Qunari

The Qunari (literally, "People of the Qun") is a term that can refer to a member of any race who adheres to the teachings of the Qun. The majority of the Qunari are kossith, but humans, elves and even dwarves can also be Qunari. Humans of Rivain and elven slaves of Tevinter are especially susceptible to conversion, although it is not unknown for members of other groups to embrace the Qun.

History


The Qunari are recent arrivals to Thedas, having arrived by warships three centuries ago from unknown eastern land across the Northern Ocean, with which contact has been lost some time during the Storm Age. While they once threatened to conquer all of the known world, they are currently involved in a war for dominance of the north against the Tevinter Imperium. Several Exalted Marches have been waged against them and they've lost much land in Thedas. The Qunari still hold Kont-aar in northern Rivain, but that is the only permanent non-island holding the Qunari currently retain. In Par Vollen, the city of Qunandar is reputed to be one of the largest in all of Thedas, rivaling Cumberland in Nevarra, with structural grandeur such as aqueducts and domes unseen elsewhere.

Timeline:
 * 6:30 Steel: The Qunari come to Thedas from across the Northern Ocean and land in Par Vollen. They conquer it quickly, though word of that does not reach the continent.
 * 6:32 Steel: The Qunari ships land en masse in Seheron and northern Rivain. The First Qunari War begins and lasts for most of the century.
 * By 6:42 Steel: The Qunari have conquered much of the Tevinter Imperium, Rivain, and Antiva and begin to assault the Free Marches. Only Minrathous itself remains besieged but unconquered in the north.
 * By 6:85 Steel: Massive rebellions in Tevinter manage to free the Imperium, and the Qunari lines begin to crumble.
 * By 7:23 Storm: The Qunari are pushed back to Seheron and Rivain, but they are well entrenched. The Battle of the Nocen Sea is the largest naval engagement in history and results in a stalemate and the destruction of many of the ships on both sides. An impasse begins.
 * 7:25–7:85 Storm: The New Exalted Marches are declared repeatedly by both the Imperial Chantry (to retake Seheron and the eastern city of Qarinus) and the Chantry (to retake Rivain). Three major Exalted Marches occur.
 * 7:52 Storm: During the second New Exalted March the Qunari recapture much of Antiva.
 * 7:56 Storm: During the Third New Exalted March The Qunari land a great force in the Free Marches near the city of Ostwick. They try to deny the supplies to the Thedas armies assaulting Rivain: the attack on Starkhaven fails, but Kirkwall is taken in a daring night raid with a heavy use of saarebas' magic.
 * 7:60 Storm: Orlesian forces led by Ser Michel Lafaille end the Qunari occupation of Kirkwall.
 * 7:84 Storm: The end of the Third New Exalted March. The Qunari had been pushed back to the city of Kont-Aar in northern Rivain and Par Vollen. Llomerryn Accord is signed and peace is declared between most of the human lands (except for Tevinter) and the Qunari. Skirmishes between Tevinter and the Qunari are few while the Qunari pull back to Par Vollen and rebuild.
 * 8:55 Blessed: The Qunari land on Seheron that belongs to Tevinter and conquer it handily within three years. Several attempts to land on the continent and attack Tevinter directly are repulsed.
 * 9:31 Dragon: A few hundred Qunari led by the Arishok land in Kirkwall after a shipwreck in a storm.
 * 9:34 Dragon: After a series of provocations the Qunari launch a full-scale attack on Kirkwall. They are driven away by Hawke.

The Qun
The Qun is the religion of the Qunari, though it is closer to a philosophy than a full-fledged religion. It governs every part of Qunari life, even the governing structure is dictated by it, and it gives every Qunari a defined and fixed place in their society, either as a soldier (part of the body), as a craftsman (part of the mind) or as a priest (part of the soul). Fanatical in their devotion, they seem to seek to convert all of Thedas to the Qun, giving conquered citizens the choice of either converting, being sent to work at prison camps or being slain.

