 02:34, February 26, 2010 (UTC)

Thanks

 * Still a wiki-noob. I learn when I have time though. Lufos 19:09, February 26, 2010 (UTC)
 * I'm new to this whole wiki-editing business, too. IN 19:11, February 26, 2010 (UTC)

Vulnerability Hex
75% is what you need to be able to strip away in order to use nature spells/staves/poisons against Beasts without any penalty. While undead possess a 75% resistance to cold I believe. Mictlantecuhtli 17:36, March 2, 2010 (UTC)


 * That was my reasoning as well. Some people might not want to bother with using windows calculator, or doing the calculations in their head. Mictlantecuhtli 18:33, March 2, 2010 (UTC)

Abilities
I may be going for a while or for good but I am sooo happy I have you taking care of my abilities and doing such a good job! Most I couldn't do better myself, I hope you project duncan is a success, its everything I want our abilities to be :) hug 18:05, March 4, 2010 (UTC)
 * Thank you! :) Best of luck, and please consider coming back. At least after DAA release, when this wiki will begin to grow steadily once again -- don't let personal feelings stop you from doing great job (even when this 'job' is a hobby) forever. We all know this wiki will be worse without your input. IN 18:15, March 4, 2010 (UTC)