User:Hollowness/Sandbox

=IN PROGRESS=

Things I am working on.


 * Skill/Talent/Spell/Specializations Tables shale talents and dog talents Preview
 * make a new sig for fun, inspired by the new trend Hollowness   | Talk   | Contr  22:45, January 18, 2010 (UTC)
 * Merchant Item Lists if not already pre-exsisting
 * Zone Item Lists if not pre-exsisting
 * Soon: New Location/Character/Creature/Quest boxes to match My Item/Weapon/Armor boxes.

=THE BOX=

=Dog Talents=

Growl Three
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Fortitude Tree
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=Shale Talent=

Pulverizing Blows Tree
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 * Sustained
 * Range: Personal
 * Upkeep: 0
 * Fatigue: 0%
 * Cooldown: 10s
 * Shale activates a mode that allows for offensive talents, taking a penalty to defense in exchange for a bonus to damage. With slam, Shale gains and additional bonus to damage. With Quake, Shale gains a bonus to armor penetration. With Killing Blow, Shale gains an even greater bonus to damage.
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 * Talent-Slam_icon.jpgName
 * Talent-Slam_icon.jpgName


 * Activated
 * Ranged: Personal
 * Activation: 18
 * Cooldown: 20s
 * Cooldown: 20s


 * Shale slams a stony fist into the enemy target. If the blow connects, it generates an automatic critical hit and knocks the target back. After learning this talent, Shale gains an additional bonus to damage whenever Pulverizing Blows is active.
 * -valign="top"
 * Talent-Quake_icon.pngName
 * Activated
 * Ranged: Personal
 * Activation: 36
 * Cooldown: 40s
 * Shale strikes the ground repeatedly, sending out multiple shockwaves that damage all nearby enemies and knock them back. After learning this talent, Shale gains a bonus to armor penetration whenever Pulverizing Blows is active.
 * Shale strikes the ground repeatedly, sending out multiple shockwaves that damage all nearby enemies and knock them back. After learning this talent, Shale gains a bonus to armor penetration whenever Pulverizing Blows is active.
 * -valign="top"
 * Talent-KillingBlow_icon.png‎Name


 * Activated
 * Ranged: Personal
 * Activation: 54
 * Cooldown: 120s
 * Cooldown: 120s


 * Shale concentrates all remaining energy into one tremendous blow. If the attack connects, it is an automatic critical hit, but Shale's remaining stamina is drained and added to the attack's damage. After learning this talent, Shale gains a greater bonus to damage whenever Pulverizing Blows is active.
 * }

Stoneheart Tree
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 * Stoneheart
 * Sustained
 * Range: Personal
 * Upkeep: 0
 * Fatigue: 0%
 * Cooldown: 10s
 * Shale activates a mode that allows defensive talents and gains bonuses to armor and elemental resistances, while nearby enemies become more likely to target Shale. Bellow, Stone Roar, and Regenerating Burst increase the effects. Stone Roar also gives Shale gains a bonus to health regeneration and Regenerating Burst gives a bonus to health regeneration and stamina regeneration.
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 * Bellow
 * Bellow


 * Activated
 * Range: Personal
 * Activation: 23
 * Cooldown: 30s
 * Cooldown: 30s


 * Shale erupts with the sound of the Rock itself, stunning nearby enemies unless they pass a mental resistance check. After learning tis talent, nearby enemies are even more likely to choose Shale as a target whenever Stoneheart is active, and the bonuses in that mode increase.
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 * Stone Roar
 * Activated
 * Range: Short
 * Activation: 45
 * Cooldown: 40s
 * Shale attracts the attention of a single targeted enemy, who now views Shale as the most urgent threat on the battlefield, although the enemy may re-engage other party members if they attack it. After learning this talent, Shale gains a bonus to health regeneration whenever Stoneheart is active, while increasing the existing bonuses of that mode.
 * -valign="top"
 * Regenerating Bust
 * Regenerating Bust


 * Activated
 * Range: Personal
 * Activation: 72
 * Cooldown:90s
 * Cooldown:90s


 * Shale explodes with energy, damaging all nearby enemies, who are also stunned unless they pass a physical resistance check, in which case they are merely knocked back. After learning this talent, Shale gains a bonus to stamina regeneration whenever Stoneheart is active, the other bonuses of that mode increase and nearby enemies are even more likely to choose Shale as their target.
 * }

Rock Mastery Tree
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 * Rock Mastery
 * Sustained
 * Range: Personal
 * Upkeep: 0
 * Fatigue: 0%
 * Cooldown: 10s
 * Shale activates a mode that allows range-attack talents, gaining a large bonus against missile attacks but suffering penalties to defense, armor, and melee critical chance. Nearby party members also gain bonuses to range critical chance and range attack speed. With Hurl Rock and Rock Barrage, the bonuses for party members increase. With Earthen Grasp, Shales bonus against missile attacks increases, and enemies become more likely to attack others.
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 * Hurl Rock
 * Hurl Rock


 * Activated
 * Range: Medium
 * Activation: 27
 * Cooldown: 20s
 * Cooldown: 20s


 * Shale pulls a rock from the ground and hurls it to a target. All creatures near the point of impact take physical damage and are knocked down unless they pass a physical resistance check. Friendly fire possible. After Shale has learned this talent, party members who are nearby whenever Shale has Rock Mastery active receive additional bonuses to ranged critical chance and range attack speed.
 * -valign="top"
 * Earthen Grasp
 * Activated
 * Range: Short
 * Activation: 45
 * Cooldown: 40s
 * Shale pounds the earth, immobilizing enemies unless they pass a physical resistance check. After learning this talent, Shale received a greater bonus against missile attacks whenever Rock Mastery is active, and enemies will be more likely to seek other targets.
 * -valign="top"
 * Rock Barrage
 * Rock Barrage


 * Activated
 * Range: Medium
 * Activation: 54
 * Cooldown: 60s
 * Cooldown: 60s


 * Shale tosses up multiple rocks that crash down in the targeted area. Creatures within the area take damage, suffer penalties to movement speed, and are knocked down unless they pass a physical resistance check. Friendly fire possible. After Shale has learned this talent, party members who are nearby whenever Shale has Rock Mastery active receive greater bonuses to ranged critical chance and ranged attack speed.
 * }

Stone Aura Tree
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 * Sustained
 * Range: Personal
 * Upkeep: 0
 * Fatigue: 0%
 * Cooldown: 10s
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 * Passive
 * Passive


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 * Passive
 * Passive


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NPC Box Concepts
The idea of lack of detailed information is due to the fact the rest of the page can be utilized but of course information can always be added to the info box. The idea of a info box having to be scrolled down and the rest of the page blank is miss distributing of information. For tables using the infobox information invisible notes to the box itself would be nice to minimize duplicate information on the page. My idea of the info box is liek a trading card with minimal quick to the point information just explaining what is being portrayed and if further or detailed information is wanted, read the actual article.

I used the codex for a filled look maybe in some cases a non spoiler codex piece can give the reader the chance to read the basic codex of which they might have not read in the game but since researching the quest/location/creature/character. Codex passages are purely optional and are in case a in game short to the point description was not provided. If by chance the current information in the item boxes are agreed on as suffice then this is a cosmetic facelift to be ride of the grid and have the in game look to match the User blog:Hollowness/Item / Weapon / Armor - Info Tables.

without pic

Location Box Concepts
No Image Icon to be rplaced with in game map icons once provided or screen shot image can be displayed