All followers of the Qun are considered heathens by the Chantry; all converts regarded as heretics, traitors to their teachings and the subjects of prosecution.

Society


The primary symbol used to represent the Qunari as a people is a triangle, which symbolizes the Qunari triumvirate of body, mind, and soul. The "body" is represented by the Arishok (the military), the "mind" by the Arigena (the craftsmen), and the "soul" by the Ariqun (the priests). It is this triumvirate which governs all of Qunari society by acting as the three pillars or their three primary leaders in all matters—the Arishok (always male) who leads the armies, the Arigena (always female) who leads the craftsmen, and the Ariqun (either male or female) who leads the priesthood. All three are the head of their respective "paths" and work in unison to complete the whole of Qunari society.

Duty is paramount in Qunari culture, and their society is seen as a living entity, whose wellbeing is the responsibility of all. Each person is like a drop of blood in the veins of the being, and they must do not what is best for them, but what is best for the creature. The Qunari army is the eyes, ears, legs, arms, and hands of the creature, everything that one needs to interact with the world, and so most Qunari encountered by Theodesians belong to the military. One cannot understand somebody by simply studying their hand or foot, and so to truly comprehend Qunari society, one must visit their cities where the heart and soul dwell.

Qunari society is based upon learning as well as military might. Few speak the common tongue that is used among Theodesians, and even fewer speak it well. For this reason, Qunari often keep quiet among foreigners, out of shame—in a culture that strives for perfection and mastery, to possess only a passable degree of skill is humiliating, indeed.

The Qunari do not have a concept of personal identity, and use titles rather than names to identify and present themselves. Their "names" are in fact strings of genealogical information used by the Tamassrans for record-keeping.

A Qunari's personal name is not what we think of as a name. It is more like a social security number, information which the Tamassrans use to keep track of breeding, and is thus not something a Qunari uses to refer to one another. What a Qunari instead thinks of as their name is, in fact, their job title, which is differentiated by rank and task.

Qunari have no "family units": they do not marry, choose partners, or even know to whom they are related. A Qunari's "family" consists of his or her coworkers.

Qunari generally do not associate mating with love. They feel love. They have friends. They form emotional bonds with one another. However, they simply do not sleep with each other to express it. If they do, then they are sent to be reeducated by the Ben-Hassrath. If a child is produced, the same thing happens as with all other Qunari children: it is sent to be raised by the Tamassrans, evaluated, and assigned a job. Qunari do not waste resources unnecessarily, people included.

The Tamassrans wield a great deal of influence in Qunari society. As it is primarily a female gender role (as all administrative tasks are), this might lead an outsider to believe that their society is female-dominated. Qunari do not, however, look upon government in quite the same way. The brain could be said to rule the body, but so too does the heart, the lungs, the stomach. All are part of the greater whole.

The Tamassrans raise all the children, give them their general education, and evaluate them. Qunari are officially assigned their roles at twelve years of age. The Tamassrans do conduct some tests, however nothing requiring a pencil. They also have something of a head start on the process, as they are the ones who control the Qunari selective breeding program.

Roles among the Qunari
Qunari believe that the genders are inherently better at certain tasks. No matter how much aptitude a male shows for management, he will never be quite as good at it as a female, therefore it would be considered inefficient to place him in a role where a woman might serve better. Instead, the Tamassrans find another role that he shows aptitude for and place him there instead.

Qunari have been bred for specific roles for a very long time. Parentage is no longer the issue, more like pedigree. However, breeding does not determine a Qunari's assigned task. If a Qunari was bred to be a soldier but turns out to be more intellectual, the Tamassrans may move him into the priesthood, researching weapons technology, or the Ben-Hassrath, policing the populace, depending on what roles need to be filled by someone with their specific traits.

The Beresaad is the name of the Qunari military division Sten belongs to. According to Sten, the Beresaad serves as "the vanguard of the Qunari people".

