User:Veskin7/Dragon Warrior Dragon Disciplines

Slash Attack
The ability of the Dragon Warrior to dissect his enemy in two parts only with one blow. Yes, the damage is increased but there is a percent of chance for the warrior to split the enemy in two with a single blow. This is determined by the critical damage. If the warrior manages to make a critical strike and the damage dealt is more than 60% of the enemy's life, then the blow will split the opponent.

When you perform a Slash attack the warrior runs fast to the target and performs a slash that does not push the enemy back, but stops him for a moment. Usually there is a two seconds cooldown to this attack, but you can perform it sooner. Of course, then the energy cost will be double.

Blade Fury
The warrior does a combo of slashes to his enemies. The chance to split them is reduced because the attack is fast.

Skill description: Remember The Matrix (1), when Neo first met an agent on the roof of a building. He tried to shoot his enemy, but the agent dodged all bullets. Look at the way he did this - the Dragon Warrior moves pretty much like this /maybe a little slower/ and performs slashes that divide to nearby enemies. The warrior covers an area depending on the length of his weapon - when wielding a katana type sword - 3 meters diameter, shorter swords - 2 meters diameter, etc.

The attack speed depends on the speed of the weapon(s).

Underground Attack
The Dragon Warrior uses his ability to burrow and move underground using his blade. For example you want to attack an archer or stronger enemy but there is a group of enemies in front of him you can go round them by using Underground attack. When you mark the target, use the skill to make the warrior burrow and pop up near the enemy after a while (needs time to reach the enemy) performing a Slash attack automatically.

Dragon Breath
The warrior puts his hands together and summons a flame flush that burns and ignites enemies. Holding the skill button will keep the fire flush burning and will drain energy slowly. While enemies burn their defense will be lowered.

Teleport Explosion
When the Dragon warrior is surrounded by his foes, he can avoid them and attack them at the same time if he make a Teleport Explosion. The warrior becomes transparent and dissapears, appearing to the new location pointed with the mouse. On his previous location, surrounded by the monsters, remains a flying fire sphere that explodes. Costs lots of energy. Has a casting delay of 15 seconds.

Wind Run
This skill allows the Dragon Warrior to run as fast as the wind without getting tired. This skill is a perfect device for attack with the speed of lightning. The attack and movement speed are increased greatly, but balanced so he doesn't look like moving like fast framed video. For a better balance in the game it will be good if the duration of Wind run is for a short time (30 seconds maybe) and there should be some casting delay.

Fire Enchant
The ability of the Dragon Warrior to add a fire enchant to his blade (there are flames coming out from the blade). Then the next few blows will be enchanted. An icon that counts the enchants shows somewhere in the lower screen. When the warrior has a fire enchant, he attacks his enemy and there is a fire explosion in the enemy’s body that stops him for a while.

Cold Enchant
Like Fire enchant but this time the damage is cold and the enemies freeze for a while. If the next blow is fatal the enemy turns into ice pieces.

Lightning Enchant
Like Fire and Cold enchant but this time the enemies are put to the touch of shock therapy. A lightning starts running all over the enemy’s body, making him squiggle for a while. The damage is lightning of course.

Poison Enchant
Adds poison to the attack with weapon. The poison causes the enemies move and attack slower and of course kills them slowly.

There can be only one active enchant at a time. When you add the next enchant it cancels the previous.

Invisibility
The unique ability of The Dragon Warrior to become invisible. There is a limited duration of the invisibility. He becomes invisible only when it is dark enough or when there are enough bushes or trees. For example he cannot become invisible when he is in the desert at daytime. Enemies that are higher level can notice the warrior and signal to the others which will cause his camouflage to fall. If the enemy is equal level there is a 50% chance to notice the warrior. While invisible the Dragon Warrior can pass through his opponents but when he attacks someone, he becomes visible again. This skill allows you to attack the enemies from the position that you desire.

Dragon Wings
When surrounded by foes, the warrior raises his hands aside and a violet transparent sphere appears from his chest and grows until it gets with 3 metres radius. The sphere grows in half a second and then disappears. When growing, the sphere pushes back and knocks surrounding enemies down. It is useful when you want to get away. The sphere deals some damage when pushing the enemies.

