Talk:Ogre (strategy)

I have serious doubts about the following advice for a solo mage. "Activate Haste. This way the Ogre cannot catch you". The problem here is that it's all but impossible for a solo mage to have this ability by the time he reaches the tower of Ishal. It's the tier 4 spell, and to get it you have to purchase 3 other spells that are largely useless for any solo player. You simply cannot afford this at the given level (or, to be honest, ever). What is really optimal at this point is purchasing the elemental spells (up to Fireball and Cone of cold).

The safest strategy (regardless of the difficulty) is simply running in circles and using Winter's grasp as soon as it recharges. You don't have to turn around and target the single enemy - it will hit automatically.

Watch closely what the ogre is doing. If he squats to charge you he is cathcing up with you, use either Glyph of paralysis (which you should already have) or Cone of cold. If he grabs ths boulder to throw, run to a side to avoid AOE. Other spells such as Fireball are not recommended, as most of them put you in vulnerable position and/or can cause friendly fire.

Also it is possible to use Sleep + Horror combo to inflict massive spirit damage. However there is a large chance that the enemy will resist Sleep spell.

Gazarath from the Korcari Wilds can be killed the same way, but it's significantly more challenging as he has some ranged spells and is faster. Both bosses pretty much require that you put all the points you have in the Magic (with poor spellpower they will resist your spells too often, which means certain death).

--Paul 987 (talk) 21:42, January 21, 2016 (UTC)