All Qunari are given a tool which signifies their role in Qunari society; for soldiers, this tool is always a weapon on some kind. In the case of soldiers, at least, to lose this weapon brands the owner as soulless and one who is to be be executed on sight by the Antaam. These items are held in high regard, and upon the owner's death the Qunari may take the item to honor the fallen individual. A corpse is considered an insignificant husk that is no longer the individual that it once was and thus is afforded no special treatment, rather disposed of whatever manner is most practical.

New converts
When the Qunari invade an area and capture the current citizens, they offer them the opportunity to convert to their philosophy, or be sent to work in prison camps. Any who resists either one are slain without pity, but some of those who convert to the Qun claim to feel pity towards those who choose not to. When the Qunari were pushed back by the Exalted Marches, the Chantry was disturbed to discover that a surprisingly large number of members of their faith had quite happily converted to the foreign religion.

Economy
The Qunari deny private property. They also don't have currency, nor do they engage in direct bartering: they don't buy and sell things amongst one another. "Merchants" in Qunari cities have the job of making sure goods are distributed appropriately.

Efficiency is the primary concern in the economy. The Qunari actively work to improve methods of production via research and borrowing from conquered people and neighboring cultures. On the other hand, demands of the individuals are quite limited, as having "more houses and clothes" would mean more work to maintain them. In the countryside, Qunari houses are identical and arranged along perfectly orthogonal lines.

Technology & Magic
The Qunari are more technologically advanced than the native Thedosian cultures. They have developed an explosive powder ("gaatlock") that is more effective than dwarven explosives based on lyrium. Its formula is a secret they carefully guard. The Qunari cannons and dreadnoughts (or "floating fortresses" - massive wooden ships) allowed them to sweep across northern Thedas and advance far into Tevinter within ten years from their arrival on the continent. The allied nations relied heavily on the Circle of Magi to counter their cannons and on the Felicisima Armada to counter their fleet.

The Qunari lack mages in anything near the numbers that Ferelden has as magic is completely distrusted, and what few Qunari mages there are bound in chains and have their mouths sewn shut and occasionally their tongues cut out.

Qunari have their own mages. These saarebas (literally "dangerous thing", from the root word bas, thing/object) are considered defective tools, but the Qunari do not waste those, either. These Qunari mages are kept literally on leashes, held by an arvaarad ("one who holds back evil", i.e. their "handler"). Should they ever be seen performing forbidden magic, the mage's tongue is immediately cut out in order to prevent them from communicating and possibly corrupting someone else.

Notable Qunari

 * Arishok
 * Ketojan
 * Sten
 * Tallis

Trivia

 * The Qunari have been nicknamed "militant Islamic Borg" by lead writer David Gaider. Gaider later clarified that he meant this as reference to the Qunari's relationship with the other nations of Thedas, not to the specific tenets of Islam.
 * The Qunari are quite likely based partially on the Ottoman Empire and Seljuk Turks, as they are mortal enemies of the Tevinter Imperium, the latter of which has been equated to the Byzantine empire. They possess advanced technology including cannons, are considered heathens by the Chantry and have been the target of multiple Exalted Marches, the Chantry's equivalent to a Christian Crusade.
 * David Gaider has said that Qunari architecture is influenced by Mayan architecture.
 * The tragic lack of cookies in the Qunari culture is explained by their efficiency: most cultures initially develop cookies and cakes as a way to use up leftover batter from other things. Qunari plan ahead too well to have leftovers.
 * In the Qunari society females cannot be soldiers. While Tallis is an assassin who hunts Tal-Vashoth, she is Ben-Hassrath - a religious enforcer and a member of the priesthood (lead by the Ariqun) rather than the military (lead by the Arishok).
 * The structure of the Qunari society is similar to that of the ideal community outlined in Plato's Republic, which divides the population into three classes: Producers (farmers, artisans, laborers, etc.), Auxiliaries (warriors) and Philosophers (rulers). Plato also argued that the interests of the state must always come before individual happiness, denied private property and stated that children should be raised communally (although the two latter viewpoints were only intended for the ruling class, not the whole society). However, unlike the Qunari, Plato condemned any kind of offensive warfare: the military would exist only to defend.