Coercion

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Information
This skill provides Intimidation and Persuasion options during dialogue. If the player chooses the City Elf Origin, he/she will automatically start with one rank in this skill.

Over all, Coercion will help in many small incidents and making the Warden's life alot easier, gaining more items, averting encounters with enemies, and getting more of a reward for quests.

Successful intimidation or persuasion is influenced by the Warden's strength or cunning scores, respectively. Each coercion skill is worth an additional 25 points - a certain number of total points is required to successfully coerce a character in conversation. (Note that it appears possible that mages intimidate with an alternative stat such as magic or spellpower - however it is unclear which.)

Tiers
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 * Skill-Coercion_icon.pngCoercion
 * Passive
 * Requires: 10 Cunning
 * The character is influential enough to convince others to change their views. Strength contributes to a more intimidating character, whereas cunning contributes to a more persuasive character.
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 * Skill-ImprovedCoercion_icon.pngImproved Coercion
 * Skill-ImprovedCoercion_icon.pngImproved Coercion


 * Upgrade
 * Requires: 12 Cunning
 * Requires: 12 Cunning


 * The character's ability to read and influence others has improved.
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 * Skill-ExpertCoercion_icon.pngExpert Coercion
 * Upgrade
 * Requires: 14 Cunning
 * The character is exceptionally influential and can compel all but the most strong-willed individuals.
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 * Skill-MasterCoercion_icon.pngMaster Coercion
 * Skill-MasterCoercion_icon.pngMaster Coercion


 * Upgrade
 * Requires: 16 Cunning
 * Requires: 16 Cunning


 * The character is a silver-tongued master of coercion, able to sway just about anyone.
 * }