Doubles
The ability of the Dragon Warrior to summon doubles of him. This skill is inspired from the series of “Kung – Fu: The Legend Continues”. When the enemies are much more, the Dragon Warrior summons three doubles of him and they can attack willfully, but when he performs his skills they copy him. For example if he perform Disk throw the doubles do it too. If he perform Teleport explosion the doubles do it too and appear next to him. If he performs a Slash attack the doubles do a Slash attack to the nearest enemy. If he adds some enchant the doubles add the same enchant to their attack. This also works for the rest of the skills except Spirit of Flames and Battle Ring.

The damage that doubles deal is lower than your damage. The doubles look a little bit blurred (like shadows) and they exist for a limited time (one minute or two). This skill should require lots of energy.

Spirit of Flames
When using this skill the warrior makes a long shout and raises his hands aside. Then a big spirit (ghost), made of flames, comes out of the warrior's body waving its wings. It looks like a dragon pretty much. It flies around passing trough enemies and causes their ignition - they burn in infernal flames. It attacks willfully, but you can control it by pressing the skill button again to the desired target. After you summon the spirit it exists up to two minutes or until they kill it. It deals lot of damage and it's useful to big groups of enemies and bosses. The damage is fire and magical. Costs lots of energy.

You cannot combine Spirit of Flames with Doubles. If you have summoned Doubles, you won't be able to summon the Spirit, and if you have summoned the Spirit, you won't be able to summon Doubles. This restriction is required, because otherwise the warrior will become too strong :))

Dragon Tears
This is a special skill. The warrior throws a small leather balloon filled with a strange liquid that is believed to be dragon tears, but it's actually a magical liquid. It sprinkles all over the enemy's body and lowers his defense /the chance to hit him increases/ and also lowers his hit points by some percent for a limited time of 20 seconds. You have another option: when casting this to yourself or to allies the effect is different - it regenerates health and even increases it above the limit. Actually your health increases slowly even above the limit, for 20 seconds! This skill has some casting delay and it's different for the two options. After you cast it to an enemy the delay is 30 seconds. After you cast it to yourself or to allies the delay is two minutes. You can first cast it to an enemy and then the skill uses its delay, but then you can cast it to yourself or to allies. Each option has its separate casting delay.

Spell Breaking Dust
The warrior can create a magical substance that may break any spell when spread in the air. The formula is top secret an it is described only in the Book of In Ten.

When you activate the skill, the warrior raises his hand above his head, holding a small glass orb, filled with violet dust. He presses and breaks the orb and there comes a big blast - like a wave /nova or quickly growing transparent violet sphere/. Then the air around the warrior is filled by tiny violet sparkles - forming a cloud. Any spell that is cast inside this cloud will not work, and every magical missile cast outside the cloud, but passing trough it, will fade away. As the warrior moves the cloud moves with him. After some time the cloud fades and there is a big cooldown of that spell. Costs lots of energy.

Ni - To Kendjutsu - Dual Wielding
The ability of the Dragon Warrior to fight wielding two swords – katana and wakisashi (short katana) and other weapons that allow dual wielding. When he is wielding two weapons his Slash attack becomes double – he swings the swords in a sequence attacking two enemies at once.

Critical Srike
A passive skill that increases the chance of the Dragon Warrior to make a Critical Strike and also determines how much Damage will this Critical Strike do. Not only that. This skill allows you to penetrate the enemy's Defense.

For example:

At the First Level of the Skill: + 5% Chance to make Critical Strike of + 100% Damage + 7% Chance to Penetrate enemy's Defense

At the Last Level of the Skill:

+ 17% Chance to make Critical Strike of + 300% Damage + 20 % Chance to Penetrate enemy's Defense

Battle Ring
When clicking the skill button on the enemy, the Dragon Warrior raises his hand and draws a mystic rune. A ring of runes appears on the floor around the enemy. Rays of light glow from the runes forming a wall. The enemy inside the ring cannot get out and the other enemies cannot get in the ring to help their friend. Only the Dragon Warrior and his allies can pass the ring. When the ring is formed it surrounds the enemy and pushes the others out of it. When the enemy tries to pass the ring the light of the rays shines bright and pushes him back. The light of the rays is usually violet. When the Dragon Warrior adds an enchant to his weapons /see enchants/ the color of the ring runes and rays changes. For example you trap an enemy inside the ring and add a fire enchant - the runes and the wall of rays start shining in orange. When the enemy tries to pass the ring, the light pushes him back, but there is some fire damage added.

The Battle Ring should be big enough for the two enemies to move inside. Some mini bosses and all the bosses should be able to pass the ring. Battle Ring cannot be combined with Doubles. When you have summoned doubles and you cast Battle Ring, only the original character performs the skill.

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